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Lodestone Website UpdateFollow

#1 Nov 01 2010 at 2:35 AM Rating: Good
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Some neat features added to this website, more or so the character profiles.

Quote:

An update for The FINAL FANTASY XIV Lodestone was performed at the following time.

[Date & Time]
Nov. 1, 2010 at 00:07 (PDT)

[Affected Service]
The FINAL FANTASY XIV Lodestone

[Important Update Details]

General
- Implemented a "History" feature which displays a record of any achievements the character has accomplished in FINAL FANTASY XIV.
The page can be accessed by selecting the "History" option located under the "My Site" menu and also within the "Character" section.

Examples of achievements: Reached certain aetheryte crystals, completed certain quests, gained a rank with certain classes, etc.

- Increased the maximum file size of an image that can be uploaded from 1 MB to 3 MB.
- The information listed on the Topics section is now RSS compatible.
- Added a "How to Use This Website" section which includes the recommended environment and language settings for the website.

Blog
- The content menu (the sub-menu on the right side of the page) now displays the 10 most recent entries.
- Added an option to view the previous and following blog entries of a specific entry, and the option to jump to the top page of the "Blog" section.

Character Profile
- Character profile now displays the character data within the website.
- Added a link which will take users back to the top page of the character profile.
- Added a mini profile within the content menu (the sub-menu on the right side of the page) to the "Blog" and "Follow" sections of the character profile page.

Other
- Other issues have been addressed.


I'm kinda liking the new "History" feature.
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#2 Nov 01 2010 at 2:48 AM Rating: Excellent
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It's kind of neat to look back and see when you did certain things.

That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.

Edited, Nov 1st 2010 2:02am by TheMoreYouKnow
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#3 Nov 01 2010 at 2:49 AM Rating: Excellent
Quote:
I'm kinda liking the new "History" feature.


Wow, I really am too. I'm glad that those achievements weren't only for the PS3 trophy system.
#4 Nov 01 2010 at 3:35 PM Rating: Good
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I dunno why, but I honestly didn't expect us PC players to get the console style achievements until well after the PS3 release... As much as I don't care about achievements... well ok I might actually this time. It's one more thing to help me ignore the other minor faults I have...

So when I get bored now (which is rare since I have so little time to dedicate), instead of searching out new and random places (along with filling my Aerithyte lists) I can try for whatever achievements as well.

Seriously, no sarcasm here. It worked for me in DA:O, it'll definately work for me here.
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#5 Nov 01 2010 at 9:17 PM Rating: Excellent
Nice find, and cool feature! Just posted a news brief and linked it to your thread.
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#6 Nov 01 2010 at 9:45 PM Rating: Decent
I love it! Achievements are actually one of my favorite things in WoW and Xbox 360 games. Hopefully they'll add some graphical indication in game when you earn them instead of just putting it in the chat log.
#7 Nov 01 2010 at 10:16 PM Rating: Decent
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Apparently I have 102 of these achievement shenanigans. They add up fast <.<
#8 Nov 01 2010 at 10:38 PM Rating: Decent
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I hope they do some really fun stuff with achievements and make it viewable in game eventually.
#9 Nov 02 2010 at 7:02 AM Rating: Decent
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as sad as it sounds i love that. Achievements are kind of dumb but for myself they prove an extra level of... "i did it" that i love to 'achieve'... haha.

Usually nowadays i rate my games by achievements. If i have most or all of them i can consider that game complete. If the devs figure i did it all i am fine with that too. Besides most games achievements come from finishing the game regularily anyways it's just those few tough ones i love to get.

Not to mention in FFXIV if you do something ridiculous for an achievement it's good gloating rights to one of your IRL buddies... :)
#10 Nov 02 2010 at 9:10 AM Rating: Default
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TheMoreYouKnow wrote:
It's kind of neat to look back and see when you did certain things.

That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.

Edited, Nov 1st 2010 2:02am by TheMoreYouKnow



I feel just the opposite. Looking at someone's achievements, in any game, is a good litmus test to their approach toward the game, skill, and general competency. The "overly competitive" nature you mention is to the discretion of the group doing the evaluation. If you don't meet their 'requirements', from what you say, it sounds like you wouldn't want to be a part of their group, anyway. It will easily surface these types of issues, rather than 'wasting time' and having them come up later.
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#11 Nov 02 2010 at 9:23 AM Rating: Good
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228 posts
volta1 wrote:
TheMoreYouKnow wrote:
It's kind of neat to look back and see when you did certain things.

That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.

Edited, Nov 1st 2010 2:02am by TheMoreYouKnow



I feel just the opposite. Looking at someone's achievements, in any game, is a good litmus test to their approach toward the game, skill, and general competency. The "overly competitive" nature you mention is to the discretion of the group doing the evaluation. If you don't meet their 'requirements', from what you say, it sounds like you wouldn't want to be a part of their group, anyway. It will easily surface these types of issues, rather than 'wasting time' and having them come up later.



Having come from an MMO that shall go unnamed, where it was not uncommon to see "LF tank/dps/healer for <X_week_old_new_content>, pst <Week_old_new_contents_Achievement>/Gearscore." I will politely advise you to **** off, the culture such a system creates is not something I want to see in this game. It looks good on paper, but once it's actually implemented and real people are involved, it quickly becomes little more then a massive annoyance.

Edited, Nov 2nd 2010 11:24am by mistrik
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Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#12 Nov 02 2010 at 9:28 AM Rating: Decent
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mistrik wrote:
volta1 wrote:
TheMoreYouKnow wrote:
It's kind of neat to look back and see when you did certain things.

That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.

Edited, Nov 1st 2010 2:02am by TheMoreYouKnow



I feel just the opposite. Looking at someone's achievements, in any game, is a good litmus test to their approach toward the game, skill, and general competency. The "overly competitive" nature you mention is to the discretion of the group doing the evaluation. If you don't meet their 'requirements', from what you say, it sounds like you wouldn't want to be a part of their group, anyway. It will easily surface these types of issues, rather than 'wasting time' and having them come up later.



Having come from an MMO that shall go unnamed, where it was not uncommon to see "LF tank/dps/healer for <X_week_old_new_content>, pst <Week_old_new_contents_Achievement>/Gearscore." I will politely advise you to **** off, the culture such a system creates is not something I want to see in this game. It looks good on paper, but once it's actually implemented and real people are involved, it quickly becomes little more then a massive annoyance.

Edited, Nov 2nd 2010 11:24am by mistrik


I, too, come from that MMO. Some players want to play with other players who are of comparable skill and have had similar experiences in the game. Those who do not, fine - go party with others who are similarly not as accomplished. It's much easier to figure out who's who - on either side of the spectrum - with this type of system in place.

I love the irony in telling me to "**** off" because you don't want the game's culture to deteriorate. Perhaps, you should start with adjusting your own attitude toward the game and positively contributing to the culture rather than incessantly QQing about every single improvement that SE is making toward the game, and unconstructively writing off people's opinions that you don't agree with.
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#13 Nov 02 2010 at 9:42 AM Rating: Excellent
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volta1 wrote:
mistrik wrote:
volta1 wrote:
TheMoreYouKnow wrote:
It's kind of neat to look back and see when you did certain things.

That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.

Edited, Nov 1st 2010 2:02am by TheMoreYouKnow



I feel just the opposite. Looking at someone's achievements, in any game, is a good litmus test to their approach toward the game, skill, and general competency. The "overly competitive" nature you mention is to the discretion of the group doing the evaluation. If you don't meet their 'requirements', from what you say, it sounds like you wouldn't want to be a part of their group, anyway. It will easily surface these types of issues, rather than 'wasting time' and having them come up later.



Having come from an MMO that shall go unnamed, where it was not uncommon to see "LF tank/dps/healer for <X_week_old_new_content>, pst <Week_old_new_contents_Achievement>/Gearscore." I will politely advise you to **** off, the culture such a system creates is not something I want to see in this game. It looks good on paper, but once it's actually implemented and real people are involved, it quickly becomes little more then a massive annoyance.

Edited, Nov 2nd 2010 11:24am by mistrik


I, too, come from that MMO. Some players want to play with other players who are of comparable skill and have had similar experiences in the game. Those who do not, fine - go party with others who are similarly not as accomplished. It's much easier to figure out who's who - on either side of the spectrum - with this type of system in place.

I love the irony in telling me to "**** off" because you don't want the game's culture to deteriorate. Perhaps, you should start with adjusting your own attitude toward the game and positively contributing to the culture rather than incessantly QQing about every single improvement that SE is making toward the game, and unconstructively writing off people's opinions that you don't agree with.



I would agree with your sentiments regarding it if it were used purely in the way it's intended, but it never is. It quickly becomes little more then a tool for people to build groups that vastly outstrip the content they are doing, encouraging nothing but pseudo-elitism and providing artificial ****-blocks to players who are both of the appropriate skill level and progression level. No body used that MMO's armory/achievements to build at level qualified groups, or at least the majority didn't. They used it to build groups filled with people who generally didn't need to be running it anymore, just to make it as easy as possible and typically to be carried.

If nothing else, the simple fact that GS/Achievement requirements for the last bit of endgame steadily increased despite the fact that the content was being made easier via the zone buffs - should be proof enough of what this system promotes. You actually needed less gear and less experiencing to get through that content by the end then when it started, but recruiting standards still kept increasing.

I personally got tired of carrying people who had no reason being in that level of content on my Main, while simultaneously being blocked from joining certain groups on my Alts due to not having done the content on those characters yet even though I was more then ready gear wise. (as with this system, no one wants someone who hasn't done it 10x+ which turns into a catch 22).

Perhaps my time in that MMO's community has embittered me a little, but that's also why I don't want to see this ones go that way.
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#14 Nov 02 2010 at 9:52 AM Rating: Decent
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Smart players know that an achievement system is rarely an accurate metric for skill. Whether or not SE will implement achievements for killing certain mobs we don't know. If they do, it's a safe bet a segment of the population will see that as cause to require that you've demonstrated success with an encounter before they bring you along as a stranger in their group. As is the case with most problems of that nature in MMOs, the best way around it is to not rely on random groups to get done what you want to get done.
#15 Nov 02 2010 at 10:07 AM Rating: Default
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Aurelius wrote:
Smart players know that an achievement system is rarely an accurate metric for skill. Whether or not SE will implement achievements for killing certain mobs we don't know. If they do, it's a safe bet a segment of the population will see that as cause to require that you've demonstrated success with an encounter before they bring you along as a stranger in their group. As is the case with most problems of that nature in MMOs, the best way around it is to not rely on random groups to get done what you want to get done.


Agreed. It's not necessarily an accurate metric, but I argue that it's better than *no* metric. I agree, though, if you want to do something significant, don't PUG. For those who do, though, saying the transparency into a random's "history" is a net negative seems a bit of a stretch, IMHO.
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#16 Nov 02 2010 at 4:45 PM Rating: Good
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volta1 wrote:
Aurelius wrote:
Smart players know that an achievement system is rarely an accurate metric for skill. Whether or not SE will implement achievements for killing certain mobs we don't know. If they do, it's a safe bet a segment of the population will see that as cause to require that you've demonstrated success with an encounter before they bring you along as a stranger in their group. As is the case with most problems of that nature in MMOs, the best way around it is to not rely on random groups to get done what you want to get done.


Agreed. It's not necessarily an accurate metric, but I argue that it's better than *no* metric. I agree, though, if you want to do something significant, don't PUG. For those who do, though, saying the transparency into a random's "history" is a net negative seems a bit of a stretch, IMHO.


I don't know about that. The achievement system in WoW realy messed things up for some time in one of my older guilds. They used it to weed out the "Skilled players" Sad thing is we would get people with an achievement of say 1 light in the darkness who had no idea what he was doing. It was found out later that he bought the account. We had others like this but that one still sticks out in my mind. But then again befor that people used gear to chose people they wanted to take.

I think the best way to judge a players skill is to see them in action. You mite find a new epic tank or crazy good healer who just needed someone to give them a chance. I made a lot of friends in games like EQ where puging was realy a way of life. Evon in a large guild in eq (100+) We would offten times still be taking a puger or 2 some of who ended up being great players and good friends.
#17 Nov 03 2010 at 1:24 AM Rating: Decent
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That thing is so cool.

I wish they add some chart or status screen for all the stuff you have achieved someday so I can pick an achievement and set it as my goal.

Kind of like the character screen. I usually look at it to see what job is going to level up next and play with that in mind.
#18 Nov 03 2010 at 2:06 AM Rating: Excellent
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volta1 wrote:
Aurelius wrote:
Smart players know that an achievement system is rarely an accurate metric for skill. Whether or not SE will implement achievements for killing certain mobs we don't know. If they do, it's a safe bet a segment of the population will see that as cause to require that you've demonstrated success with an encounter before they bring you along as a stranger in their group. As is the case with most problems of that nature in MMOs, the best way around it is to not rely on random groups to get done what you want to get done.


Agreed. It's not necessarily an accurate metric, but I argue that it's better than *no* metric. I agree, though, if you want to do something significant, don't PUG. For those who do, though, saying the transparency into a random's "history" is a net negative seems a bit of a stretch, IMHO.
Japanese players "PUG" for everything in FFXI and it seems to work out pretty well for them. I never had a problem getting an amazing group together for things like Limbus and Salvage when my schedule allowed me to be in the game at Japanese prime time.

The problem is that the fear of the pickup group and the sticking to one's own group for things perpetuates the pickup group being bad. They feed off of each other. The good players stick to their own LS or friends because "all PUGs suck," so then the pool of good players willing to join random people thins, and thus pickups actually do suck more on average, which leads to more people avoiding them, etc.
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#19 Nov 03 2010 at 4:31 AM Rating: Decent
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Wow that history thing is going to light a fire under me.I played 2 weeks before i started doing leves,didn't complete Souls gone wild till the 25th and miner is my top job ouch.Its good they have a lot of achievements so my sucking in this game don't look so bad. Everybody wins in my special class Yaaaay!!!
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