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How was FFXI when it was launhed?Follow

#1 Nov 02 2010 at 2:52 PM Rating: Decent
Just a curious question...

Did any of you happen to play FFXI before the North American launch? I would be really interested to know how 11 was when it was first launched in 2002.

I have been reading that there were lots of issues with people not having the harddrive on their PS2s but I haven't really found any articles on how the game itself actually was (probably because they all are in Japanese)

Naturally all the English reviews already mention how the western version was already fine tuned by Japanese players before we even got a peek of it.

SO, like I asked before - did you play FFXI before it was launched in US and if you did how does that launch compare to 14 launch?

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#2 Nov 02 2010 at 2:55 PM Rating: Good
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I didn't, however I might have some more reading material for you, though if you've already seen this, feel free to disregard it. Heh.

http://zeusls.llima.net/download/ffxiupdatehistory.html

This basically covers a whole lot of stuff from FFXI beta right up to a little after the NA release. Kudos to the people who found and translated the majority of this some time ago.
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#3 Nov 02 2010 at 3:13 PM Rating: Excellent
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I've read through that before and just glancing over it all again - the main complaints and fixes in that game versus this one seemed to me to be balance issues between the players and the environment. That's what stands out to me the most anyway.

This time around, the issues are more with interface, lag, confirmations, and other things that aren't classified as PvE concerns.
#4 Nov 02 2010 at 3:15 PM Rating: Excellent
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It actually has a lot of interesting similarities. No AH, no NMs, only areas available were the ones connecting cities and a few dungeons within, and they even gave us a free month (although it was due to server/login issues more than the game just not working well). The initial level cap was also 50, and there was a lot of talking about how there was nothing else to do in the game but level up. I think the fastest people hit the cap in something like a month.

There were a lot of big changes within the first few months, like the addition of things like the above-mentioned NMs and AH, but also some other things that many people consider basic parts of the game. Two big ones that stand out in my mind are the change from TP being generated from being hit to being generated mostly by hitting enemies, and the "level adjustment" formulae. The former completely changed how people partied from all working to spread around enemy hate to having one tank. The latter is difficult to explain, but you can basically think of your level itself as being an attribute that determines how things play out - for instance, beyond just whatever your STR and Attack are compared to the enemy's VIT and Defense your actual level compared to the mob's matters. This was not the case early on and when it was added it made the game a lot more difficult and more reinforced the need for partying.

They also had no HQ results from crafting early on, ammo was only stackable to 12, and all kinds of other things that were changed within a few months and barely remembered by most people.

ResidentLune wrote:
I didn't, however I might have some more reading material for you, though if you've already seen this, feel free to disregard it. Heh.

http://zeusls.llima.net/download/ffxiupdatehistory.html

This basically covers a whole lot of stuff from FFXI beta right up to a little after the NA release. Kudos to the people who found and translated the majority of this some time ago.
This is a pretty good summary except the guy is so negative about everything it makes you wonder why he kept playing. It's more of a record of problems than of fixes and additions. Past 2003 it just descends into a useless rant about how foreign players destroyed the game and SE is stupid and cheap for doing it, but we have patch notes starting around then at least.

Edited, Nov 2nd 2010 2:19pm by TheMoreYouKnow
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#5 Nov 02 2010 at 3:16 PM Rating: Decent
What were the capabilities of the Model T?


This is an important consideration when I'm buying a new car.
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#6 Nov 02 2010 at 3:17 PM Rating: Decent
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From everything I've read and heard, it was at least as bad, if not worse than 14s.
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#7 Nov 02 2010 at 3:22 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
What were the capabilities of the Model T?


This is an important consideration when I'm buying a new car.


mmo's evolve. important to look at previous progression at this point
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#8 Nov 02 2010 at 3:24 PM Rating: Decent
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Personally i picked it up in 2003 (Pre ROZ) played it for 2-3 months and gave up for a number of reasons.
picked it up again early 2005 bout 6 months after COP convinced by a friend that the game was much better with a well established english population on servers and more stuff to do. played it from then till summer this year. quit when they increased level caps.(didnt see myself having the time to grind all my jobs / subs even higher)
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#9 Nov 02 2010 at 3:26 PM Rating: Decent
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XI's list of issues vs. XIV's list shows either SE is real bad a releasing MMO's...or....they have full confidence in their staff to stabilize a screwed up game without losing their player base.

I'm thinking somewhere in the middle.
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#10 Nov 02 2010 at 3:33 PM Rating: Good
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Simool wrote:
XI's list of issues vs. XIV's list shows either SE is real bad a releasing MMO's...or....they have full confidence in their staff to stabilize a screwed up game without losing their player base.

I'm thinking somewhere in the middle.


Or, on this occasion, they are keen to actually see what the community want and then implement it in game.

Most of the key concerns have been addressed in press releases and the community has been told that most of them will be met over the next couple of months.

Big difference between launch of FFXI and FFXIV is that this time SE certainly appear to be listening. Come the end of November, if inventory isnt sortable and there is no search function in the wards then people may have cause to complain.

Edited, Nov 2nd 2010 5:33pm by HallieXIV
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#11 Nov 02 2010 at 3:42 PM Rating: Good
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TempLoop wrote:
digitalcraft, Goblin in Disguise wrote:
What were the capabilities of the Model T?


This is an important consideration when I'm buying a new car.


mmo's evolve. important to look at previous progression at this point



See the progression idea is a good one. they've clearly learned alot about updating games, putting out patches, and how much diverse content they need to put out.

Its the fact that they had roughly the same starting point which is a bit shocking. 8 years of experiance, and the MMO industry almost quadrupling in size should suggest that a second game should release better than the first. What we've got now feels like a shell that requires expansion packs to really sound fun. Like a cake with no icing.
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#12 Nov 02 2010 at 4:20 PM Rating: Excellent
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Quote:
mmo's evolve. important to look at previous progression at this point


Years ago you could get away with releasing an MMO in a fairly crappy state because the playerbase was far more forgiving and honestly the majority of FFXI players were new to the genre so knew no better. Having said that FFXI was still better than XIV at release.

Fast forward 8-10 years, almost everyone has played an MMO before, there are a lot of alternatives which are miles better than this, there are communities where everyone can talk about the game online and learn it's not just them that hates it. Players in the majority will not put up with this kind of treatment in this day and age and thinking they will is going to lead to this game failing..well it already failed in it's current PC outing but still. They made a really big mistake with this game and their slow counter to the horrible reception this game has been welcomed with is as bad as the state they released it in.

It's almost unbelievable they have left the game in this state with such small fixes for so long after a shocking release. I hated them as a dev team on FFXI for their arrogance but I and many others had to put up with them as the core game was good, on FFXIV they are again in the same mindset and treating the playerbase in the same manner. This time however they are running a turkey of a game and they wont have it so easy.

Edited, Nov 2nd 2010 6:22pm by preludes
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#13 Nov 02 2010 at 4:37 PM Rating: Default
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japan got in 2002, the usa got it in oct 2003 with zilart expansion, the other regions to follow later on.
from oct 2003 the game was about the same it was empty a few areas to roam in couldnt do much but level and do the few missions that were there, alot of zilart stuff was still not there they were starting to introduce dynamis.
people said its sucked they still say it sucks and its doa but it been 8 years and still going till they shut down servers since there not making anything new for it.

same thing is gonna happen to ffxiv but i think there gonna make it longer life content wise, just look at the base of the game its pertty deep.
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