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My first impression of FFXIV.Follow

#1 Nov 05 2010 at 12:16 AM Rating: Default
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I have literally been playing MUD's/MMORPG's since 1994. In this time I have had the privilege of playing many wonderful and not so wonderful MMORPG's dating back to UO, Eeverquest, the mothers of them all.

In around 2004/05, the MMO industry took a turn for the worst in my honest opinion due to MMO's becoming to easily accessible and in doing so it removed a few major elements that drove these MMO's to success. Communities died, long term subscribers died, the overall atmosphere died all in all, however, I am not here to debate why we have ended up in this position in todays MMO's industry, I am here to talk about my first impression on FFXIV.

As many of you know, there was very little to no information about FFXIV during beta phases and test periods. The lack of information is what most likely has caused alot of people to not want to pick it up and play. As I mentioned earlier, I am a old school Everquest 1 fan, having played Everquest 1 & 2 for the best part of 10 years and many other various AAA grade titles including Dark Ages of Camelot, Ashperons Call 1 & 2, Lineage 1 & 2, Ultima Online, Vanguard, Age of Conan, Warhammer Online, Aion and a variety of Free to Play MMO's in between upto now.

Around 2005, it felt to me that MMO publishing companies were becoming cash grab machines, taking advantage of the now known amount of potential clients the Western market had been injected with the release of World of Warcraft, companies seemed to only be concerned with off the shelf box sales and the reason most of us old school players loved MMO's was because of the depth involved with them, which at this point in time, had been lost.

I too have come from a long line of failure MMORPG's over the past 5/6 years. Every year we hear of the next best slice of cheese, grass is always greener on the other side of the fence, it's heaven in a box!!!! Yet, they always seem to fail. It's likely not fully the publishers fault directly as it would seem in todays generation gamers, if they can't hit cap level or maximize thier playing potential within the first month or two, they ethier quit or start hacking, cheating and RMT'ing ingame currency to make it happen faster. So, in a way, we, the community to some extent, only have itself to blame for wanting instant gratification.

I never played FFXI, by the time I heard about it, I was knee's deep in Everquest 2 leading my guild there and spending all my time helping it too high success, however, I am a FF fan from the console based series and I did read up on it and it looked mighty impressive, but, I was 4 years behind by time I looked into it and choose to spend my time in Everquest 2 instead.

I have to admit, FFXIV took me back to my glory years during Everquest 1. Back when MMO's felt big and you weren't feeling boxed in and claustrophobic. Back when the tedious things about the UI, targeting system and movement made you feel frustrated at first but once you had mastered it, was no problem what so ever. Back when MMO's made you use your brain, read NPC dialogues and most of all the big kicker, the adventure involved with other players alike.

The only thing I have to say about it in a negative way, is the fact they didn't localize it for any specific language barrier. However, the automatic translater is a nice effect but still requires you to put in alot of effort to try and communitcate with people without knowing what language they speak to begin with.

I am currently Rank 14 MRD, Rank 12 BSM and Rank 11 ARM. I haven't played an MMO for the past 5 - 6 years that felt this big, especially when adventuring.

If you are a patient person, have oddles of persistance and drive, this game will seriously deliver. If your the type of person who wants instant gratification, quick leveling experience and quests galore handed to you on a yellow brick road with no thought process or patteren required, then leave now, you will not find that here.

I give FFXIV a 9/10 for taking me back to my old school days and making me rekindle what little hope I had left for MMO's in the future.

#2 Nov 05 2010 at 12:21 AM Rating: Good
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I give FFXIV a 9/10 for taking me back to my old school days and making me rekindle what little hope I had left for MMO's in the future


You are probably the only one lol
#3 Nov 05 2010 at 12:26 AM Rating: Good
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Taemek wrote:
...wall of text...


like you said it<s your first impression, go back play some more
and then you ll agree with most of the people here

at 6~8/10 i might have believed you, hardly, but at 9/10 ...
Troll alert

Edited, Nov 5th 2010 2:27am by forgivers
#4 Nov 05 2010 at 12:41 AM Rating: Decent
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forgivers wrote:
Taemek wrote:
...wall of text...


like you said it<s your first impression, go back play some more
and then you ll agree with most of the people here

at 6~8/10 i might have believed you, hardly, but at 9/10 ...
Troll alert

Edited, Nov 5th 2010 2:27am by forgivers


But why am I giving it a 9/10?
#5 Nov 05 2010 at 7:35 AM Rating: Decent
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9/10 eh?

Go play a bit more, then come back in a week or two, and tell us if it's still a 9/10 for ya.

P.S> This game does remind me of the old east tunnel EQ days.
#6 Nov 05 2010 at 7:56 AM Rating: Excellent
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Hey, even I'll admit this game would have been awesome as is back in 1999 when EQ was released.
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#7 Nov 05 2010 at 8:32 AM Rating: Good
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I give FFXIV 9/10 for how much it made me "wtf" because of how awful it was.

You should go play FFXI, that game is almost a clone of everquest in a FF setting and makes 14 look like trash.

Edited, Nov 5th 2010 10:33am by preludes
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#8 Nov 05 2010 at 8:59 AM Rating: Good
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That's like saying "I give this brand new car a 9/10 review because it performs and has all the features found in a 1949 Edsel!"

Yeah... no.
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#9 Nov 09 2010 at 2:13 AM Rating: Good
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Please do not take this as flame bait. :)

I would take his comments as that he is not trying to convince people to like this game. He just told us how much he likes the game. What's wrong with that?
You should try to understand others before you post.Are you suggesting that your comments are true just because there are more people agreeing with you? Those who don't must be incorrect, right?
This is all an matter of perspective. Everyone can be right at the same time.
It does not matter whether someone likes it or not. There are always people choose differently. Good or Bad? You could say that they did not make enough profit or that many people don't like it. Does not that mean everyone think the same? Of course not.
My point is - maybe you do not like the game, then you can just tell him "I don't like it.". What is the point of saying "go back play some more
and then you ll agree with most of the people here"? He already said how many games he played and for how long. Why not try to understand his point pf view? He likes it, that is what he believes. Do you think that playing more games would change his mind? I don't think so.
#10 Nov 09 2010 at 3:30 AM Rating: Good
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i agree with OP on bad community parts. I play mmorpg for community and ffxi's is droping. Thanks to PL, the "need" to solo to max cap, the need for personal gain.
back wjhen ffxi was out for ps2 ppl was having fun, not careing about personal gain just liked doing parties. I did meet some nasty players but it was too few and far apart now its basicaly every 2 steps. Having plaued wow a good while I do blame that for turn in mmo. But thanks for good read everyone. to the "play more" posters to read pikko "stop flaming" post Don't derail a dude for stating his enjoyment. :)
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#11 Nov 09 2010 at 3:30 AM Rating: Good
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double post ps3 lagged and posted 2x

Edited, Nov 9th 2010 4:32am by Irishclass777
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#12 Nov 09 2010 at 8:30 AM Rating: Decent
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Yeah, I'm amongst the "love the game" category, I'd give it a 7.5-8 out of 10 right now, but it does have potential to get to 9
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#13 Nov 09 2010 at 11:18 AM Rating: Decent
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a 9/10 come on man,even players who love the game now would not go that far.Why i respect your opinion your part of the problem(not said to get you mad)We need to stand in one voice and tell SE Fix the issues now not 6months from now or 12months. I feel like were all in this holding pattern and SE will not let us land are plane and the control tower keeps telling us we have to patch up the runway even though it is brand new and probly should of looked at it before using it to land planes.
#14 Nov 09 2010 at 11:26 AM Rating: Decent
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antshock30 wrote:
a 9/10 come on man,even players who love the game now would not go that far.


I would. I agree with most of what the OP said. It's fun, it will get better. You're going to have to level up, functionality problems or not - might as well get the jump on it.
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#15 Nov 09 2010 at 2:20 PM Rating: Good
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Taemek wrote:
If you are a patient person, have oddles of persistance and drive, this game will seriously deliver. If your the type of person who wants instant gratification, quick leveling experience and quests galore handed to you on a yellow brick road with no thought process or patteren required, then leave now, you will not find that here.
I'm curious who you think would identify themselves as this second type of person.

As for your first impressions, I agree the language barrier is unfortunate. Too bad we couldn't get some dedicated EU or US servers but I'd imagine it would cost SE more cash. No comment on the rest...

I think the title "An MMOer's lament" would be more apt for this post.
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#16 Nov 09 2010 at 2:33 PM Rating: Decent
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I like the game but it would only get 7.5/10 (on a good day) as is. I expect that to rise over time. If not - well there are other games out there.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#17 Nov 10 2010 at 2:17 AM Rating: Decent
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You're going to have to level up, functionality problems or not - might as well get the jump on it.


Oooor, wait til leveling is actually an enjoyable experience, rather than suffering through it now and hoping it was worthwhile.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Nov 10 2010 at 2:42 AM Rating: Good
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For the people going, wtf at my 9/10, again, why am I giving it 9/10?

Pikko, see what I mean, even these kinds of posts get rated down......this message boards rating system is just being abused, hardcore.

Edited, Nov 10th 2010 3:44am by Taemek
#19 Nov 10 2010 at 3:08 AM Rating: Excellent
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Taemek wrote:
In around 2004/05, the MMO industry took a turn for the worst in my honest opinion due to MMO's becoming to easily accessible and in doing so it removed a few major elements that drove these MMO's to success.
I know you're not debating previous MMO's, but I would argue that shift happened with Everquest.

With The Realm, Ultima Online, Asheron's Call, the game revolved around players interacting. Not interacting for the sake of grouping up to kill mobs, but actually interacting as a community. This was especially evident in Ultima Online where you could get grandmaster skill very quickly. UO didn't even have any quests. It was all about interacting with other players, in both good and bad ways (bad as in thieving, PKs, guild wars, etc).

It actually felt as though your character had a place in that world, that it's where they existed. Moreso with UO because of how the player structures were.

But when Everquest came around, the gameplay shifted away from community. It ushered players into guilds and groups with a sole purpose - to advance as quickly as possible, and to strengthen your own character as much as possible. EQ marked the point where MMO's stopped being about events shared between players, and instead became gear-centric sit-and-pull gameplay. Gear mattered, a lot. Level mattered. You rarely 'adventured', instead you found a camp and grinded for hours. Groups only wanted players who fit their desired make-up, rather than taking players because it's fun to play with others. The carrot-on-a-stick elements and huge time sinks turned the genre into a job, and the addictive qualities maintained subscriptions. This resulted in other developers making EQ-clones, eventually evolving into WoW. Which is still all about the gear, rather than the experience.

Had Everquest never been released, and the genre had instead evolved along Ultima Online's path, I think the types of MMO's we would have by now would completely blow us away. They would be online worlds where your character has a place, rather than an online set of stats and armor ratings.

Taemek wrote:
I have to admit, FFXIV took me back to my glory years during Everquest 1. Back when MMO's felt big and you weren't feeling boxed in and claustrophobic.
It does feel big at first. It feels huge. But that wears off very quickly and the world actually becomes very small once you've travelled around. I would compare it to the EQ main human continent, but without Nektulos/Neriak, Rivervale, or Oggok/marshes. Even that might be too generous though, since there was a broader beastiary in EQ.
#20 Nov 10 2010 at 6:11 AM Rating: Default
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theweenie wrote:
I know you're not debating previous MMO's, but I would argue that shift happened with Everquest.

With The Realm, Ultima Online, Asheron's Call, the game revolved around players interacting. Not interacting for the sake of grouping up to kill mobs, but actually interacting as a community. This was especially evident in Ultima Online where you could get grandmaster skill very quickly. UO didn't even have any quests. It was all about interacting with other players, in both good and bad ways (bad as in thieving, PKs, guild wars, etc).

It actually felt as though your character had a place in that world, that it's where they existed. Moreso with UO because of how the player structures were.

But when Everquest came around, the gameplay shifted away from community. It ushered players into guilds and groups with a sole purpose - to advance as quickly as possible, and to strengthen your own character as much as possible. EQ marked the point where MMO's stopped being about events shared between players, and instead became gear-centric sit-and-pull gameplay. Gear mattered, a lot. Level mattered. You rarely 'adventured', instead you found a camp and grinded for hours. Groups only wanted players who fit their desired make-up, rather than taking players because it's fun to play with others. The carrot-on-a-stick elements and huge time sinks turned the genre into a job, and the addictive qualities maintained subscriptions. This resulted in other developers making EQ-clones, eventually evolving into WoW. Which is still all about the gear, rather than the experience.

Had Everquest never been released, and the genre had instead evolved along Ultima Online's path, I think the types of MMO's we would have by now would completely blow us away. They would be online worlds where your character has a place, rather than an online set of stats and armor ratings.


Back then, in those days I don't think there was a shift persay. There was only 4 MMORPG's around and each one catered differently to a different kind of crowd.

UO - As you said, It was all about interacting with other players, in both good and bad ways (bad as in thieving, PKs, guild wars, etc). The game was set in a fantasy theme (kind of like Might and Magic theme) with real world decisions able to be made, murdering, stealing, break and entry in peoples housing, etc etc.

DAoC - Realm vs Realm wars.

EQ - As you said, it was heavly based around group/raid content. Communities within this scene grew together as a Guild instead of a open community. Guilds were huge though, big enough to be communities on their own.

AC - The very frist game to bring about dynamic enviroments with no one server being the same and the community itself being able to determine the servers outcome on thier own.

Each title catered to a specific crowd and the communities that played, happily played with no real gripes about the game itself. People played for the right reasons back in these days, not like today where people play for all the wrong reasons. People often use the argument that they have real lifes and these old school games were like a second job. Lets be realistic here, these old school games were being played mostly by people who had famalies, mortages and full time jobs back then, however, they played over a period of years, some playing upto 7 - 10 years on one title.

There was no real shift until WoW was released where they tried to consolidate all the above in one title while at the same time, making it accesiable to children, where back in those days, majority of the gaming communities consisted of an older crowd, which was mainly years of 20+. The only few points that WoW never implemented was theiving, murdering and breaking into peoples player built housing.

Games that do try and implement a dynmaically controlled world where the players themselves control the outcome of a server tends to be all instance based, so there is no *real* precussions to the enviroment itself that impedes on anyones gaming like AC did, when in actual fact, thats what made communites strong on games like AC and reall brang the servers communites together, working together to save that village or castle from destruction.

There is a few games coming out that I have seen trying to reproduce this, Guild Wars 2 and Rift. I think GW2 will fall along the lines of instance based dynamic worlds though where Rift on the other hand is along the lines of AC.

I do 110% agree with you though that if games contunined down the path of UO and expanded upon that, they would of been a smashin hit. UO really did do a great job of that game, even for its time, even in todays MMMO industry, its game mechanics are still yet to be superseded.



theweenie wrote:
It does feel big at first. It feels huge. But that wears off very quickly and the world actually becomes very small once you've travelled around. I would compare it to the EQ main human continent, but without Nektulos/Neriak, Rivervale, or Oggok/marshes. Even that might be too generous though, since there was a broader beastiary in EQ.


I am still exploring Gridania and Thanalan, I have yet to get that far, however, I am not a power gamer, those days are behind me. I play for the game, not to beat it as fast as I can.
#21 Nov 10 2010 at 12:58 PM Rating: Excellent
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Taemek wrote:
For the people going, wtf at my 9/10, again, why am I giving it 9/10?

Pikko, see what I mean, even these kinds of posts get rated down......this message boards rating system is just being abused, hardcore.

Edited, Nov 10th 2010 3:44am by Taemek


Yeah, hardcore rated up. Once. No ratedowns.
#22 Nov 10 2010 at 2:03 PM Rating: Decent
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Kachi wrote:
Quote:
You're going to have to level up, functionality problems or not - might as well get the jump on it.


Oooor, wait til leveling is actually an enjoyable experience, rather than suffering through it now and hoping it was worthwhile.


Orrrr, do whatever you feel like, I don't give a ****. I'm not suffering. Sorry to hear you are/were.
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