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Cave botsFollow

#1 Nov 03 2010 at 4:38 AM Rating: Good
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Are you seeing 'cave bots' on your server? Nearly every cave i come across in the last few days has a conjuror standing in the exact same spot (just slightly up on a ridge on the right) auto killing any beetles or whatever that float into range.

I guess technically they could be real people who just dont talk or move (they only kill ones that float into range) but it seems a little odd. They also have names like 'Uyiy Rtyfgh'.

Bit of a shame that there's people running these stupid programs already on Palamecia, never did get the point of getting someone to level your character for you, or getting a program to do it.
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#2 Nov 03 2010 at 5:49 AM Rating: Good
taningard wrote:
Are you seeing 'cave bots' on your server? Nearly every cave i come across in the last few days has a conjuror standing in the exact same spot (just slightly up on a ridge on the right) auto killing any beetles or whatever that float into range.

I guess technically they could be real people who just dont talk or move (they only kill ones that float into range) but it seems a little odd. They also have names like 'Uyiy Rtyfgh'.

Bit of a shame that there's people running these stupid programs already on Palamecia, never did get the point of getting someone to level your character for you, or getting a program to do it.


What you're seeing is an RMT or Gil-seller. They use automated scripts that scan continuously for creatures that can be attacked and then proceed to fight it. Once it's dead the process repeats. At this time it does no good to try reporting them, it's been shown that SE doesn't actually do anything about it (Or at least doesn't appear to do so.) at this time. All I can say is report'em if you want but otherwise move on.
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#3 Nov 03 2010 at 5:52 AM Rating: Decent
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We you can do what some others did.

They camp with the bots and steal their kills.

Most efficiently, do it in pairs. :D


Edited, Nov 3rd 2010 7:53am by Humster
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#4 Nov 03 2010 at 6:05 AM Rating: Decent
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Humster wrote:
We you can do what some others did.

They camp with the bots and steal their kills.

Most efficiently, do it in pairs. :D


Edited, Nov 3rd 2010 7:53am by Humster

The problem with this is you'll get bored of it way before the botters care.
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#5 Nov 03 2010 at 6:25 AM Rating: Decent
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taningard wrote:
Are you seeing 'cave bots' on your server? Nearly every cave i come across in the last few days has a conjuror standing in the exact same spot (just slightly up on a ridge on the right) auto killing any beetles or whatever that float into range.

I guess technically they could be real people who just dont talk or move (they only kill ones that float into range) but it seems a little odd. They also have names like 'Uyiy Rtyfgh'.

Bit of a shame that there's people running these stupid programs already on Palamecia, never did get the point of getting someone to level your character for you, or getting a program to do it.


http://ffxi.allakhazam.com/forum.html?forum=152&mid=1287856585194034719

I made this post on the 23rd of last month describing the same thing, check it out lol.
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#6 Nov 03 2010 at 7:36 AM Rating: Decent
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I reported some cave dwellers a couple weeks ago. I did get a response from a GM thanking me for my inquiry but saying that I only need to report RMT if they are trying to sell to me. It doesn't seem that SE is interested in cutting the heads off the snakes just yet.
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#7 Nov 03 2010 at 10:25 AM Rating: Decent
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Ironic thing is that the insane UI lag is caused by server authentication of every UI action, which was done specifically to stop RMTs. So SE makes the players suffer with a horrid UI in an attempt to stop RMTs, but they won't actually stop RMTs when they are reported.
#8Libtech, Posted: Nov 03 2010 at 10:30 AM, Rating: Sub-Default, (Expand Post) or the need for a better video card
#9 Nov 03 2010 at 10:40 AM Rating: Excellent
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Tried reporting the bot to the "Special Task Force" about a month ago. He was Rank 17 or so at the time. Now he's 36.

This is Square Enix we're talking about guys. They'll get around to these unimportant things after they fix that crucial lodestone avatar bug.

Edited, Nov 3rd 2010 11:40am by RayneZ
#10 Nov 03 2010 at 10:43 AM Rating: Decent
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Enscheff wrote:
Ironic thing is that the insane UI lag is caused by server authentication of every UI action, which was done specifically to stop RMTs. So SE makes the players suffer with a horrid UI in an attempt to stop RMTs, but they won't actually stop RMTs when they are reported.


I can see how that can help prevent hacking, but it really does nothing against botting. Its just retarted to make everyone suffer with a crappy slow UI, to prevent hacking, when if they just had a Special Task Force that actually knew how to monitor **** then hacking would be caught anyway.
#11 Nov 03 2010 at 11:04 AM Rating: Excellent
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Cyiode wrote:
Enscheff wrote:
Ironic thing is that the insane UI lag is caused by server authentication of every UI action, which was done specifically to stop RMTs. So SE makes the players suffer with a horrid UI in an attempt to stop RMTs, but they won't actually stop RMTs when they are reported.


I can see how that can help prevent hacking, but it really does nothing against botting. Its just retarted to make everyone suffer with a crappy slow UI, to prevent hacking, when if they just had a Special Task Force that actually knew how to monitor sh*t then hacking would be caught anyway.


Most real botting programs work by intercepting the data being sent from the server to the client. The botting program is then responsible for running player designed scripts and sending commands back to the server, thus cutting the UI out of the equation completely. Using bot programs like this allow for much more sophisticated bots to be created.

Server UI authentication is in place to make sure that every command coming from the client was done so via the UI. There is likely some signature tacked on to every message sent by the UI, and the server will not process any command without the correct signature. This signature is unique for every command sent by the UI, and the server is responsible for decoding and validating each and every one of them, thus causing all the UI lag. It could also be encoded with something like DES (data encryption standard), which would be impossible for botters to crack.

Either way, the authentication has to make the round trip from client to server to client, and that round trip takes up to half a second depending on your connection latency. So the fastest you will ever be able to open your inventory will be the time it takes for that message to make the round trip, plus whatever time it takes for the server to process the authentication, plus whatever time it takes your PC to render the menu.

These bots you see currently are probably being run with keyboard macros. There are several of these programs available for free online. They probably work by just spamming the TAB and 1 keys over and over to target and nuke anything that walks by. Since the UI is still being used it completely circumvents the UI authentication.

Edited, Nov 3rd 2010 1:09pm by Enscheff
#12 Nov 03 2010 at 11:42 AM Rating: Good
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Cyiode wrote:
Enscheff wrote:
Ironic thing is that the insane UI lag is caused by server authentication of every UI action, which was done specifically to stop RMTs. So SE makes the players suffer with a horrid UI in an attempt to stop RMTs, but they won't actually stop RMTs when they are reported.


I can see how that can help prevent hacking, but it really does nothing against botting. Its just retarted to make everyone suffer with a crappy slow UI, to prevent hacking, when if they just had a Special Task Force that actually knew how to monitor sh*t then hacking would be caught anyway.



Welcome to the twisted world of SE.

They have been doing this for many years in FFXI. ***** the players in attempt to inconvenience the rmt.
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#13 Nov 07 2010 at 2:31 AM Rating: Good
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http://www.youtube.com/watch?v=DY3B0a8iuSI
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#14 Nov 07 2010 at 6:27 AM Rating: Default
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Honestly, the game's so boring you can't pay people to play it nor can you get most people to log in when they're not even paying the sub fee atm. Just looking at how mind boggling slow combat looks when played back (above video referenced); I almost fell asleep watching it.

Are you really that surprised there's bots already?
#15 Nov 07 2010 at 6:53 AM Rating: Decent
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Good job on the vid and getting more than just tab spamming
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#16 Nov 07 2010 at 8:44 AM Rating: Good
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I have seen many many cave bots that were conj but yesterday i ran into a Gladiator bot in a cave. They were actually able to run up small walls that I could not and instead of standing in one spot, they ran the same pattern over and over.

However, all the bots i have seen so far seem to be unable to determine whether they have actually claimed the mob they are attempting to engage. Most of the time, they will stand there engaged whilst I am fighting a mob and then disengage after I have finished killing it (even when another mob has spawned). This gives me time to engage the next mob before they do and as long as I manage to guess the right order to kill them in, they are not engaging the other repops.

Thankfully yesterday, I was on THM and easily able to out pull this GLD bot, but often there are 2 Conj bots to 3 spawns and its really not worth the hassle.
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#17 Nov 07 2010 at 2:01 PM Rating: Decent
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See!!!! That's the whole point.

We report bots and nothing gets done...yet they screwed up this game so bad to do aways with rmt's. Yeah right.
They did what they did cuz it's cheaper for them.

They don't care about rmt's or bots. They didn't make an AH, mail, seeking, and mog safe to save server space.

I don't care that kinda bs excuse they try to make about rmt's or a better economy...it's cuz they don't wanna add server space. Repeatable quests saves em a ton....pfft.

Shame on you SE for being so cheap as to not even hire GMs to take care of the bot problem. I know, I know, that GM's aren't supposta "police" us. But if you're gonna use the excuse that no AH and the horrrible menu system is to eliminate bots then back up what you preach and boot these

Edited, Nov 7th 2010 3:04pm by Montydataru

Edited, Nov 7th 2010 3:05pm by Montydataru
#18 Nov 07 2010 at 2:14 PM Rating: Decent
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Don't worry, SE will get to the bots.
In two years when they start blocking content-you know the thing all the players warned them was going to happen over said two years.

XI dev history has definitely been serving as a mirror to how they are handling XIV so far. Well, if that mirror showed what they didn't learn from XI, in both the good and bad decisions. Good decisions? Don't include them! Bad decisions? Make them again!


Edited, Nov 7th 2010 3:16pm by Restyoneck
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#19 Nov 07 2010 at 2:21 PM Rating: Good
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Montydataru wrote:
See!!!! That's the whole point.

We report bots and nothing gets done...yet they screwed up this game so bad to do aways with rmt's. Yeah right.
They did what they did cuz it's cheaper for them.

They don't care about rmt's or bots. They didn't make an AH, mail, seeking, and mog safe to save server space.

I don't care that kinda bs excuse they try to make about rmt's or a better economy...it's cuz they don't wanna add server space. Repeatable quests saves em a ton....pfft.

Shame on you SE for being so cheap as to not even hire GMs to take care of the bot problem. I know, I know, that GM's aren't supposta "police" us. But if you're gonna use the excuse that no AH and the horrrible menu system is to eliminate bots then back up what you preach and bo0t these

Edited, Nov 7th 2010 3:04pm by Montydataru

I am not computer-savvy, so can you or someone elaborate on this claim (the bold part)? Is server space so expensive that it is the main factor as opposed to, say, development cost or schedule delay?

Back on topic, I do agree the bots are annoying; I've run into a couple and their monotonous movements just freak me out. But since I assume they are farming for crystals and shards, and I never buy them, I would just report them and move on.
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