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#1 Nov 01 2010 at 7:56 AM Rating: Excellent
New Ask the Devs is out. Topic is Guildleves mostly, and while there doesn't seem to be any new information for veteran players, it's a good resource for people just starting out. Charts and pictures are included, so hit the link to check it out and see if there's anything useful in there! Text only version appears below:

Quote:
Q. I am trying to access an aetheryte, but am unable to target it. What should I do?
A. Upon drawing near an aetheryte, the icon pictured to the left will appear in the upper portion of your game screen. When it does, access the main menu. You will find that an Aetehryte option will now be available under the Interactions menu. This command will allow you to access an aetheryte.
The above icon will be displayed when commands such as Aetheryte and Check become available in the Interactions menu. A full list of icons used by the Interactions menu can be found below.

Q. What should I do after completing the levequest that I received in the tutorial?
A. New guildleves can be obtained from certain NPCs located in the Adventurers' Guilds in each of the three nations. Players are also encouraged to read more details about guildleves.

We strongly suggest that new players undertake the main scenario questline in order to familiarize themselves with the game. The next steps required to advance a main scenario quest, such as places or people that must be visited, can be viewed by accessing either the Journal or NPC Linkpearls options from the main menu.

Once comfortable with the game, players are encouraged to attempt a new class. Changing classes is as simple as equipping a different weapon or tool in the main hand slot. The initial, low-rank weapons and tools for each class can be purchased from NPCs in each of the three nations. For those seeking such wares, we have prepared a list of NPC names and general whereabouts.

Q. I arrived at the area named in my regional levequest, but I cannot find any levequest targets. What am I doing wrong?
A. Levequest targets, much like all enemies, may sometimes be found high atop cliffs or below ground in caves. Also, it is possible that a target has been "moved" from its original location. This may occur when a player engages a target in combat and then moves some distance from the original location. When this happens, the player's "claim" over the target will end, and the target will continue to wander about the area.

Q.How do I go about gathering activities, such as mining and fishing?
A. To engage in gathering, a player must first make sure to have the proper primary tool equipped for the desired Discipline of the Land class. The next step is to locate gathering points. Gathering points, such as mineral deposits or mature trees, appear as bright flashes of light. Drawing close to these points will cause the appropriate command, such as Mine or Log, to appear in the Interactions menu. Fishing is accomplished in much the same way, with the Fish command appearing in the Interactions menu when a player is near enough to fishable waters.*
* Some locations near water may not cause the Interactions menu icon to appear on-screen, and therefore cannot be fished.

Q. I initiated a local levequest, but was not given the materials I needed. Gathering all of the materials myself seems like it would be extremely difficult. Is there some other way to go about this?
A. Players are not required to gather the materials required for local levequests on their own. Rather, they may be obtained from the levequest client NPC. Open the Journal from the main menu to view any active local levequests, and then simply select any levequest to display information such as the client's name and location. Furthermore, players may engage in synthesis for local levequests without having to use their own crystals and shards.

If the levequest destination is a camp, the client NPC will be located in that camp. The locations of client NPCs within the three main cities are listed below.


Q. How can I see what materials I need to do synthesis for a local levequest?
A. First, select the Requested Items option from the synthesis screen. This will display a list of active levequests. Selecting a levequest from this list will show the item that is being requested, together with the materials required to synthesize it.



Q. Why should I even do levequests? What do I get out of it?
A. Levequests award players with skill and experience point bonuses.* In addition, as a character's class rank increases, higher level guildleves will become accessible, offering greater rewards. The material rewards for completing a levequest include gil, equippable items, and synthesis materials.

* Skill and experience point bonuses will not be awarded for combat, gathering, and synthesis not associated with an active guildleve.


Edited, Nov 1st 2010 9:01am by Daimakaicho
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#2 Nov 01 2010 at 8:12 AM Rating: Decent
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Why do they insist on telling us things that we already obviously are aware of?
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#3 Nov 01 2010 at 8:12 AM Rating: Excellent
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This probably should have been the first ask the devs. Most of the info here, people learned the hard way during the first month.
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#4 Nov 01 2010 at 8:22 AM Rating: Good
They insist on telling you things you already know because they want to look like they're giving lots of communication with their players but don't actually want to tell them anything.
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#5 Nov 01 2010 at 8:55 AM Rating: Good
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This is the lamest AsktheDevs yet...

Some are so awesome and others are so... pointless.
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#6 Nov 01 2010 at 9:00 AM Rating: Good
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Is this a joke? Seriously, release some relevant information...
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#7 Nov 01 2010 at 9:23 AM Rating: Good
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Seriously? I found this out because many people before me were gracious enough to share their pitfalls and discoveries online. This should have been one of the many things that came at release or within the first week at least. Another reason the game just needed another month or two before release. If at least 50% of your potential subscriber list plays in the first two months, you HAVE to ensure the first two months are decent. can't spend that doing more beta and 'oh my we need more of this info for players'. should have been figured out before hand
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#8 Nov 01 2010 at 9:31 AM Rating: Good
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This should have been released a month ago. I don't play much but I really struggled to work out how local levequests worked. All of this stuff is really useful information... when you first start.
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#9 Nov 01 2010 at 9:31 AM Rating: Excellent
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Yeah this seems more noob related than anything. It's nice that they tell where all the NPC's are located, but... It's long after everyone has already searched ZAM or another site to find out where the NPC was already. Sooo not much help now. But, either way glad to continue to hear from them at least.

<offtopic>

We really NEED an Ask the Devs for the SEARCH PARTY SYSTEM. It seems the majority of people still think it's useless, which it's not. It could be improved in a lot of ways of course, but conceptually it DOES WORK. an Ask the Devs on this feature would get more people to use it.

</offtopic>
#10 Nov 01 2010 at 10:02 AM Rating: Good
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Eldonia wrote:
Yeah this seems more noob related than anything. It's nice that they tell where all the NPC's are located, but... It's long after everyone has already searched ZAM or another site to find out where the NPC was already. Sooo not much help now. But, either way glad to continue to hear from them at least.

<offtopic>

We really NEED an Ask the Devs for the SEARCH PARTY SYSTEM. It seems the majority of people still think it's useless, which it's not. It could be improved in a lot of ways of course, but conceptually it DOES WORK. an Ask the Devs on this feature would get more people to use it.

</offtopic>



I completely agree. I'm happy that they're at least still making these ask the devs, but I was also disappointed when I thought this was going to address issues that players actually have. But still better than nothing.

And also about your off topic comment, just started using it recently.
#11 Nov 01 2010 at 10:05 AM Rating: Good
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It seems like they are writing the manual they forgot to include in the game... maybe the PS3 users will benefit
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#12 Nov 01 2010 at 10:07 AM Rating: Decent
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Olorinus the Vile wrote:
It seems like they are writing the manual they forgot to include in the game... maybe the PS3 users will benefit


Developers frequently don't include robust manuals with the retail boxes for MMOs anymore because they've learned from experience that they can waste a bunch of money printing manuals that are rendered obsolete within the first year due to updates and patches.

I agree that the timing for this one could have been better, just like I'm sure someone would agree that it's obvious people are still looking for any/every reason they can to *****.

Edited, Nov 1st 2010 9:07am by Aurelius
#13 Nov 01 2010 at 10:10 AM Rating: Good
Eldonia wrote:
Yeah this seems more noob related than anything. It's nice that they tell where all the NPC's are located, but... It's long after everyone has already searched ZAM or another site to find out where the NPC was already. Sooo not much help now. But, either way glad to continue to hear from them at least.

<offtopic>

We really NEED an Ask the Devs for the SEARCH PARTY SYSTEM. It seems the majority of people still think it's useless, which it's not. It could be improved in a lot of ways of course, but conceptually it DOES WORK. an Ask the Devs on this feature would get more people to use it.

</offtopic>

That may be something to post in the feedback forum. It's an excellent idea, but I can't think of a better way to suggest it to them. I agree with the general consensus that this information is coming pretty late, but it's not completely worthless; there are still new people just starting up every day, so this is definitely aimed at them.

As a side note, I have noticed somewhat of a trend with the Ask the Devs feature. It seems to me that much of the information takes some time to be released, as though SE is giving the players time to figure these things out for themselves before handing the information out. To me, this makes sense if you consider that they didn't give us any information in FFXI at all. It's a way of helping us out without making things too easy. Having said that, this particular set of information should have been released long ago; it's not some secret mechanic that needs to be "figured out". But the synthesis stuff, for example, is something SE never would have let us know in FFXI, and the info did get released only a few days ago, well after release. It may be that nobody agrees with me on this, but it is something to think about.
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#14 Nov 01 2010 at 10:12 AM Rating: Decent
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Could it be they are just preparing for the PS3 release? Just 1 more way the "hardcore" players get screwed. I spent $800 total on this game so far and all I get is frustrated. Instead of creating a nice manual for us they create one for the PS3 release.
#15 Nov 01 2010 at 10:21 AM Rating: Excellent
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Maybe they should change the name entirely from "Ask the Devs" to "My First Q&A" instead of just writing it at the top, because that's clearly not enough to clue a lot of you in that it's going to be stuff you already know if you've played for a month.
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#16 Nov 01 2010 at 10:23 AM Rating: Decent
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I believe they are just documenting all these for future PC/PS3 players so when they arrive it will be available to them. Perhaps in their rush to get the game out, they had to sacrifice the lodestone information until they had more time.

Either way communication is communication. It is better than the information they gave us throughout FFXI's lifetime. It shows improvement to me.
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#17 Nov 01 2010 at 10:30 AM Rating: Good
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WhtxKorean wrote:
Could it be they are just preparing for the PS3 release? Just 1 more way the "hardcore" players get screwed. I spent $800 total on this game so far and all I get is frustrated. Instead of creating a nice manual for us they create one for the PS3 release.


To be fair this stuff wasn't that hard to figure out... and if you are/were hardcore... well you should be able to deal. If you aren't - well... it wasn't that hard to figure out.
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#18 Nov 01 2010 at 10:31 AM Rating: Decent
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TheMoreYouKnow wrote:
Maybe they should change the name entirely from "Ask the Devs" to "My First Q&A" instead of just writing it at the top, because that's clearly not enough to clue a lot of you in that it's going to be stuff you already know if you've played for a month.


Not true... sometimes they are helpful even to people who have been playing for awhile - the synthesis ones are a good example.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#19 Nov 01 2010 at 11:33 AM Rating: Decent
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rikkuotaku wrote:
This is the lamest AsktheDevs yet...

Some are so awesome and others are so... pointless.


While I agree, I sadly have a feeling that they are getting tons of questions about the stupid crap and are using the Ask The Devs bit to alleviate it.

I run into super dump people at work all the time, so it wouldn't surprise me if I'm correct. I mean I'll have loads of cones and "Road Closed" signs on a job site, and a handful of people per day will come ask "Is the road closed?" Or better yet you'll have ones that complain they can't get to work now... The area I typically have the road closed has another road 50' away, and the total area is less than 1/2 mile... people focus into one thing and never take the time to learn new things or their surroundings. I would assume people that do that IRL would be the same or similar to the ones in a Virtual World who don't experiment or explore.
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#20 Nov 01 2010 at 11:54 AM Rating: Good
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this is exactly why they need to let players submit "ask the devs" questions


i mean they shouldnt even call it ask the devs since they come up with thier own questions
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#21 Nov 01 2010 at 12:05 PM Rating: Excellent
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illuminarok wrote:
Why do they insist on telling us things that we already obviously are aware of?


Believe or not, the entirety of the FFXIV subscription base may not have all joined at launch.

On the other hand, yeah, this should have been published earlier.
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#22 Nov 01 2010 at 12:15 PM Rating: Good
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Quote:
WhtxKorean wrote:
Could it be they are just preparing for the PS3 release? Just 1 more way the "hardcore" players get screwed. I spent $800 total on this game so far and all I get is frustrated. Instead of creating a nice manual for us they create one for the PS3 release.

To be fair this stuff wasn't that hard to figure out... and if you are/were hardcore... well you should be able to deal. If you aren't - well... it wasn't that hard to figure out.


"hardcore" meaning willing to put in the money, time, and effort giving their game a chance.
#23 Nov 01 2010 at 12:18 PM Rating: Good
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Yea...this edition was remedial in nature...but what should we expect them to tell us? Where are the best leveling spots? What's the best way to set up your character? Give us the exact coding as to how the group SP works? etc...etc...

Removing the mysteries are not always the best ways to improve a game.



Edited, Nov 1st 2010 2:24pm by Simool
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#24 Nov 01 2010 at 12:20 PM Rating: Decent
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I'd just like to point out that this posting is marked for beginners as well.

The items image includes the "My first Q&A" banner.

Edited, Nov 1st 2010 1:20pm by windexy
#25 Nov 01 2010 at 1:58 PM Rating: Decent
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Every time I read one of these ask the dev tripe I wanna punch myself in the ****.
#26 Nov 01 2010 at 2:27 PM Rating: Good
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If we work with the assumption that FFXIV was released ahead of the developers' schedule, wouldn't the manual be one of the last things a developer does? I'm sure the marketers told the developers to wrap it up for launch sometime around open beta, and so the manual became low on the list of priorities. Now they're basically releasing the manual as they write it. Just look how frequently we're getting these, 2-3 every week is a lot when you consider proof-reading, quality management checks, and multiple translations.

Should have it been released with the game's launch? Yeah. But if I had to choose between developers spending time fixing/creating content or writing up a manual, I'd choose the content.
#27 Nov 01 2010 at 2:48 PM Rating: Decent
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Serious question, how can I view the older Ask the Devs? It blows my mind that there isnt a Ask the Devs page on lodestone that has all the articles listed together. As it is now, there is no way to view those articles once they move off the first page (unless im completely missing something).
#28 Nov 01 2010 at 3:00 PM Rating: Decent
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These are a bit of a waste of time containing little (in this case, no) new information.

Cant blame SE for this though. A simple 5 minute perusal of the forums on this site will highlight about 100 players who do not understand the very basic elements of this game. SE are just trying to cater for the masses by providing a detailed and very basic outline of the key elements of their game.

Its a bit like the hundreds of players who were complaining that there was no party formation tools. SE need to run an ask the devs on that.
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#29 Nov 01 2010 at 3:29 PM Rating: Decent
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LordAshal wrote:
Every time I read one of these ask the dev tripe I wanna punch myself in the ****.


Go ahead and do that and tell us how it went.
#30 Nov 01 2010 at 4:17 PM Rating: Good
illuminarok wrote:
Why do they insist on telling us things that we already obviously are aware of?


because answering important questions will put them in trouble since they dont know how to answer yet

Edited, Nov 1st 2010 6:18pm by MclarenTAGPorsche
#31 Nov 01 2010 at 4:50 PM Rating: Decent
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I think they should rename these ask the developers sessions to "instruction manual".
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#32 Nov 01 2010 at 7:20 PM Rating: Good
Aurelius wrote:
Olorinus the Vile wrote:
It seems like they are writing the manual they forgot to include in the game... maybe the PS3 users will benefit


Developers frequently don't include robust manuals with the retail boxes for MMOs anymore because they've learned from experience that they can waste a bunch of money printing manuals that are rendered obsolete within the first year due to updates and patches.


True, but you'd think this company that sells a game over the internet would be aware of the powerful ability to create a web page with robust information sorted into different pages based on subject.

They provided a decent beta manual via the beta forum, but never took the next step to expanding it and putting it in a more user friendly format. It seems like they could find a middle ground between the sound and picture rich but barely informative official site and the information rich but plain text format of the beta manual, and quickly add important information within days of realizing a need for it.

It's almost like they're more interested in the appearance of interaction than they are in actually sharing information, but maybe I'm just cynical.
#33 Nov 01 2010 at 7:23 PM Rating: Excellent
It might just be a fluke, but it seems like they've gotten into a basics > finer mechanics > basics > finer mechanics type pattern with the last few Q&As. Maybe the next one will be more of a game mechanics sort.
#34 Nov 01 2010 at 7:29 PM Rating: Decent
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KarlHungis Delivers on Time wrote:
Aurelius wrote:
Olorinus the Vile wrote:
It seems like they are writing the manual they forgot to include in the game... maybe the PS3 users will benefit


Developers frequently don't include robust manuals with the retail boxes for MMOs anymore because they've learned from experience that they can waste a bunch of money printing manuals that are rendered obsolete within the first year due to updates and patches.


True, but you'd think this company that sells a game over the internet would be aware of the powerful ability to create a web page with robust information sorted into different pages based on subject.

They provided a decent beta manual via the beta forum, but never took the next step to expanding it and putting it in a more user friendly format. It seems like they could find a middle ground between the sound and picture rich but barely informative official site and the information rich but plain text format of the beta manual, and quickly add important information within days of realizing a need for it.

It's almost like they're more interested in the appearance of interaction than they are in actually sharing information, but maybe I'm just cynical.


Ya, I think you're just cynical. They get blasted for not having it in place and they get blasted when they start putting it into place, so you tell me...how do they win with you?
#36 Nov 01 2010 at 7:58 PM Rating: Excellent
Aurelius wrote:
KarlHungis Delivers on Time wrote:
Aurelius wrote:
Olorinus the Vile wrote:
It seems like they are writing the manual they forgot to include in the game... maybe the PS3 users will benefit


Developers frequently don't include robust manuals with the retail boxes for MMOs anymore because they've learned from experience that they can waste a bunch of money printing manuals that are rendered obsolete within the first year due to updates and patches.


True, but you'd think this company that sells a game over the internet would be aware of the powerful ability to create a web page with robust information sorted into different pages based on subject.

They provided a decent beta manual via the beta forum, but never took the next step to expanding it and putting it in a more user friendly format. It seems like they could find a middle ground between the sound and picture rich but barely informative official site and the information rich but plain text format of the beta manual, and quickly add important information within days of realizing a need for it.

It's almost like they're more interested in the appearance of interaction than they are in actually sharing information, but maybe I'm just cynical.


Ya, I think you're just cynical. They get blasted for not having it in place and they get blasted when they start putting it into place, so you tell me...how do they win with you?


How do they win? They could act like they're not completely new to the MMO industry. I'm not talking about inventing a new technology here. The idea of using a web page to provide information is not exactly rocket surgery.
#37 Nov 01 2010 at 8:06 PM Rating: Good
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Quote:

Ya, I think you're just cynical. They get blasted for not having it in place and they get blasted when they start putting it into place, so you tell me...how do they win with you?


I like that they're giving out the info, but pretending its an "ask the devs" thing when its really just an FAQ or beginners guide is a bit lame. maybe its a translating issue, and they mean something more like FAQ, maybe its intentional to make it seem like they're answering real user submitted questions. To me, ask the dev's should be questions in the form of direct quotes from players, not edited stuff like this.
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#38 Nov 01 2010 at 8:07 PM Rating: Good
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KarlHungis Delivers on Time wrote:


How do they win? They could act like they're not completely new to the MMO industry. I'm not talking about inventing a new technology here. The idea of using a web page to provide information is not exactly rocket surgery.


You're ducking the issue. The point is, what's done is done. If you want to be critical of them for what they didn't do then by all means be critical. But then when you turn around and criticize them as they're in the process of correcting it, you're being a jerk. You're not being the least bit fair, reasonable, or objective. I hope to **** you don't treat the people around you like that. I wouldn't want to be around someone with whom I could do no right.
#39 Nov 01 2010 at 8:16 PM Rating: Default
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Would be much better if the article read something like:

Q. I am trying to access an aetheryte, but am unable to target it. What should I do?
A. Uninstall and go play Wii, noob.
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#40 Nov 01 2010 at 8:20 PM Rating: Good
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KujaKoF wrote:
Quote:

Ya, I think you're just cynical. They get blasted for not having it in place and they get blasted when they start putting it into place, so you tell me...how do they win with you?


I like that they're giving out the info, but pretending its an "ask the devs" thing when its really just an FAQ or beginners guide is a bit lame. maybe its a translating issue, and they mean something more like FAQ, maybe its intentional to make it seem like they're answering real user submitted questions. To me, ask the dev's should be questions in the form of direct quotes from players, not edited stuff like this.


Do you read SE's e-mail? Is it because it's not a question you personally asked that you don't feel that they're bringing up appropriate topics? These questions have been asked by players. If I haven't seen them asked here, I've seen them asked in game. How do you know SE hasn't received feedback about the Interaction menu system saying that it's unclear how it works? I know for a fact I've been asked in game how to do various things (ie. pass through the gates at the ferry docks) involving the Interaction system. I know a lot of people were confused at first about how to do synthesis for local levequests (ie. Requested Items) and have had people express frustration when they went to do a local leve but didn't have the mats (had to talk to a specific NPC to get them.)

Just because they're not questions that you personally are wondering about doesn't mean that they don't warrant explanation.
#41 Nov 01 2010 at 8:22 PM Rating: Excellent
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You're ducking the issue. The point is, what's done is done. If you want to be critical of them for what they didn't do then by all means be critical. But then when you turn around and criticize them as they're in the process of correcting it, you're being a jerk. You're not being the least bit fair, reasonable, or objective. I hope to **** you don't treat the people around you like that. I wouldn't want to be around someone with whom I could do no right.


Personally I will never understand what makes some people leap to the defense of a faceless company.

It's a company, not a person. I see nothing particularly rude about ****-talking a company, or a product.
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#42 Nov 01 2010 at 8:26 PM Rating: Decent
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Kachi wrote:
Quote:
You're ducking the issue. The point is, what's done is done. If you want to be critical of them for what they didn't do then by all means be critical. But then when you turn around and criticize them as they're in the process of correcting it, you're being a jerk. You're not being the least bit fair, reasonable, or objective. I hope to **** you don't treat the people around you like that. I wouldn't want to be around someone with whom I could do no right.


Personally I will never understand what makes some people leap to the defense of a faceless company.

It's a company, not a person. I see nothing particularly rude about sh*t-talking a company, or a product.


Companies are made up of people. Somewhere along the line we forgot that part. Just ask any telephone customer service rep or ****, any in-store customer service person at a bricks-and-mortar establishment. They get sh*t on on a regular basis by people who deal with "faceless companies", not the people standing in front of them. I'll never go back to a job as a service employee. I much prefer the business owner position where I can say, "No" and not worry about getting in trouble for it from a manager preaching ideology from an office.

Edit: 10k posts pbbbbbt

Edited, Nov 1st 2010 7:47pm by Aurelius
#43 Nov 02 2010 at 2:35 AM Rating: Good
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Does SE still think that this game has initially horrible and steadily declining playerbase because people are too stupid to understand that you have to open a menu or follow arrows on your minimap? Srsly?
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#44 Nov 02 2010 at 3:10 AM Rating: Good
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Quote:
Companies are made up of people. Somewhere along the line we forgot that part. Just ask any telephone customer service rep or ****, any in-store customer service person at a bricks-and-mortar establishment. They get sh*t on on a regular basis by people who deal with "faceless companies", not the people standing in front of them. I'll never go back to a job as a service employee. I much prefer the business owner position where I can say, "No" and not worry about getting in trouble for it from a manager preaching ideology from an office.


Nobody has forgotten that part. But nobody is talking to anybody at SE. People are ****-talking a company, not a SE representative. If I want to say awful things about Bank of America to a random group of people, it's understood that I'm talking about the services they provide, not the individuals that make up the company... either in sum or in part.

But what if I say that Tanaka or Wada sucks at their job? That's an insult to an individual. Is that really going to bother someone? That reminds me of the people who will get upset if you insult an athlete's performance. "Peyton Manning couldn't pass for **** that game." If someone were to turn to me and say, "Hey, you're not really being fair to Peyton. He's a real person, you know," I'd just roll my eyes and ignore them (to be polite, but inside I'd be wishing they'd go fall face-first into a public toilet.)

Nobody is going to get their feelings hurt because people express their dissatisfaction with FFXIV, regardless of how unfair that criticism is. They couldn't be further from the line of fire. So I don't see any point in championing a defense for a company on the basis of "treating the company fairly."
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#45 Nov 02 2010 at 1:03 PM Rating: Excellent
Aurelius wrote:
KarlHungis Delivers on Time wrote:


How do they win? They could act like they're not completely new to the MMO industry. I'm not talking about inventing a new technology here. The idea of using a web page to provide information is not exactly rocket surgery.


You're ducking the issue. The point is, what's done is done.


No, the point is, what wasn't done but should have been done still hasn't been done. Instead, what's being done has the appearance of trying to appease the stupid instead of trying to improve the actual experience for players.

The big picture is that FFXIV at this point is mostly potential, so you have to ask yourself whether the glass is half full or whether the glass is half empty. Calling the glass half full requires a certain amount of faith in S-E, that they're going to rapidly implement all of the things that should have been there in the first place, and still have time to add cool new stuff that gives some indication of future greatness.

You're saying "don't cry about spilled milk" and I'm saying "there was no reason to spill the milk in the first place, and by the way, are they ever going to clean it up?" I expect them to make mistakes, but I think it's pretty fair to point out that the mistakes they're making are the ones they should have learned to avoid by now.
#46Ba1dw1n, Posted: Nov 02 2010 at 1:25 PM, Rating: Sub-Default, (Expand Post) How do you still have a job?
#47 Nov 02 2010 at 1:36 PM Rating: Good
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1,636 posts
Aurelius wrote:
KujaKoF wrote:
Quote:

Ya, I think you're just cynical. They get blasted for not having it in place and they get blasted when they start putting it into place, so you tell me...how do they win with you?


I like that they're giving out the info, but pretending its an "ask the devs" thing when its really just an FAQ or beginners guide is a bit lame. maybe its a translating issue, and they mean something more like FAQ, maybe its intentional to make it seem like they're answering real user submitted questions. To me, ask the dev's should be questions in the form of direct quotes from players, not edited stuff like this.


Do you read SE's e-mail? Is it because it's not a question you personally asked that you don't feel that they're bringing up appropriate topics? These questions have been asked by players. If I haven't seen them asked here, I've seen them asked in game. How do you know SE hasn't received feedback about the Interaction menu system saying that it's unclear how it works? I know for a fact I've been asked in game how to do various things (ie. pass through the gates at the ferry docks) involving the Interaction system. I know a lot of people were confused at first about how to do synthesis for local levequests (ie. Requested Items) and have had people express frustration when they went to do a local leve but didn't have the mats (had to talk to a specific NPC to get them.)

Just because they're not questions that you personally are wondering about doesn't mean that they don't warrant explanation.


See, I'm sure they are getting letters from real players. And if they want to make it seem like they're answering those actual letters, post the email. If facepunching dragonslayer writes in asking to know what what the sparks on the crafting orb mean, print his email, with his name at the bottom.

What they seem to be doing, is taking frequently asked questions, and consolidating them into mini guides they are releasing periodically. It doesn't really bug me that much, but since it was brought up, yes I'd prefer them to actually call it what it is. In this case, "Guild Leve FAQ".

Edited, Nov 2nd 2010 3:37pm by KujaKoF
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