1): Both have damage dealing potential, however at this point which can output more damage?
2): Both have the ability to heal, however is either one able to do so more efficiently and/or pull lass hate doing so?
3): Is it better to use a one-handed weapon + shield or a two-handed weapon?
Is one better to level more than the other? Regardless of which I choose are there any MUST HAVE actions from either class?
1) Mid game, The same. Late game, Thaumaturge because Conjurer Tier 3 skills are broken (Flare, etc.)
2) Conjurer is better at healing simply because Conjurer heals are circular AoE. Conjurer can sit down and heal at will, while Thaumaturge has to be either behind everyone or in front of everyone. This makes a HUGE difference on raptors. Mindbreakingly huge, thaumaturges are a liability solely because of this fact in comparison.
3) Two-handed weapon.
4) Must have abilities for conjurer are Sacrifice 1 (Half heal potency, better SP gain. Basically sh*ts SP in AoEfests), Siphon MP (Or whatever it's called, R20 steal MP skill), and Firm Conviction, a thaumaturge trait.
Conversely, probably going to want as a thaumaturge Cure 1 and Protect/Shell. MAYBE sleep, but that's pushing it because Sleep is very situational and it gets resisted way too much. I'd say Fastcast, but nobody even knows if it works yet ^^
Honestly, both Thaumaturge and Conjurer DPS suck. If you need DPS, you will recruit a lancer or archer. Thaumaturge/Conjurers are both healers, plain and simple. If you do DPS, you're basically relying on autoattack damage (Equivalent to gladiator DPS but even worse), because your spells are so unreliable against higher level mobs, and you will only be attacking things 10 levels+ higher than you. Even if you counterelement them. Edited, Oct 30th 2010 8:18pm by Meowshi Edited, Oct 30th 2010 8:19pm by Meowshi