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Trying to pick a DD classFollow

#1 Oct 30 2010 at 4:36 PM Rating: Good
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So, im playing around with Pug, Arch, and Lnc and some Mar but I just don't know what I want to pursure because they are all around level 10 and doing pretty much the same damage. I like big numbers though so my question would be what class is better for putting out large damage? Im not into DPS much as I am in big numbers. Are there any classes that shine in that area or are they very much similar?
#2 Oct 30 2010 at 4:39 PM Rating: Good
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I woulda thought that both Pug and Mrd are best for DD. Arc is good too but the health isn't up to taking all the aggro :(
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#3 Oct 30 2010 at 4:54 PM Rating: Good
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Archer out of those four jobs. For overall damage I'd go with Thau or Con, though obviously aren't melee.

Pugilist, Marauder, and Lancer(And Gladiator, tank or no, it's damage is pretty much the same as everyone else) damage is all way to close. One of these does have a ridiculous stamina and accuracy problem though...

As cool as big numbers are to see, it's not all that important for most of the game as it is.
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#4 Oct 30 2010 at 5:03 PM Rating: Good
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Uchitoru wrote:
Archer out of those four jobs. For overall damage I'd go with Thau or Con, though obviously aren't melee.

Pugilist, Marauder, and Lancer(And Gladiator, tank or no, it's damage is pretty much the same as everyone else) damage is all way to close. One of these does have a ridiculous stamina and accuracy problem though...

As cool as big numbers are to see, it's not all that important for most of the game as it is.


You obviously haven't got any class past r20, accuracy problem is not Lancer problem thanks to Feint, Lancer is the heaviest DD/DPS and surpass even THM or CON. PUG, MRD and GLA are all tanks, ARC are DD but not as much DPS as LNC. THM is more for debuff and CON is obviously only for heal, nuke here and there but most CON would prefer to heal/buff instead.
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#5 Oct 30 2010 at 5:10 PM Rating: Good
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#6 Oct 30 2010 at 5:10 PM Rating: Decent
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Best DD are Archer and Lancer

Marauder becomes role confused between tank and DPS. Gladiator is sh*t DPS, and Pugilist becomes an evasion tank / DPS hybrid.

Conjurer and Thaumaturge get resisted too much. Conjurer's third tier spells are also bugged right now so they do less damage than their second tier spells. Thaumaturge have hideous positioning issues as well due to the fact that their spells are conal, while Conjurer are circular.

Pick Lancer or Archer. You're going to have one **** of a time soloing, so get a Healer / Tank friend.

Edited, Oct 30th 2010 7:15pm by Meowshi
#7 Oct 30 2010 at 6:59 PM Rating: Decent
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I'm starting to mess with archer now and it seems really strong. When does lancer start to out dd them and are there any higher lvl gameplay vids?
#8 Oct 30 2010 at 7:40 PM Rating: Default
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PuppetShow wrote:
So, im playing around with Pug, Arch, and Lnc and some Mar but I just don't know what I want to pursure because they are all around level 10 and doing pretty much the same damage. I like big numbers though so my question would be what class is better for putting out large damage? Im not into DPS much as I am in big numbers. Are there any classes that shine in that area or are they very much similar?



play a conj or thm.... everytime i group i am hitting the mob then a spell hits it and its dead or almost dead
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#9 Oct 30 2010 at 7:47 PM Rating: Good
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PuppetShow wrote:
I'm starting to mess with archer now and it seems really strong. When does lancer start to out dd them and are there any higher lvl gameplay vids?


Rank 20. Right when you get Feint, missing = You do 2x damage next attack. It's so overpowered it's stupid.

BriktheImmortal wrote:


play a conj or thm.... everytime i group i am hitting the mob then a spell hits it and its dead or almost dead


Don't do this.
#10 Oct 30 2010 at 8:36 PM Rating: Decent
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I"m going to skip the "XXX is the best" thread and try to break them down in a way into what they can do, at least from what I can tell anyway

GLA - Gladiator - Standard sword/shield fighter, great for abosorbing damage
MRD - Marauder - Great for AoE attacks.
LNC - Lancer - Great party support abilities.
PUG - Pugilist - Fighter with good evasion, another choice for tanking.
ARC - Archer - Range Damage Dealer.
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#11 Oct 30 2010 at 8:43 PM Rating: Decent
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Khornette wrote:
nuke here and there but most CON would prefer to heal/buff instead.


i quit playing con cause i hate healing. picked con cause it was closest to a blm, loved being a nuker in XI and wow. cant stand healing. i get way too bored.


Edited, Oct 30th 2010 10:44pm by valeforheya1984
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#12 Oct 30 2010 at 10:17 PM Rating: Decent
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Well it sounds to me like Lancer is the old pre patch Dragoon from XI. If lancer is supposed to be an offensive Bard type class than it should not be out damaging a ranger correct? So it sounds like a future job adjustment may be coming to them then? So I think ill just stick with ranger because I don't want to get used to Lancer and then have it nerfed to ****. Are there any good mid to higher level gameplay vids out?
#13 Oct 30 2010 at 11:24 PM Rating: Default
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Archer is my favorite. It is not easy or all that fun until after 20. Once you get 20 and get multishot tho all the tricks come together. It becomes very very easy to take toughs and some oranges with a little skill.
#14 Oct 31 2010 at 12:03 AM Rating: Decent
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I play Pugilist, and at 26 I outdamage just about everything. Lancer and archer are the only other comparable classes, with archer doing as much or more depending on gear and arrows, and lancer doing about the same or slightly less. I am using brass knuckles, and I have yet to be outdamaged on a purely melee non weapon skill basis. Marauders can do about 60-75% of the damage I do, mostly because of their accuracy issues. Lancers do good damage, and outdamage me with their weapon skills, but over all it is about the same. Archers can do a great deal of damage, but they need to have an appropriate bow and the highest level arrows for their rank, which can be EXTREMELY expensive considering you will need at least 15 stacks a level. With the right combination of cross class abilities, any of the big three is viable.
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#15 Oct 31 2010 at 12:59 AM Rating: Decent
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PuppetShow wrote:
Well it sounds to me like Lancer is the old pre patch Dragoon from XI. If lancer is supposed to be an offensive Bard type class than it should not be out damaging a ranger correct? So it sounds like a future job adjustment may be coming to them then? So I think ill just stick with ranger because I don't want to get used to Lancer and then have it nerfed to ****. Are there any good mid to higher level gameplay vids out?


If anything Lancer already has lowest HP and hardest-to-get weapons. Balancing the classes though is SE job, I don't really care about it.
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#16 Oct 31 2010 at 1:15 AM Rating: Default
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MRD & LNC rip sh*t apart



Quote:
Well it sounds to me like Lancer is the old pre patch Dragoon from XI. If lancer is supposed to be an offensive Bard type class than it should not be out damaging a ranger correct? So it sounds like a future job adjustment may be coming to them then? So I think ill just stick with ranger because I don't want to get used to Lancer and then have it nerfed to ****. Are there any good mid to higher level gameplay vids out?

people call a balence a nerf but broken just right. **** penta thrust kept you at 100tp+ sam was GOD with it. thats why the toned it down it was just a tp change to one hit not five hits. back in them days people had a hard on for duelweild aka /nin and no twohand weapons allowed till that patch to give two hand weps more dmg threw mob def and speed it up.

Quote:
If anything Lancer already has lowest HP and hardest-to-get weapons. Balancing the classes though is SE job, I don't really care about it.

maybe there the top DD this time.

Quote:
Marauder becomes role confused between tank and DPS. Gladiator is sh*t DPS, and Pugilist becomes an evasion tank / DPS hybrid.

mrd is like a warrior from ffxi, and pug is like a weak higher eva monk from ffxi, gld is good on DD is you throw str on him not much different from pug dmg if not the same



Edited, Oct 31st 2010 3:52am by mitmystria
#17 Oct 31 2010 at 2:34 AM Rating: Decent
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Khornette wrote:
Uchitoru wrote:
Archer out of those four jobs. For overall damage I'd go with Thau or Con, though obviously aren't melee.

Pugilist, Marauder, and Lancer(And Gladiator, tank or no, it's damage is pretty much the same as everyone else) damage is all way to close. One of these does have a ridiculous stamina and accuracy problem though...

As cool as big numbers are to see, it's not all that important for most of the game as it is.


You obviously haven't got any class past r20, accuracy problem is not Lancer problem thanks to Feint, Lancer is the heaviest DD/DPS and surpass even THM or CON. PUG, MRD and GLA are all tanks, ARC are DD but not as much DPS as LNC. THM is more for debuff and CON is obviously only for heal, nuke here and there but most CON would prefer to heal/buff instead.

Oh wow. Where did all that come from, and why did you assume I meant Lancer has an Accuracy and Stamina issue? I know about Feint, and I know Spear attacks do not consume a ton of stamina.

I was talking about Marauder, which(I can be a **** to) you've never played. Doesn't matter if Thau's mostly debuff or Con's mostly heal. They do that because they are the only jobs capable of it at the moment. If Con was only for healing, they wouldn't have nukes to begin with. You really think "Most" con prefer to just heal and buff? That's just a ridiculous statement. They want SP, and to actually play all of their job as well.


I never said Lancer or any melee was bad, but their damage output is just way to even. To the point where you should just pick up whichever you enjoy looking at the most for the time being. This isn't exactly a bad thing. People can choose the job they want to play the most, without fear of being called(the retarded) "Loljob."

It's OK to defend the class you play, but I don't see why out of the four mentioned, you assumed I was talking about lancer. I honestly thought the job I was talking about was pretty obvious to anyone that's ever played it.

Quote:
mrd is like a warrior from ffxi

Marauder feels nothing like Warrior. Defender and a Great Axe are where the similarities end(For the class itself, not counting abilities from other jobs).

Edited, Oct 31st 2010 3:36am by Uchitoru
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#18 Oct 31 2010 at 1:19 PM Rating: Decent
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So LNC would probably hit the hardest and be cheaper in the long run than Archer?
#19 Oct 31 2010 at 2:10 PM Rating: Good
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PuppetShow wrote:
So LNC would probably hit the hardest and be cheaper in the long run than Archer?



Archer currently has rough inventory issues since arrows don't stack high enough. I don't know if they have announced any kind of fix to this or not, but you will pretty much have to dedicate 20 inventory slots to arrows for a shortish play session. Arrows themselves, last I heard, were also rather expensive and hard to acquire as they aren't all that popular for crafters.


Ranger was always an uberly expensive job in XI and Archer is just a continuation of that trend. Lancer weapons seem to be rising in price though, two weeks ago I could get a level 9 spear for 15k, now it's rough finding it for less then 35k, last level 16(?)ish spear I saw was selling for 300k.
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#20 Oct 31 2010 at 2:18 PM Rating: Default
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Marauder feels nothing like Warrior. Defender and a Great Axe are where the similarities end(For the class itself, not counting abilities from other jobs).

it the same thing. what make it different? and dont say it has different WS's and **** like that. thats like saying archer's not like rng cuz ones called archer and one is called ranger.
#21 Oct 31 2010 at 4:12 PM Rating: Decent
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Quote:
Rank 20. Right when you get Feint, missing = You do 2x damage next attack. It's so overpowered it's stupid.


Feint works on any job so... feint on an archer would probably make the archer even more ridiculously overpowered.

From what I've seen Archer is stupidly overpowered. As Gla (rank 24) if i don't miss all the time I can almost keep pace with the damage of the (rank 25)Lancer I group with. When i group with the (rank 24) archer he can almost kill what ever we are fighting before i can get near the monster and take my first swing. (This is when duoing, when uphunting alot it may be different)
#22 Oct 31 2010 at 9:44 PM Rating: Default
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dyvidd wrote:
I"m going to skip the "XXX is the best" thread and try to break them down in a way into what they can do, at least from what I can tell anyway

GLA - Gladiator - Standard sword/shield fighter, great for abosorbing damage
MRD - Marauder - Great for AoE attacks.
LNC - Lancer - Great party support abilities.
PUG - Pugilist - Fighter with good evasion, another choice for tanking.
ARC - Archer - Range Damage Dealer.




Let rephrase part of this

GLA - Gladiator - Standard sword/shield fighter, great for abosorbing damage due to blocking parrying and evading
MRD - Marauder - Pugilist with an Axe, this class is to parry what Pugilst is SUPPOSED to be to evasion so far from game.
LNC - Lancer - Great party support abilities. That give TP, like any class really has an issue with this.
PUG - Pugilist - Fighter that is supposed to have good evasion, is a Marauder that punches stuff and evades far less than mar parries, also has the same aoe once he stands still for a moment.
ARC - Archer - Range Damage Dealer.



this is how they actually play out ... the person i quoted from basically copied and pasted form the sites class description
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