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are stats broken?Follow

#1 Oct 28 2010 at 6:48 PM Rating: Decent
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ive been hearing some chatter in my LS about stats being broken.

I guess the common idea is that the stats other then the ones that directly effect HP and MP are useless.

Example that i did

fought 25 aldergoat nannys at rank 20 pug

avg hit per strike 61ish
Avg landed hit ratio 72ish percent

re assigned points for 2 and a half hours, capping vit, and putting nothing in str and dex

Fought fought 25 more aldergoat nannys

Avg hit per strike 62ish
Avg landed hit ratio 71ish

Now i know this isnt a broad enough test group, but is there something to these stats being busted? and if so, is stacking HP and MP the only way to go?
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#2 Oct 28 2010 at 7:04 PM Rating: Decent
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There is another post that does some testing specifically with Dex, maybe if you two combined data we could further determine what different affects the stats are having.
#3 Oct 28 2010 at 7:06 PM Rating: Good
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I'm going to say, short answer: yes. Stats seems to do nothing and the real damage dealt/taken differences show up when you start to rank up vs. your target's rank/level.
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#4 Oct 28 2010 at 7:16 PM Rating: Decent
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so is it a "bug" or is it intended? or does no one know, seems a little silly to have useless stats

also, any one notice anything about stats on gear? I've heard the same type of things, however i haven't done any testing yet
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.~.~.~ .... A Monk Wouldnt know about that.....
FFXI - Casola - Unicorn 75MNK 70BRD 45PLD (retired)

FFXIV - Ezikiel Casola - Melmond server


#5 Oct 28 2010 at 7:59 PM Rating: Decent
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Quote:
I'm going to say, short answer: yes. Stats seems to do nothing and the real damage dealt/taken differences show up when you start to rank up vs. your target's rank/level.

Hahaha! That's pretty much what I *thought* I am experiencing, too.
Maybe SE took it one step further: Now they actually show some more
stats than in FFXI, but now the "real" stats are completely hidden ;)
#6 Oct 28 2010 at 8:41 PM Rating: Excellent
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I used to have about 40% of my points in VIT, 25% each in PIE and INT, and 10% in MND.

I recently switched to 70% VIT and 30% MND and have noticed no difference whatsoever in Spirit Dart/Elemental Spell damage or accuracy.

What I have noticed is that I have a much easier time soloing Guildleves on 2 or 3 star difficulty.

Until SE fixes this issue, I see no reason to put points in anything other than VIT/MND for DoM.
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#7 Oct 28 2010 at 10:11 PM Rating: Excellent
Wow! If that's true, SE is in even bigger trouble than anyone realized. I mean not having an AH and some bugs is one thing. Bugs happen, not having an AH can be cited as their (badly planned) intent for the game, but not having stats implemented points to fundamental problems within the company. Serious problems.
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#8 Oct 28 2010 at 10:57 PM Rating: Good
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I noticed this too when switching from THM to LNC. Spent a few hours slowly ripping my stats out ready to put into a more DoW perspective but noticed very little if any adverse effect on my THM despite my INT and PIE dropping to rock bottom levels.
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#9 Oct 28 2010 at 11:18 PM Rating: Decent
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Yeah, it pretty much seems crap right now. I started off doing all melee classes. Switched to Conj and kept all my stats as they were. then reassigned all my points to favor DoM and there was really no difference.
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#10 Oct 28 2010 at 11:28 PM Rating: Decent
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Really? I got much less partial resist when nuking mobs lv10+ above my rank after I pumped my Pie fm 15 to 100.
#11 Oct 28 2010 at 11:32 PM Rating: Good
I have a feeling you just need to pump in a ridiculous amount of points into one stat to see some change. This game has a big number syndrome for everything (cept for players found on any given server at any given time), so it would make sense that the stats follow a similar pattern.
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#12 Oct 29 2010 at 12:19 AM Rating: Decent
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You need to work in %'s instead of raw numbers for these cases to understand. You are fighting a higher level seemingly high armor mob where your damage is greatly reduced. I made a post in the archer forums with my tests on some lower level type mobs. You can see a pretty substantial difference in str stat.

I would have to see actual numbers to go any further into your guesstimates. if you capped at 70s on the higher strength and only noticed the 62's because it was a pattern then capped at 61-62 on the lower str thats a pretty healthy percentage difference. Also mob level makes a **** of a difference in how hard you will hit. so if you were only one level off.... test spoiled. You'll have to provide some sort of damage string with a mob that gives the exact same level exp to get any form of similar experience out of the test.

In short the stats work. Your test methods are flawed.

Also the people claiming VIT doesn't work have NO solid evidence of this. They are likely capped and don;t understand caps. In all my vit testing I have never noticed a problem. I have noticed different caps and values for each class tho. Dex... well it does things but not much it seems... Caps involved? 1000 iteration tests inc I reckon. Until then noone knows for sure just how screwed their testing is.
#13 Oct 29 2010 at 8:48 AM Rating: Good
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ok, i will try to set up a more solid test by :
1: Taking all my gear off (except weapon)
2: fighting low level mobs (i.e. wharf rats)
3: repeat tests more then 25 times (possibly 100-200)
4: drain ALL my stats to start, (no vit, no str, no dex, no mnd, no pie, no int)

My test will start by killing 100-200 wharf rats with my basic attack ONLY.
I will plot the average hit ratio, and damage output per attack, and evasion
Then i will add 5 stat points into a stat.
kill another 100-200 wharf rats
plot it again
Rinse repeat untill i capped that stat.
Drain my stats again and do it with another stat.

*I will only do melee (becasue thats all i care about)

This is going to take a LONG time, however, I dont know of any programs to simulate this yet, so this is the only real way to get data.

Il post my results either on here, or set it up on an excel spreadsheet
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.~ A Wise Man Learns from a Loss in Battle ...
.~.~.~ .... A Monk Wouldnt know about that.....
FFXI - Casola - Unicorn 75MNK 70BRD 45PLD (retired)

FFXIV - Ezikiel Casola - Melmond server


#14 Oct 29 2010 at 9:01 AM Rating: Good
I also did a test on STR that showed a definite increase in dmg.

Here is the link: Click Me!

I'm writing a second post for the DEX series of tests right now, will be up in a couple hours hopefully.
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#15 Oct 29 2010 at 9:19 AM Rating: Decent
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Just throwing this out there, has anyone looked into a relationship between weapon durability and how strength effects it?
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