It's kind of neat to look back and see when you did certain things.
That said, I really hope this doesn't turn into overly competitive BS. "You must have beaten <boss> in order to join our LS," "show me your Lodestone profile that says you're rank X and have completed <endgame quest> before I'll even listen to your argument," etc.
Edited, Nov 1st 2010 2:02am by TheMoreYouKnow
I feel just the opposite. Looking at someone's achievements, in any game, is a good litmus test to their approach toward the game, skill, and general competency. The "overly competitive" nature you mention is to the discretion of the group doing the evaluation. If you don't meet their 'requirements', from what you say, it sounds like you wouldn't want to be a part of their group, anyway. It will easily surface these types of issues, rather than 'wasting time' and having them come up later.
Having come from an MMO that shall go unnamed, where it was not uncommon to see "LF tank/dps/healer for <X_week_old_new_content>, pst <Week_old_new_contents_Achievement>/Gearscore." I will politely advise you to **** off, the culture such a system creates is not something I want to see in this game. It looks good on paper, but once it's actually implemented and real people
are involved, it quickly becomes little more then a massive annoyance. Edited, Nov 2nd 2010 11:24am by mistrik
I, too, come from that MMO. Some players want to play with other players who are of comparable skill and have had similar experiences in the game. Those who do not, fine - go party with others who are similarly not as accomplished. It's much easier to figure out who's who - on either side of the spectrum - with this type of system in place.
I love the irony in telling me to "**** off" because you don't want the game's culture to deteriorate. Perhaps, you should start with adjusting your own attitude toward the game and positively contributing to the culture rather than incessantly QQing about every single improvement that SE is making toward the game, and unconstructively writing off people's opinions that you don't agree with.
I would agree with your sentiments regarding it if it were used purely in the way it's intended, but it never is. It quickly becomes little more then a tool for people to build groups that vastly outstrip the content they are doing, encouraging nothing but pseudo-elitism and providing artificial ****-blocks to players who are both of the appropriate skill level and progression level. No body used that MMO's armory/achievements to build at level qualified groups, or at least the majority didn't. They used it to build groups filled with people who generally didn't need to be running it anymore, just to make it as easy as possible and typically to be carried.
If nothing else, the simple fact that GS/Achievement requirements for the last bit of endgame steadily increased despite the fact that the content was being made easier
via the zone buffs - should be proof enough of what this system promotes. You actually needed less gear and less experiencing to get through that content by the end then when it started, but recruiting standards still kept increasing.
I personally got tired of carrying people who had no reason being in that level of content on my Main, while simultaneously being blocked from joining certain groups on my Alts due to not having done the content on those characters yet even though I was more then ready gear wise. (as with this system, no one wants someone who hasn't done it 10x+ which turns into a catch 22).
Perhaps my time in that MMO's community has embittered me a little, but that's also why I don't want to see this ones go that way.