Well I'd say build it primarily to what type of classes you think you'll play the most and then invest some points into attributes for classes you won't be using as much. One feature SE has is you're free to reallocate points at any time you desire allowing easier customization but with the catch that you may only reallocate once within a certain period of time before you are allowed to again. The biggest stat really for almost any class (Minus crafting.) is VIT so pour points up to a certain amount there, then work on the others. For melee-types a mix of STR and DEX is usually good, for magic people will often recommend INT and MND. If you play mostly physical attacking jobs then focusing on STR, VIT, and DEX in that order might be better. For magical you might prefer INT, MND, and VIT. MND (Mind) affects your MP pool so having a decent amount for mages is recommended. I'll give you an example of mine:
I play a Conjurer primarily so my stats are geared for that. This is LV27:
Sometimes I'll switch to Gladiator so having some points in STR and DEX helps with that. Right now my GLA is pretty low so ultimately I'll want to pull stats from INT and PIE to boost STR and DEX. Seeing as I have a high INT and MND I'll be going for more of a battle mage (using phsyical attacks mixed with magic.) approach. With my setup I wouldn't be suited for a tanking role. Now to benefit from this I will want to keep my MND around what it is right now since this will influence my available MP amount. As for PIE (Piety) nobody's sure what it truly affects other than quite possibly magic accuracy for some types of spells. If someone can fill me in on that, please do.
Anyway, looking at my stats you can see I'm geared towards more of a magic-oriented play style depending on what jobs I choose to work with. So again, consider what type of play style you'll be looking for in the long run: Will you be a mage, melee, or tank? When you figure that out, adjust your stats and skills accordingly. If all else fails, distribute stats all around evenly and just put points into whatever you feel to you, is most important. But I will recommend you make sure VIT is kept up to a decent level. Too low and you'll go under in a few hits. Too high and you're essentially wasting points you could be using for more important stats. Hope this helps.
uh.. I reassign all my points when I want to play a job that doesn't use my current setup. I mean you could(*shakes head no*) try to gimp up your character and be useless by split pointing.... but why would you do such a thing? You can reassign a portion of points every 30ish minutes... so yeah there's a little prep time but halfway doing your points for all classes is bad mkay
Actually I believe the higher your physical level the longer it takes to redistribute your points. By keeping your stats fairly close to your playing style you can minimize how long it will take between switching classes for effectiveness. You may not pull out the big punches but providing they're actually working as they should, the stat conversion skills from some guilds can help to an extent. That's my view on it anyway.
I think SE allows us to freely mix and match our skills and points to create more diverse and unique playing styles in an attempt to break away from the traditional cookie cutter builds. If you're more inclined to use attacks or abilities that draw from magic you'll want to adjust your stats to fit that. Same with if you want to be a phsyical attacker or a tank. Edited, Nov 2nd 2010 11:15pm by SamusKnight Edited, Nov 2nd 2010 11:18pm by SamusKnight
FINAL FANTASY XIV Roleplayer
Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer