Forum Settings
       
« Previous 1 2 3 4
This Forum is Read Only

Server are dying. How many ppl are on your world?Follow

#1 Nov 04 2010 at 5:30 PM Rating: Decent
2 posts
I been playing on Istory since the release of the collection edition.
Recently we notice less and less people online.
Today we checked the status on the server and only about 800 active player on Istory server.

Post up how many people is on your server.
(to check go to main menu > party)

#2 Nov 04 2010 at 5:34 PM Rating: Decent
**
845 posts
1128 on Lindblum, 4-5 weeks ago I was waiting in a log in queue, then it was 3000+ players online around this time of night. I wouldnt say the server is dying but it thinning out a lot.
____________________________
[ffxivsig]1777016[/ffxivsig]
#3 Nov 04 2010 at 5:35 PM Rating: Good
Scholar
***
1,948 posts
It's not Japan prime time, even Gysahl during the first few weeks at this hour had only 1k people online, but at night had over 3.3k. Now during normal weeknights it's around 2.8k and during weekend nights it's around 3k.
____________________________



[ffxivsig]1807831[/ffxivsig]
#4 Nov 04 2010 at 5:37 PM Rating: Decent
**
845 posts
The highest I have seen Lindblum in the past week was right around 8 PM JP time and it was about 1800 players.
____________________________
[ffxivsig]1777016[/ffxivsig]
#5 Nov 04 2010 at 5:39 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
On Saturday morning I checked and I think it was around 1900 on Gysahl.
____________________________
Yum-Yum Bento Box | Pikko Pots | Adventures in Bentomaking

Twitter


[ffxivsig]277809[/ffxivsig]
#6 Nov 04 2010 at 5:51 PM Rating: Decent
Scholar
***
1,948 posts
UncleRuckusForLife wrote:
The highest I have seen Lindblum in the past week was right around 8 PM JP time and it was about 1800 players.


Japan prime time starts around 9PM, not 8PM. Just last night it jumped from 1600 to 2400 from 8PM to 9PM on Gysahl and then close to 2800 by the time I logged off - 11PM.
____________________________



[ffxivsig]1807831[/ffxivsig]
#7 Nov 04 2010 at 5:52 PM Rating: Decent
**
845 posts
Khornette wrote:
UncleRuckusForLife wrote:
The highest I have seen Lindblum in the past week was right around 8 PM JP time and it was about 1800 players.


Japan prime time starts around 9PM, not 8PM. Just last night it jumped from 1600 to 2400 from 8PM to 9PM on Gysahl and then close to 2800 by the time I logged off - 11PM.


Cool I will check the server numbers in 12 hours or so and see if Lindblum can break the 2k mark again : )
____________________________
[ffxivsig]1777016[/ffxivsig]
#8 Nov 04 2010 at 5:53 PM Rating: Decent
***
1,083 posts
We had 1.4kish to start with on Saronia, now its around 800-900. I don't see it go above 1000.

Definitely 'thinning out' - if that's what we're calling it these days >.>
____________________________
Wada: "There may be some areas of testing that were lacking or too rigid."
#9 Nov 04 2010 at 6:02 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
Well, right now it's only 9 AM in Japan, so not many people there are playing. Japan prime time seems to be the heaviest by far. I always just google "time tokyo" to see when it is there.
____________________________
Yum-Yum Bento Box | Pikko Pots | Adventures in Bentomaking

Twitter


[ffxivsig]277809[/ffxivsig]
#10 Nov 04 2010 at 6:06 PM Rating: Decent
*
219 posts
During the weekdays, on Besaid my playtime is around 8 PM to 3 AM, PDT. I see population vary from 800 to 1.4k. Weekends are a solid 1.4k - 2k
____________________________

#11 Nov 04 2010 at 6:11 PM Rating: Decent
Sage
*
124 posts
On Average i see about 850 online on Saronia. And a ton of them are Bazaars >_>
____________________________
Drg90, Blu90, Pld90, Rdm90 Smn90, Dnc90, Drk90, Mnk90, Whm77, Blm73
#12 Nov 04 2010 at 6:12 PM Rating: Default
**
465 posts
Recently on Raba, the lows are 8-900s, and the peak was around 1.7k, primetime on a weekend.
____________________________
Lodestone
#13 Nov 04 2010 at 6:14 PM Rating: Decent
Scholar
*
53 posts
Weekdays on Fabul (Aus time which is close to JP time) at night time it's hovering from 900-1100. Since this is a low population server compared to others, I can't imagine the figures going too high even in its busiest state.
#14 Nov 04 2010 at 6:15 PM Rating: Decent
**
845 posts
Toukai wrote:
On Average i see about 850 online on Saronia. And a ton of them are Bazaars >_>


Yeah when I go to bed I usually leave my character logged n to try to sell stuff in my bazaar. I wonder how many of the 1113 players online right now on Lindblum are actually AFK bazaars. I would guess atleast 200.
____________________________
[ffxivsig]1777016[/ffxivsig]
#15 Nov 04 2010 at 6:35 PM Rating: Good
2 posts
for a massive online multiplayer game. 1k people on WORLDWIDE is not alot of people :(


Edited, Nov 4th 2010 8:36pm by kenji815
#16 Nov 04 2010 at 6:56 PM Rating: Decent
Scholar
**
386 posts
Whenever I have the time to log on at night I generally see 2400+ people on.
#17 Nov 04 2010 at 7:09 PM Rating: Decent
***
1,566 posts
Rabanastre seems like one of the smaller servers. I generally see about 900-1200 on at any given time.
#18 Nov 04 2010 at 7:13 PM Rating: Decent
**
608 posts
servers always go high then low then even out. like age of conan launch there game had about 1k on then droped to emptyness then about a year after launch it balenced out around 1000's-2000's, just gotta wait WOW did the same thing, other mmo's i dont know cuz usa didnt get at launch or i didnt play.
#19 Nov 04 2010 at 7:29 PM Rating: Default
Scholar
***
2,801 posts
Pretty much all games go through this after an opening. Many people who don't like the game for any number of reasons leave. The game is hardly dying, its just evening out.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#20 Nov 04 2010 at 7:43 PM Rating: Decent
**
518 posts
I've been watching for a few days on Istory

JP prime 1200-1400
NA prime time 800-900
off time 700-900
#21 Nov 04 2010 at 7:53 PM Rating: Good
Caia wrote:
Pretty much all games go through this after an opening. Many people who don't like the game for any number of reasons leave. The game is hardly dying, its just evening out.


Not only after a couple months, not an MMO. Not at this rate.
____________________________
Die! Die die die. die die die die, die die. - Scarlet Briar
#22 Nov 04 2010 at 8:08 PM Rating: Good
mitmystria wrote:
servers always go high then low then even out. like age of conan launch there game had about 1k on then droped to emptyness then about a year after launch it balenced out around 1000's-2000's, just gotta wait WOW did the same thing, other mmo's i dont know cuz usa didnt get at launch or i didnt play.


Actually, WoW's a bad comparison because they pretty much couldn't create servers fast enough for WoW until several years into its life. And trust me, at the time, no one who was playing was very happy about that fact. WoW players, if they came from other MMOs, were coming from other successful MMOs like EQ, DAOC or even FFXI. No one was even worried about the game failing, just worried about how much play time they were going to lose waiting through a queue.

This whole phenomenon of worrying about whether or not your favorite MMO was going to die from lack of players didn't really start until WoW starting stealing all the oxygen.

Edited, Nov 4th 2010 10:13pm by KarlHungis
#23 Nov 04 2010 at 8:12 PM Rating: Default
Sage
*
182 posts
Quote:
Not only after a couple months, not an MMO. Not at this rate.


Yes after a few months... yes an MMO, and yes at this rate. It was new and shiny at first.. your going to spen almost all your free time playing something new. matter of fact i only got 5 hrs a sleep on average the first few weeks the game was out. Playing every single day. Now i play 5 days a wekk and get 8 hrs of sleep. Doesnt mean im quitting.. just means im playing at a reasonable pace now.
Now i require a person good at math and statistics here. ive been hearing people say the servers dying.. only 30k people are playing... etc... ect. on my server(trabia) i see on average bewteen 1200-1900 people on when im on. People look at that and go.. "1200 x18 servers..see, that sucks!!". Your failing to account for there are 3 different time zones. Thats not the same 12-19 hundered people on for 24hrs a day 7 days a week. So not only do we have 3 time zones with different people on at different times. We also have different days of the week with different work schedules. so the same 1200 on today might not be the same 1200 on a tuesday night. I will admitt there is going to be some overlapping and things to that matter. But there are alot more people playing the game than you realize
____________________________
[ffxivsig]1169804[/ffxivsig]
#24 Nov 04 2010 at 8:26 PM Rating: Good
*
137 posts
Yes the population has dropped on every servers.

If you want to know whether or not the servers have dropped in population just look at your LS.

I was in 2 LS. One is dead and the 2nd is on life support.

Edited, Nov 4th 2010 10:27pm by doubleax
#25 Nov 04 2010 at 8:32 PM Rating: Good
Scholar
*
86 posts
Rabanastre had about 2500 people online first week..

now it down to barely 1000.


Seriously... ive never seen any MMO even at launch that had such a low server population per server. Heck even Everquest 1 in its launch year could hold up to 8k people in one server before they opened a new one O.o .

Maybe SE is running the FF14 servers on old PS2 hardware or sumethin'
#26 Nov 04 2010 at 8:34 PM Rating: Decent
Scholar
***
2,801 posts
Star Trek, Aion and pretty much every other MMO in the last few years ALL saw the same thing happen. Really, this is very natural.
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#27 Nov 04 2010 at 8:51 PM Rating: Decent
Scholar
**
421 posts
Caia wrote:
Star Trek, Aion and pretty much every other MMO in the last few years ALL saw the same thing happen. Really, this is very natural.


I see what you did there
____________________________

#28 Nov 04 2010 at 8:54 PM Rating: Decent
Sage
*
124 posts
Woo saronia is over 900 people! 1st time ive seen this in weeks honestly. Then again im not on @ all peak hours but eh... was special
____________________________
Drg90, Blu90, Pld90, Rdm90 Smn90, Dnc90, Drk90, Mnk90, Whm77, Blm73
#29 Nov 04 2010 at 9:06 PM Rating: Excellent
**
472 posts
1300 bazaars, and 500 active players. But please don't focus on the tiny details :).
#30 Nov 04 2010 at 9:13 PM Rating: Default
**
595 posts
On figaro, about 2,2k people online at jp prime-time, done from 3k 1 month ago.
Still pretty active.

Given the size of the world, 2k isn't bad, it still feel pretty active about anywhere except really high lvl zone.
When the world will be bigger after some added contents, I hope the population will be higher too though.
#31 Nov 04 2010 at 9:37 PM Rating: Good
Scholar
*
196 posts
Caia wrote:
Star Trek, Aion and pretty much every other MMO in the last few years ALL saw the same thing happen. Really, this is very natural.


Except Aion is still doing very well....... in korea.. and you are making a very blanketed statement.. Lord of the rings actually increased in population over time.. it started off small.. and boomed in 2009-2010.. maybe because there was lack of other good p2p MMO alternatives other than WoW.. but I digress..

As far as statistics goes.. MMO's don't generally lose players during it's trial period :) .. in fact during the trial there should be massive boom of players... and a steady not spike decrease amounts of players..

In FFXIV's case there is a massive player population decrease... if it was 1/16 who gives a crap.. but this is like 10% to 50% drop.. now that is a problem... especially when people aren't even paying monthly yet..
____________________________
WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#32 Nov 04 2010 at 9:50 PM Rating: Good
Avatar
*
199 posts
I'm on Besaid and I always thought that was one of the more populated servers, but I play at alot of the times of the day (if I'm not on the husband probably is) and even in the first 1-2 weeks of game being out we only saw up to 2.5k MAX, and it was usually more like 2.3k on.

So I'm surprised to see servers that I thought were much less popular still posting numbers in the high 1,000s and even up to 2k. I haven't seen Besaid above 1.3k in almost 2 weeks. Either japanese people didnt like Final Fantasy X (and so didnt chose this server) or the role players hate this game more than most hehe.
____________________________
PS3 - Lil_Mermaid_Girl
#33 Nov 04 2010 at 9:55 PM Rating: Default
*
205 posts
Just curious, how do you guys find out what the population of the server is? If you're searching just specific area wouldn't the number just pertain to that certain area? Are you guys getting numbers from all areas and adding them up?
____________________________
It's not who we are, but what we do that define us. - Batman Begins
[ffxivsig]477658[/ffxivsig]
#34 Nov 04 2010 at 10:10 PM Rating: Good
**
465 posts
KayannaBigGrr wrote:
Just curious, how do you guys find out what the population of the server is? If you're searching just specific area wouldn't the number just pertain to that certain area? Are you guys getting numbers from all areas and adding them up?

It's under "Party," it shows the world population.
____________________________
Lodestone
#35 Nov 04 2010 at 10:13 PM Rating: Decent
Scholar
****
9,997 posts
Quote:
Lord of the rings actually increased in population over time.. it started off small.. and boomed in 2009-2010.. maybe because there was lack of other good p2p MMO alternatives other than WoW.. but I digress..


Probably because LotR became free to play.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#36 Nov 04 2010 at 10:23 PM Rating: Good
**
401 posts
Kachi wrote:
Quote:
Lord of the rings actually increased in population over time.. it started off small.. and boomed in 2009-2010.. maybe because there was lack of other good p2p MMO alternatives other than WoW.. but I digress..


Probably because LotR became free to play.



That might fix server pop on 14
____________________________




#37 Nov 04 2010 at 10:26 PM Rating: Good
Scholar
Avatar
*
86 posts
This start to look a lots like AoC

I remember when AoC failed lamentably i said myself that it was a first, and a last, as
every MMO company would look at Funcom and then avoid about everything they made ...
To bad SE didn't paid attention to it
#38 Nov 04 2010 at 10:29 PM Rating: Decent
Scholar
****
9,997 posts
Ever hear of SE's first MMO, Fantasy Earth Zero? Failed quickly in Japan then became free to play. Did ok as a free to play game. I wouldn't be at all surprised if XIV goes the same route.

Granted SE was only the publisher of that game, but the only difference I might expect that to make would be to keep it on their own servers rather than sell it to another F2P provider.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#39 Nov 04 2010 at 10:33 PM Rating: Decent
Scholar
*
196 posts
Kachi wrote:
Ever hear of SE's first MMO, Fantasy Earth Zero? Failed quickly in Japan then became free to play. Did ok as a free to play game. I wouldn't be at all surprised if XIV goes the same route.

Granted SE was only the publisher of that game, but the only difference I might expect that to make would be to keep it on their own servers rather than sell it to another F2P provider.



The funny thing is it's still alive O.O
http://fez.gamepotusa.com/intro/intro.html

God the graphics make my eye bleed.. Granted I can play the original HL1 without gouging my eyes out.. but seriously, the ****..
____________________________
WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#40 Nov 04 2010 at 10:36 PM Rating: Default
**
608 posts
Quote:
Ever hear of SE's first MMO, Fantasy Earth Zero? Failed quickly in Japan then became free to play. Did ok as a free to play game. I wouldn't be at all surprised if XIV goes the same route.

it wont though its gonna turn into ffxi-2, ffxi didnt fail and people were hoping it would cuz it was a time sink and hard as ****. couldnt beat ffxi's party search /sea all & party flag search is a must they need to scrap the BS party search they have now, and everyone has D2 & teles now :)
#41 Nov 04 2010 at 10:45 PM Rating: Good
Scholar
**
691 posts
Well, seems to me that this may be quite the issue. Let's assume, to be on the safe side, about 5k people at most log in per server in any given day. Most probably play a few hours then log out, heck I'm even finding it hard to bring myself to play the game for extended periods of time due to the lack of things to do besides killing and crafting. People aren't very social in this game at all right now, and unless you hide subliminal messaging or something within a MMO like some companies do, a MMO without heavy social interaction is just...boring.
I'm sad to say it, but 60k logging in seems to be about my best guess for an average Wednesday. Some games would kill to have that sort of subscription base, but not a big ticket game such as this...its not low enough for the game to be canceled, but it seems it may be low enough for there to be some merges at the very least, possibly even some blacklisting of the big-name magazines who wrote reviews without even trying the game for more than an hour. All in all, it would have been better from a business perspective to have waited to release the game, even though it would have meant going over the already quite generous budget allocation.

Edit..somehow "ht" didn't get caught as a typo when I meant to type "the". And just noticed I mistyped "safe."



Edited, Nov 5th 2010 4:37am by Uryuu
#42hanibalz, Posted: Nov 04 2010 at 10:48 PM, Rating: Sub-Default, (Expand Post) Who gives a **** how many japanese players are on? notice they changed maint. to *** prime time to cater to us american ********
#43 Nov 04 2010 at 11:22 PM Rating: Decent
Scholar
***
2,153 posts
Quote:
Kachi wrote:
Quote:
Lord of the rings actually increased in population over time.. it started off small.. and boomed in 2009-2010.. maybe because there was lack of other good p2p MMO alternatives other than WoW.. but I digress..


Probably because LotR became free to play.


That might fix server pop on 14


Well, evidently not. It already is free to play (for now), but still people are leaving the sinking ship like rats ^^/
#44 Nov 05 2010 at 12:44 AM Rating: Decent
Scholar
****
9,997 posts
Well, fair point, but XIV won't always be free for those subscribers. F2P and subscription MMOs attract different audiences for sure, and no one who is looking for a F2P game is going to be satisfied with having to pay for the install disks and then later a subscription fee (or lose their progress).

I'd wager that it won't go F2P, but I wouldn't be surprised if it did.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#45 Nov 05 2010 at 1:14 AM Rating: Decent
33 posts
Caia wrote:
Star Trek, Aion and pretty much every other MMO in the last few years ALL saw the same thing happen. Really, this is very natural.


It's natural for games that are considered failures. None of those examples are successes. Last successful launch was LOTRO (and even then its iffy) All the major MMO's launched since then were considered disappointments. A successful game will grow at least for the first year. The numbers should be going up. High numbers then lowering a couple months after launch is NOT natural. Even though there are players that like the game, SE considers this game a disappointment. Hence the free month. You don't give away anything for free unless you are trying to attract business.
#46 Nov 05 2010 at 1:23 AM Rating: Excellent
Roughly 1,100 on Ghysal tonight, for what it's worth.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#47 Nov 05 2010 at 1:26 AM Rating: Decent
**
845 posts
Thayos wrote:
Roughly 1,100 on Ghysal tonight, for what it's worth.


Lindblum is at 934 right now @ 2:25 AM CST
____________________________
[ffxivsig]1777016[/ffxivsig]
#48 Nov 05 2010 at 1:29 AM Rating: Good
Scholar
***
2,153 posts
Actually, I am pretty excited to see how this will turn out in the end (or, in an optimistic scenario,
in a few months). It's become sort of a meta-game for me to check out how the actual game is doing, hahaha!
#49 Nov 05 2010 at 4:19 AM Rating: Decent
*
96 posts
Well if it last that long, SE still has the PS3 release to get some new people to the game. I think there is a good amount off people stille waiting for that, including myself and yes i am going to try it out despite the negativity right now.
Hopfully they have fixed some off the big problems the game has now by then.
#50 Nov 05 2010 at 4:23 AM Rating: Decent
**
519 posts
Sephrick wrote:
Rabanastre seems like one of the smaller servers. I generally see about 900-1200 on at any given time.

ACCORDING to SE
Rabanastre is the smallest server
also theres 30k ppl avg pop worldwide and going down

Edited, Nov 5th 2010 5:24am by Galkaholics
____________________________
FFXI 75rdm 75 war 37 blm 37whm 56mnk 32 blu (Temporarily Retired)

FFXIV Rabanastre: Lolita Conplex deleted. misfits ls used me gave em all my stuff being a good guildie then they riddiculed me til i quit.. stay away from
[ffxivsig]1780599[/ffxivsig]
#51Chnmmr, Posted: Nov 05 2010 at 4:52 AM, Rating: Sub-Default, (Expand Post) More and more MMOs are going to do the same mistakes. STWOR is going to make the same errors, TERA will too. The publishers never learn. They are so enthralled by profit that they release games that are not ready and they go downhill very quickly.
« Previous 1 2 3 4
This forum is read only
This Forum is Read Only!
Recent Visitors: 101 All times are in CDT
Anonymous Guests (101)