servers always go high then low then even out. like age of conan launch there game had about 1k on then droped to emptyness then about a year after launch it balenced out around 1000's-2000's, just gotta wait WOW did the same thing, other mmo's i dont know cuz usa didnt get at launch or i didnt play.
Actually, WoW's a bad comparison because they pretty much couldn't create servers fast enough for WoW until several years into its life. And trust me, at the time, no one who was playing was very happy about that fact. WoW players, if they came from other MMOs, were coming from other successful MMOs like EQ, DAOC or even FFXI. No one was even worried about the game failing, just worried about how much play time they were going to lose waiting through a queue.
This whole phenomenon of worrying about whether or not your favorite MMO was going to die from lack of players didn't really start until WoW starting stealing all the oxygen. Edited, Nov 4th 2010 10:13pm by KarlHungis