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#1 Oct 29 2010 at 12:02 AM Rating: Decent
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In many threads I see a lot of statements and comments saying that changes take time. This game is so devoid of content that is true, BUT there were some things SE could have done in 24 hours that would have increased player satisfaction and potentially retained subs and maintained at least some semblance of positive word of mouth. Why they have such blinders on, I don't know but the following are positive changes that could have been added to the game in a day. None of the changes I proposed would impact the so-called vision of the game. Also, I made these suggestions on their feedback form about 2 weeks ago. theres a section for suggestions and feedback.

[link=http://support.na.square-enix.com/contacttop.php?id=902&la=1]

Changes they could have made almost immediately;

1. Adding the additional retainers. This would have alleviated some boredom that players have experienced, I've hesitated to try new classes or new tradeskills just because I have no inventory space. I would have stayed in the field longer and explored more if I had room for drops. This was for me at least a major point of pain. They could have billed me now for them, I would have paid or start charging when the extended free period ends.

2. Anima changes. They promise them but not for months? Silly when this is a simple fix.
Sure, the 3 bind points may take longer but reducing the cost from 4 to 2 or 6 to 3 is probably as simple as changing a digit or two in the code. They could have even done this for the 3 cities only and satisfied a lot of people.

3. Giving the players the opportunity to do the other starting cities quests. This one alone could have increased satisfaction a LOT.

These are not difficult to implement as all this stuff is in the game already.
#2 Oct 29 2010 at 12:32 AM Rating: Good
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NoOneHereAlive wrote:


1. Adding the additional retainers. This would have alleviated some boredom that players have experienced, I've hesitated to try new classes or new tradeskills just because I have no inventory space. I would have stayed in the field longer and explored more if I had room for drops. This was for me at least a major point of pain. They could have billed me now for them, I would have paid or start charging when the extended free period ends.

2. Anima changes. They promise them but not for months? Silly when this is a simple fix.
Sure, the 3 bind points may take longer but reducing the cost from 4 to 2 or 6 to 3 is probably as simple as changing a digit or two in the code. They could have even done this for the 3 cities only and satisfied a lot of people.

3. Giving the players the opportunity to do the other starting cities quests. This one alone could have increased satisfaction a LOT.


Particularly #2. A simple reduction in Anima from say 6 to 4 and 4 to 2 is a matter of changing variable (or in this case most likely a constant). Literally 1 value in 1 place. Would take a coder longer to open the file than to make the change.

-Teeg
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#3 Oct 29 2010 at 12:49 AM Rating: Default
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NoOneHereAlive wrote:

Changes they could have made almost immediately;

1. Adding the additional retainers. This would have alleviated some boredom that players have experienced, I've hesitated to try new classes or new tradeskills just because I have no inventory space. I would have stayed in the field longer and explored more if I had room for drops. This was for me at least a major point of pain. They could have billed me now for them, I would have paid or start charging when the extended free period ends.


Add additional retainers, address player storage concerns, compound lag issues caused by server load. Not an ideal solution.

Quote:
2. Anima changes. They promise them but not for months? Silly when this is a simple fix.
Sure, the 3 bind points may take longer but reducing the cost from 4 to 2 or 6 to 3 is probably as simple as changing a digit or two in the code. They could have even done this for the 3 cities only and satisfied a lot of people.


The only change they're making that they could have made immediately would be halving the cost of Return. Most players aren't blowing their anima on using Return over and over again. It's being spent traveling from city to city and frequently to camps within the same region. Yes, they could have made the change immediately. Would it have made a huge difference? Not really.

Quote:
3. Giving the players the opportunity to do the other starting cities quests. This one alone could have increased satisfaction a LOT.


Maybe I missed where they said that they were going to be allowing us to do the missions for other nations any time soon. I could have overlooked something, but as far as I know they haven't announced any plans to allow that. If they have, it's not likely that it would be as simple as enabling access to each city's missions just by walking into a particular area at or near the city. They'd probably have had to add an NPC interface option or other such feature. They'd have also had to tweak the rank 20 mission to account for the fact that if you've done it for one city, you've already got your NPC companion, and I doubt the system is currently set up to account for having a mission offer you an option to select another.

And I doubt it would have increased satisfaction "a lot". Most people would blow through the majority of missions in a matter of a couple of hours for each city tops and then they'd be back to complaining about a lack of content. In XI if you wanted to change nations, you had to pay a fairly hefty fee and set aside the option to pursue your current nation's missions any further until you switched back. And so far as I've seen (missions up to rank 20), there might be some issues involving plot congruity that would make it sort of lame to having you do the missions for all three nations simultaneously.

Quote:
These are not difficult to implement as all this stuff is in the game already.


Thanks for demonstrating so clearly that most people thinking that things happen overnight or easily are only playing with half a deck.
#4 Oct 29 2010 at 12:50 AM Rating: Decent
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in regards to anima changes:

i was under the impression this change was already implimented. they said they were going to increase the rate at which anima regenerated, and instead of 1 every 6 hours we now have 1 every 4 hours. did i miss something or was there another post or press release or whatever u want to call it where they said they were going to make further changes?
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#5 Oct 29 2010 at 12:52 AM Rating: Default
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Elamille wrote:
in regards to anima changes:

i was under the impression this change was already implimented. they said they were going to increase the rate at which anima regenerated, and instead of 1 every 6 hours we now have 1 every 4 hours. did i miss something or was there another post or press release or whatever u want to call it where they said they were going to make further changes?


A recent Ask the Devs release said that with the November update, they're cutting the cost of using Return from 2 anima down to 1 and they're adding a feature where you can set up to three "Home Points" at camps/cities and the cost of teleporting to those home point would be half what it currently costs (ie. 3 points instead of 6 to teleport if you're in another region, 2 points instead of 4 if you're in the same region.)
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