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#1 Oct 29 2010 at 9:46 PM Rating: Decent
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If SE made shards and crystals drop less, alot less, like 1/3 as often? Can you imagine how hungry the economy would be for shards, people would be Forced to farm thier own. And it would also take alot of the gil out of the system, which is a good thing I believe.

Just random thoughts, I could be wrong, could just make shard prices rise, equip prices rise, etc etc,
#2 Oct 29 2010 at 9:49 PM Rating: Decent
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this would jack prices up even more, the rarity of crystals would cause an economic crisis with the supply and demand of items people would just not be able to afford better gear,
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#3 Oct 29 2010 at 10:20 PM Rating: Decent
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HIGHTONE wrote:
If SE made shards and crystals drop less, alot less, like 1/3 as often? Can you imagine how hungry the economy would be for shards, people would be Forced to farm thier own. And it would also take alot of the gil out of the system, which is a good thing I believe.

Just random thoughts, I could be wrong, could just make shard prices rise, equip prices rise, etc etc,



This also would do nothing to remove Gil from the economy, it would just redistribute whats there. There's no where in game to buy crystals from an npc with Gil (only guild points), as a result the hardcore crafters that have amassed fortunes of 100 mill+ would be able to take advantage of it and hugely inflate gear costs, meanwhile average and casual crafters would be essentially SoL.
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#4 Oct 29 2010 at 10:59 PM Rating: Decent
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I like your 1 lane thinking of how crafters make a fortune? umm they dont acquire the shards.... and in case you havent played this game.. equip really isnt very important right now. Unless your one of those 100,000 fools who buys Hauby at level 10 when its 200k gil. Come on , put some real ideas out there.
#5 Oct 30 2010 at 1:04 AM Rating: Decent
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HIGHTONE wrote:
I like your 1 lane thinking of how crafters make a fortune? umm they dont acquire the shards.... and in case you havent played this game.. equip really isnt very important right now. Unless your one of those 100,000 fools who buys Hauby at level 10 when its 200k gil. Come on , put some real ideas out there.



Well if 100,000 fools bought a hauby for 200k then someones making a killing. The people on the bleeding edge of crafting are making tons of Gil right now since they have a monopoly on the newest gear, and the people buying that gear are the power levelers who will pay the money to stay on the bleeding edge of leveling.

With the drastic increase in required shards/crystals for synths after 20 (12+ just for many components), such a reduction would cause both to sky rocket in price. People at the top would be in place to exploit it while people at the bottom and in between would be strangled in crafting progression because of it. Combined with the fact that, like I said, this would not do anything to remove Gil from the economy - the only result would be rapid inflation on everything (even worse then we already have due to the over saturation of leve Gil flooding in every day).

The only possible positive outcome would be huge profits for those able and willing to spend the increased time farming these shards. But even they would eventually suffer because of it when the strangle-hold on the crafting society trickles down to the farming community through increasing crafted material/gear rarity and the hyper-inflation that would result.
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Pikko wrote:
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sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#6 Oct 30 2010 at 1:10 AM Rating: Default
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ya know whats funny , if i woulda said more shards drop, you would came up with the almost exact same answer. Sad how smart you think you are, but I understand,.. u know whats going to happen with any little change. Have a good night hero.



EDIT: id like to know your input on if More shards dropped per mob, why Do i Think its going to be same thing.

Edited, Oct 30th 2010 3:12am by HIGHTONE
#7 Oct 30 2010 at 1:22 AM Rating: Decent
What I find funny is in FFXI, there were complaints with how hard it was to earn gil. With FFXIV there's complaints with how easy it is. Considering how expensive things can get I really don't see how gil is too over-inflated. If you want to take gil out of the economy, start buying directly from NPC vendors instead of retainers. Some pieces of armor/weapons are insanely expensive. 200-300K for a dyed Canvas Robe?! Go back on FFXI and some pieces of equipment will average in at much cheaper prices. Why does a sheepskin subligar go for 10K when in FFXI a bone or beetle subligar goes for a fraction of that? And what about weapons... Lancers have some of the most costly weapons in this game right now.

All lowering shard drops would truly do is royally ***** over those who focus solely on crafting jobs. A few people I know have never touched DoW, DoM, or DoL classes, just DoH ones. Because of this, they're constantly buying shards up off the market. Decrease the rate of shards and those people will have to resort to jacking up prices even more. Mistrik above did a perfect job explaining the whole thing so I won't bother.
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#8 Oct 30 2010 at 1:31 AM Rating: Good
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HIGHTONE wrote:
ya know whats funny , if i woulda said more shards drop, you would came up with the almost exact same answer. Sad how smart you think you are, but I understand,.. u know whats going to happen with any little change. Have a good night hero.



EDIT: id like to know your input on if More shards dropped per mob, why Do i Think its going to be same thing.

Edited, Oct 30th 2010 3:12am by HIGHTONE



Instead of sniping at someone with a dissenting opinion, you may want to state why you think a reduction is necessary or beneficial (debate is based on point > counter point after all).

An increase in shard availability would obviously lead to a reduction in their cost (depending on how radical the increase is). What effect this would have on the economy is less straightforward, in my opinion, then the alternative. Prices for many things may lessen to varying degrees, but you've got more factors at play in that including continued rarity of other materials and the sellers own mark up point.

The fact is more Gil is being added every day via leves alone at a tremendous rate. I personally think this means prices are going to continue to climb and while increasing shards may lead to some small relief I don't think it's going to make that big of an impact. The reverse however is, to me more clear cut, if Bronze Knuckles sell in the market for 38k now - then ramping up the rarity of all shards involved in making the materials involved in making the weapon is going to cause a large price hike in everything from the bottom up. I'm just not seeing how this would be a good thing.

Quote:

What I find funny is in FFXI, there were complaints with how hard it was to earn gil. With FFXIV there's complaints with how easy it is. Considering how expensive things can get I really don't see how gil is too over-inflated. If you want to take gil out of the economy, start buying directly from NPC vendors instead of retainers. Some pieces of armor/weapons are insanely expensive. 200-300K for a dyed Canvas Robe?! Go back on FFXI and some pieces of equipment will average in at much cheaper prices. Why does a sheepskin subligar go for 10K when in FFXI a bone or beetle subligar goes for a fraction of that? And what about weapons... Lancers have some of the most costly weapons in this game right now.



That Dyed Canvas Robe costs that much right now because there is so much Gil floating around, and there is no real reason to buy from vendors. Almost everything can be player made or farmed, and many things can only be player made or farmed. The amount of Gil each of has versus XI may be higher, but it's actual value is not. We are essentially at a point where 1 million Gil in FFXIV currency may only be equal to 100,000 in XI. Just doing my leves today netted me 35,000, and I didn't even finish them all.

Edited, Oct 30th 2010 3:37am by mistrik Italics fail.

Edited, Oct 30th 2010 3:39am by mistrik
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#9 Oct 30 2010 at 1:38 AM Rating: Decent
Dont worry, when i start breaking clusters, ill get an average of 1500 shards per cluster after breaking the crystals i get from the cluster synth. get a few more alc like me and shard prices will drop immensely... at least until the PS3 launch... hee hee
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