Forum Settings
       
1 2 Next »
This Forum is Read Only

You are unable to repair the...Follow

#52 Oct 30 2010 at 7:43 PM Rating: Default
Ravashack wrote:
Timorith wrote:
Aurelius wrote:
Repair rank appears to be roughly equivalent to optimal rank. So if it takes a rank 27 DoH class to make a weapon that is listed as optimal for a rank 13 DoW class, the present theory is that a rank 13 DoH class should be able to repair it.
I didn't know that, is this true? That easily explains my string of repair fails then. What it does not explain is why, at Carpentry 18, I was able to successfully repair an r28 bow at all. Shouldn't I have gotten the 'You decide to wait until you are more skilled to attempt this' message? Either that or 7 failures in a row, i guess...


Because the theory is that a normal (i.e. no +s) item can be attempted by a DoH 10 ranks lower than its optimal rank. Each +1 increased the minimum requirement 5 ranks, so a +3 would need someone 5 ranks ABOVE the optimal rank.


I haven't had the opportunity of personally repairing any of the +1 daggers i have made as an alchemist, at the time (since they were optimal rank 34 I couldn't repair them, and just recently (according to you your information) I have just gained access to repairing the +1 versions I made.

As far as repairing the bow goes.. people can have a lucky RNG too, right?

But just to kind of formulate some kind of a general concensus here... are we concluding that this was most likey RNG streaking? Or just being too low rank?

Another thing I wonder about is if the synthesis required to MAKE an item you want to repair recommends support/training/subcraft does that in turn mean the REPAIR would have the same recommendations?
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#53 Oct 30 2010 at 7:46 PM Rating: Good
****
6,898 posts
StateAlchemist2 wrote:
Aurelius wrote:
You're starting to cross a bit of a line here, I think. This forum is starting to fill up with people who never actually contribute anything substantial to the pool of knowledge about the game but are extremely happy to come around and pooh-pooh any idea or concept that isn't brought forward with a link to statistically significant testing. You know how it goes..."Those who can, do. Those who can't become critics." But you took the bait hook line and sinker and dun went and made a mess.


Your right, and I'm sorry. Some times narrow-minded people can really irritate me.

Quote:
Your statement in your guide the elemental resistances influence success doesn't sit well with me.

Yeah...me either, but I was doing a lot of Maple Sap > Maple Syrup synths and was getting frustrated by how unstable the elements would get. I realized that the amount of points I had put in Water was insignificant (I think it was at 20~) Also I had a lot of points set to Fire for whatever reason (farming maybe?)...after a few reassignments of points I balanced my points into fire/water/lightning (all ended up being 60+? I'm guesstimating, since its been awhile since this happened) while the synthesis was still difficult, I did notice at least a reduction of instability. (I was generally doing these synths on either Day Element: Fire or Water.

Quote:
And right now the jury is still out for me on elemental influences and direction and all that, which means I don't overtly denounce people who claim they have an influence but I'm still waiting for a practical application of this information that I can test on my own and observe the results.


...Let me phrase this carefully...
The only truly external modifiers I personally believe to effect crafting (based on information I have obtained, and from my own personal experience with a plethera of single element syntheses, and furthermore by extensive synthing of Maple Sap>Syrup) are the following:
Day Element, Hour Element, Moon Phase, Moon Polarity.
Direction is definitely not an issue in XIV.

I'm glad that at least your open-minded about it.



I'm going to go ahead and jump back in here since I find you amusing. As I've said throughout my posts in this thread, I'm not discounting what you say is true. I'm also not agreeing what you say is true for several reasons. First, as I've said repeatedly, there just have not been enough tests run to formulate anything more than ideas and theories at this point. The very thread YOU directed us to even says "Theory" in the title. The reason I have singled you out is the approach you have, assuming that everything you think is fact. I will never agree with you there until you can prove it to me, and you absolutely do not have the data to do so currently. Conversely, I can't disprove what you are saying. Had you come into this thread and said something to the effect of "Hey guys, I've seen a lot of tests that show that xxx..." I can guarantee you would have gotten a much different reception. In fact, I would have commended you on taking the intiative to do some research for yourself. Unfortunately, you came in acting lack an arrogant, elitist asshat. I called you as such.

And just fyi, I've done a lot of my own research on days/elements and thus far have found NOTHING to support your theories. In fact, I could give you countless instances leveling blacksmith on fish hooks, or armorer on bronze wire/rings, or gsmith on bone rings, or weaver on cotton thread in which I've seen elements break just as randomly on any given day. Does it disprove your ideas? Nope. It leads me to believe that this area needs a lot more research, which is exactly what I said initially. But hey, what do I know...


Edited, Oct 30th 2010 9:49pm by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#54 Oct 30 2010 at 7:52 PM Rating: Default
Ok, sure. No problem. I can't prove it's true, you can't prove it's not. Let's agree to disagree and get back on topic. I'll parse out 10,000 synths and post some data in a few weeks since it's so important to you. I'll even be nice and do it in Excel so it's nice and pretty.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#55 Oct 30 2010 at 8:07 PM Rating: Default
*
189 posts
BartelX wrote:
Failing on gear repairs is the stupidest @#%^ing thing I've yet seen in this game. Clearly it's not bad enough that our weapons wear out after maybe 2 hours of use, but on top of that I now have to fail my repairs on it SIX TIMES IN A ROW? So that brass dagger that cost me 5k to make just cost me 7 more brass nuggets to repair... and no, my skill level is not too low. I'm a rank 19 goldsmith. The brass dagger is rank 19. There is absolutely no reason for this system. If you want to introduce more gil sinks, add in a **** AH, or chocobos, or airships, or some @#%^ING content to this husk of a game.

I'm trying to like this game... I really am. But the overwhelming amount of things that are completely backwards, missing, or just baffling in this game has driven me to the brink. It seems like every day something new comes along to **** me off for absolutely no reason other than it's SE and it's basically their job to make things as circuitous as possible. Am I alone in this?

Edited, Oct 29th 2010 10:33am by BartelX


You where probly standing the wrong direction or it was the wrong daily or hourly element, one day we will know.
____________________________
FFXI Alexandar 51 SUM
Ramuh 50 SUM 53 THF
WoW Malygos 80MAG 60 WLK
The forgtn cst 80 MAG 73 WLK

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=2494669
Retainer: Weaponsandshields
#56 Oct 30 2010 at 8:07 PM Rating: Excellent
****
6,898 posts
StateAlchemist2 wrote:
Ok, sure. No problem. I can't prove it's true, you can't prove it's not. Let's agree to disagree and get back on topic. I'll parse out 10,000 synths and post some data in a few weeks since it's so important to you. I'll even be nice and do it in Excel so it's nice and pretty.


Not really sure if you're just trying to be sarcastic or if you're serious. It would certainly make your argument a **** of a lot more credible if you did that. That is EXACTLY the kind of data that this subject needs. And if you are correct eventually in your theories, I promise you I will be the first to congratulate you on it. See? Act like a mature poster and you will be treated as such. It's all in the approach you take. ^^

Edited, Oct 30th 2010 10:13pm by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#57 Oct 30 2010 at 8:12 PM Rating: Decent
BartelX wrote:
Quote:
Ok, sure. No problem. I can't prove it's true, you can't prove it's not. Let's agree to disagree and get back on topic. I'll parse out 10,000 synths and post some data in a few weeks since it's so important to you. I'll even be nice and do it in Excel so it's nice and pretty.


Not really sure if you're just trying to be sarcastic or if you're serious. It would certainly make your argument a **** of a lot more credible if you did that. That is EXACTLY the kind of data that this subject needs. And if you are correct eventually in your theories, I promise you I will be the first to congratulate you on it. See? Act like a mature poster and you will be treated as such. It's all in the approach you take. ^^


I am being serious, I am just trying to figure out how I can get 9,999 shards without bankrupting myself. It's just a pain that I have to personally take the time to do this. ._.

HEY SE!!! WHY DON'T YOU LOWER THE CLUSTER > CRYSTAL SYNTH SO I CAN BREAK THE REDICULOUS AMOUT OF CLUSTERS I HAVE!

____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#58 Oct 30 2010 at 8:14 PM Rating: Good
****
6,898 posts
or just tell us what effects crafting... -.-
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#59 Oct 30 2010 at 8:18 PM Rating: Default
Well they did explain elemental instability quite thoroughly, maybe the will cover the in game text stuff about elements and crafting etc. that i was referring too earlier.
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#60 Oct 31 2010 at 9:28 AM Rating: Excellent
Scholar
Avatar
***
1,235 posts
How do I shot maple syrup?
____________________________


"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
#61 Oct 31 2010 at 1:18 PM Rating: Good
Avatar
***
1,330 posts
StateAlchemist2 wrote:

I haven't had the opportunity of personally repairing any of the +1 daggers i have made as an alchemist, at the time (since they were optimal rank 34 I couldn't repair them, and just recently (according to you your information) I have just gained access to repairing the +1 versions I made.

As far as repairing the bow goes.. people can have a lucky RNG too, right?

But just to kind of formulate some kind of a general concensus here... are we concluding that this was most likey RNG streaking? Or just being too low rank?

Another thing I wonder about is if the synthesis required to MAKE an item you want to repair recommends support/training/subcraft does that in turn mean the REPAIR would have the same recommendations?


Unfortunately I can't find the thread here where I got the theory from -- but there were some people confirming the +1/+2 repairs. I think it was Sir Samusknight or someone else in a thread he/she posted in mentioning that being unable to repair a +2 hat until 14, and it was optimal rank 14.

And the thought is that it was RNG streaking yes.

#62 Oct 31 2010 at 4:37 PM Rating: Decent
*
71 posts
StateAlchemist2 wrote:
Learn some japanese, use google, talk to the highest ranking crafters on your server. We already know whats going on. While people complain about failing synths and it being too hard or random, we are getting success where uninformed people would fail everytime.

Months of testing or not, based on the previously used elemental system in FFXI, every single action i perform in a sysnthesis matches the elemental model.

And the funny thing is the ONLY reason they removed the direction influence on craft was the introduction of multi element synthesis.

The only thing that needs TESTING if anything is more conclusive effects on day/hour element versus the multi-elements in synthesis.

Upgrade to Windows 7/Vista and get EorzeaClock. Use it. I'm done with this thread.


im just glad that not only does crafting take up a lot of time, but now in order to craft propley, i need to first learn a new language....then i have to browse google and do research, then i have to find the highest ranking crafters on my server! this makes crafting so much more fun and realistic and not a time sync in any way!!! worst crafting i have ever done in a game....serious. i would rather craft in real life and it would probable take the same amount of time.
1 2 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)