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Balancing Stat PointsFollow

#1 Nov 02 2010 at 10:48 PM Rating: Decent
I'm fairly new to the game, and I'm loving it so far. I do find myself concerned though that with the Point allocation system for Stats now that I'll overpower myself in one area to much and gimp other jobs I may want to play in the future. I was wondering how some of you out there feel about this and what if anything your doing to balance your characters?
#2 Nov 02 2010 at 11:58 PM Rating: Default
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NailoDiamonddew wrote:
I'm fairly new to the game, and I'm loving it so far. I do find myself concerned though that with the Point allocation system for Stats now that I'll overpower myself in one area to much and gimp other jobs I may want to play in the future. I was wondering how some of you out there feel about this and what if anything your doing to balance your characters?



uh.. I reassign all my points when I want to play a job that doesn't use my current setup. I mean you could(*shakes head no*) try to gimp up your character and be useless by split pointing.... but why would you do such a thing? You can reassign a portion of points every 30ish minutes... so yeah there's a little prep time but halfway doing your points for all classes is bad mkay
#3 Nov 03 2010 at 12:11 AM Rating: Decent
Well I'd say build it primarily to what type of classes you think you'll play the most and then invest some points into attributes for classes you won't be using as much. One feature SE has is you're free to reallocate points at any time you desire allowing easier customization but with the catch that you may only reallocate once within a certain period of time before you are allowed to again. The biggest stat really for almost any class (Minus crafting.) is VIT so pour points up to a certain amount there, then work on the others. For melee-types a mix of STR and DEX is usually good, for magic people will often recommend INT and MND. If you play mostly physical attacking jobs then focusing on STR, VIT, and DEX in that order might be better. For magical you might prefer INT, MND, and VIT. MND (Mind) affects your MP pool so having a decent amount for mages is recommended. I'll give you an example of mine:

I play a Conjurer primarily so my stats are geared for that. This is LV27:

STR 28
VIT 45
DEX 20
INT 60
MND 58
PIE 44

Sometimes I'll switch to Gladiator so having some points in STR and DEX helps with that. Right now my GLA is pretty low so ultimately I'll want to pull stats from INT and PIE to boost STR and DEX. Seeing as I have a high INT and MND I'll be going for more of a battle mage (using phsyical attacks mixed with magic.) approach. With my setup I wouldn't be suited for a tanking role. Now to benefit from this I will want to keep my MND around what it is right now since this will influence my available MP amount. As for PIE (Piety) nobody's sure what it truly affects other than quite possibly magic accuracy for some types of spells. If someone can fill me in on that, please do.

Anyway, looking at my stats you can see I'm geared towards more of a magic-oriented play style depending on what jobs I choose to work with. So again, consider what type of play style you'll be looking for in the long run: Will you be a mage, melee, or tank? When you figure that out, adjust your stats and skills accordingly. If all else fails, distribute stats all around evenly and just put points into whatever you feel to you, is most important. But I will recommend you make sure VIT is kept up to a decent level. Too low and you'll go under in a few hits. Too high and you're essentially wasting points you could be using for more important stats. Hope this helps.

zoltanrs wrote:
uh.. I reassign all my points when I want to play a job that doesn't use my current setup. I mean you could(*shakes head no*) try to gimp up your character and be useless by split pointing.... but why would you do such a thing? You can reassign a portion of points every 30ish minutes... so yeah there's a little prep time but halfway doing your points for all classes is bad mkay


Actually I believe the higher your physical level the longer it takes to redistribute your points. By keeping your stats fairly close to your playing style you can minimize how long it will take between switching classes for effectiveness. You may not pull out the big punches but providing they're actually working as they should, the stat conversion skills from some guilds can help to an extent. That's my view on it anyway.

I think SE allows us to freely mix and match our skills and points to create more diverse and unique playing styles in an attempt to break away from the traditional cookie cutter builds. If you're more inclined to use attacks or abilities that draw from magic you'll want to adjust your stats to fit that. Same with if you want to be a phsyical attacker or a tank.
Edited, Nov 2nd 2010 11:15pm by SamusKnight

Edited, Nov 2nd 2010 11:18pm by SamusKnight
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#4 Nov 03 2010 at 1:05 AM Rating: Decent
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I know there has been testing that dex sucks and has no use but when I leveled conj I had dex a base and missed a hella lot. I boosted my dex up to 40 and saw a noticeable increase in acc with normal attack. But it had no effect on my magic attacks like fire ect.

EDIT: Also as on topic... I keep my vit at 60, str up when im playing DoW, dex always at 40, mind always at 40, and switch the str to int or pei depending on job.

But before I go to bed every night I reassign points and save them, I also do it every time I log out and login, and every half an hour in game just in case when im not grinding. Its a good habit to get into until they fix the ****** job they did with stats.

Edited, Nov 3rd 2010 3:10am by DjinnRB
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#5 Nov 03 2010 at 3:17 AM Rating: Decent
I would like to say Sir SamusKnight your post was most helpful I had thought you could only reallocate one previous levels worth of points and not all of them. I also liked the suggestion of staying geared to your primary class as it more fits my type of play style. I would like to know however what you meant when saying "You may not pull out the big punches but providing they're actually working as they should" I took this to mean you can't pull more then a certain amount from a certain stat. I do thank you all for the information.
#6 Nov 03 2010 at 3:39 AM Rating: Default
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696 posts
Sir SamusKnight wrote:


zoltanrs wrote:
uh.. I reassign all my points when I want to play a job that doesn't use my current setup. I mean you could(*shakes head no*) try to gimp up your character and be useless by split pointing.... but why would you do such a thing? You can reassign a portion of points every 30ish minutes... so yeah there's a little prep time but halfway doing your points for all classes is bad mkay


Actually I believe the higher your physical level the longer it takes to redistribute your points. By keeping your stats fairly close to your playing style you can minimize how long it will take between switching classes for effectiveness. You may not pull out the big punches but providing they're actually working as they should, the stat conversion skills from some guilds can help to an extent. That's my view on it anyway.

I think SE allows us to freely mix and match our skills and points to create more diverse and unique playing styles in an attempt to break away from the traditional cookie cutter builds. If you're more inclined to use attacks or abilities that draw from magic you'll want to adjust your stats to fit that. Same with if you want to be a phsyical attacker or a tank.
Edited, Nov 2nd 2010 11:15pm by SamusKnight

Edited, Nov 2nd 2010 11:18pm by SamusKnight



I've not noticed one bit of difference in time from one to thirty for reassign time. Maybe there is some? I don't think so. I just get a lot more points back at a time now is all I notice. Different playstyles maybe, but the not bringing the big punches thing to me means they might as well not bring me. Better to have the big punches any day. I just see this system as a way to prevent totally flip flopping classes every 3 minutes for effectiveness and making a little planning happen. Just being able to change a class like that is pretty huge. Most games wouldn't even consider such a thing. FFXI excluded, of course. Mixing and matching specific skills for a specific hybrid would be an interesting idea. Only testing will find those few combos that are effective. Spreading points out to cover all the altaholic types tho, is still ... bad
#7 Nov 03 2010 at 4:00 AM Rating: Excellent
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203 posts
zoltanrs wrote:
Sir SamusKnight wrote:


zoltanrs wrote:
uh.. I reassign all my points when I want to play a job that doesn't use my current setup. I mean you could(*shakes head no*) try to gimp up your character and be useless by split pointing.... but why would you do such a thing? You can reassign a portion of points every 30ish minutes... so yeah there's a little prep time but halfway doing your points for all classes is bad mkay


Actually I believe the higher your physical level the longer it takes to redistribute your points. By keeping your stats fairly close to your playing style you can minimize how long it will take between switching classes for effectiveness. You may not pull out the big punches but providing they're actually working as they should, the stat conversion skills from some guilds can help to an extent. That's my view on it anyway.

I think SE allows us to freely mix and match our skills and points to create more diverse and unique playing styles in an attempt to break away from the traditional cookie cutter builds. If you're more inclined to use attacks or abilities that draw from magic you'll want to adjust your stats to fit that. Same with if you want to be a phsyical attacker or a tank.
Edited, Nov 2nd 2010 11:15pm by SamusKnight

Edited, Nov 2nd 2010 11:18pm by SamusKnight



I've not noticed one bit of difference in time from one to thirty for reassign time. Maybe there is some? I don't think so. I just get a lot more points back at a time now is all I notice. Different playstyles maybe, but the not bringing the big punches thing to me means they might as well not bring me. Better to have the big punches any day. I just see this system as a way to prevent totally flip flopping classes every 3 minutes for effectiveness and making a little planning happen. Just being able to change a class like that is pretty huge. Most games wouldn't even consider such a thing. FFXI excluded, of course. Mixing and matching specific skills for a specific hybrid would be an interesting idea. Only testing will find those few combos that are effective. Spreading points out to cover all the altaholic types tho, is still ... bad


Time definitely goes up as your physical level increases. Last time I checked, it takes me an hour to cooldown the reassign button, and each reassign does 20%.

That said, the way you spend your points depends ENTIRELY on how you want to play. My main combat job is PGL, although I am occasionally leveling CON, and I am working on 3 crafts and 3 DoL jobs. So my stat distribution is pseudo-balanced, favoring physical stats. One thing to remember is that there is evidence that job rank caps stat effectiveness (don't think anyone has nailed down the exact amount; the last time I tried to check, it seemed like level*2 + 28, but I've seen others posting different results), so if your physical level is much higher than your job ranks (I'm PL 29, and my highest job is rank 18), you have more freedom in how you spread your points.
#8 Nov 03 2010 at 5:58 PM Rating: Good
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Ilmoran wrote:
That said, the way you spend your points depends ENTIRELY on how you want to play.


Very true.

I spend most of my time soloing leves on 2-3 star difficulty. I have had a much easier time doing this with my stats allocated at 70% Vit, 30% Mnd than my initial build (50% Vit, 20% Pie, 20% Int, 10% Mnd).

Based on this, I doubt the stats are currently working as originally intended by SE.
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