Forum Settings
       
This Forum is Read Only

FFXI Music v. FFXIV Music: thoughts?Follow

#1 Nov 02 2010 at 12:23 AM Rating: Excellent
***
1,674 posts
Man. I haven't made a new thread on ZAM since it was still Alla. So weird to be doing this, honestly. But it being 2 am in the morning, and being bored to my wits of getting all my crafts up to at least level 15, I figured I'd toss this little thread out and see what opinions are given concerning the comparison between the music from Final Fantasy XI, and Final Fantasy XIV.

Before anyone tells me to direct myself elsewhere, I did indeed do a quick forum search and found nothing recent that could be revived, thread-wise. So forgive me if I overlooked any threads where this may belong.

Anyway. I ask for your opinions because I remember all the hullabaloo over Nobuo Uematsu's "triumphant" return for Final Fantasy XIV, and how he would make such an amazing, sweeping soundtrack.

Now, let me just admit right off the bat that I am nowhere near the "deeper" missions or content of FFXIV, having only made it as far as the level 20 main missions, as well as the start of the job quests which also begin at about the same time. Having said that, I listened to both the soundtrack that was ripped during Alpha and Beta, and have spent day after day listening to the music in FFXIV (whenever I am not muting it, that is ... which admittedly is more and more lately).

I played FFXI for god knows how long, too. From US release right until maybe the start of this year, on and off (more just due to finances or being too busy and less being bored of the game).

Having laid out my "qualifications", my own opinion at least is that the music in FFXIV, at least so far, is just ... well. It's a resounding "meh" to me. And as someone who has enjoyed Uematsu's music throughout the franchise's years, it's surprising for me to say that. But at the same time, this music really does so little for me.

Some of it just seems too short and repetitive, to the point where even if it sounds nice, it repeats much too quickly, and you get bored of it fast. The city-state music tends to be particularly guilty of this. The battle music has its ups and downs, the better music coming the further out you go, such as fighting monsters over in Coerthas.

Cutscene music tends to be on the good side as well, of particular note being some of the "chase" music you hear at points throughout, such as when first running from the Treant alongside Y'da and Papa-lapa-I-Forget-Your-Name.

And my own personal, big gripe? I want to throttle the game any time I am on that damned barge going between Limsa and the Ul'dah region/Thanalan. If there was a reward for most out of place music in this game, it would go to "Epic music meets dull, floating barge" hands down, no questsions asked.

But averaging it all out, it just ... well, it lacks that same charm that the Final Fantasy XI music had. Even more surprising in how the Final Fantasy XI music was Uematsu-less after ... what, did he stop composing for it after the core game? Rise of the Zilart? Whichever the case, the majority of FFXI's music was made by the likes of Naoshi Mizuta, and Kumi Tanioka.

On a closing thought before I wait for other's opinions, I have to admit, I can't help but find myself sort of amused at how long ago, some complaints were levied at how some of the zones lacked music back in FFXI. And yet now I almost find myself wishing more areas did indeed just fade to nothing but the ambient sounds without me having to mute the entirely. What a twist, huh?

Edited, Nov 2nd 2010 2:29am by ResidentLune
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#2 Nov 02 2010 at 12:32 AM Rating: Default
*****
11,576 posts
I get awfully tired of the crafting music. I've just heard it too many times now and it's...old.

I'm also awfully tired of the music that lays for fieldcraft leves. I did a few battlecraft leves during the open beta and a few more right after CE launch and then set them aside because I was focusing on crafting. That left me with fieldcraft regional leves. And a lot of them. For a time I was doing 4 mining and 4 logging leves every reset.

So for me, the battlecraft leve music (now that I'm starting to do more leves with my gladiator) is still fairly fresh. I know some people don't appreciate the style (electric guitar instead of orchestral) but I really enjoy it.

City music...region music...again, tired of it. I think the regions are just too big so you can cover a vast area and still be listening to the same tracks.

Mission music, however, is ******* awesome. For some reason there's a part in one of the tracks for Ul'dah missions that has me thinking it's about to start playing the main theme from CoP (which obviously it doesn't). It's the kind of dramatic orchestral stuff that has helped define the franchise. I absolutely love it.
#3 Nov 02 2010 at 12:55 AM Rating: Decent
Scholar
****
9,997 posts
As I recently pointed out (to the tune of many rate-downs), Uematsu is good at writing short catchy melodies, and that's about it. He is not strong at creating intricate compositions or ambient music (though he has some exemplary but rare examples), largely because complex music is, well, more complicated. And not having any formal music training, he probably just doesn't know how, at least not in the way that most composers do. It's a rather mathematical process.

I like Uematsu, but for shorter games likes single player RPGs, where you spend a limited amount of time in an area and run little risk of overexposure. But I think he was an awful choice to score an entire MMO on his own. It was a decision based on his reputation and not his talents with consideration to the game.

If Uematsu were likened to an author, he would be an excellent short story writer who came up with wonderfully entertaining premises. But he would also have little talent for novels because he wouldn't know how to stretch those concepts out beyond a few pages.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#4 Nov 02 2010 at 1:04 AM Rating: Good
Avatar
**
676 posts
Visit Mor Dhona. The music there is eerily creepy, and really sets the tone of the area well. As far as the other areas are concerned, it's probably the familiarity of it all that makes the music less appealing, rather than the music itself. Listen to the same thing enough, and even the best tunes drive you insane.
____________________________

FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#5 Nov 02 2010 at 1:14 AM Rating: Good
***
1,674 posts
Glitterhands wrote:
Visit Mor Dhona. The music there is eerily creepy, and really sets the tone of the area well. As far as the other areas are concerned, it's probably the familiarity of it all that makes the music less appealing, rather than the music itself. Listen to the same thing enough, and even the best tunes drive you insane.


I've been to Mor Dhona. The music there is definitely fitting of the setting.

And you are right, listening to the same thing enough can turn most anything stale. But the problem with the music in XIV so far, and again just my opinion, is that it loops back to the beginning way too quickly, or has very little variation throughout from beginning to end, making it seem repetitive to the *th power.

Kachi brings up a good point that I didn't consider, either: the fact that we spend so much more time in massive, seamless regions, unlike in FFXI where regions were divided up in to several zones. FFXIV definitely takes advantage of its next generation capabilities to condense what would be several potential zones in to one area. While from a technical standpoint that's nice, from a "I'm listening to the same thing for 20-25 minutes while running ... and running ... and running ..." can drive most people batty. Probably doesn't help that I don't like either music for the Thanalan or Black Shroud regions, either, where I wind up spending the majority of time hauling **** across the region.

Anyway. I admit there is a bit of a misbalance between the games because of the music library stacked in XI's favor, and there simply being more music by and large in XI thanks to the expansions, special events, and the like. Having said that, it simply feels like something of a repetition overload in FFXIV right now, and it's generally becoming numbing.

Edited, Nov 2nd 2010 3:16am by ResidentLune
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#6 Nov 02 2010 at 2:51 AM Rating: Decent
Scholar
****
9,997 posts
You know, there are plenty of songs that run 5 minutes long that I can easily listen to 200 times. These are complex songs with a relatively good amount of variety (not just variations on a theme that strictly follow sonata form). That ends up being about 17 hours of the same song. If I were going to be in charge of securing a score for an MMO, that'd be about what I'd expect -minimum- from the composition team for a zone.

Alternatively, and perhaps even better, I'd want multiple tracks for each zone, preferably letting the players have frequency settings for each area.

I'd also prefer it if tracks were 7-10 minutes. At face value, people are going to judge the score the same way they judge all music-- how much they like it IMMEDIATELY. And for that kind of music, Uematsu is a fine choice. But truly good music takes time to develop an appreciation for it. It provides an opportunity for discovery. You hear parts the 100th time that you didn't hear the first 99 times.

That's not to say that there's never a place for simple music-- not at all. But as I've said a dozen times before, an MMO, and particularly high traffic areas in an MMO, is probably not that place.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#7 Nov 02 2010 at 5:42 AM Rating: Decent
Scholar
***
1,098 posts
FF11 dungeon fight music is my favorite but the James bond chase music when a leve mob runs would top it if it lasted longer.It's fun watching a mob run like mad.
____________________________





#8 Nov 02 2010 at 6:01 AM Rating: Excellent
***
2,010 posts
Oh dear... Well at the risk of starting back up something that was put to rest - I can't say that I entirely agree that the score is necessarily bad. In fact, I would go so far as to say the game itself and its repetitive nature is just making everything seem tedious.

The fact that there's really nowhere to *go*, the leves are repeated over and over, and even crafting has been given its own sort of battle theme that drags on, all just kind of exacerbates the fact that there is really no content. I don't think we would be having the same discussion if there was more (meaningful) progression and new things to enjoy (which would also translate into new areas and new music, and if all the other things about the game weren't so meh in themselves.

Here's what it seems like to me - this game was advertised as being for the casual player. I am surmising that some of the tunes were composed with the thought in mind that tasks would be short and people would move on. There's nothing to move on to, so we are stuck with the same things going on over and over. They didn't even have the decency to create something new for each set of levels or whatever - that would have been a step up.

From start to finish I question what SE was actually thinking with this game. The quality overall is meh - not just Uetmatsu's work. His tunes are very good - but it seems to me that the directions he was given when asked to score this game were not realistic.
#9 Nov 02 2010 at 6:11 AM Rating: Decent
***
3,825 posts
Warmech wrote:
FF11 dungeon fight music is my favorite but the James bond chase music when a leve mob runs would top it if it lasted longer.It's fun watching a mob run like mad.


Isn't the Leve theme different for each area?
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#10 Nov 02 2010 at 6:27 AM Rating: Decent
Scholar
31 posts
Quote:
His tunes are very good - but it seems to me that the directions he was given when asked to score this game were not realistic.

This could very well be the case.

I also think they also should put the area music on a softer volume and the battle/mission/leve music louder. It sometimes seems the other way around now, which doesn't seem to make sense. You want music to enhance the story and battles, not traveling or sitting at a single spot in town. I don't think that is Uetmatsu's fault, unless he master engineered the full soundtrack himself and put it without volume adjustments into the game, which I doubt he did by himself (but who knows)

In relation to FF11, I think FF14 is the cooler sounding, more atmospheric and more complexly layered one. FF11 starting areas sounded mostly dull to me. FF11 did get some brilliant atmospheric pieces in expansions later though, which were still rather thin, but just worked very well with the area (ie CoP). However even with that starting areas, as already pointed out, FF11 mostly did have lengthier and better song structure, so it was much better suited to keep running on loop for longer times.

I prefer FF14's music for now. Wish we could down the volume on area music and up the volume of story, battle and leves in relation to the ambience and fighting noises. That would be perfect.

Edit : I think FF14 annoys me quickly and FF11 bores me quickly, but all negative comments aside, I am still happy with both scores :D

Edited, Nov 2nd 2010 10:36am by ShayAmora
#11 Nov 02 2010 at 6:56 AM Rating: Decent
Scholar
32 posts
Hmm, I think I understand what OP means.
For me personally there is no melody (so far) which stands out, but one also must remember we are all relatively low level, and still much more music is to be explored.

I will say this however, I did have a moment where I REALLY enjoyed the music. That was running from Gridania to Ul'Dah for the first time, going the wrong way so many times.

When I finally had Ul'Dah within my sites, the music in the background summed up exactly how I felt, it was a great feeling.

I will try and pay more attention to the music and see if it really does feel like what Uematsu intended.

Just to summarize, I enjoy the music, but so far, nothing that fascinates me, but I personally believe that will change.
#12 Nov 02 2010 at 7:52 AM Rating: Decent
**
548 posts
XI had some exceptional music and sound design which really served to heighten the tension and enhance the drama of certain areas, encounters, missions, etc. No XI buff will forget the haunting melody from the Promy's, or the music that played during some of the more epic CoP missions and boss battles (looking at you airship fight).

Also in XI, the music almost always "fit" the area. Bastok sounded like Bastok should, with the sounds of metal and industry, Windy sounded like Windy, etc. Even when the music in XI wasn't adding anything to the game, it was always appropriate and never did anything to take away from the game.

In XIV, I've found that not only is the music mediocre and forgettable, but in some instances, it actually detracts from the gameplay experience (which is already mediocre). I think the combat music is just horrific.

If I leveled all crafts to 15, my ears would be bleeding from the crafting music. Logging that kind of play time and hours, any music is going to grate on your soul eventually.

Edited, Nov 2nd 2010 9:53am by DonFlamenco
____________________________
MUTED
#13 Nov 02 2010 at 8:04 AM Rating: Decent
Sage
**
534 posts
FFXI > FFXIV Hands down. More variety, more distinct. Then again...we haven't heard everything...but so far, XI is better. When I run around Gridania...I still hear Windurst music in the background in my head.
____________________________
Amos Fin - Ultros

#14 Nov 02 2010 at 10:21 AM Rating: Decent
**
421 posts
Simool wrote:
FFXI > FFXIV Hands down. More variety, more distinct. Then again...we haven't heard everything...but so far, XI is better. When I run around Gridania...I still hear Windurst music in the background in my head.


Are you hearing it in your head or are the songs similar? I SWEAR one of the zones in XIV's music is the opening music in XI before you select your character (Background graphics always seemed to start in the Dunes of all places.. I never understood why they'd show that area..). A few other zones seems very similar to me as well, but I can never quit put my finger on what zone it is and have been too lazy to try to actually sit down and compare them.
____________________________
Ashlar Calidan, Paladin of Unicorn
Ashlar Korith, Gladiator of Trabia
"If by my death your life might be spared, then so be it."
#15 Nov 02 2010 at 10:42 AM Rating: Default
*
243 posts
Both as a gamer and a professional musician I have been disappointed with the music in FFXIV. I don't think anyone can honestly argue that Nobuo Uematsu isn't a wonderful creator of melody. However, for me and those that I have talked too, it is the orchestration that dooms this sound track. That is to say the use of synthetic instruments does not match the game world.

Perhaps one of the greatest moves that SE made with FFXI was having a collaborative effort of Uematsu, Mizuta, and Tanioka. All three of these composers bring something different to the table in terms of talent and it resulted in a fabulous sound track. It is unfortunate that this collaborative success, for whatever reason, was lost upon SE's management.

Still, the music isn't all bad and one can always turn it off and listen to something else if one so desires.

Edited, Nov 2nd 2010 11:43am by ZarovichGaruda
____________________________
75BST | 75BLM

SE put the gods on islands or indoors so beastmasters would'nt solo them.
#16 Nov 02 2010 at 10:54 AM Rating: Decent
Edited by bsphil
******
21,739 posts
Uematsu seems to be stuck in the past, in an age where synthesizing music was the only viable course to enable a soundtrack in an older game console (NES, SNES, to a lesser extent PSX where games like FF7 were still made with midi files). Being as old as he is, he seems to be uncomfortable progressing back into actual instruments.
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#17 Nov 02 2010 at 11:19 AM Rating: Good
*
228 posts
bsphil wrote:
Uematsu seems to be stuck in the past, in an age where synthesizing music was the only viable course to enable a soundtrack in an older game console (NES, SNES, to a lesser extent PSX where games like FF7 were still made with midi files). Being as old as he is, he seems to be uncomfortable progressing back into actual instruments.



But isn't The Black Mages and orchestral group? I've never actually listened to them but I assumed they were.
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#18 Nov 02 2010 at 11:28 AM Rating: Good
Sage
***
1,675 posts
Torrence wrote:
Oh dear... Well at the risk of starting back up something that was put to rest - I can't say that I entirely agree that the score is necessarily bad. In fact, I would go so far as to say the game itself and its repetitive nature is just making everything seem tedious.

The fact that there's really nowhere to *go*, the leves are repeated over and over, and even crafting has been given its own sort of battle theme that drags on, all just kind of exacerbates the fact that there is really no content. I don't think we would be having the same discussion if there was more (meaningful) progression and new things to enjoy (which would also translate into new areas and new music, and if all the other things about the game weren't so meh in themselves.

Here's what it seems like to me - this game was advertised as being for the casual player. I am surmising that some of the tunes were composed with the thought in mind that tasks would be short and people would move on. There's nothing to move on to, so we are stuck with the same things going on over and over. They didn't even have the decency to create something new for each set of levels or whatever - that would have been a step up.

From start to finish I question what SE was actually thinking with this game. The quality overall is meh - not just Uetmatsu's work. His tunes are very good - but it seems to me that the directions he was given when asked to score this game were not realistic.



This.

I could listen to the Coerthas music all day, but is it because I've heard the same Guildleve music for 20 levels that makes me yearn for something else?

I think context that you present rightly has more to do with it than the ability of Uematsu himself.

We haven't heard all of the music yet and most of us have been hearing the same score since alpha and beta.

I was never fond of the battle music, but I really am never fond of battle music in general. I like the quirky, more melodic pieces. For instance I like the wandering mysterious bass in the early rank missions.

I do love FFXI music but is it just nostalgia? I was turning off music in FFXI while grinding all of the time...

Uematsu said he composed over 70-80 tracks, whereas in the FFXI OST there are 51 by multiple composers. If anything that shows talent was overstretched.

Right now it is too early to tell and my bias tells me that FFXI is better, but we'll see.
#19 Nov 02 2010 at 11:32 AM Rating: Decent
Scholar
**
270 posts
I really miss some of the music from FFXI, like the windurst areas. They were more spirited and a strong melody, unlike the clashing of percussion used in the FFXIV music. Having said that, the one i consider FFXIV's main theme is absolutely beautiful :)
____________________________
Refreshed ¦ Reborn
Shori Ohrensztein ¦ Ragnarok ¦ ACN
Reebie Baramnesra ¦ Midgardsomr ¦ MRD
#20 Nov 02 2010 at 12:17 PM Rating: Decent
7 posts
About a month into the game I started putting the music on mute. Then I came up with the bright idea to play FFXI music on youtube. So now I listen to this http://www.youtube.com/watch?v=FCe7cyxKY50 while crafting/battle leves and http://www.youtube.com/watch?v=jYGq-tc6JGY while running around town.
#21 Nov 02 2010 at 12:44 PM Rating: Decent
***
1,674 posts
Definitely like your post, Kierk. Very insightful. I did want to respond to one part, though.

Kierk wrote:
I do love FFXI music but is it just nostalgia? I was turning off music in FFXI while grinding all of the time...


I admit, there was times when I also would turn the FFXI music off. However there is something with the FFXI music that I also did that I have yet to find a desire to do with FFXIV:

Actually listen to it with some sort of MP3 player or program on my computer willingly, and happily.

After the hundreth time of going to Whitegate, of course I am going to find "Bustle of the Capital" repetitive and boring to a degree. But at the same time, if it came on my playlist of whatever music I was listening to, I definitely wouldn't go skipping it (and this was even back when I was still playing FFXI, too). The same goes for at least a good two dozen other songs from FFXI, if not more.

I think that's a decent litmus test, really. Would the music you hear be something you'd like to keep hearing even when the game is shut down? Right now, there's maybe only one song that gives me that desire in FFXIV, which also happens to be the music from the Coerthas region.
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#22 Nov 02 2010 at 2:20 PM Rating: Good
Sage
***
1,675 posts
ResidentLune wrote:
Definitely like your post, Kierk. Very insightful. I did want to respond to one part, though.

Kierk wrote:
I do love FFXI music but is it just nostalgia? I was turning off music in FFXI while grinding all of the time...


I admit, there was times when I also would turn the FFXI music off. However there is something with the FFXI music that I also did that I have yet to find a desire to do with FFXIV:

Actually listen to it with some sort of MP3 player or program on my computer willingly, and happily.

After the hundreth time of going to Whitegate, of course I am going to find "Bustle of the Capital" repetitive and boring to a degree. But at the same time, if it came on my playlist of whatever music I was listening to, I definitely wouldn't go skipping it (and this was even back when I was still playing FFXI, too). The same goes for at least a good two dozen other songs from FFXI, if not more.

I think that's a decent litmus test, really. Would the music you hear be something you'd like to keep hearing even when the game is shut down? Right now, there's maybe only one song that gives me that desire in FFXIV, which also happens to be the music from the Coerthas region.



There have been other posts/threads about this recently but I'll say that, that nostalgia for things like these are cultivated over a long period of time. The first time you heard the music from N. Gusta, did you want to hear it over and over? I personally can't remember ever wanting to until I stopped playing the game, but I do love that music now, in large part due to the context in which the music played, in game and in my life at the time.

I remember being younger and listening to video game music over and over. I would pause the game and just listen. I would take out my guitar and play along. I would do that to some extent to in FFXI but mostly because I was waiting for an airship or something. :) A part of that was because it was new to me, and another part was that it was good.

I would write more, but it would end up being 10 pages too long so I won't. :)
#23 Nov 02 2010 at 3:30 PM Rating: Default
*
243 posts
ZarovichGaruda wrote:
Both as a gamer and a professional musician I have been disappointed with the music in FFXIV. I don't think anyone can honestly argue that Nobuo Uematsu isn't a wonderful creator of melody. However, for me and those that I have talked too, it is the orchestration that dooms this sound track. That is to say the use of synthetic instruments does not match the game world.

Perhaps one of the greatest moves that SE made with FFXI was having a collaborative effort of Uematsu, Mizuta, and Tanioka. All three of these composers bring something different to the table in terms of talent and it resulted in a fabulous sound track. It is unfortunate that this collaborative success, for whatever reason, was lost upon SE's management.

Still, the music isn't all bad and one can always turn it off and listen to something else if one so desires.


If you were the anonymous person who defaulted this, I have a proposition for you. Why don't you come out of the shadows and actually post why you disagree? Seriously, I would love to have this debate so please don't allow your ability to anonymously left click a red button prevent you from entering the arena of ideas.

bsphil wrote:
Uematsu seems to be stuck in the past, in an age where synthesizing music was the only viable course to enable a soundtrack in an older game console (NES, SNES, to a lesser extent PSX where games like FF7 were still made with midi files). Being as old as he is, he seems to be uncomfortable progressing back into actual instruments


Not exactly where I was going with that, but I would tend to agree that games with large production budgets should at least be exploring the possibility of actual instrumentation.

More so I was going with the fact that how he orchestrates the music doesn’t really match the game world. For example, the battle music utilizes your garden-verity 70s rock band - synthesizer, grain guitar, trap set, etc. etc. If I were playing a game that had a more mechanical feel to it those sounds I think would work. However, I don't really see my lancer stabbing away at a rabbit as being accompanied by that kind of sound.

Another example would be the leve music for gathering. The use of compound meters and high woodwinds, to me, makes it feel much more like I am setting off on a sailing adventure than going to go cut down some trees or dig up some rocks.

In the end though, the melodies are ok and I am sure they will grow on people; and as I said, one can always turn the music off.
____________________________
75BST | 75BLM

SE put the gods on islands or indoors so beastmasters would'nt solo them.
#24 Nov 02 2010 at 4:50 PM Rating: Good
**
608 posts
i like both games music, but seeing how Naoshi Mizuta did most the the music in ffxi i like his style better than Nobuo Uematsu and hopfuly he'll be back to doing it in ffxiv, it would be better if they team up again for the fist expansion for ffxiv.

frogot how some areas are spelled.
ffxi has sancutary of zi'tah, lufaise meadows, al'taieu, ru'ann gardens, windurst, san d'ora, sarutabaruta, boat to al'zabbi, san d'ora[S]..... and a lot more good musics.


Quote:

Not exactly where I was going with that, but I would tend to agree that games with large production budgets should at least be exploring the possibility of actual instrumentation.

cant tell the difference anyways and doing on a PC is cheapers and faster than getting time in a sound proof room and easier to fix mistakes.

Edited, Nov 2nd 2010 6:54pm by mitmystria
#25 Nov 02 2010 at 6:12 PM Rating: Decent
*
243 posts
mitmystria wrote:
cant tell the difference anyways and doing on a PC is cheapers and faster than getting time in a sound proof room and easier to fix mistakes


To some degree, however with software and hardware like Protools and Sibelius you have a very good idea of knowing what your composition is going to sound like ahead of time. Also, studio time is relatively inexpensive these days in large part thanks to modern recording software and hardware. The expensive part is hiring the orchestra, however given SE's relationship with groups like the L.A. symphony orchestra as well as orchestra within Japan it's not like it was out of the question.

Also, totally disagree with you not being able to tell the difference. Sampling has come a long way but it is still very easy to tell the difference between a synthesized orchestra and a real one.

mitmystria wrote:
i like both games music, but seeing how Naoshi Mizuta did most the the music in ffxi i like his style better than Nobuo Uematsu and hopfuly he'll be back to doing it in ffxiv, it would be better if they team up again for the fist expansion for ffxiv.


Totally agree.
____________________________
75BST | 75BLM

SE put the gods on islands or indoors so beastmasters would'nt solo them.
#26 Nov 02 2010 at 6:14 PM Rating: Excellent
*
56 posts

while thie music in ffxiv isn't bad, it's, for lack of better words, bland. Even some of the good ones, like the one in Coerthas, are still light. Light is not necessarity bad, it's just.... back ground music... no more no less

while in FFXI, the music has personality; it feels the music jumps up and reaches out for you; there is character and personality and very suitable for the respective zones feel and art concepts.

i am no musician, and i can only describe it in layman's term. granted i don't have high enough lvl to hear most of the songs in ffxiv yet, but so far the music is like something a person would do yoga with, they would zone out, and not listening to the music while listening to the music....

for ffxi, it arouse your emotions...

i like ffxi music so far, in fact i am playing it from youtube playlist.... ahhh the good old times.
____________________________
-of all the things i have lost, i miss my mind the most...



#27 Nov 02 2010 at 6:22 PM Rating: Good
There was music in FFXI?! There's music in FFXIV?!!? Kidding of course, but I do disable music in FFXIV, and I played FFXI for the last 2.5 years with no music.

I enjoyed FFXI music; Ru'aun Gardens, Zi'tah, Hu'zxoi. Wow, FFXI zones whose names contain apostrophes have music I enjoy! Coincidence or evil plot? I liked the Bastok music but after 4 years it haunted my dreams.

The music in FFXIV is enjoyable, for the first 2 hours in town, or out and about, wherever it is. I'm gonna go with "newer is better" here, but I've heard enough for now.

____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#28 Nov 02 2010 at 7:32 PM Rating: Default
Scholar
**
546 posts
I apprecaite some of 14's music, like LL city theme... besides that and a few others.... horrible. Doesnt hold a candle to FF11. This composer should be ashamed of himself.



Can you remember that first time you entered a BCNM and heard that? Or Avatar fight music in ff11? Man those were amazing memorable times for me, that ill never forget. not to mention just staight battle/dungueon battle music was so much better then.
#29 Nov 02 2010 at 7:44 PM Rating: Decent
*
228 posts
HIGHTONE wrote:
I apprecaite some of 14's music, like LL city theme... besides that and a few others.... horrible. Doesnt hold a candle to FF11. This composer should be ashamed of himself.



Can you remember that first time you entered a BCNM and heard that? Or Avatar fight music in ff11? Man those were amazing memorable times for me, that ill never forget. not to mention just staight battle/dungueon battle music was so much better then.



Sadly I can't really remember much of XI's music at all. The chocobo theme is about it >.<. I guess four years away has just been to long. I do remember I liked most of it back then though, expect San D'oria's theme.. I always muted that..

If anything you'd think I'd remember the Avatar fight music, considering how many *** beatings it took before I got them all. ... Or maybe I'm just repressing because of that >.>;
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#30 Nov 02 2010 at 10:10 PM Rating: Decent
***
1,004 posts
im not 100% sure why, but the music that i remember the most was fighters of the crystal from divine might. that music just got you pumped for all out chaos, which the fight usually ended up in back when i did it.
#31 Nov 02 2010 at 11:15 PM Rating: Decent
Scholar
****
9,997 posts
Quote:
But isn't The Black Mages and orchestral group? I've never actually listened to them but I assumed they were.


No, not at all. They're a synthy rock band. In fact, there's heavy use of an actual synthesizer, and sometimes it's really not desirable. In some ways it's great to have a more contemporary rock twist on FF music, but the instrumentation and arrangement are not always impressive. I was rather disappointed with their third album, actually.

For some pieces, like JENOVA and Dancing Mad, I think it came out very nicely (though I'd still much rather have an actual organ rather than a synthesizer for Dancing Mad).
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#32 Nov 03 2010 at 5:06 AM Rating: Good
28 posts
FFXI music: Pretty good. Though I didn't care for much of it beyond Rise of the Zilart.

FFXIV music: Pretty boring. (Doesn't help that the zones/cities are as boring as the music.)

This coming from a guy who normally LOVES Uematsu's music. And to think, I got all excited when I heard Nobuo was scoring this game.

Depressing.

Edited, Nov 3rd 2010 7:07am by blackjacktwentyone
#33 Nov 03 2010 at 10:26 AM Rating: Decent
Scholar
Avatar
***
1,235 posts
I don't know if I was spoiled by the great soundtrack from XI, or if they really didn't put as much effort into XIV, but it's night and day as far as I'm concerned.
I loved XI's music, never once did I play with it turned off.
XIV... I'm not making this up, I don't even play with the sound on at all.
The market ward in Ul'Dah and Ul'Dah itself makes me feel like I'm stuck in an elevator, or a 1980's supermarket.
It's cute if you're killing zombies in a mall in Dead Rising, it's annoying in a game where we've come to expect excellence in the BGM area.

More and more, it just seems like the team that made XI cared about it a great deal, almost like a child or an artist's inspired creation, while XIV's development was more of a generic chore to this team.
"That'll have to do" seems to be the thought process in a lot of XIV's designs.
____________________________


"Don't take it personally man, white knights would eat a can of **** if the label said SE on it. If anyone dared mention that it was not a good product, they'd just argue if someone can't appreciate the subtle nuances in the ****, they should just go back to eating lolrealfood, cuz the devs prolly know more about canning food than they do."
This forum is read only
This Forum is Read Only!
Recent Visitors: 17 All times are in CST
Anonymous Guests (17)