You...and everyone else in this thread defending this exploit...need to just stop for a second and think.
You're comparing an exploit involving having numerous party members in the party and in the area but AFK so that the active players can earn an SP bonus based on the presence of those AFK members to a PL in FFXI that still requires party members to be active. If you've got a PL cure bombing themselves, someone still has to kill the mob.
Comparing a small group of active players taking advantage of hate mechanics so that 5 mele can pull in 12k plus XP per hour to a small group of active plauers taking advantage of SP bonus mechanics so that a 3-4 man PT can pull in 8-10k SP per hour.
Yeah no comparison there........It's the same thing. A PL allowed for fewer players doing "Auto Attack" to fight mobs well beyond their level and use specific jobs to win battles in a manner that wouldn't be able to be accomplished without the PL tanking and curing the PT. The 14 version of PL is that the active players still need to fight the mob however, they still need to be able to survive the fight and have a balanced PT. You are still using others to push your SP/XP gain to levels that you alone or in a real PT would not be able to achieve.
And your argument that a real person needs to be at the helm of a PL......hi to u scripting/bot/spellcast. It's the same concept just applied differently but the end result is the same.
Don't be stupid. They're not using the system as designed. Their manipulating the design of the system in a way for which it was never intended. If the best you have to offer is the argument of a 12 year old, just shut up now and stop taking up space.
You are being the stupid one. You are assuming that your idea of "right" and "wrong" application of the system is the same as SE. While the system was not set up for a 15 man PT to be full of 14 AFK people and have 1 person pulling down more SP per fight than normal, that still is operating within the confines of the system, what if all those other 14 where healers? And all they did was spam cure while 1 mele fought the mobs for the same time. The mele would get the same SP as if those healers were afk. Nothing has changed, except now 14 other people are spamming an action. People being AFK or not doesn't affect the SP gain of one individual or not, it's the size of the PT and that was SE's intent. Larger party larger SP bonus.
I will side with you that getting the bonus while your buddies where in LL crafting while you were @ horizon killing dodo's is a bit much and it needed to be fixed. However, the current system is fine. And you're argument that it's an exploit based on the fact that there are inactive players boosting the SP gain of a smaller active group. Well what about froming a PT and having a member go afk for an hour? I did that today, kept a PT member in the PT afk for an hour to get his SP bonus. Is that an exploit? He was active for 2 hours, where is the line drawn?
The SP system rewards slower killing with more players. It's not XI and birds where the fastest time is the best Xp/hour. People are using the system as is designed and are stretching fights out longer with more members to get more SP.