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The souless game.Follow

#1 Oct 29 2010 at 12:00 AM Rating: Good
I'll be the first to admit, my views on this game have been largely pessimistic, but I do remain optimistic that the november/december updates will fix the flagrant game play issues. Even if they do manage to fix the UI issues, controls, lag, etc, will this game have enough life to survive? I don't so much mean player base, but the overall feel of an actual living world.

FFXI felt alive at all times, whether it was the community, the mobs/npcs, the zone you were in, it all felt like it had life. FFXIV, I log on, and everything just seems so bland and lifeless. There's hardly an interaction between players, all the npc's I could care less for, and same for the mobs, there all just blah.

Sure you can say, get a more active linkshell! Though, I don't feel as though I should have to join a shell of 50 people to get what I got out of other MMO's while playing alone. Ya, this game has it's obvious issues with the basic mechanics, but beyond that, there seems to be something huge missing that might never be fixed. Make the UI less laggy, but 1-2 years from now, I just don't see Gridania, or Ul'dah, or Limsa Lominsa having some good nostalgic feeling to them. Everything just seems forgettable.

I hope I'm wrong and I hope that in a few years this game seems vibrant and alive, but right now, it seems no matter how much work they put towards fixing the bugs, something will always be missing.
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#2 Oct 29 2010 at 12:21 AM Rating: Default
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Yay, another one of these threads. Were you crying while you wrote this or just drunk?
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#3 Oct 29 2010 at 12:22 AM Rating: Good
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Like yourself I have not been a big fan of the game, and also like yourself I WANT to like it. It may not be FFXIV all in all though. When LOTRO came out I played it quite a while and it had a real community feel to it. It had soul and life. However I didn't even bother to buy Vanguard (I was in the beta) because it too felt soulless and empty. I felt the same way towards Warhammer. I think maybe a lot of players have become disillusioned with MMOs in general and now need something thats truly bigger, better, badder to keep them interested. I know as a child a sparkler was the coolest thing in the world. Now... not so much into sparklers anymore.

I fear that the bar has been raised to a point where it just may not be possible for a release to match up to players expectations. It seems like the one main recurring positive in reviews and player comments is the graphics, but truth be known I have PS3 games that blow this out of the water, and most all of the 'epic' 360 games do (from a purely graphical standpoint)

What we may be seeing here is a genuine shift in the MMO market in general, and not so much a backlash to a game that was release too soon, incomplete, etc.

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#4 Oct 29 2010 at 12:32 AM Rating: Decent
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It just doesn't have the feel that XI did, and what concerns me a lot is the lag around battle. They've said they will improve the lag in crowded areas, but how about if I'm solo, or even in a small group somewhere fighting? The lag is unacceptable, and I fear it will continue to be, as they only specified using multiple servers to combat lag in highly populated areas (aetherite spots for instance).
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#5 Oct 29 2010 at 12:47 AM Rating: Decent
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I agree with the OP except I was hyped about this game. I followed it for months, built a new pc, harped about it constantly on how awesome it was going to be. I was gnawing at the bit to say the least.

Yet release came and I am in an empty world, with generic classes that don,t look or feel different from each other. I have harped about this but will say it again My pugilist picked up an Axe... my gladiator grabbed a spear.... my lancer is now bunching things.

The worst part is just a few more months of work could have made an astounding game but now it is just a game full of potential that I truly and desperately hope it grows in to.
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#6 Oct 29 2010 at 12:51 AM Rating: Decent
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okie some of the storylines up to rank 46 are pretty cool but w0wzor p0wzor.... There is not enough content. More adventures need be thrown at us!
#7 Oct 29 2010 at 7:12 AM Rating: Good
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I agree with u, but i think its only lifeless because theres no content, there was always something to do in XI so the comumnity was always busy, u met new people everyday and aimed for new gear for years, im sure it will pick up, and if it doesnt, lets get a group together and make SE create new content, BY FORCE!!!!!
#8 Oct 29 2010 at 8:30 AM Rating: Default
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Servers lag and lack of content makes it seem lagless.
Once the patch hits you'll see more people going around and doing their things without having to wait for the to load, and once they add NPC quests and so forth, you'll start caring more about the NPCs.

Not to mention that currently there are no areas. Just the ones connecting the cities.
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#9 Oct 29 2010 at 8:36 AM Rating: Good
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Quote:
I know as a child a sparkler was the coolest thing in the world. Now... not so much into sparklers anymore.


Being able to write my name in the sky is the second coolest thing in the world....

...The first is being able to **** my name in the snow.



Edited, Oct 29th 2010 10:37am by M0RZA
#10 Oct 29 2010 at 9:26 AM Rating: Good
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Teegotaru wrote:
I know as a child a sparkler was the coolest thing in the world. Now... not so much into sparklers anymore.



I gotta say, sparklers are still awesome to me. I'm the kind of guy who is VERY easily entertained, and I still just can't stand XIV. I have leveled WHM in 11 to 33 on one char (deleted), 47 on another (deleted), 71 on another (active), and 83 on another character (active). I recently started yet another character and am re-leveling WHM (9 atm, that's 243 levels of WHM total) and I'm still enjoying that 10x more than anything I ever did in XIV.

Edited, Oct 29th 2010 11:31am by SickleSageKiroh
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#11 Oct 29 2010 at 9:51 AM Rating: Good
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A couple things that I feel 14 is missing is the sense of magic in the air and better mob placement. Something about Windurst gave the feeling of life and magic...haven't felt that in 14. Another thing that is missing is lower level mob communities like 11 had. It gave the sense that we were not alone and the enemies were close and had a life of their own that we had to infiltrate to progress through the story. Pretty cut scenes are nice...but not enough to make me feel involved in the story. There has to be a better blend of action(grouped) and cut scenes imo.

Yea..I know....this is not 11..blah blah, but still...just a couple things that immediately came to mind when I saw the title of the thread.
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#12 Oct 29 2010 at 10:24 AM Rating: Decent
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MajidahSihaam wrote:
Servers lag and lack of content makes it seem lagless.
Once the patch hits you'll see more people going around and doing their things without having to wait for the to load, and once they add NPC quests and so forth, you'll start caring more about the NPCs.

Not to mention that currently there are no areas. Just the ones connecting the cities.


there are actually several "dungeons". rank 30 leves direct you towards a few of them if you haven't already stumbled upon them.
#13 Oct 29 2010 at 10:43 AM Rating: Good
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FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.
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#14 Oct 29 2010 at 11:40 AM Rating: Excellent
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I do get that empty feeling from XIV, and I think a lot of this is simply in the NPC interactions, minor quests, and lore of the world. Outside of main nation storyline, it just seemed like XI had more flavor to the world in general. Some of it was random quests for some crappy item, some of it was the various beastmen races, some was seeing other people on other jobs instead of the samey pick-and-choose from any DoW class making everything a bit homogenized.

I'm not worried about re-balancing mob distribution, fixing up lag, etc. Those are things I would expect to come and can be patient about. The overwhelming feeling of blandness though... that's a bigger deal.

Maybe it is somewhat of an issue that's more about MMO players being cynical and no game being able to recapture that "magic". I don't really think that's all there is to it for XIV though, as I'm still able to get wrapped up in other games just fine.
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#15 Oct 29 2010 at 12:00 PM Rating: Decent
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FFXI to me just seems as though the people behind it put more love into it and really enjoyed making the world, FFXIV just seems like a game pushed off an assembly line with too many suits forcing stupid ideas into it. I honestly don't think this was made by the same team that made FFXI, was it done cheaply in China to cut costs or something?

They are just complete opposite ends of the spectrum, I honestly can't say very much about FFXIV that I enjoyed at all. Even the graphics, although pretty seem shallow in comparison to FFXI, they copied so many monster and character designs. That alone seemed cheap, the mass copy'n paste of terrain was yet another black mark. I don't know if they had a low budget, wasted too much time on the engine or what happened but this game is nowhere near what it should be and I can't belive they were happy with how it turned out.

It's honestly sad how slap'n dash this game is, its all so rushed and botched with god awful ideas. This game could of been something amazing but now its just going to be black mark on the company and an embarassment. My only hope now is that their embarassment being a JP company doesnt push them to do something stupid to FFXI in the vein hope of pushing players onto the other game.
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#16 Oct 29 2010 at 12:04 PM Rating: Decent
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I'm guessing the copy-paste of the environment is to make it easier on the PS3 to process it.
I miss bit more diversity in the open areas as well, a bit more 'character' to the world, more landmarks, more caves that I actually want to look in and more rocks behind which something unusual is hidden.... even if it's an oddly shaped bush.
#17 Oct 29 2010 at 12:12 PM Rating: Excellent
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FFXI didn't require a copy paste environment for the PS2 or 360 to run it, so I don't know why FFXIV should require that for the PS3. If you run through the forests outside Gridania the copy/pasting is painfully obvious. Every stream crossing looks exactly the same, every ramp to upper area looks exactly the same... and when you check the area map you'll see these same map 'pieces' pasted all over the place. It feels more like a randomly generated dungeon than any realistic landscape. You don't see that in FFXI - and that makes all the difference.

Not to mention the fact that none of the town NPCs have any quests to hand out - and you're left with the crafting guilds and leve NPC as the only reason to even bother going into town at all. There's no life there, just devices to support basic gameplay, much like a hub world in a game like diablo.
#18 Oct 29 2010 at 12:19 PM Rating: Good
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I just want to point out; it was the little things in FFXI.

I remember when CoP first came out I was exploring... was it Misareaux Coast or the other side? I had hit a dead end and night fall dropped blocking my path with those shades that would have murdered me. So I sit there waiting for the light and I look out over this cliff and see something in the distance. I stare at this plateau with a gap through the middle for a bit, wondering where I've seen it before. Then it dawns on me that its the city from the opening cinematic and SE essentially designed this beautiful organic world right from the get-go.

Then morning came and some dragons took off and started flying around the city. Just the beautiful touches that made that game special.
#19 Oct 29 2010 at 12:24 PM Rating: Good
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I dunno, but seeing how FFXIV is more demanding that FFXI was in it's time, that'd be my guess. I could run FFXI on a really crappy PC before I got a nice machine whereas I can't run FFXIV on a crappy PC now (well I can, but it's unplayable, graphic lag would fry the processor in time).

As for the lifelessness in terms of quests etc. I'm not worried about that. It sux not to have more content at release but I'm patient to wait for it to be added later. Personally, I have stuff to do in cities, but yes, that 'stuff' involves crafting or market wards (when I have the patience to engage in the chaos that wards are). In FFXI I did more or less the same in cities, craft and browse AH - there were quests, sure, and we could also spend time decorating our homes (and later take care of our chocobos - but that was 'later' later) but as I said, that's something I'm willing to wait for to be added.

So far the lack of content doesn't scare me - it's the generic feel of the overworld that is a let down ;/

EDIT:

Wloire wrote:
I just want to point out; it was the little things in FFXI.

I remember when CoP first came out I was exploring... was it Misareaux Coast or the other side? I had hit a dead end and night fall dropped blocking my path with those shades that would have murdered me. So I sit there waiting for the light and I look out over this cliff and see something in the distance. I stare at this plateau with a gap through the middle for a bit, wondering where I've seen it before. Then it dawns on me that its the city from the opening cinematic and SE essentially designed this beautiful organic world right from the get-go.

Then morning came and some dragons took off and started flying around the city. Just the beautiful touches that made that game special.


But that came later :) with CoP. I'm sure we'll be given many interesting things to explore and experience in the future. Would be fun to have it all now.

I still find cities nicely designed tho.... Nice little details here and there (Love the aquarium in fisher's guild in Limsa or the tiny Botanist guild in Girdania packed with vegetables, flower pots and plants for example).

Edited, Oct 29th 2010 2:28pm by Briker
#20 Oct 29 2010 at 12:47 PM Rating: Good
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I don't know, to me the lack of quests with cut scenes from the NPCs in town really contributes to the sense of lifelessness. There were stories going on in FFXI towns that gave it a sense of history and culture. In FFXIV the towns serve to merely facilitate basic gameplay. You have your leve npc, your craft npc, your retainer for banking, and the main story NPC. That's all. They could have just put all of those NPCs into a single room and it'd function the same way as the towns we have now. Yeah the towns look pretty, but as the saying goes: 'beauty is only skin deep'.

Those quests can be added later, sure, but the game feels empty NOW and that lack of content is certainly a big contributor. The cut and paste environment doesn't help either, whether it is necesitated by PS3 hardware or lack of development time. Running past the same stream in Gridania's woods over and over and over again, or visiting the same exact little cave in ten different places, makes Eorzia feel like less of a virtual world than Vanadiel did.
#21 Oct 29 2010 at 12:52 PM Rating: Decent
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Is the Playstation 3 a big enough platform to even bank on saving this game all on its own? I don't know much about the PS3 other than it's not as successfull as the PS2 was, but does it really have the playerbase to make that much of a difference? Or are people relying on players buying a PS3 just to play a pretty game on an ugly port?
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#22 Oct 29 2010 at 12:57 PM Rating: Good
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I do understand what you mean, it's just that I'm more concerned that now some other aspects of the game are broken, so to speak, so the lack of content isn't on my priorities list. To be honest, I know nothing about Eorzea except for the sotryline quest and from what I've read about it otside the game - I don't like that fact but if I were given the opportunity to instantly choose either lag-free/more comfortable UI and more depth to the game I'd go with first. Little cutscenes for the quests in FFXI - loved them - even when the reward for completion was crappy. Hope we see some of that soon(ish).
#23 Oct 29 2010 at 2:43 PM Rating: Good
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Hereticedge wrote:
I agree with u, but i think its only lifeless because theres no content, there was always something to do in XI so the comumnity was always busy, u met new people everyday and aimed for new gear for years, im sure it will pick up, and if it doesnt, lets get a group together and make SE create new content, BY FORCE!!!!!


I don't think the game being lifeless has anything to do with the lack of content to be honest. I didn't do any city ranks/quests til I was between the levels 10-15 so basically I was just leveling up every time I logged on. FFXI was fun and had life from the very start for me.

The opening movie was epic and I couldn't wait to start playing after I watched it. It gave me a reason to level up. I wanted to get stronger so I could take revenge on the orcs for what they did. Every time I leveled up and got to put on a new piece of gear I was excited! I felt like I was getting closer and closer to meeting my goal. The community felt alive, as well as the zones and the cities. Final Fantasy XIV, on the other hand, feels lifeless. I don't feel any need to make my character stronger. See the difference there? From the beginning I was hooked on FFXI, with FFXIV I'm not hooked at all.

The difference between these two games is like the difference between Rainbow Sherbet ice cream and Vanilla ice cream. One is full of flavor and you can enjoy without having to add anything to it, while the other is bland and boring.




#24 Oct 29 2010 at 2:55 PM Rating: Excellent
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I will merely state my opinion so please, do not get offended/angry if you disagree.

I'm not sure any update/expansion can bring "soul" into an MMO. There are many instances where FFXIV fails to provide that immersion/excitement/magic (whatever you want to call it) that FFXI did so wonderfully.
For instance, in FFXIV, I walk from Thanalan and into The Black Shroud and I don't feel as if I am in a new place or a new environment. Sure, the surrounding looks different, but there is a lack of something I cannot name.
Also, in FFXI, you had a change of scenery when you went from West Ronafure to La Theine to Valkurm Dunes; and apart from West Ronafure, the other two were from the same region, Zulkheim. In contrast, you walk from Camp Horizon to Camp Drybone, and the scenery doesn't change much. You walk all the way from Gridania exit to Camp Tranquil, and the scenery hardly changes. You walk all the way from Limsa to Camp Bald Knoll even, and the scenery hardly changes. Granted, there were zones in FFXI that were similar in scenery (Dunes/Valley of Sorrows), but at least, they were not placed right next to each other :(
Another problem is the mob placemen. When I compare Limsa/Gridania/Ul'dah, I see very similar mobs, which further takes away from the feeling that I am in a new town/place. I am fighting Marmots in Ul'dah and I am fighting Marmots in Gridania. Although XI also had similar mobs in the starter cities (worms/bats), the overall variety of mobs fit in well with the scenery. For instance, Sarutabaruta had Crawlers/Mandys/Bees/Orcs, Ronafure had Hares/Orcs/Beetles/Sheep/Crabs, Gustaberg had Lizzies/Quadavs/Bees, etc. There is very little variety in FFXIV.
Also, many of the mobs in XI actually seemed menacing. You fought Orcs, Goblins, Yaguados, Quadavs, which were introduced in the beginning movie. You could fight the Orcs right away and it gave you a sense of justice to defeat them.
With regards to the missions, in FFXIV, I feel like I am contributing 0 to the actual nation quest. After a few levels, I merely get to watch a new movie (a cool movie), but with 0 interaction from me. At least in FFXI, you had to go out and do your own fighting for Mission 1 (Orcish Axe/Orcish Scale Mails comes to mind in Sandy Missions).

Lastly, I miss the entire drive one had in FFXI to level and make progress. I don't even feel any motivation to level. I remember partying in Dunes as a RDM; any time I'd see a higher level RDM (or WHM) run by or power-level us, it would instill in me a certain motivation to one day imitate them, to be just as they are. This drive is absolutely missing from FFXIV. I run around and see people who are at least 10-20 levels higher than me, and I feel... nothing. I don't really care, even if they are a Thaumaturge (my main). Therein lie 2 more problems. I don't even have a main in FFXIV. As much as I like the option in FFXIV to change jobs on the fly, in a way it has stopped me from actually enjoying/sticking to one job. The other problem is the fact that equipment is wearable at all levels, regardless of optimal rank. No longer does it matter that I am finally hitting lvl 30 and will finally get to wear that super-cool gear. Now, I can just wear it at lvl 1; so why even bother to get to lvl 30? It really doesn't even save me inventory space, considering my inventory is getting taken up by +1, +2, and +3 of the same item ><. There is hardly any strategy in battle; they've taken away kiting (if you try to lure the mob away, it will just heal its hp), they've taken away auto-attack (can't even type anymore), and the biggest disappointment of all... they've taken away the cool animations of FFXI. Remember Meditate, Mighty Strikes, Stoneskin, Fire, Benediction, etc.? They made you feel in control, powerful. Now, stoneskin has been reduced to a big block, shock spikes is a big block... oh wait, they all look the same. Even the Elementals in the game all look the same (in contrast to FFXI)

I don't know. Maybe I am just seeing a lot of negatives here, but if anyone can enlighten me as to how all of these can actually be a positive, I'd appreciate it. Plus, I don't think any update can really fix all of these issues. The only way they can fix them is to re-make the entire game and that is improbable.


Edited, Oct 29th 2010 5:01pm by LadyRea
#25 Oct 29 2010 at 3:01 PM Rating: Good
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LadyRea wrote:
I will merely state my opinion so please, do not get offended/angry if you disagree.

I'm not sure any update/expansion can bring "soul" into an MMO. There are many instances where FFXIV fails to provide that immersion/excitement/magic (whatever you want to call it) that FFXI did so wonderfully.
For instance, in FFXIV, I walk from Thanalan and into The Black Shroud and I don't feel as if I am in a new place or a new environment. Sure, the surrounding looks different, but there is a lack of something I cannot name.
Also, in FFXI, you had a change of scenery when you went from West Ronafure to La Theine to Valkurm Dunes; and apart from West Ronafure, the other two were from the same region, Zulkheim. In contrast, you walk from Camp Horizon to Camp Drybone, and the scenery doesn't change much. You walk all the way from Gridania exit to Camp Tranquil, and the scenery hardly changes. You walk all the way from Limsa to Camp Bald Knoll even, and the scenery hardly changes. Granted, there were zones in FFXI that were similar in scenery (Dunes/Valley of Sorrows), but at least, they were not placed right next to each other :(
Another problem is the mob placemen. When I compare Limsa/Gridania/Ul'dah, I see very similar mobs, which further takes away from the feeling that I am in a new town/place. I am fighting Marmots in Ul'dah and I am fighting Marmots in Gridania. Although XI also had similar mobs in the starter cities (worms/bats), the overall variety of mobs fit in well with the scenery. For instance, Sarutabaruta had Crawlers/Mandys/Bees/Orcs, Ronafure had Hares/Orcs/Beetles/Sheep/Crabs, Gustaberg had Lizzies/Quadavs/Bees, etc. There is very little variety in FFXIV.
Also, many of the mobs in XI actually seemed menacing. You fought Orcs, Goblins, Yaguados, Quadavs, which were introduced in the beginning movie. You could fight the Orcs right away and it gave you a sense of justice to defeat them.
With regards to the missions, in FFXIV, I feel like I am contributing 0 to the actual nation quest. After a few levels, I merely get to watch a new movie (a cool movie), but with 0 interaction from me. At least in FFXI, you had to go out and do your own fighting for Mission 1 (Orcish Axe/Orcish Scale Mails comes to mind in Sandy Missions).

Lastly, I miss the entire drive one had in FFXI to level and make progress. I don't even feel any motivation to level. I remember partying in Dunes as a RDM; any time I'd see a higher level RDM (or WHM) run by or power-level us, it would instill in me a certain motivation to one day imitate them, to be just as they are. This drive is absolutely missing from FFXIV. I run around and see people who are at least 10-20 levels higher than me, and I feel... nothing. I don't really care, even if they are a Thaumaturge (my main). Therein lie 2 more problems. I don't even have a main in FFXIV. As much as I like the option in FFXIV to change jobs on the fly, in a way it has stopped me from actually enjoying/sticking to one job. The other problem is the fact that equipment is wearable at all levels, regardless of optimal rank. No longer does it matter that I am finally hitting lvl 30 and will finally get to wear that super-cool gear. Now, I can just wear it at lvl 1; so why even bother to get to lvl 30? It really doesn't even save me inventory space, considering my inventory is getting taken up by +1, +2, and +3 of the same item ><. There is hardly any strategy in battle; they've taken away kiting (if you try to lure the mob away, it will just heal its hp), they've taken away auto-attack (can't even type anymore), and the biggest disappointment of all... they've taken away the cool animations of FFXI. Remember Meditate, Mighty Strikes, Stoneskin, Fire, Benediction, etc.? They made you feel in control, powerful. Now, stoneskin has been reduced to a big block, shock spikes is a big block... oh wait, they all look the same. Even the Elementals in the game all look the same (in contrast to FFXI)

I don't know. Maybe I am just seeing a lot of negatives here, but if anyone can enlighten me as to how all of these can actually be a positive, I'd appreciate it. Plus, I don't think any update can really fix all of these issues. The only way they can fix them is to re-make the entire game and that is improbable.


Edited, Oct 29th 2010 5:01pm by LadyRea


****..you nailed it. Nothing in there I don't agree with. Since they can't really redo the game...hopefully they can add new things to make up for the missing ones.

Edited, Oct 29th 2010 5:03pm by Simool
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#26 Oct 29 2010 at 3:14 PM Rating: Good
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LadyRea wrote:
I will merely state my opinion so please, do not get offended/angry if you disagree.

I'm not sure any update/expansion can bring "soul" into an MMO. There are many instances where FFXIV fails to provide that immersion/excitement/magic (whatever you want to call it) that FFXI did so wonderfully.
For instance, in FFXIV, I walk from Thanalan and into The Black Shroud and I don't feel as if I am in a new place or a new environment. Sure, the surrounding looks different, but there is a lack of something I cannot name.
Also, in FFXI, you had a change of scenery when you went from West Ronafure to La Theine to Valkurm Dunes; and apart from West Ronafure, the other two were from the same region, Zulkheim. In contrast, you walk from Camp Horizon to Camp Drybone, and the scenery doesn't change much. You walk all the way from Gridania exit to Camp Tranquil, and the scenery hardly changes. You walk all the way from Limsa to Camp Bald Knoll even, and the scenery hardly changes. Granted, there were zones in FFXI that were similar in scenery (Dunes/Valley of Sorrows), but at least, they were not placed right next to each other :(
Another problem is the mob placemen. When I compare Limsa/Gridania/Ul'dah, I see very similar mobs, which further takes away from the feeling that I am in a new town/place. I am fighting Marmots in Ul'dah and I am fighting Marmots in Gridania. Although XI also had similar mobs in the starter cities (worms/bats), the overall variety of mobs fit in well with the scenery. For instance, Sarutabaruta had Crawlers/Mandys/Bees/Orcs, Ronafure had Hares/Orcs/Beetles/Sheep/Crabs, Gustaberg had Lizzies/Quadavs/Bees, etc. There is very little variety in FFXIV.
Also, many of the mobs in XI actually seemed menacing. You fought Orcs, Goblins, Yaguados, Quadavs, which were introduced in the beginning movie. You could fight the Orcs right away and it gave you a sense of justice to defeat them.
With regards to the missions, in FFXIV, I feel like I am contributing 0 to the actual nation quest. After a few levels, I merely get to watch a new movie (a cool movie), but with 0 interaction from me. At least in FFXI, you had to go out and do your own fighting for Mission 1 (Orcish Axe/Orcish Scale Mails comes to mind in Sandy Missions).

Lastly, I miss the entire drive one had in FFXI to level and make progress. I don't even feel any motivation to level. I remember partying in Dunes as a RDM; any time I'd see a higher level RDM (or WHM) run by or power-level us, it would instill in me a certain motivation to one day imitate them, to be just as they are. This drive is absolutely missing from FFXIV. I run around and see people who are at least 10-20 levels higher than me, and I feel... nothing. I don't really care, even if they are a Thaumaturge (my main). Therein lie 2 more problems. I don't even have a main in FFXIV. As much as I like the option in FFXIV to change jobs on the fly, in a way it has stopped me from actually enjoying/sticking to one job. The other problem is the fact that equipment is wearable at all levels, regardless of optimal rank. No longer does it matter that I am finally hitting lvl 30 and will finally get to wear that super-cool gear. Now, I can just wear it at lvl 1; so why even bother to get to lvl 30? It really doesn't even save me inventory space, considering my inventory is getting taken up by +1, +2, and +3 of the same item ><. There is hardly any strategy in battle; they've taken away kiting (if you try to lure the mob away, it will just heal its hp), they've taken away auto-attack (can't even type anymore), and the biggest disappointment of all... they've taken away the cool animations of FFXI. Remember Meditate, Mighty Strikes, Stoneskin, Fire, Benediction, etc.? They made you feel in control, powerful. Now, stoneskin has been reduced to a big block, shock spikes is a big block... oh wait, they all look the same. Even the Elementals in the game all look the same (in contrast to FFXI)

I don't know. Maybe I am just seeing a lot of negatives here, but if anyone can enlighten me as to how all of these can actually be a positive, I'd appreciate it. Plus, I don't think any update can really fix all of these issues. The only way they can fix them is to re-make the entire game and that is improbable.


Edited, Oct 29th 2010 5:01pm by LadyRea


100% agree.Basically everything I wanted to say. Unfortunately I'm not very good at putting my thoughts down on paper or in this case on a message forum.
#27 Oct 29 2010 at 3:21 PM Rating: Good
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I have to agree whole-heartedly with the OP. XI drew you in the moment you created your character, and I don't mean after the game had been out for years, I mean back before ROZ had even come out.
I'm excited about the fixes but like the OP I knew they weren't going to fix the most important thing that's missing. The use of the word "soul" really is the only (albeit vague) thing you can call it.
XIV really doesn't have whatever that inherent part of XI has that immediately immersed and anchored you into the world of Vanadiel. I think part of it is the incompleteness of the release. Even pre-NA release, XI had things to work towards, other than higher levels/ranks or gil aquisition. There were side quests, there were choco licenses, airship passes, etc. That kept progression more about working toward goals, and less about empty grinding for grinding sake. This generated excitement between LS mates, and bonded them in their adventures. The developers really did drop the ball with failing to use formulas that worked really well in XI. No one expected them to make XI the sequel, but failing so hard with the whole "not implementing all the stuff we knew made XI great" really makes one wonder if they KNEW what worked, or if it was dumb luck on their part.

Edited for an additional thought:
One of the really big *****-ups as far as content driven immersion in this game is the gear mechanics. One of the key anticipations in XI and most games is being high enough to put on that awesome new piece of gear. XIV has removed that motivation.
Cloudy Strifey the level 20 LNC is running around in an Iron Hauby with a lvl 42 Iron based pole-arm. Sure they are gonna wear out fast, but who cares, the 3 leves he just did are going to pay for the repair, and still have gil left over, or his LS mate might even be able to repair it for free.


Edited, Oct 29th 2010 7:03pm by Restyoneck
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#28 Oct 29 2010 at 3:26 PM Rating: Default
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Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.
#29 Oct 29 2010 at 3:34 PM Rating: Good
7 posts
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.


How does an expansion pack factor into enjoying a game from the very beginning? I don't know about you but I didn't even touch Zilart Missions until much later in the game. I think that's the point we're trying to make. I can't speak for everyone but for me, I don't think I would've gotten to the level required to start doing Zilart Mission if it wasn't for me enjoying the beginning stages of the game.

If you "pretty much" only leveled on crabs from 1-75 then wow, I feel sorry for you.
#30 Oct 29 2010 at 3:39 PM Rating: Decent
Simply put, I feel the game lacks "something". Putting all the obvious technical and programming problems aside, I don't feel any heart or soul. I tend to chalk that up mostly to my growing malcontent to play a MMO for hours, days, weeks, and years on end. Nevertheless, I'm going to just keep plugging away at my fishing in hopes that either I or SE, or both find inspiration to make this game something I as a player can love.
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#31 Oct 29 2010 at 4:07 PM Rating: Default
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This thread belongs in the complaints department.
#32 Oct 29 2010 at 4:07 PM Rating: Default
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I have a feeling SE is gonna make us work even for our npc quests. I think they may come in the form of the npc linkpearls you get for you main story, job guilds, and the walkers of the twelve. Suffice to say it is quite empty with npcs seemingly just place holders that if done right can open up quests in the future.

I think these are all valid points, but ask yourself this question? What are you comparing this game to? If you would be honest with yourself are you just looking to replace your first love? The MMO that popped your cherry so to speak.

Its kinda like how ppl say the newer star wars movies sucked. Ep I II and III were good films. Definately had better eye candy. Tried watching them all chronologically and got bored as heck as soon as Episode IV started.

Seriously, I agree with all the things ppl have said because I play the game as well.

My biggest gripes are not UI lag that is workable now. Mine is the combat side. Sometimes the game flows like water and I can rain punishment on mobs making the game a blast. Then other times I lose to stupid arbor squirrels due to press attack nothing happens mob uses tp attack and I have 0 stamina. Each swing takes longer and longer to react and before you know it....dead from something I shoulda owned. Fix that SE and I for one will be more excited.

I know content is a matter of time and we will look back and giggle at these times we are currently experiencing. I admit I am having fun and I do like that there is no xp loss. Frickin hated that **** in FFXI... it was like hey spend hrs (before abyssea ofcourse) getting xp only to die twice and all the xp you just got is gone lmao. So some things work pretty well and I do enjoy crafting. It needs to be tightened up for some recipes and requirements. Like the fact that there are no arrow shafts that can be made before lvl 21 which means no arrows can be crafted for someone wanting to play archer. Also some parts cant be made but the sum of those parts can be crafted easily. Seems a tad backwards to me. Unless SE is treating it like building your PC like many of us did to play this game. We all built our PC but we didnt make the CPU or MOBO just the sum of the parts.

Anyway, I do hope it gets better. If nothing more than to get more threads on strategy and regimens and incapacitation drops and stuff.

Content on the horizon and soon enough we will all be happier.....I hope.
#33 Oct 29 2010 at 4:44 PM Rating: Excellent
RufuSwho wrote:
This thread belongs in the complaints department.


^ This post belongs in the "Complaints about threads" department.

Jokes aside, this thread, in my interpretation isn't about any game mechanic, feature, or lack thereof. To me this is more a philosophical exploration of the heart of the game. A complaint would be "this lag sucks". What I think the OP is trying to say is this game, at least in its current state, fails to fulfill them on a level that goes beyond pure functionality. That's how I feel, at least.

To preempt all the "this is not FFXI" remarks: Yes, I know this isn't FFXI. But it is SE. They made FFXI, and they made every FF game before FFXI. I was captivated by all of those games. FFXIV lacks a quality that has been present in all of the games in the franchise that I've played before it. The fact that the crafting system makes me want to stab myself is irrelevant, frankly, I don't care.

There's something missing. As I stated in a previous post on this thread, maybe it's me. Maybe I need a new hobby, but the amount of responses and the fact that I've heard this a lot from people I play with tells me different.


Edited, Oct 29th 2010 6:45pm by mattkujata
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#34 Oct 29 2010 at 4:46 PM Rating: Decent
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I think I would enjoy a graphically updated FFII over this game as it is right now. I miss the FEAR, oh man I miss it.
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#35 Oct 29 2010 at 5:16 PM Rating: Excellent
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FFXI hooked me right at the start, the truely amazing intro movie which really got me intrested in the story and fight against the hordes of beastman idea, the taru mages all casting meteor on the huge Behemoth mobs, all so awesome. I really did feel like I was entering into a huge war and my involvement mattered. The character creation although limited was also really really amazing, was more about charm and picking a race you really felt connected to instead of some pretty hi-tec graphics like on FF14. I really loved the animated character creation system on FFXI, the music tailored to each race and them being shown in action giving you an insight into each races character was amazing. The cute female taru being among the most memorable.

http://www.youtube.com/watch?v=ewe147exGEQ&NR=1

Link to one of the races during character creation in FFXI, for anyone that didnt play it.

When I started all I did for the first month was explore Bastok, do a handful of fun(story wise) or emotionally involving quests and kill some mobs. Thats it and I loved every moment of it. FFXI took the world of Vana'diel seriously as a living breathing world and tried its best to immerse you into it, FFXIV seems ashamed to indulge into this level of fantasy. It really fails to drag you into believing in the world your starting in.

FFXIV failed to enamour me into the game in any way to make me put up with the huge flaws it has, as others have said it just feels to have no soul to it and the people that made it didnt seem to have the same love for the game they were creating either. It just seems to have none of the magic FFXI has at all, FFXI had a personality to it that was really inviting, 14 doesnt.
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#36 Oct 30 2010 at 12:35 AM Rating: Excellent
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But that came later :) with CoP. I'm sure we'll be given many interesting things to explore and experience in the future. Would be fun to have it all now.

If the starter areas are empty, bland, and largely copy-pasted, why whould we expect any additional zones to be much different?

And I pretty much agree with LadyRea, too.

Edited, Oct 30th 2010 2:45am by Coyohma
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#37 Oct 30 2010 at 2:44 AM Rating: Good
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Calispel wrote:
FFXI didn't require a copy paste environment for the PS2 or 360 to run it, so I don't know why FFXIV should require that for the PS3. If you run through the forests outside Gridania the copy/pasting is painfully obvious. Every stream crossing looks exactly the same, every ramp to upper area looks exactly the same... and when you check the area map you'll see these same map 'pieces' pasted all over the place. It feels more like a randomly generated dungeon than any realistic landscape. You don't see that in FFXI - and that makes all the difference.

Not to mention the fact that none of the town NPCs have any quests to hand out - and you're left with the crafting guilds and leve NPC as the only reason to even bother going into town at all. There's no life there, just devices to support basic gameplay, much like a hub world in a game like diablo.



To be fair, the zones in FFXIV are far far bigger then in XI. That may in itself make it rougher on the ps3 to deal with (though you'd think it still could. I'm not really sure why the world is so empty, and the copy/paste terrain bugs me too. It doesn't help that the areas we have now already feel like re-treads of smaller zones in XI, outside Limsa is essentially Konshtat Highlands, outside Ul'dah feels nearly identical to Tharongi to me, and outside Gridania feels like someone took Yhoatar and changed it from jungle to an almost Ronfare aesthetic.
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#38 Oct 30 2010 at 4:01 AM Rating: Decent
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RufuSwho wrote:
This thread belongs in the complaints department.


with all the talk of souls this thread belongs into the theology section
#39 Oct 30 2010 at 4:35 AM Rating: Good
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preludes wrote:
FFXI hooked me right at the start, the truely amazing intro movie which really got me intrested in the story and fight against the hordes of beastman idea, the taru mages all casting meteor on the huge Behemoth mobs, all so awesome. I really did feel like I was entering into a huge war and my involvement mattered. The character creation although limited was also really really amazing, was more about charm and picking a race you really felt connected to instead of some pretty hi-tec graphics like on FF14. I really loved the animated character creation system on FFXI, the music tailored to each race and them being shown in action giving you an insight into each races character was amazing. The cute female taru being among the most memorable.

http://www.youtube.com/watch?v=ewe147exGEQ&NR=1



THATS IT!!

That's a big "AHA!!" for me watching that. I have been trying to figure out what the games missing, and no I don't mean an AH and more diverse heightmap. You just nailed it.

It's personality.

MMO are these sort of, living things. FFXI didn't have alot of personality, but at times like that intro, there were glimpses of one.
#40 Oct 30 2010 at 4:46 AM Rating: Decent
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stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death
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This is all just a fanboy civil war. Some are hurt that SE gave them such a crap game, the others are hurt that anyone would call it crap.
#41 Oct 30 2010 at 5:02 AM Rating: Good
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BriktheImmortal wrote:
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death



While yes XI did have goals, Brik has a point. 1-10 was rarabs, crawlers, occasional yag or gob. 9-13 was worms in Tarongi canyons cave, 13-15ish was Goblins (this changed to 9-15ish as goblins with the nerfs and buffs over the years). 14-19(maybe 20 if you really sucked it up) was crabs and flys. 19-23 was fish and crabs, 23-28ish was crabs and goblins..

Do I need to go on?
____________________________
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Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


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#42 Oct 30 2010 at 10:01 AM Rating: Good
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11,539 posts
mistrik wrote:
BriktheImmortal wrote:
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death



While yes XI did have goals, Brik has a point. 1-10 was rarabs, crawlers, occasional yag or gob. 9-13 was worms in Tarongi canyons cave, 13-15ish was Goblins (this changed to 9-15ish as goblins with the nerfs and buffs over the years). 14-19(maybe 20 if you really sucked it up) was crabs and flys. 19-23 was fish and crabs, 23-28ish was crabs and goblins..

Do I need to go on?


Or you could have done worms in Korroloka, then Worms in Qufim, then crabs, then go inside Delkfutt's for Goblins, Kazham for Mandys and then Goblins, then Garlaige for Bats and Beetles, Crawler's Nest for Crawlers (or Ronfaure S for Birds), back to Garlaige for more beetles, then you could go do Birds in Wajaoam, then Puks. If you wanted to take a break from Birds, you could go back to Bibiki for Goblins and Dhalmels if you wanted...

There are plenty of places to XP; some of them just happen to be more preferred than others, but you don't see crabs at later levels except in Kuftal and then later Boyahda (which no one goes to anymore).

There -were- alternatives, if you wanted something different.
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#43 Oct 30 2010 at 10:51 AM Rating: Decent

FFXI was the same when it released in JP. Cap was 50, there where no nation rank quests, no JSE quest, no Chocobo quest, only AF weapon etc... The only thing that pretty much was feature complete was the crafting and a few quests every 10 levels. Pretty much what we have here. It's a one to one copy of what XI was. They only changed the graphics, main story, job system and made the Fields of Valor into Guildleves.

If you don't want to stick around then come back in a year or 18 months. Thats when the game will take off and be filled with content and a first expansion/story line.

I don't know why they do it, but it seems to have worked for FFXI so i guess they just decided to do it again. And quite honestly, they don't give a rats *** what we think. They have this all planned out and ready, thats just how SE works.

KJ
~Miracle Patch Inc.~
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#44 Oct 30 2010 at 10:55 AM Rating: Default
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Well, some day I can come to ZAM to discussing playing FFXIV.

Not yet, because it is still the dumping grounds for people to gripe about there petty BS.

I've lost my patience with the countless repetitive threads covering the same topics.

Just as you can clearly say what you want, I have the same right.

I think the game not only has soul, but has an artistic style that you obviously do not appreciate.
#45 Oct 30 2010 at 11:18 AM Rating: Good
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409 posts
RufuSwho wrote:
Well, some day I can come to ZAM to discussing playing FFXIV.

Not yet, because it is still the dumping grounds for people to gripe about there petty BS.

I've lost my patience with the countless repetitive threads covering the same topics.

Just as you can clearly say what you want, I have the same right.

I think the game not only has soul, but has an artistic style that you obviously do not appreciate.


Somebody call the wahmbulance. >_>

Also, using the old "you clearly don't understand what the artist was going for" didn't work for starving artists in the 60s, and it's not gonna work for SE now. A good rule of thumb, if you have to take the time to explain what you were going for, you probably failed.
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#46 Oct 30 2010 at 12:50 PM Rating: Decent
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RufuSwho wrote:
Well, some day I can come to ZAM to discussing playing FFXIV.

Not yet, because it is still the dumping grounds for people to gripe about there petty BS.

I've lost my patience with the countless repetitive threads covering the same topics.

Just as you can clearly say what you want, I have the same right.

I think the game not only has soul, but has an artistic style that you obviously do not appreciate.


I believe that this discussion is right on the mark. It is not a dumping ground and overall the posts have been way above the usually Zam flame fest of FFXIV. The game has serious mechanical issues no doubt but this has been a well met discussion of the actual soul of the game (or whatever name you want to give it). How about you tell us what in this game gives it the soul and artistic style that you enjoy. Maybe it will enlighten someone who is disenchanted to see the game from a different perspective and enjoy it.
In addition, comparing this game to the bare bones release of FFXI is not a valid point. It is 9 years or so later and SE has experience with a very successful MMO. Simple things that worked to make FFXI amazing to so many people were left by the wayside for what reasons I have no idea. I fear that SE is out of touch with its fanbase. There are aspects of the game I like and will enjoy even more when they completely change the horrible UI, but first impressions are important and this game presented itself without soul and that damage cannot be undone for me. Hence I will never love it even after everything is fixed as I once loved FFXI.
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#47 Oct 30 2010 at 2:40 PM Rating: Excellent
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Quote:
There's hardly an interaction between players


OP - Please take into consideration that the current chat/communication method in this game is highly flawed. If players had a better UI/Chat interface that allowed them to seek partys over long distances, or search for people to chat with more easily, the community would liven up. Right now, people don't want to hassle with the poor chat function in the game until it is fixed. Also, the lack of established economy is in no way helping the communication process. Once the chat feature is fixed, I think it will slowly develope. I only am able to really chat when i'm auto-running somewhere. I'm not saying anything about "give SE more time" I'm just saying the system is flawed and this is probably the most reasonable result of the poor chat system.

~Skye

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#48 Oct 30 2010 at 6:40 PM Rating: Good
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The soulless game could do with some communication. I was lucky to get into FFXIV with some refugees from a linkshell which had a website, so we arranged to {gather together} and get stuck into XIV. Pity the poor sods who join with no ls and have to blunder around completely solo. Then there's partying. What partying? Whatever happened to /sea? That was the best feature of XI for party seeking. Not to mention /t and /r. They actually forgot /r on release. To reply to Joeschomefromkokomo Youknowwoohoowoohoo you'd have to reply to his entire name. Nice one SE.

Then there's the pt exp system. Ok, lets do leves. Out of leves? {Disbanding party}. Great, there goes the whole concept of partying together for ... experience. Doesn't really enhance the social aspect of the game when ppl go after the leves are burned up does it?

A meta-communication issue... where are the character face changes? /cheer /shocked actually changed my taru's facial expression to suit. In XIV she has a fixed doll-like, spooky expression. Me no like.
#49 Oct 30 2010 at 7:42 PM Rating: Default
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156 posts
mistrik wrote:
BriktheImmortal wrote:
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death



While yes XI did have goals, Brik has a point. 1-10 was rarabs, crawlers, occasional yag or gob. 9-13 was worms in Tarongi canyons cave, 13-15ish was Goblins (this changed to 9-15ish as goblins with the nerfs and buffs over the years). 14-19(maybe 20 if you really sucked it up) was crabs and flys. 19-23 was fish and crabs, 23-28ish was crabs and goblins..

Do I need to go on?



I think i Killed crabs once after the Dunes
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KitsurubamiSouzahara wrote:
This is all just a fanboy civil war. Some are hurt that SE gave them such a crap game, the others are hurt that anyone would call it crap.
#50 Oct 31 2010 at 12:22 PM Rating: Good
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472 posts
BriktheImmortal wrote:
mistrik wrote:
BriktheImmortal wrote:
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death



While yes XI did have goals, Brik has a point. 1-10 was rarabs, crawlers, occasional yag or gob. 9-13 was worms in Tarongi canyons cave, 13-15ish was Goblins (this changed to 9-15ish as goblins with the nerfs and buffs over the years). 14-19(maybe 20 if you really sucked it up) was crabs and flys. 19-23 was fish and crabs, 23-28ish was crabs and goblins..

Do I need to go on?



I think i Killed crabs once after the Dunes

Maybe Dunes and Boyada for crabs. 3 different races of beastmen right outside starting cities, goblins roaming around, and each zone the mobs seemed suited for that zone. 1st time I made the trek from Jueno down the tunnel to Qufim was amazing and seeing those gigas for the 1st time. I have yet to be awed by anything and really don't expect it. FFXIV is so far generic and its gonna take big updates to change that.
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#51 Oct 31 2010 at 1:44 PM Rating: Excellent
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3,530 posts
Cheesdog wrote:
BriktheImmortal wrote:
mistrik wrote:
BriktheImmortal wrote:
stripesonfire wrote:
Cheesdog wrote:
FFXI was a more diverse world and I am talking about just the cities and surrounding areas before any expansions. Where are the beastmen in FFXIV? I really tired of killing squirrels and goats. Sure the occassional footpad but I want beastmen encampments I want to sneak into and do missions. Everyone talks about the graphics but the scenery is boring and there is too much copy and paste. I would prefer the diversity of FF11 over the rich textures of XIV anyday. This all makes me sad but I am still playing hoping for big version update that gives me a new UI and more adventure.

i don't know when you started playing xi...but you pretty much leveled on crabs from 1-75.

and xi was released in the US with an expansion pack...not so in japan...xiv is going through the same thing xi went through.



sorry you stayed in the dunes your entire ff 11 career.... 11 still had goals had reason I loved playing it, it was... it.... FF11 was just hit it hit all the nails, the difficulty was rewarded, that big 'ding lvl up' was like woot omg woohhooo finally' even pre lvl 10


on a side note i vote for reintroduction of xp loss on death



While yes XI did have goals, Brik has a point. 1-10 was rarabs, crawlers, occasional yag or gob. 9-13 was worms in Tarongi canyons cave, 13-15ish was Goblins (this changed to 9-15ish as goblins with the nerfs and buffs over the years). 14-19(maybe 20 if you really sucked it up) was crabs and flys. 19-23 was fish and crabs, 23-28ish was crabs and goblins..

Do I need to go on?



I think i Killed crabs once after the Dunes

Maybe Dunes and Boyada for crabs. 3 different races of beastmen right outside starting cities, goblins roaming around, and each zone the mobs seemed suited for that zone. 1st time I made the trek from Jueno down the tunnel to Qufim was amazing and seeing those gigas for the 1st time. I have yet to be awed by anything and really don't expect it. FFXIV is so far generic and its gonna take big updates to change that.


Bah, I hate to say that I agree with this, but it feels so true! FFXI still impresses me with their armour, their weapon, and their monster designs; there was/is just so much creativity there -- I mean, just look at Beastmaster's Abyssea gear! -- FFXIV, on the other hand, feels less like a Final Fantasy and more like the late-beta of a bland game called something like "Endless Dreamer Online." (._. )

Edited, Oct 31st 2010 3:49pm by KaneKitty
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