Skill point gain when playing support classes in party.
Now a support class is to me a class that is in the party to deal mainly DPS and maybe a few party buffs. Like for instance Lancer, Archer, and Marauder. Don't flame me on marauder cause I will not be talking about that class as I have no first hand experience with that class, but I have been playing to R25 archer and R15 lancer so far. I join in small groups of about 5-6 people all within the +/- 5 lvl range. Lets break down the SP gain on average of classes that usually make a party.
Gladiator - Good SP - Get SP from following abilities,
Blocking with shield
Healer - Great SP - Get SP from following abilities,
Normal Attack Magic Damage
Lancer - Small SP gain - Get SP from following abilities,
Archer - Small SP gain - Get SP from following abilities,
Physical Ranged Damage
Marauder(When not working as off tank) - Small SP gain - Get SP from following abilities,
Archer and Lancer for sure have a few debuffs and a few self buffs, but I have not seen any SP gain from using these. Right now I can ATT buff 2x times and use a ACC buff hit with my 3000TP Lancer skill do the most damage and about 1 out of 10-15 times it will proc for SP and only gain my around a 100. Most fights while in a party gain me anywhere from 50-100 on average with a max of 200-250 and a minimum of 0-25. To me this is broken especially when healers can some times grab over 500 SP per mob doing all their stuff listed above and some times over 1000.
PS: I would like to add that while in a party getting 50-100 SP on average I can just solo play and kill green dodos for around 200-250 a pop. So where is the incentive to party up?
Edited, Oct 31st 2010 12:29pm by Vyctavyre