Forum Settings
       
« Previous 1 2
This Forum is Read Only

Did Maintenance even do anything?Follow

#1 Nov 04 2010 at 8:01 AM Rating: Good
****
6,898 posts
No patch, no notes on lodestone, no improvements. Did anything at all change? For a game that is as close to the brink of failure as ffxiv is, it absolutely baffles me that they repeatedly have maintenances that do NOTHING. I know that there is a huge version update coming at the end of November, and this is SE's way of dangling that carrot in front of our faces. "Just hold out a little longer and we'll get there!" Is anyone else starting to wonder if that is all just more smoke and mirrors? I mean, why even bother having a weekly maintenance if it isn't going to accomplish ANYTHING. Every week that they do this, I'm becoming more and more jaded about the game.

Just give us SOMETHING! ANYTHING! I don't care if its a minor UI improvement, or a minor content update. I'm just sick of feeling like SE really doesn't care about this game. That feeling just gets magnified every time they release a new "Ask the Devs" with info in it that should have been out as of day 1.

Ok, that's all. I know it's probably all been said before. I personally feel it just can't be said enough. Thoughts?
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#2 Nov 04 2010 at 8:03 AM Rating: Decent
**
845 posts
I know how you feel.
____________________________

#3 Nov 04 2010 at 8:07 AM Rating: Good
*
222 posts
They ran disk defragmenter, and disk cleanup on the servers.
____________________________


#4 Nov 04 2010 at 8:07 AM Rating: Decent
Scholar
***
1,707 posts
I wouldn't expect much until the "big" update. Even then, I expect people will initially respond positively to the updates - but then they will quickly realize that the game still isn't fun because its lacking too much content. IIRC the only "content" coming in Nov/Dec are notorious monsters. That's not exactly going to entertain the majority gaming population.... that is, what's left of it.

As determined as I am to like this game, I I find myself logging in for an hour or so every three or four days. It's not exactly addicting with no short term (or really long term) goals or objectives other than gaining rank/levels for no apparent reason.

#5 Nov 04 2010 at 8:14 AM Rating: Decent
Scholar
**
812 posts
Maybe it was just a database modeling change to prepare for a future update?
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


#6 Nov 04 2010 at 8:16 AM Rating: Decent
****
6,898 posts
I just logged on this morning and thought to myself, why am I even on? Sure I can go spam my 16 leves for the day, and then go grind. I've now done that for the last month+ and I'm tired of it. I'm tired of everything in this game... :(
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#7 Nov 04 2010 at 8:16 AM Rating: Good
**
465 posts
It is a little insulting to me that the most minor, easy changes they've stated as planned are not taken care of when they could be. Even things like changing rank 20/30/40 gathering leves to be given from each city-state (instead of just one place), 1 anima instead of 2 on Return, etc..
____________________________
Lodestone
#8 Nov 04 2010 at 8:17 AM Rating: Good
of course they did something, they made sure i couldnt play for 2 hours between 7 and 9 in the morning, if i had a job id be furious.
____________________________
#9 Nov 04 2010 at 8:29 AM Rating: Default
Avatar
***
2,045 posts
Quote:
No patch, no notes on lodestone, no improvements. Did anything at all change? For a game that is as close to the brink of failure as ffxiv is, it absolutely baffles me that they repeatedly have maintenances that do NOTHING. I know that there is a huge version update coming at the end of November, and this is SE's way of dangling that carrot in front of our faces. "Just hold out a little longer and we'll get there!" Is anyone else starting to wonder if that is all just more smoke and mirrors? I mean, why even bother having a weekly maintenance if it isn't going to accomplish ANYTHING. Every week that they do this, I'm becoming more and more jaded about the game.

Just give us SOMETHING! ANYTHING! I don't care if its a minor UI improvement, or a minor content update. I'm just sick of feeling like SE really doesn't care about this game. That feeling just gets magnified every time they release a new "Ask the Devs" with info in it that should have been out as of day 1.


Didnt you read when people were saying that wada told the dev team to ignore all negative stuff and carry on as normal? Thats what they are doing, acting like everything is rosey. This is how Square are, they are arrogant and think they have a captive audience and can treat you as they like, I've never seen any company on the brink of failure act so cavalier and I honestly hope it bites them on the ***. So much time has passed and almost nothing of consequence has been fixed, they extended the free trial but are not improving the game at all to make that worthwhile as a hook lol

They are either so steadfast in their belief that the FF sheep will be returning IF they make the game better that they don't worry for the short term fail or they care nothing for PC players at all and are worrying solely for the JP(ps3) market. To be fair to them they do have a very loyal playerbase they can abuse but I don't think this game will survive off those alone, the game needs regular players to be even moderately successfull.

If you stuck it out this long, good luck to you in your struggle with this joke of a development team. I'm glad I jumped ship in the first week, now I just get to read about others dissapointment instead of experiencing it.

Quote:
IIRC the only "content" coming in Nov/Dec are notorious monsters.


I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.

Edited, Nov 4th 2010 10:31am by preludes
____________________________
BANNED
#10 Nov 04 2010 at 8:42 AM Rating: Good
Sage
**
405 posts
I've still been logging in daily and doing my 16 leves. After that I either go fishing or just run around and explore. The world is amazing and it really does have a lot of potential. Tons of hidden caves and all kinds of attention to detail. But exploring only is fun for a while if there's no purpose. I spent my first year of FFXI leveling very slowly and just questing. Mainly because that's what I had time for and it could be soloed, but also because nothing could compare to finding something like Norg for the first time. It was an amazing experience.

All I can say is they better basically release FFXIV-2 in Nov/Dec or its gonna be bad news. NA MMO players in 2010 just will not tolerate grindfests and punishing content. We don't need PvP, Final Fantasy was never about that, but **** it at least give us functional UI, better party play, and basic quests that give a sense of immersion. FFXI did all these things better in 2002!

As a casual player, I'd prefer quests like the ones in FFXI. There were tons and tons of very cool minor quests in each city that fleshed out the world and made it seem real. Some of them were crazy involved and could take forever, but wow were they creative. Things like the Star Onion quests, which was like 8 quests with cutscenes that had you running all over the place. Or the quest for the Crawler's nest map? Holy crap, was that amazing! I did that on my level 40 WHM and learned all about sneak/invis and aggro which was a skill that was incredibly useful the whole time I played. Or the Ninjutsu scroll quests, or the WHM Teleport scroll quests, or 10,000 moat carp! I could go on forever.
#11 Nov 04 2010 at 8:42 AM Rating: Good
***
1,566 posts
Coyohma wrote:
It is a little insulting to me that the most minor, easy changes they've stated as planned are not taken care of when they could be. Even things like changing rank 20/30/40 gathering leves to be given from each city-state (instead of just one place), 1 anima instead of 2 on Return, etc..


I'm in the same boat as you, but I have a hunch why it's coming in one big lump; PR. If they do it all in pieces no one will report on it. But if it seems like drastic and broad sweeping changes that reinvent the game it'll garner a lot more attention. Hence why current players were kept at bay with another free month. As far as I'm conseerned they have till Nov. 19 then I'm gone no matter what they do.
#12 Nov 04 2010 at 8:44 AM Rating: Good
Scholar
***
1,141 posts
I understand your complaint. I really do, we all are frustrated. But here's the thing:

Yes, maintenance did something. No, they didn't just shut down the severs for ***** and giggles. Did it do something glaringly obvious? Probably not, but changes were made, and I think it's safe to say at this point that just about any change is good change.

I myself am still enjoying the game. I wish all the things were fixed, just like everyone else, but the game that is currently there, I do find enjoyable. Probably because I can only play a few hours one or two nights a week. It's not as repetitive if you only play it every once in a while.

So maybe that's what all of you grumblers need. Just take a step back, enjoy another game for a while. Play a little FFXIV when the itch hits ya (I know I get the itch... no, not down there!). This game is not in a state right now where you can play it every waking hour. You'd rip your eyeballs out.

But SE has showed us where they're going, and as much as we complain, I think they understand what we want and are working to give us (at least some of) what we want. Hang in there another couple weeks till the big patch and see where we're at then.
____________________________
Striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#13 Nov 04 2010 at 8:45 AM Rating: Excellent
Sage
**
405 posts
preludes wrote:
Quote:

[quote]IIRC the only "content" coming in Nov/Dec are notorious monsters.


I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.

Edited, Nov 4th 2010 10:31am by preludes


Do people really want world spawn, timed NMs? The ones that have you kill 100 placeholders, compete for claim, and then drop 3% of the time? Really? Serious question, not trolling.
#14 Nov 04 2010 at 8:48 AM Rating: Good
**
465 posts
Loris wrote:
I've still been logging in daily and doing my 16 leves. After that I either go fishing or just run around and explore. The world is amazing and it really does have a lot of potential. Tons of hidden caves and all kinds of attention to detail.

I try to care more about exploring Eorzea, but as to what you said, so many caves look exactly the same. Instead of "Oh, what's in here?" ..it's, "Oh, that shape, again." The only difference I've seen is what mobs are inside, and even that just seems to be without reason.. It's just looks random/lazy.

Sephrick wrote:
I'm in the same boat as you, but I have a hunch why it's coming in one big lump; PR. If they do it all in pieces no one will report on it. But if it seems like drastic and broad sweeping changes that reinvent the game it'll garner a lot more attention. Hence why current players were kept at bay with another free month. As far as I'm conseerned they have till Nov. 19 then I'm gone no matter what they do.

Perhaps.. They're really adding to their pressure to blow people out of the water if that's the case, next month.

Edited, Nov 4th 2010 10:58am by Coyohma
____________________________
Lodestone
#15 Nov 04 2010 at 8:52 AM Rating: Decent
Sage
**
534 posts
Loris wrote:
preludes wrote:
Quote:

[quote]IIRC the only "content" coming in Nov/Dec are notorious monsters.


I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.

Edited, Nov 4th 2010 10:31am by preludes


Do people really want world spawn, timed NMs? The ones that have you kill 100 placeholders, compete for claim, and then drop 3% of the time? Really? Serious question, not trolling.


Yes

Its something to do.
____________________________
Amos Fin - Ultros

#16 Nov 04 2010 at 8:57 AM Rating: Good
Scholar
***
1,707 posts
Loris wrote:
preludes wrote:
Quote:

[quote]IIRC the only "content" coming in Nov/Dec are notorious monsters.


I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.

Edited, Nov 4th 2010 10:31am by preludes


Do people really want world spawn, timed NMs? The ones that have you kill 100 placeholders, compete for claim, and then drop 3% of the time? Really? Serious question, not trolling.


Yep. Seriously. Not trolling.

However, I do respect the fact that most people don't enjoy camping NMs as much as I do - which is why I think that adding only NMs, and expecting that to be enough "content" to retain the player base, is overly optimistic.
#17 Nov 04 2010 at 8:57 AM Rating: Good
Sage
**
405 posts
Simool wrote:
Loris wrote:
preludes wrote:
Quote:

[quote]IIRC the only "content" coming in Nov/Dec are notorious monsters.


I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.

Edited, Nov 4th 2010 10:31am by preludes


Do people really want world spawn, timed NMs? The ones that have you kill 100 placeholders, compete for claim, and then drop 3% of the time? Really? Serious question, not trolling.


Yes

Its something to do.


I guess. To each his own.

I had a peacock amulet, joyeuse, bounding boots, emperor hairpin, black belt, ochi kote so it was something I did a fair amount of in FFXI. Consequently, I vowed when I quit FFXI that I would never, ever, ever again play anything with such a crap system. I'll quit in protest if they add it in FFXIV lol.
#18 Nov 04 2010 at 9:04 AM Rating: Good
****
6,898 posts
striveldt wrote:
I understand your complaint. I really do, we all are frustrated. But here's the thing:

Yes, maintenance did something. No, they didn't just shut down the severs for ***** and giggles. Did it do something glaringly obvious? Probably not, but changes were made, and I think it's safe to say at this point that just about any change is good change.

I myself am still enjoying the game. I wish all the things were fixed, just like everyone else, but the game that is currently there, I do find enjoyable. Probably because I can only play a few hours one or two nights a week. It's not as repetitive if you only play it every once in a while.

So maybe that's what all of you grumblers need. Just take a step back, enjoy another game for a while. Play a little FFXIV when the itch hits ya (I know I get the itch... no, not down there!). This game is not in a state right now where you can play it every waking hour. You'd rip your eyeballs out.

But SE has showed us where they're going, and as much as we complain, I think they understand what we want and are working to give us (at least some of) what we want. Hang in there another couple weeks till the big patch and see where we're at then.


While I'm glad that you are still enjoying it on a limited play schedule, you have to understand that the vast majority of players will be on for a lot longer and a lot more often. None of us should HAVE to go and play another game because this one is so unfinished. And for those players, there really isn't anything to do other than the same stuff every day. You can tell me all day that it's coming, but sooner or later I'm going to stop caring about the new content and get burned out.

And just out of curiosity, what exactly has SE shown us? They understand what we want? I have to say, if they truly understood what we wanted, wouldn't they give that to us instead of making us wait 2 months for it? Like I said, I don't expect the game to be perfect, but I DO expect them to at least put forth some effort on a weekly basis and I certainly haven't seen that thus far.
Loris wrote:

Do people really want world spawn, timed NMs? The ones that have you kill 100 placeholders, compete for claim, and then drop 3% of the time? Really? Serious question, not trolling.


I certainly do. I loved camping NMs. At least it is SOMETHING that breaks up the monotony.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#19 Nov 04 2010 at 9:04 AM Rating: Decent
**
437 posts
Coyohma wrote:
I try to care more about exploring Eorzea, but as to what you said, so many caves look exactly the same. Instead of "Oh, what's in here?" ..it's, "Oh, that shape, again." The only difference I've seen is what mobs are inside, and even that just seems to be without reason.. It's just looks random/lazy.


Yea that's one thing that ****** me off about Grid, oh there's caves you can explore but they're all EXACTLY the same, same dimensions, same shape, etc...

Come on, how hard is it to make one a little bigger.
#20 Nov 04 2010 at 9:07 AM Rating: Good
Sage
**
534 posts
My point, being ever so blunt is...they need to add as much stuff as possible. Cover every base. I was never a big NM hunter in FFXI...but I do love the hunt if its for something I needed and it was Rare/ex. I see no reason they cannot do the same thing with XIV.
____________________________
Amos Fin - Ultros

#21 Nov 04 2010 at 9:09 AM Rating: Decent
Scholar
***
1,141 posts
BartelX wrote:


While I'm glad that you are still enjoying it on a limited play schedule, you have to understand that the vast majority of players will be on for a lot longer and a lot more often. None of us should HAVE to go and play another game because this one is so unfinished. And for those players, there really isn't anything to do other than the same stuff every day. You can tell me all day that it's coming, but sooner or later I'm going to stop caring about the new content and get burned out.



Yes and no. You shouldn't HAVE to play another game, but you also don't HAVE to be playing FFXIV. Either way, it's a choice to play, and if you're not having a good time playing the game, then stop.

I know it's not as easy as that. So much anticipation led up to this game that it's hard to say "welp, I guess it's not as good as I was hoping." But it sounds like you're not having fun playing, so I would say just stop playing. Wait till the patch, or the PS3 release, or just never come back. It's always your choice to play a game or not.
____________________________
Striveldt

FFXIV: Lancer, Fisher, Culinarian
FFXI: DRK 55, WAR 30, THF 27, DRG 27 (all retired)
WoW: Hunter 70, Warrior 29, Druid 26, Warlock 22, Shaman 19 (all retired)
EQII: Shadowknight 36 (retired)
#22 Nov 04 2010 at 9:11 AM Rating: Excellent
**
437 posts
Simool wrote:
My point, being ever so blunt is...they need to add as much stuff as possible. Cover every base. I was never a big NM hunter in FFXI...but I do love the hunt if its for something I needed and it was Rare/ex. I see no reason they cannot do the same thing with XIV.


The only problem I have with that is, what happens if there's 50 other people that want the item you want that only drops 10% of the time and takes 2+ hours to respawn?

Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.
#23 Nov 04 2010 at 9:14 AM Rating: Excellent
Scholar
**
386 posts
Grinding 100 place holders or in the case of many NM's, just sitting there for 6 hours staring at a blank screen waiting for something to pop just to have someone with better ping than you snatch it wasting your day, is not what I'd want as something to do.

Edit:

Quote:
Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.


That's why I liked the idea of special guild leve NM's. Gather your guild mates or friends and not have to worry about wasting days, weeks, months, competing with people. At least not for everything. Open world NM's are fine in moderation I think, but I'll be glad to see some of them in guild leves.

Edited, Nov 4th 2010 11:16am by ThePacster
#24 Nov 04 2010 at 9:16 AM Rating: Good
**
782 posts
This was not a client update there is nothing to let you know. If you notice on lodestone server maintenance do not result in update notes while client updates do.

I'm curious as to what you would do with information like:

"Changed unsigned to signed variable in order to prevent memory corruption reported in node 05 server 06, node 8 server 09, node 15 server 02."

"updated tables x,y,z for keys on tables d,e,f,g; updated view X1, in preparation of feature addition Y"

Edited, Nov 4th 2010 10:17am by windexy
#25 Nov 04 2010 at 9:18 AM Rating: Excellent
I'm finding it harder to log on and keep getting ROs when I haven't been for the last few weeks...that may also be due to me using a JP Proxy, but this was working brilliantly until the patch.

Now I keep getting a message saying "An error has occurred on the game server" even though I know my friends are still playing...
____________________________
FFXIV

Estur Leone - Gysahl

#26 Nov 04 2010 at 9:26 AM Rating: Good
****
6,898 posts
ThePacster wrote:
Grinding 100 place holders or in the case of many NM's, just sitting there for 6 hours staring at a blank screen waiting for something to pop just to have someone with better ping than you snatch it wasting your day, is not what I'd want as something to do.

Edit:

[quote]Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.

That's why I liked the idea of special guild leve NM's. Gather your guild mates or friends and not have to worry about wasting days, weeks, months, competing with people. At least not for everything. Open world NM's are fine in moderation I think, but I'll be glad to see some of them in guild leves.



No, but getting claim and then seeing something like "You defeat the Oqan. You obtain a Bravo's Subligar." makes it all worth it imo.


Striveldt wrote:
Yes and no. You shouldn't HAVE to play another game, but you also don't HAVE to be playing FFXIV. Either way, it's a choice to play, and if you're not having a good time playing the game, then stop.

I know it's not as easy as that. So much anticipation led up to this game that it's hard to say "welp, I guess it's not as good as I was hoping." But it sounds like you're not having fun playing, so I would say just stop playing. Wait till the patch, or the PS3 release, or just never come back. It's always your choice to play a game or not.


I payed 75 bucks for the CE. I also invested a lot of time in designing a website and forums, along with time recruiting and setting up rules/guidelines. SE released a game that isn't finished, and I don't think its too much to ask that the game be more progressed than it is right now. The reason I can't quit yet is because I WANT this game to succeed. I want to enjoy it and have great experiences like I did in ffxi.

Edited, Nov 4th 2010 11:28am by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#27 Nov 04 2010 at 9:30 AM Rating: Good
Sage
**
534 posts
OMGItsABear wrote:
Simool wrote:
My point, being ever so blunt is...they need to add as much stuff as possible. Cover every base. I was never a big NM hunter in FFXI...but I do love the hunt if its for something I needed and it was Rare/ex. I see no reason they cannot do the same thing with XIV.


The only problem I have with that is, what happens if there's 50 other people that want the item you want that only drops 10% of the time and takes 2+ hours to respawn?

Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.


Its just a choice of one more thing to do, whether it suits everyone's play style or not. I don't expect to be hand fed stuff in FF...but I want the opportunity to try. If you don't want to spend the time to compete...then don't. But the game is all about have and have-nots...isn't it? Ultimately...don't we play to obtain items or abilities...that are rare and that others do not have. Without the opportunities...what is there? A grind fest. There has to be a mixture or people get bored. And leave. And that's what we are seeing. I doubt those who have left did so due to UI lag or their anima ran out. Those who left ran out of things to do. Choices.
____________________________
Amos Fin - Ultros

#28 Nov 04 2010 at 9:46 AM Rating: Good
****
6,898 posts
I'm really curious why someone would rate down a thread that's having a quality discussion about the game/maintenance. If you don't like what I posted, man up and write your thoughts here and join the discussion. Don't just blindly rate down for no reason.

Edited, Nov 4th 2010 11:49am by BartelX
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#29 Nov 04 2010 at 9:50 AM Rating: Decent
Sage
**
534 posts
There...I gave ya a bump. :)

There's nothing wrong with this thread.
____________________________
Amos Fin - Ultros

#30 Nov 04 2010 at 9:51 AM Rating: Good
****
9,526 posts
preludes wrote:

I bet these will be fail too, I bet they will be NMs from leaves instead of what we had in FFXI.


Just as an FYI they said they would be both open world and leve NMs

[edit] aaaand totally should have read the whole thread before saying anything

Edited, Nov 4th 2010 9:01am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#31 Nov 04 2010 at 9:59 AM Rating: Good
**
800 posts
BartelX wrote:
I certainly do. I loved camping NMs. At least it is SOMETHING that breaks up the monotony.


Sitting in one spot killing the same mob over and over (generally with zero challenge) waiting for a slightly different mob to spawn with a different name only to kill it and not receive the drop you wanted, starting the process over... is breaking monotony?

We have very different ideas of what is monotonous. I'll take leves over NM camping any day of the week.
#32 Nov 04 2010 at 10:04 AM Rating: Good
****
9,526 posts
Hydragyrum wrote:
BartelX wrote:
I certainly do. I loved camping NMs. At least it is SOMETHING that breaks up the monotony.


Sitting in one spot killing the same mob over and over (generally with zero challenge) waiting for a slightly different mob to spawn with a different name only to kill it and not receive the drop you wanted, starting the process over... is breaking monotony?

We have very different ideas of what is monotonous. I'll take leves over NM camping any day of the week.


This is exactly the point and why SE needs to add more content, because what satisfies you won't satisfy the next person and vice versa.

Myself, I just wish SE would hurry the f$ck up and let us know when they are going to start with some of these promises. "Late November" isn't exact enough.

I actually fairly much like the game as is but I am sick of waiting for things like extra retainers, and I am saddened by the plummeting population of the game.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#33 Nov 04 2010 at 10:21 AM Rating: Good
****
6,898 posts
Quote:
We have very different ideas of what is monotonous. I'll take leves over NM camping any day of the week.


I enjoy grinding, and I like NM camping because it affords me the ability to do something else while I play. I can usually afk at a camp until when the spawn comes, or be doing something else on my other comp screen (like hw for my masters courses) while I play. I can't really do that effectively while doing leves and constantly having to run all over the place.

As Olorinus said, everyone has different views on what is "fun" or what is "monotonous". Realistically, I'd just have to assume that everyone that is still playing the game at this point (myself included) have a relatively high tolerance for monotony. I'm still having fun doing certain things, whereas I'd say the large majority have already quit. That said, everyone has their breaking point. Mine is Nov. 22. Frankly, there just isn't enough content in the game. NM's will help that for me. It won't be enough to keep me playing by itself, but it's something.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#34 Nov 04 2010 at 10:35 AM Rating: Excellent
**
800 posts
Olorinus the Vile wrote:
Myself, I just wish SE would hurry the f$ck up and let us know when they are going to start with some of these promises. "Late November" isn't exact enough.

I actually fairly much like the game as is but I am sick of waiting for things like extra retainers, and I am saddened by the plummeting population of the game.


I just go with the assumption that "Late November" means Nov. 30th and "Mid December" means Dec. 25th. This way the only way I'll be disappointed is if SE truly backs down on their word.
#35 Nov 04 2010 at 10:36 AM Rating: Decent
*
111 posts
I understand your point here but really this goes way beyond just stop playing.
All of us on this thread have waited months and some more then that to play. We all paid 50-80 dollars to play plus the upgrade to computers we payed,and besides that the excitment of what we thought was going to be a unbelv game.Okay so the game comes out and unless you like farming virtual widgets and planting gardens it suks. The thing that most upssets me is that they can fix this and add content sooner then later.If they can just release a expansion for ff11 which i hear is unbelv they can add something in the way of a playable game for us.I think the biggest reason people are upset is that SE is not listening to there devoted followers.No one on this thread from what i read is trolling there just expressing there opinion but noone is listening...and to be honest if this game was not going to be released for PS3 it would be dying a slow death....We need to get Se to hurry up with some sort of fix before gw2/rift/tera and swtor come out because what i have seen from a couple of those games the graphics are either on par with Xiv or better and some of there concepts are pretty intresting plus they are being beta tested and reviewed with top honors.Final Fantasy xiv is already behind the curve in my opinion with there game because there are no group missions that take 2hrs. Remb when you would not even eat in ff11 because you where fighting in a dungeon or special quest but now we have no quests/no transportation,stats are broken/no viable way of creating a good party anything in the way of doW! sorry for the rant but it only because i want the game to suceecd even if the game is not up to na standards,can we at least get it up to playable standards and all have fun or are we going to trade are swords for saws and become carpenters!
#36 Nov 04 2010 at 10:48 AM Rating: Decent
Scholar
*
58 posts
Lets see....

SE said on release they add new hairstyles and a NPC to change ur current one. (never happen)

SE said they would fix the UI lag with vendors and retainers. (the patch improved, but didn't fix)

SE said they would give us more retainers. (No date or confirm if they will do that anymore)

SE said they are not releasing a strategy guide and instead will work with fan sites. (I have yet to see that true for non-japanese sites)

SE said we could attack certain body parts of some monsters. (Is that one false too?)
#37 Nov 04 2010 at 10:53 AM Rating: Good
***
3,530 posts
Loris wrote:
I'd prefer quests like the ones in FFXI. There were tons and tons of very cool minor quests in each city that fleshed out the world and made it seem real. Some of them were crazy involved and could take forever, but wow were they creative. Things like the Star Onion quests, which was like 8 quests with cutscenes that had you running all over the place. Or the quest for the Crawler's nest map? Holy crap, was that amazing! I did that on my level 40 WHM and learned all about sneak/invis and aggro which was a skill that was incredibly useful the whole time I played. Or the Ninjutsu scroll quests, or the WHM Teleport scroll quests, or 10,000 moat carp! I could go on forever.


This. T_T
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#38 Nov 04 2010 at 10:54 AM Rating: Decent
*
164 posts
I laugh at comments like this:

"Grinding 100 place holders or in the case of many NM's, just sitting there for 6 hours staring at a blank screen waiting for something to pop just to have someone with better ping than you snatch it wasting your day, is not what I'd want as something to do."

If the new NM system is a faction leve, you're gonna have to grind 100s of mobs to earn the faction points needed to get the leve quest. Hopefully, you won't have to do the annoying "kill mob, run for 2 minutes to next mob, run back for 2 minutes to next mob, repeat ten more times".

And, on the subject of "grinding", I find this game to be more of a grind fest than 11 ever was, and I'm only R31.


But, I've digressed. WTF did this patch do ?
#39 Nov 04 2010 at 10:57 AM Rating: Decent
Ponderosa wrote:
WTF did this patch do ?


Kept people from playing for 2 hours.
____________________________

I started this character at the CE launch, and played for about 2 months. Haven't touched it since.
#40 Nov 04 2010 at 10:59 AM Rating: Excellent
Scholar
**
812 posts
Bertlit wrote:

SE said we could attack certain body parts of some monsters. (Is that one false too?)

This one, I can confirm, is already in the game. Hit a skeleton with Concussive Blow 2, and see what happens.
____________________________
Abaddon Active Player Roster
- All your Fabul Sever are belong to us! -


#41 Nov 04 2010 at 11:01 AM Rating: Good
**
800 posts
Ponderosa wrote:

But, I've digressed. WTF did this patch do ?


Nothing, because it wasn't a patch. It was maintenance. Ya know, the big physical blocks of spinning discs and cables and such need maintenance in order to run well. Do you really need SE to tell you which hard drives were swapped out, which cables replaced, which fans were dusted off?
#42 Nov 04 2010 at 11:14 AM Rating: Decent
37 posts
I have noticed that there seems to be a greater penalty for damaged gear now. As in I'm taking a noticable ammount more when it comes to fighting those same mobs Ive been grinding on for the past week.

Anyone else notice this?
#43 Nov 04 2010 at 11:16 AM Rating: Default
37 posts
[quote=Bertlit]SE said they are not releasing a strategy guide and instead will work with fan sites. (I have yet to see that true for non-japanese sites) /quote]


I believe you can buy an official guide here

http://www.play-asia.com/Final_Fantasy_XIV_Official_Starting_Guide/paOS-13-71-lz-49-zh-70-3yul.html

But it's in japanese.

#44 Nov 04 2010 at 11:29 AM Rating: Good
35 posts
Thundernova wrote:
I have noticed that there seems to be a greater penalty for damaged gear now. As in I'm taking a noticable ammount more when it comes to fighting those same mobs Ive been grinding on for the past week.

Anyone else notice this?


I'm not quite certain if you mean that your gear is getting damaged faster, or that the stat reduction effect from having damaged gear has been magnified, but neither is a desirable or welcome change. If this is true, they are doing the exact opposite of what they should be doing to keep the remaining players happy.

If they change anything of the sort, it should be to make weapons wear much more slowly than they do now.
#45 Nov 04 2010 at 11:33 AM Rating: Good
***
2,010 posts
Quote:
I've still been logging in daily and doing my 16 leves. After that I either go fishing or just run around and explore. The world is amazing and it really does have a lot of potential. Tons of hidden caves and all kinds of attention to detail.


Attention to detail seems to have been limited to graphics and synthesis though. It's everywhere but where it really counts.

Quote:
I like NM camping because it affords me the ability to do something else while I play. I can usually afk at a camp until when the spawn comes, or be doing something else on my other comp screen (like hw for my masters courses) while I play. I can't really do that effectively while doing leves and constantly having to run all over the place.


You aren't actually playing the game when you are off doing something else while you wait for a specific set of conditions to occur. Maybe you are cool with that, but don't mistake playing and enjoying the game for essentially hitting the *pause* button for a couple hours while you go and take care of something unrelated.

The rest of us enjoy being interactive with content as opposed to doing other things while we wait for content to appear.

#46 Nov 04 2010 at 11:45 AM Rating: Decent
*
100 posts
Quote:
Ultimately...don't we play to obtain items or abilities...that are rare and that others do not have. Without the opportunities...what is there? A grind fest.

Compelling gameplay? Social interaction? Rich, immersive stories? Relatable characters? A test of coordination, reflexes, and skill? Any of the reasons that existed to play games, read books, watch movies, or talk to people before MMOs were introduced? I suppose quite a bit of that is missing from XIV but that's what I expect from a good game.

Now I know you probably didn't mean getting items at the expense of other players, which is a prereq for being a loot *****, but we've all run into them, and the bit I've quoted is exactly the mentality of a loot *****.

Certainly character progression is a reason people play RPGs and MMOS but rare gear, along with achievements (which many times actually do require skill), are the last lines of defense for a game developer that wants to prevent people quitting their game. They're something most people only pursue after they've exhausted all the original content in a game.

Maybe they will be introducing high level NMs which require groups and/or some amount of skill higher than be XX rank and claim the mob amidst a sea of RMT, bots, and real players. That would be awesome.

But putting BiS gear on low level NMs with huge spawn timers or rare random placeholder spawns (XI's signature methods of getting good gear) wreaks of lazy design. It's the most egregious time sink there is. I camped plenty of them in XI but in retrospect it's just a cover and a cheap way to keep people paying by playing on our desires to be "better" than all the random jackholes on our server.

There is a certain satisfaction that comes from having a PCC when everyone else is using a Chivalrous Chain but it doesn't have anything to do with the quality of the game you're playing. You can get that same thrill, in an even more substantive fashion, by excelling at anything.
____________________________
Homer no function beer well without.
#47 Nov 04 2010 at 12:06 PM Rating: Decent
****
6,898 posts
Torrence wrote:
You aren't actually playing the game when you are off doing something else while you wait for a specific set of conditions to occur. Maybe you are cool with that, but don't mistake playing and enjoying the game for essentially hitting the *pause* button for a couple hours while you go and take care of something unrelated.

The rest of us enjoy being interactive with content as opposed to doing other things while we wait for content to appear.


I hate to sound rude but, good for you. I will play the game how I want, you can play how you want. For me, I enjoy being able to play it casually at times and be doing other things in the meantime. I also enjoy focusing myself solely on a task in-game when I'm interested in something.

I do love how you are speaking for "the rest of us" though. Clearly you must be aware of some telepathy that I am not?
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#48 Nov 04 2010 at 12:15 PM Rating: Decent
37 posts
KurisimasDay wrote:
Thundernova wrote:
I have noticed that there seems to be a greater penalty for damaged gear now. As in I'm taking a noticable ammount more when it comes to fighting those same mobs Ive been grinding on for the past week.

Anyone else notice this?


I'm not quite certain if you mean that your gear is getting damaged faster, or that the stat reduction effect from having damaged gear has been magnified, but neither is a desirable or welcome change. If this is true, they are doing the exact opposite of what they should be doing to keep the remaining players happy.

If they change anything of the sort, it should be to make weapons wear much more slowly than they do now.



I'm sorry, yes I should have been more clear. I haven't repaired my gear for awhile now, I haven't really needed to. My gear hit 1 durability about a week ago while I goofed around and did some shards/crystals farming. Today I log in and notice that I'm taking much larger chunks of damage per hit than I was when I logged off last night. So I'm guessing that they have changed something to do with the damage multiplier.

I could be wrong, maybe I'm on crack. I was just wondering if anyone else has noticed this.

Edited, Nov 4th 2010 2:16pm by Thundernova

Edited, Nov 4th 2010 2:17pm by Thundernova
#49 Nov 04 2010 at 12:19 PM Rating: Good
Scholar
***
1,707 posts
OMGItsABear wrote:
Simool wrote:
My point, being ever so blunt is...they need to add as much stuff as possible. Cover every base. I was never a big NM hunter in FFXI...but I do love the hunt if its for something I needed and it was Rare/ex. I see no reason they cannot do the same thing with XIV.


The only problem I have with that is, what happens if there's 50 other people that want the item you want that only drops 10% of the time and takes 2+ hours to respawn?

Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.


The reward isn't thrilling if the chances of success are high. Like a lot of other people, you seem to be confusing NM drops with items that are necessary to have. The vast majority of NM drops have always been luxury items. If you feel like a particular NM drop is a necessity, then you are probably approaching this game with teh wrong attitude. Anyone I know who felt that a peacock charm, emperor's hairpin, or leaping boots were must-have items, were the same people who seemed to always be frustrated with ffxi.
#50 Nov 04 2010 at 12:35 PM Rating: Good
**
437 posts
Mithsavvy wrote:
OMGItsABear wrote:
Simool wrote:
My point, being ever so blunt is...they need to add as much stuff as possible. Cover every base. I was never a big NM hunter in FFXI...but I do love the hunt if its for something I needed and it was Rare/ex. I see no reason they cannot do the same thing with XIV.


The only problem I have with that is, what happens if there's 50 other people that want the item you want that only drops 10% of the time and takes 2+ hours to respawn?

Don't get me wrong the thrill of claiming an NM is great. The feeling that you just wasted 8-10 hours (or in some cases days/weeks) of your life is not when it doesn't drop/someone else gets claim.


The reward isn't thrilling if the chances of success are high. Like a lot of other people, you seem to be confusing NM drops with items that are necessary to have. The vast majority of NM drops have always been luxury items. If you feel like a particular NM drop is a necessity, then you are probably approaching this game with teh wrong attitude. Anyone I know who felt that a peacock charm, emperor's hairpin, or leaping boots were must-have items, were the same people who seemed to always be frustrated with ffxi.


I'm not saying they were must have items. I'm saying why is it a low level piece of gear is the BEST gear for a lot of jobs a long way into the game. There are little viable alternatives. Maybe if there were boots and then the Leaping Boots were like a +1 of those I can understand.

I had no problem camping VE and LL back then, I like to be the best at my job/class that I can be. Luckily I got my items after a couple of kills (not the horror stories of 30+ that some people have). And I'm sure there are a lot of players out there just like me. But it's not just that. Camping kings was your idea of a good time? Did you feel like you were playing? Yes I know you could afk while camping...because you pretty much had to if you didn't want to go insane.

Now I know they addressed this later on in the game with the expansions, but to say camping things was fun is looking at it with rose-colored glasses. What's the harm in making these monsters instanced but only having a 5% drop rate? I'd hate to be sitting at my computer for 4 hours then get up to go the bathroom, come back and see the NM has been killed while I was gone.

Edit: Make it like a challenging BCNM fight, you get a sense of accomplishment after beating those, and you also get your item!

Edited, Nov 4th 2010 1:36pm by OMGItsABear
#51 Nov 04 2010 at 12:42 PM Rating: Decent
*
116 posts
Christ, stop your moaning. They never claimed that they were going to patch the game today. That was your assumption. They have announced the changes they will be making and when they will be making them. What more do you want at this stage? It seems like people are looking for any excuse to whine.
____________________________


« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 26 All times are in CST
Anonymous Guests (26)