You're starting to cross a bit of a line here, I think. This forum is starting to fill up with people who never actually contribute anything substantial to the pool of knowledge about the game but are extremely happy to come around and pooh-pooh any idea or concept that isn't brought forward with a link to statistically significant testing. You know how it goes..."Those who can, do. Those who can't become critics." But you took the bait hook line and sinker and dun went and made a mess.
Your right, and I'm sorry. Some times narrow-minded people can really irritate me.
Your statement in your guide the elemental resistances influence success doesn't sit well with me.
Yeah...me either, but I was doing a lot of Maple Sap > Maple Syrup synths and was getting frustrated by how unstable the elements would get. I realized that the amount of points I had put in Water was insignificant (I think it was at 20~) Also I had a lot of points set to Fire for whatever reason (farming maybe?)...after a few reassignments of points I balanced my points into fire/water/lightning (all ended up being 60+? I'm guesstimating, since its been awhile since this happened) while the synthesis was still difficult, I did notice at least a reduction of instability. (I was generally doing these synths on either Day Element: Fire or Water.
And right now the jury is still out for me on elemental influences and direction and all that, which means I don't overtly denounce people who claim they have an influence but I'm still waiting for a practical application of this information that I can test on my own and observe the results.
...Let me phrase this carefully...
The only truly external modifiers I personally believe to effect crafting (based on information I have obtained, and from my own personal experience with a plethera of single element syntheses, and furthermore by extensive synthing of Maple Sap>Syrup) are the following:
Day Element, Hour Element, Moon Phase, Moon Polarity.
Direction is definitely not an issue in XIV.
I'm glad that at least your open-minded about it.
I'm going to go ahead and jump back in here since I find you amusing. As I've said throughout my posts in this thread, I'm not discounting what you say is true. I'm also not agreeing what you say is true for several reasons. First, as I've said repeatedly, there just have not been enough tests run to formulate anything more than ideas and theories at this point. The very thread YOU directed us to even says "Theory" in the title. The reason I have singled you out is the approach you have, assuming that everything you think is fact. I will never agree with you there until you can prove it to me, and you absolutely do not have the data to do so currently. Conversely, I can't disprove what you are saying. Had you come into this thread and said something to the effect of "Hey guys, I've seen a lot of tests that show that xxx..." I can guarantee you would have gotten a much different reception. In fact, I would have commended you on taking the intiative to do some research for yourself. Unfortunately, you came in acting lack an arrogant, elitist asshat. I called you as such.
And just fyi, I've done a lot of my own research on days/elements and thus far have found NOTHING to support your theories. In fact, I could give you countless instances leveling blacksmith on fish hooks, or armorer on bronze wire/rings, or gsmith on bone rings, or weaver on cotton thread in which I've seen elements break just as randomly on any given day. Does it disprove your ideas? Nope. It leads me to believe that this area needs a lot more research, which is exactly what I said initially. But hey, what do I know... Edited, Oct 30th 2010 9:49pm by BartelX