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Do anima teleport cost increase by distancesFollow

#1 Nov 02 2010 at 6:56 PM Rating: Decent
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I finally peaked outside the Black Shroud to a new crystal it cost me 6 anima to warp back.Is anima cost going to go up the farther i travel?
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#2 Nov 02 2010 at 6:58 PM Rating: Excellent
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4 within your current zone, 6 outside your current zone.
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sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
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#3 Nov 02 2010 at 6:59 PM Rating: Excellent
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It costs 6 anima to teleport to a location in a different map (e.g. The Black Shroud to Thanalan)
It costs 4 anima to teleport to a location within the same map (e.g. Ul'Dah to Camp Drybone)
It costs 2 anima to return to the last aetherite you attuned to when alive
It costs 0 anima to retuen to the last aetheritey ou attuned to when dead
#4 Nov 02 2010 at 7:00 PM Rating: Excellent
Magnesium02 wrote:
It costs 6 anima to teleport to a location in a different map (e.g. The Black Shroud to Thanalan)
It costs 4 anima to teleport to a location within the same map (e.g. Ul'Dah to Camp Drybone)
It costs 2 anima to return to the last aetherite you attuned to when alive
It costs 0 anima to retuen to the last aetheritey ou attuned to when dead


It costs 1 anima to return to a camp from an aetheryal gate with which it's associated.
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#5 Nov 02 2010 at 7:03 PM Rating: Decent
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Thanks , since 6 is a limit i'll peak outside again after another leve reset.
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#6 Nov 02 2010 at 7:09 PM Rating: Good
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Warmech wrote:
Thanks , since 6 is a limit i'll peak outside again after another leve reset.




In this months big patch (I think, maybe next months) all of these costs will be halved as well.
____________________________
Quote:
Pikko wrote:
Quote:
sideways wrote: (really Pikko?)

Oh go stuff that thread up your ***. Did you even READ that post?
[...]
I mean, excuuuuse me for trying to make people PLAY NICE.


^ Second best forum mod smack down *ever*.
#7 Nov 02 2010 at 7:11 PM Rating: Excellent
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929 posts
mattkujata wrote:
It costs 1 anima to return to a camp from an aetheryal gate with which it's associated.


Correct. I forgot that one. And just for completeness' sake:

It costs 6 anima to teleport to a location in a different map (e.g. The Black Shroud to Thanalan)
It costs 4 anima to teleport to a location within the same map (e.g. Ul'Dah to Camp Drybone)
It costs 1 anima to teleport either way between an aetherite camp and an aetherite gate (e.g. Camp Bentbranch and Humblehearth)
It costs 2 anima to return to the last aetherite you attuned to when alive
It costs 0 anima to retuen to the last aetherite you attuned to when dead
It costs 0 anima to be teleported back to camp from an aetherite node after completing a leve
It costs 0 anima to be teleported back to camp from a Battlewarden after completing a behest
It costs 0 anima to be teleported to any location when you are in a party and one member teleports and you accept the teleport offer, provided you are in range nearby

Edit: And I will add the informationo nt he future updates, namely that teleport costs will be reduced and there will be a function that will allow you to 'favourite' certain locations for a lower teleport cost, so you could favourite the main cities or the camps where you are currently doing the majority of your leves in for example

Quote:
Return and Teleport Cost
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.


Edited, Nov 2nd 2010 9:17pm by Magnesium02

Edited, Nov 2nd 2010 9:33pm by Magnesium02
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