the Anima regeneration rate is stupid, when are you planning on fixing it or introducing a alternate means of transportation.
They already answered that one mid-October in a Q&A.
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return.
To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player. http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c07a85c2f170a53057f5a39f56e6fc02b03b1184
Personally I think they should axe the "favorite" system and just halve the cost of teleporting to the three cities, since that's what most players are going to set their favorites as anyway.
Plus that's a change that could have been done in a single day since it's just changing a value from a 6 to 3, and a 4 to 2. But instead, they chose to make us stay saddled with an ineffective system for another full month while they put the favorites system together.
As for the cost of returning being reduced to 1, people still aren't going to use it. They're still going to use the deathport route. Finding a mob to kill you doesn't take the 4 hours it takes to regen 1 anima. Unless they add a death penalty with some sting to it, or reduce the cost of Return to 0 anima, its not going to get used.