Forum Settings
       
This Forum is Read Only

Square Enix earnings tumble by 75% - FFXIV blamed.Follow

#52 Nov 05 2010 at 9:46 PM Rating: Excellent
Scholar
*
97 posts
Sometimes you have you get your *** kicked to learn your lesson. I remain optimistic for SE from here on out.
#53 Nov 05 2010 at 11:03 PM Rating: Good
*
196 posts
hey, maybe someone can explain this as a general economic princple.


they've been making FF14 for some 5 years and im going to assume they had the same people working on it throuhout. so they had people making other games and releasing those all those 5 years of development. im sure there was a mark up of expenses to get the game going, servers and such, but with that they also made money from finally selling the MMO so wouldnt there be a net gain of money for this half year compared to the other 9?


and unless im reading this wrong doesnt this only entail sells from march to september 30 in which case FF14 was out some 8 days. all this article is saying is "profits down 75% from september2009 - march 2010 to march2010 - september2010. and sales down 30% for the same time period"


#54 Nov 06 2010 at 12:05 AM Rating: Good
***
2,815 posts
Quote:
They don't make video games for the feel-good feeling of putting smiles on our faces.


Not disagreeing but i thought this was funny in light of the fact that that actually is basically their 'official company credo'. I remember seeing it linked from their corporate website in the FFXI forums some time ago.

Edited, Nov 6th 2010 1:30pm by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#55 Nov 06 2010 at 12:25 AM Rating: Excellent
****
4,153 posts
Epic lulz at all of the people who made fun of that dude who ragequit all of his stocks. He who laughs last...
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#56 Nov 06 2010 at 7:24 AM Rating: Excellent
42 posts
Reebie wrote:
I dont think this is a big deal. FFXIV only came out at the very end of that time period, so the majority of money earned from their hard*coughcoughpuke*work will be from december onwards or maybe even as late as march, when subscriptions are paid for and the console launch arrives. This is a game that will continue to bring in money for them for years so their investment will pay off, just not yet.


I took a closer re-read of the article and yes, this financial report covers up to Sept 30th so only includes all us early CE/SE adopters... and on-the-shelf copies. I think they were expecting greater sales during those two release weeks, but due to poor experiences with Open Beta followed by CE users stating the obvious (CE was essentially the same as Beta) along with poor reviews on Best Buy, Amazon, JP Amazon, etc., etc. the wind was taken out of the FFXIV sales even before Sept 30th.

What's worrisome about this earnings report is that the next report will be expected to be far worse. Following 9/30 there were a series of poor reviews by major gaming outlets, SE's core users continued to give the game poor reviews on sales sites and SE was forced into not taking subs for an extra month. With all that, login numbers are trending down and the free to play period isn't even up yet. I'd expect worldwide sales for 9/30 ~ 3/30 to be well below expectations (and here again we see why PS3 release is to be no later than March 30) and sub numbers far, far lower than their bean-counters had projected earlier this year.

All this to say I think SE has a pretty firm grasp at how bad the next investor report is going to be. It's been said before, they spent 5 years on this game, fixing it in 3 months (enough time to allow for some recovery in sales) is probably too tall an order to expect. The important question to ask is will SE be able to ride out some terrible financial numbers for a year or more, assuming things begin to turn around about the time PS3 version comes out? A less important but equally intriguing question would be how did SE mess up a FF release so badly and ultimately who will be held responsible?
#57 Nov 06 2010 at 10:34 AM Rating: Good
***
2,815 posts
Quote:
A less important but equally intriguing question would be how did SE mess up a FF release so badly and ultimately who will be held responsible?


FF's have been getting worse and worse since 10 (which by unsurprising coincidence is when S became SE). 14 is just looking like the killing blow by their lazyness/disconnectedness. Simply the fact that most people are watching all this drama with an evil grin on their face, shows how far S has fallen since becoming SE. You can hardly find anyone that gives a sh*t if they completely fold at this point. That demonstrates how much they have let down their userbase to this point. I'm one of them. SE are the reason I work in games. They were my ultimate career target. Now they couldn't pay me enough to work for them, and that is not something that changed easily.

In PS1 era and before, FinalFantasy was a buy-at-launch, guarenteed quality experience. You would hold your breath painfully waiting for the next thrilling installment. Certain titles were a little hated for their difference from the traditional, but they were always oozing love and quality on all fronts, not just looks.

Since FF10 every major FF title has become more and more cookie-cutter recipe. Less open to exploration, more linear, less thrilling, more shallow eyecandy. The series has been stagnant through a whole console generation, and remains the same in PS3 era.

The company deserves to crash and burn at this point. I would happily live with never seeing another FF again, if it meant never seeing them keep phoning it in this bad.


Edited, Nov 6th 2010 12:37pm by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#58 Nov 06 2010 at 10:53 AM Rating: Excellent
Avatar
**
676 posts
Quote:
Since FF10 every major FF title has become more and more cookie-cutter recipe. Less open to exploration, more linear, less thrilling, more shallow eyecandy. The series has been stagnant through a whole console generation, and remains the same in PS3 era.

The company deserves to crash and burn at this point. I would happily live with never seeing another FF again, if it meant never seeing them keep phoning it in this bad.
You're quite entitled to your opinion, but I am one of the many people who enjoyed the later Final Fantasy games as well as its earlier incarnations. Yes, I'll admit FF13 was a little dull and linear if pretty to look at, but it was charming with a decent storyline and characterisation. FFXII was a wonderfully designed game with plenty of areas to explore and quests to complete. The marks quests alone could consume a large portion of your game time. A game shouldn't be considered 'bad' simply because it's different to its predecessors. Mario has undergone many transformations, yet few people complain about that.

Does that mean their games are perfect? Of course not, but name a single game that is. A lot of the complaints for the later games come from bandwagoner's who've never even played the game for any length of time. A point made all the more sharply with the ill-informed reviews I've seen of Final Fantasy XIV, filled with little more than speculation and a bare minimum of facts.

I left FFXI not because I disliked the game, but because I needed more time to spend with my daughter. FFXIV offers a wonderfully casual experience that I never had with its predecessor, and it would be a shame to see it fail so soon. Whatever your feelings towards the company, there are some of us who greatly enjoy their work and would miss it should they fold. I for one am hoping their financial situation improves greatly over the coming years.

Edited, Nov 6th 2010 12:53pm by Glitterhands
____________________________

FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#59 Nov 06 2010 at 11:16 AM Rating: Excellent
Avatar
****
4,775 posts
As someone who first played Square's Rad Racer and Final Fantasy 1 so long ago, I thought that I would never see the day when the company reminded me of the ill-fated Acclaim brand. Now upon looking at the numbers, that's exactly what's happened. Even Kingdom Hearts bombed and that's probably their best title in recent memory. During E3 last year when FFXIV was first announced, nobody believed a game 5 years in development could be this uncompleted. We told ourselves that the Alpha and Beta phases didn't matter and was expected for those periods. Now we find ourselves at launch realizing FFXIV was never ready for release. It's as if all the work done on FFXIV over the years was done on the graphics engine and little else. Maybe expectations were too high, but considering how FFXI is an all-around better game you'd think all SE had to do was copy that formula. Instead SE released a half completed game rushed out to appease the board of directors. I haven't seen SE fall so low since the Spirit's Within movie incident years ago.
#60 Nov 06 2010 at 11:20 AM Rating: Excellent
***
2,815 posts
Quote:
FFXII was a wonderfully designed game with plenty of areas to explore and quests to complete. The marks quests alone could consume a large portion of your game time. A game shouldn't be considered 'bad' simply because it's different to its predecessors. Mario has undergone many transformations, yet few people complain about that.

The problem with 12 is that at no point did i give a **** about any of those characters. You could kill any of them at any time in the storyline, i would just not give half a ****. None of them seemed to have any reality to them, like androids or something. Not only that but they all are 90% the same character in game play. You could give anyone any weapon, everyone had the same ability grid etc. So why should I care if your life is in danger, when I have 5 more backups of you. Not to mention the story was the most un-compelling i've ever seen. Actually I couldn't even tell what the story is, so badly that when i picked it up again months later, i forgot where I was even going.. Why, because I was just going wherever the game told me to, with no clear idea what my motivation was. Because the story was so weak I couldn't even remember it while playing.

Compare that to FF7, when Sephiroth goes all stabby stab with your best cure spammer. I was genuinely sad because she was the most peaceful person, and was ****** off because she was one of my 3 main characters with a heavy strategic purpose. When she died, that HURT, and I remember the moment even today. I chased that Sephiroth because I wanted his blood, not because the game told me I had to. That's good writing, not telling me what I need to do next but making me care so much that I'm doing it before you even tell me to.

It's just one of many examples of how FF has lost all of its soul. There is no more mastery in telling a compelling story, with thrilling highpoints and memorable shockers. Let me ask you this. What was the big evil plan of the badguy in FF10? Can you even remember? Let me tell you what the wost thing he did is : Tried to marry Yuna - OH SNAP NO HE DI'NT! BTW FF10 was the first FF where I just didn't give a sh*t about any of the characters. Most of them were annoying and I would have preferred that they die in fact. It's been downhill since then.

My little sister who gets about 10x more easily moved by cheap movies etc, also couldn't give less of a sh*t about FF stories anymore. That says it all right there. But of course there's always someone that could disagree. This is just the opinion of someone that regarded FF like a fine wine, with nuances and texture. Now it's flat day-old cola.

Edited, Nov 6th 2010 5:08pm by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#61 Nov 06 2010 at 11:26 AM Rating: Good
Avatar
****
4,775 posts
RattyBatty wrote:

In PS1 era and before, FinalFantasy was a buy-at-launch, guarenteed quality experience. You would hold your breath painfully waiting for the next thrilling installment. Certain titles were a little hated for their difference from the traditional, but they were always oozing love and quality on all fronts, not just looks.


This was most likely to nostalgia. I remember creating a website for the release of FF8 including pics and clips before it was cool to blog. Anyways, after playing FFVIII I quickly found to to be the worst FF game of all time. /face palm The next installment FF9 was better in almost all aspects which I found to be a good sign. The game felt magical again even if the cutesy graphics weren't my fav.

RattyBatty wrote:

Since FF10 every major FF title has become more and more cookie-cutter recipe. Less open to exploration, more linear, less thrilling, more shallow eyecandy. The series has been stagnant through a whole console generation, and remains the same in PS3 era.

The company deserves to crash and burn at this point. I would happily live with never seeing another FF again, if it meant never seeing them keep phoning it in this bad.



I have to agree with this so much. At this point, SE is just making games and slapping their FF brand on them. FFXII which wasn't a horrible game never deserved the title of FF. It was a spin off of an inferior Gameboy setting. By FFXIII, it's like SE doesn't care at all anymore. Gil was more or less useless, you couldn't control airships anymore at all, the overworld was gone, and you basically just followed the script following the path laid out to you by the game. No exploration at all. By that definition, the game lost the right to call itself a rpg.


Edited, Nov 6th 2010 12:28pm by ShadowedgeFFXI
#62 Nov 06 2010 at 12:35 PM Rating: Decent
Scholar
Avatar
*
165 posts
This makes me laugh. Seriously, saying SE blames ff14 for a sell deficit, in a game that only has like 2 months out, which was released in the second half of the year... Its like making it see this is the only game the company has. How many games SE released this year, and how many are under development. Not including the profits from other online games and other online income, magazines, etc, etc. Plus, those are the numbers from 2009.. the game wasnt even released.

That is just another biased news with a "let me translate it as I want to make it sound bad".

This is not their only game, even if this one doesn't sell as planned, they have tons of other games and media to compensate, or even go over profit. One example is 4 heroes of light, which sold almost 200,000 copies the first week, just in japan and has incredible reviews.
____________________________
"Make something idiot proof... someone will create a better idiot"
#63 Nov 06 2010 at 1:37 PM Rating: Good
Avatar
****
4,775 posts
RdeLeo wrote:
This makes me laugh. Seriously, saying SE blames ff14 for a sell deficit, in a game that only has like 2 months out, which was released in the second half of the year... Its like making it see this is the only game the company has. How many games SE released this year, and how many are under development. Not including the profits from other online games and other online income, magazines, etc, etc. Plus, those are the numbers from 2009.. the game wasnt even released.

That is just another biased news with a "let me translate it as I want to make it sound bad".

This is not their only game, even if this one doesn't sell as planned, they have tons of other games and media to compensate, or even go over profit. One example is 4 heroes of light, which sold almost 200,000 copies the first week, just in japan and has incredible reviews.


I think it's too early to blame FF14 for the 2010 sales deficit, however it's pretty clear that FF14 has under-preformed according to sales. The problem is that FF14 was supposed to be the flagship title for SE. Yet games such as Kane & Lynch 2: Dog Days clearly blew away FF14 by double the sales. The fact that FF14 has such a high price tag being in development for over 5 years doesn't help the company's bottom line figures. The other highly expected franchise title Kingdom Hearts Birth by Sleep sold 0.51 million units ranking 5th. This is NOT about making anything look bad for the sake of looking bad. These figures prove that the company is seriously in trouble and a further flop could destroy any hope of salvaging their rep as Wada as said.

As for 4 heroes of light, I hope that it does well world wide. SE could really use a hit considering all their(developer, not publishing) franchise titles bombed. It's too early to tell though until we see numbers around the world to predict a turnaround. The DQ Joker games for example sell better in Japan than NA.
#64 Nov 06 2010 at 2:31 PM Rating: Decent
Sage
**
551 posts
RattyBatty wrote:

The problem with 12 is that at no point did i give a **** about any of those characters. You could kill any of them at any time in the storyline, i would just not give half a ****. None of them seemed to have any reality to them, like androids or something. Not only that but they all are 90% the same character in game play. You could give anyone any weapon, everyone had the same ability grid etc. So why should I care if your life is in danger, when I have 5 more backups of you. Not to mention the story was the most un-compelling i've ever seen. Actually I couldn't even tell what the story is, so badly that when i picked it up again months later, i forgot where I was even going.. Why, because I was just going wherever the game told me to, with no clear idea what my motivation was. Because the story was so weak I couldn't even remember it while playing.


Well, maybe only people who liked FFXII are the ones still playing. Since the two games are almost identical in design and concept. Except, of course, the combat is WAYYYYY better in FFXII than in FFXIV.

Edited, Nov 6th 2010 4:32pm by Zorvan
____________________________



#65 Nov 06 2010 at 3:06 PM Rating: Default
**
315 posts
false info. OP just took 2 different articals and made it one to make it appear ffxiv is to blame.

Also with poster opinion.
____________________________
can you ware shoes in clown shoes
#66 Nov 06 2010 at 4:04 PM Rating: Excellent
***
1,636 posts
Irishclass777 wrote:
false info. OP just took 2 different articals and made it one to make it appear ffxiv is to blame.

Also with poster opinion.


I don't know, we can assume that FFXIV had some effect on earnings. a game that cost millions over 5 years, and only ships 630,000 for release?

I'll give it to you that FFXIV hasn't finished producing revenue, so we don't have its total number, however, stores aren't ordering more copies until they sell of theirs first.
____________________________


#67 Nov 06 2010 at 5:44 PM Rating: Good
Scholar
**
278 posts
What's hilarious about all this the lack of knowledge anyone here, including myself, has on the economic system. Of course S.E.'S net income is down. Last year they released FF13, which no matter how spectacular FF14 was, would not have been topped by FF14 sales. What else did they release? Kane and Lynch 2? The first one didn't warrant a sequel. Just Cause 2? Pretty niche game.

Every single game SE releases is going to outsell FFXIV. Thats the nature of MMO's vs. Single player games. MMO's with the exception of WoW have been and will always be niche titles. I am amazed FFXIV even reached 630 000 box sales.

What does the fellow who sold his shares in FFXI have to do with anything? He's not going to get his share of dividends this year I guess?

Edited, Nov 6th 2010 7:46pm by Wloire
#68 Nov 06 2010 at 5:56 PM Rating: Good
***
1,636 posts
Wloire wrote:
What's hilarious about all this the lack of knowledge anyone here, including myself, has on the economic system. Of course S.E.'S net income is down. Last year they released FF13, which no matter how spectacular FF14 was, would not have been topped by FF14 sales. What else did they release? Kane and Lynch 2? The first one didn't warrant a sequel. Just Cause 2? Pretty niche game.

Every single game SE releases is going to outsell FFXIV. Thats the nature of MMO's vs. Single player games. MMO's with the exception of WoW have been and will always be niche titles. I am amazed FFXIV even reached 630 000 box sales.

What does the fellow who sold his shares in FFXI have to do with anything? He's not going to get his share of dividends this year I guess?

Edited, Nov 6th 2010 7:46pm by Wloire


You do have a point, that the japanese release of 13, and presumably the bulk of the NA/EU release occurred last period, and that game did fairly well financially (sold an estimated 5.75 mi). What is important to note is the lack of box sales of FFXIV. I don't know what % of their business comes from their developed games vs the games they have distribution rights to, but it shows that either their financial planning was horrible, or they vastly over projected how the XIV would sell.
____________________________


#69 Nov 06 2010 at 6:36 PM Rating: Decent
Sage
**
551 posts
Irishclass777 wrote:
false info. OP just took 2 different articals and made it one to make it appear ffxiv is to blame.

Also with poster opinion.


Hi, I'm the OP. Before you accuse me of something, know what the **** you're talking about first.
____________________________



#70 Nov 06 2010 at 7:35 PM Rating: Decent
***
1,218 posts
KujaKoF wrote:
Wloire wrote:
What's hilarious about all this the lack of knowledge anyone here, including myself, has on the economic system. Of course S.E.'S net income is down. Last year they released FF13, which no matter how spectacular FF14 was, would not have been topped by FF14 sales. What else did they release? Kane and Lynch 2? The first one didn't warrant a sequel. Just Cause 2? Pretty niche game.

Every single game SE releases is going to outsell FFXIV. Thats the nature of MMO's vs. Single player games. MMO's with the exception of WoW have been and will always be niche titles. I am amazed FFXIV even reached 630 000 box sales.

What does the fellow who sold his shares in FFXI have to do with anything? He's not going to get his share of dividends this year I guess?

Edited, Nov 6th 2010 7:46pm by Wloire


You do have a point, that the japanese release of 13, and presumably the bulk of the NA/EU release occurred last period, and that game did fairly well financially (sold an estimated 5.75 mi). What is important to note is the lack of box sales of FFXIV. I don't know what % of their business comes from their developed games vs the games they have distribution rights to, but it shows that either their financial planning was horrible, or they vastly over projected how the XIV would sell.


I don't see how it shows any of that. The profit from MMOs doesn't come from box sales, it comes from subscriptions. 630k boxes for an MMO release is actually a pretty big chunk. AoC and WAR were blockbusters by any previous benchmark and neither of them broke 1 million box sales in the first three months of release. What matters for FFXIV are the retention numbers, because retained customers keep paying every month, and they recruit their friends to play as well. That's why they gave that free month, so they could get the game in a more playable state before all those initial buyers cancelled their accounts for good.

Will it work? I don't know. If people feel like the game is genuinely getting better then they'll probably give it some more time. If they start to see cool new content, they're more likely to stick around. If they know that S-E is committed to the game for the long haul, they'll be more likely to stick around. Will they see that stuff in time? We'll see.
#71Irishclass777, Posted: Nov 07 2010 at 12:00 AM, Rating: Sub-Default, (Expand Post) Talking to a girl with text memory. first part Artical zam put out about SE losing money. Second part your own words to tie in the last part. Which was an artical on zam about SE admiting the game wasn;t as good as they wanted. Putt it so both parts go togethger to make it look like SE blames ffxiv. Which in fact is also false as most mmo game devs make profit on subcription fees/ micro transactions ( depeding on the type of game) and currently ffxiv has get enter the billing phase.
#73 Nov 07 2010 at 12:19 AM Rating: Good
***
1,636 posts
KarlHungis wrote:
KujaKoF wrote:
Wloire wrote:
What's hilarious about all this the lack of knowledge anyone here, including myself, has on the economic system. Of course S.E.'S net income is down. Last year they released FF13, which no matter how spectacular FF14 was, would not have been topped by FF14 sales. What else did they release? Kane and Lynch 2? The first one didn't warrant a sequel. Just Cause 2? Pretty niche game.

Every single game SE releases is going to outsell FFXIV. Thats the nature of MMO's vs. Single player games. MMO's with the exception of WoW have been and will always be niche titles. I am amazed FFXIV even reached 630 000 box sales.

What does the fellow who sold his shares in FFXI have to do with anything? He's not going to get his share of dividends this year I guess?

Edited, Nov 6th 2010 7:46pm by Wloire


You do have a point, that the japanese release of 13, and presumably the bulk of the NA/EU release occurred last period, and that game did fairly well financially (sold an estimated 5.75 mi). What is important to note is the lack of box sales of FFXIV. I don't know what % of their business comes from their developed games vs the games they have distribution rights to, but it shows that either their financial planning was horrible, or they vastly over projected how the XIV would sell.


I don't see how it shows any of that. The profit from MMOs doesn't come from box sales, it comes from subscriptions. 630k boxes for an MMO release is actually a pretty big chunk. AoC and WAR were blockbusters by any previous benchmark and neither of them broke 1 million box sales in the first three months of release. What matters for FFXIV are the retention numbers, because retained customers keep paying every month, and they recruit their friends to play as well. That's why they gave that free month, so they could get the game in a more playable state before all those initial buyers cancelled their accounts for good.

Will it work? I don't know. If people feel like the game is genuinely getting better then they'll probably give it some more time. If they start to see cool new content, they're more likely to stick around. If they know that S-E is committed to the game for the long haul, they'll be more likely to stick around. Will they see that stuff in time? We'll see.


I agree, MMO profitability does come completely from subscriptions. it works alot like the typical game console pricing model where they make their units, sell them at a loss, but make the money back and then some with game licenses. MMOs use box sales to help recoup some of the development cost, and then subs make the rest back over time.

But this periods sales revenues don't include, and never intended to include any subscription fees. This entire article has nothing to do with FFXIV being profitable, which I'm not sure it ever will be. Regarding FFXIV, all it included was the shipped copies sent to stores up until 9/30. Companies try to have somewhat stable profits between periods, Obviously they expect the Xmas season to be better, summer a bit worse, and things to look better after a large release. So I'll say again, Either they simply did not do this (at which point, their shareholders would have been aware that profits would be down by a very large margin and this wouldn't have ever been news), or they sold alot less copies than anticipated.

I don't know how much FFXIV is to blame, I don't think Crystal Warriors sold as many units as they've have liked either (could be wrong, I've never seen acceptable numbers for a DS game). Kane and Lynch 2 didn't do well, but I can't imagine they expected it to. I don't think its a coincidence though that the game happened to be released at the end of a fiscal period, which leaves it the most time to be developed, and still have it produce revenue for the period, and because of that, I have to assume FFXIV had an effect on their profitability for the period. It didn't 'cost' them any more, but it certainly didn't make them what they would have liked to have.


Edited, Nov 7th 2010 2:20am by KujaKoF
____________________________


#74 Nov 07 2010 at 12:41 AM Rating: Default
**
315 posts
Ive read both articals over @ ffxivcore.com Which was on zam as it was a link. text memory isn't really same as photographic. photographic meaning pitures. Like recalling a person looks based on a short meeting town to the last scar. Text memory is recalling text like books. Meaning Ican store and retain text very well. Like I recalled phrased from 2 different artcals from your post. Which i read one time each. Both on ffxivcore.com. I know the text from Zelda ocarnia of time. wind waker, twilight princess. Lines from harry potter the book not movies. And most stuff I just mentioned I haven touched in 10 or more years. Do yourself a favor and do realise I wasn't calling you a lier persay just being false info. No need for the insults.
____________________________
can you ware shoes in clown shoes
#75 Nov 07 2010 at 2:02 AM Rating: Excellent
Sage
**
551 posts
Irishclass777 wrote:
Ive read both articals over @ ffxivcore.com Which was on zam as it was a link. text memory isn't really same as photographic. photographic meaning pitures. Like recalling a person looks based on a short meeting town to the last scar. Text memory is recalling text like books. Meaning Ican store and retain text very well. Like I recalled phrased from 2 different artcals from your post. Which i read one time each. Both on ffxivcore.com. I know the text from Zelda ocarnia of time. wind waker, twilight princess. Lines from harry potter the book not movies. And most stuff I just mentioned I haven touched in 10 or more years. Do yourself a favor and do realise I wasn't calling you a lier persay just being false info. No need for the insults.


Oh, but you were in fact calling me a liar. Don't try to weasel out of it now. As you said:

Irishclass777 wrote:
Talking to a girl with text memory. first part Artical zam put out about SE losing money. Second part your own words to tie in the last part. Which was an artical on zam about SE admiting the game wasn;t as good as they wanted. Putt it so both parts go togethger to make it look like SE blames ffxiv. Which in fact is also false as most mmo game devs make profit on subcription fees/ micro transactions ( depeding on the type of game) and currently ffxiv has get enter the billing phase.


Again, not my own words, the articles words. I didn't put anything together to make it seem like anything. So again, make sure you know what you're talking about next time. Reading articles at ffxivcore don't mean jack if you haven't read the article I linked. You want to go over to gamesindustry.biz ( which is a very reputable site ) and call them liars, be my guest. Make sure to let us all know what their response to you is. Because until you can show me that they in fact falsified the article and SE did not blame FFXIV for their loss, I think I'll take their word over yours.


Edited, Nov 7th 2010 3:07am by Zorvan
____________________________



#76 Nov 07 2010 at 3:56 AM Rating: Default
Scholar
Avatar
*
165 posts
I just wanna point , again, that blaming a 75% tumble on a single game, that was released in the last part in the fiscal yer, its just ridiculous. This would mean that the other 25% would include the income from the rest of the games and products, which is not, since just 1 game sold over the 3rd part of ffxiv first shipment, just in one week, (im talkin about 4 heroes of light, again). Plus you cant blame box sales of an online game, cause its not about how many boxes it sold, its about how many subscriptions it has.

Lets agree with the note, and say: If 630,000 were sold (assuming) that means at least 1,260,000 subscriptions are gonna be used, remember each box comes with a pass for a second account. The earnings of this game, wont be representend until next year, not this year, cause its earnings from a total year of subscriptions.

Add to this the earnings from magazines, providers, online earnings (crysta and facebook E-money), sales from SE website (the one were you can buy all products from se), subscriptions from ffxi and tetramaster, other games, other products, etc, etc. Just think about all this profit and income... and ask yourself... 75% tumble of eanings? yeah right...
____________________________
"Make something idiot proof... someone will create a better idiot"
#77 Nov 07 2010 at 4:08 AM Rating: Good
Sage
**
551 posts
RdeLeo wrote:
Plus you cant blame box sales of an online game, cause its not about how many boxes it sold, its about how many subscriptions it has.


Um, you most certainly can blame box sales of an online game. Those box sales are revenue, which are applied to profit/loss accounting the same as revenue from singleplayer games. SE spent money to develop the game that is contained on the disc that is contained in the box and sold. And that money is then offset by whatever amount comes in from those boxes.

Hey, maybe I should make an online game, then tell the IRS they can't count the box sales because only the subs matter? Can I name you as my advisor when they come knocking with an audit?
____________________________



#78 Nov 07 2010 at 4:24 AM Rating: Default
Scholar
Avatar
*
165 posts
Zorvan wrote:
RdeLeo wrote:
Plus you cant blame box sales of an online game, cause its not about how many boxes it sold, its about how many subscriptions it has.


Um, you most certainly can blame box sales of an online game. Those box sales are revenue, which are applied to profit/loss accounting the same as revenue from singleplayer games. SE spent money to develop the game that is contained on the disc that is contained in the box and sold. And that money is then offset by whatever amount comes in from those boxes.

Hey, maybe I should make an online game, then tell the IRS they can't count the box sales because only the subs matter? Can I name you as my advisor when they come knocking with an audit?


And then again, you are using your own words to change what others said. I said and quote "You cant blame box sales of an online game (being online game the keyword), cause its not about how many boxes it sold, its about how many subscriptions it has.". I wasnt talking about FF14 , i was talking about online games. Not all online games comes in a box, most of them you can download them for free or for x amount or You can have 1 disc and install it in 100 pc's, and the income comes not from that 1 disc, comes from the 100 licences or subscriptions.

And again, I said "its not about", I din't say "It doesnt count". And again, I was talking about the profits... so, don't use examples out of context just to make it seem bad.
____________________________
"Make something idiot proof... someone will create a better idiot"
#79 Nov 07 2010 at 4:43 AM Rating: Excellent
Thief's Knife
*****
15,053 posts
History has shown two things here.

When you ***** up an MMO's launch this badly you are finished. You only get one launch and when you ***** it up this badly it's over.

No MMO sequel has ever been a success, ever. Even when that sequel is superior to the original (e.g. Asheron's Call II)


SE's is going to have to buck two historical trends here that have never shown any exceptions before.



Edited, Nov 7th 2010 6:46am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#80 Nov 07 2010 at 4:48 AM Rating: Excellent
Scholar
***
2,153 posts
Yes... it's incredible. Basically an above poster is quite right:
It's incredible that a company that once upon a time produced stuff
like Chrono Trigger, Vagrant Story and Secret of Mana could end up
producing something that's so much of an empty shell. It's simply
unbelieveable.
#81 Nov 07 2010 at 4:56 AM Rating: Excellent
Sage
**
551 posts
RdeLeo wrote:
Zorvan wrote:
RdeLeo wrote:
Plus you cant blame box sales of an online game, cause its not about how many boxes it sold, its about how many subscriptions it has.


Um, you most certainly can blame box sales of an online game. Those box sales are revenue, which are applied to profit/loss accounting the same as revenue from singleplayer games. SE spent money to develop the game that is contained on the disc that is contained in the box and sold. And that money is then offset by whatever amount comes in from those boxes.

Hey, maybe I should make an online game, then tell the IRS they can't count the box sales because only the subs matter? Can I name you as my advisor when they come knocking with an audit?


And then again, you are using your own words to change what others said. I said and quote "You cant blame box sales of an online game (being online game the keyword), cause its not about how many boxes it sold, its about how many subscriptions it has.". I wasnt talking about FF14 , i was talking about online games. Not all online games comes in a box, most of them you can download them for free or for x amount or You can have 1 disc and install it in 100 pc's, and the income comes not from that 1 disc, comes from the 100 licences or subscriptions.

And again, I said "its not about", I din't say "It doesnt count". And again, I was talking about the profits... so, don't use examples out of context just to make it seem bad.


Oh, get off it. I didn't change anything you said. And it's not out of context. What, one troll uses that lame argument unsuccessfully, and now everyone wants to join in to see if they can get it to stick?

It doesn't matter if the game comes in a box or is digital download. The sale still counts as...wait for it now....PROFIT! It is incoming money which is then applied to an expenditure to lessen that expenditure. Do you know what we call that? PROFIT!.

Now obviously, there was not enough profit from the box sales to reimburse the expenditures put out. This means that the PROFIT is now a LOSS for this period. Then any profits from boxes sold outside of this period will be applied to the next periods profit, along with any money from subscriptions. If there is enough money from those sales and subs counted in that period to remove the negative balance and actually show profit, then there will be a GAIN in that period.

Edited, Nov 7th 2010 5:57am by Zorvan
____________________________



#82 Nov 07 2010 at 5:11 AM Rating: Excellent
Avatar
***
2,045 posts
Quote:
Yes... it's incredible. Basically an above poster is quite right:
It's incredible that a company that once upon a time produced stuff
like Chrono Trigger, Vagrant Story and Secret of Mana could end up
producing something that's so much of an empty shell. It's simply
unbelieveable.


It's more incredible they knew all this and still rushed the release. They should of taken twice and long and not released it till they were sure they were onto a winner given the facts of releasing an MMO that is also a sequel.
____________________________
BANNED
#83 Nov 07 2010 at 10:34 AM Rating: Excellent
**
305 posts
Glitterhands wrote:
Does that mean their games are perfect? Of course not, but name a single game that is.


Portal.
____________________________


#84 Nov 07 2010 at 1:00 PM Rating: Good
Scholar
****
9,997 posts
Quote:
History has shown two things here.

When you ***** up an MMO's launch this badly you are finished. You only get one launch and when you ***** it up this badly it's over.

No MMO sequel has ever been a success, ever. Even when that sequel is superior to the original (e.g. Asheron's Call II)


SE's is going to have to buck two historical trends here that have never shown any exceptions before.


I wouldn't say it's impossible though. First of all, I wouldn't say that no sequel has ever been a success-- that depends on your definition of "success." Sequels have managed to make money, which is a financial success regardless of a critical failure.

SE also has something going for it that other games have not-- the fan base. There's a huge brand identify buffer that's already working in their favor (this game would be an utter failure without the Final Fantasy name on it). For other MMOs, a sequel means "2"... but this is a 14. Then there's also a plethora of other games, anime, etc... that has earned SE the kind of loyalty that other MMO developers can't hope to copy.

However, I won't be at all surprised if this game totally fails.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#85 Nov 07 2010 at 6:38 PM Rating: Default
Scholar
**
278 posts
Again the OP is saying: "Look Look!, SE is dieing because of FFXIV! Everybody hates the game and SE acknowledges it!"

When in truth Square Enix hasn't sold a good game since FF13 (lets assume 5.1 million sales makes it a "good" game), that means March 2010, last fiscal quarter. No matter how good FFXIV was it would have never broken 1 million box sales. That along with Kane and Lynch 2 which, again, the first one did not deserve a sequel, and Just Cause 2, would no doubt lead to a drop in profits from their bread and butter single player FF titles, which will for many more years, inflate profits.

Get over yourself OP and stop flaming others for calling you out.
#86 Nov 07 2010 at 9:39 PM Rating: Decent
**
315 posts
Lobivopis wrote:
History has shown two things here.

When you ***** up an MMO's launch this badly you are finished. You only get one launch and when you ***** it up this badly it's over.

No MMO sequel has ever been a success, ever. Even when that sequel is superior to the original (e.g. Asheron's Call II)


SE's is going to have to buck two historical trends here that have never shown any exceptions before.



Edited, Nov 7th 2010 6:46am by Lobivopis

everquest 2?
age of conan?
aoc had the WORST mmo launch down to near company downfall. Age of conan is still around. So is ever quest 2.
____________________________
can you ware shoes in clown shoes
#87 Nov 07 2010 at 9:48 PM Rating: Default
**
315 posts
Wloire wrote:
Again the OP is saying: "Look Look!, SE is dieing because of FFXIV! Everybody hates the game and SE acknowledges it!"

When in truth Square Enix hasn't sold a good game since FF13 (lets assume 5.1 million sales makes it a "good" game), that means March 2010, last fiscal quarter. No matter how good FFXIV was it would have never broken 1 million box sales. That along with Kane and Lynch 2 which, again, the first one did not deserve a sequel, and Just Cause 2, would no doubt lead to a drop in profits from their bread and butter single player FF titles, which will for many more years, inflate profits.

Get over yourself OP and stop flaming others for calling you out.

false info don;t mean you are a lier. But what you posted is from 2 different articals.
to the qouted above i agree.

All game companies have bad years. More so the larger ones/ older ones. Long time ago you just had nintento, sega, atari, sony, sqearesoft. Now you got a ton more companies. Making more games. the quality is becoming less. And quality is becoming more. Alot more games age getting buggy. From npc not loading, spastic death graphics.
And these are from well known companies making single player games. Like dragon age origans did well but I seen alot of nasty glitches. Fall out 3 also I was doing mother ship zeta, and game wouldn't play after that and had to start ALL over. this is 6 mnths of work on my character all for nothing.

So its not just SE. Alot of game companies are losing money Harmonix a company near boston that my dad knows a few guys in had to lay off alot of workers. :/
____________________________
can you ware shoes in clown shoes
#88 Nov 07 2010 at 10:26 PM Rating: Good
Scholar
**
421 posts
Irishclass777 wrote:
Lobivopis wrote:
History has shown two things here.

When you ***** up an MMO's launch this badly you are finished. You only get one launch and when you ***** it up this badly it's over.

No MMO sequel has ever been a success, ever. Even when that sequel is superior to the original (e.g. Asheron's Call II)


SE's is going to have to buck two historical trends here that have never shown any exceptions before.



Edited, Nov 7th 2010 6:46am by Lobivopis

everquest 2?
age of conan?
aoc had the WORST mmo launch down to near company downfall. Age of conan is still around. So is ever quest 2.


I don't know why people keep saying this, but EQ2 did not have anywhere near as bad a launch as this, I played it from the first week it was released up to the first expansion which is when they started losing people because of SOE and thier antics at the time. it started off with a lot more content than this game.
____________________________

#89 Nov 07 2010 at 10:37 PM Rating: Good
Scholar
**
802 posts
AoC bad?

Tell that to those that played Vanguard: Saga of Heroes at launch.
____________________________


#90 Nov 07 2010 at 11:07 PM Rating: Excellent
Scholar
***
2,801 posts
Quote:
"If we satisfy our users, they will return. On the other hand, once the users say, 'forget this,' there's no turning back. We can only recover our trust so far."


Wow. Congrats SE! You have learned a very valuable lesson. Pity you didn't figure it out the first time around, ain't it?
____________________________
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)

FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
Pandimonium server - Rank 10 - Bastok

Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.

#91 Nov 07 2010 at 11:43 PM Rating: Good
Sage
**
551 posts
Wloire wrote:
Again the OP is saying: "Look Look!, SE is dieing because of FFXIV! Everybody hates the game and SE acknowledges it!"

When in truth Square Enix hasn't sold a good game since FF13 (lets assume 5.1 million sales makes it a "good" game), that means March 2010, last fiscal quarter. No matter how good FFXIV was it would have never broken 1 million box sales. That along with Kane and Lynch 2 which, again, the first one did not deserve a sequel, and Just Cause 2, would no doubt lead to a drop in profits from their bread and butter single player FF titles, which will for many more years, inflate profits.

Get over yourself OP and stop flaming others for calling you out.


The OP ( me) isn't saying a **** thing. I posted an article for people to discuss. Then I get trolls like you and the two others who can't read, don't understand simple loss/profit, and who decided "calling me out" on something I didn't write in the first place is their only tactic left ( because you obviously can't prove the article wrong, or one of you would have already ).

So no, I'm not going to argue with you idiots anymore, I'm simply going to ignore you like I should have done from the start.
____________________________



#92 Nov 08 2010 at 12:08 AM Rating: Default
*
219 posts
I didn't read most of the replies.

But the forecasts does not necessary reflect anything until you look at other factors.

1st of all, Netincome does not reflect sales. net income have many things put together which can cut earning.

2nd of all, the sales info came at september 30, release of MMORPG is at 23. the game release on 30. You think all the data will comply within that 24 hours? No, most of the data at least require 5-10 days ahead of time to combine, what you are reporting is a lag. It is not valid to claim it is all FFXIV fault.

3rd point is when SE have many games, put the blame on FFXIV which is a long term project is unprofessional-ism when the game had yet to reach the potential due to higher barrier.

FFXIV require HIGH spec, which mean say 1 out of 10 kids might get an upgrade to be able to play it, will sales able to forecast the number of kids capable to obtain FFXIV due to it high spec? out of 10 kids, you would know only 1 is capable to play it so the sales will be 1.

FFXIV can NOT be accounted on par with PS3 games because it haven't release a Ps3 version yet.
#93 Nov 08 2010 at 12:32 AM Rating: Excellent
Scholar
****
9,997 posts
Quote:

2nd of all, the sales info came at september 30, release of MMORPG is at 23. the game release on 30. You think all the data will comply within that 24 hours? No, most of the data at least require 5-10 days ahead of time to combine, what you are reporting is a lag. It is not valid to claim it is all FFXIV fault.


Didn't read beyond here, but the sales figures are based on what retailers purchased, not players. These figures were available well before the 30th.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#94 Nov 08 2010 at 1:26 AM Rating: Default
Scholar
**
278 posts
Zorvan wrote:
Wloire wrote:
Again the OP is saying: "Look Look!, SE is dieing because of FFXIV! Everybody hates the game and SE acknowledges it!"

When in truth Square Enix hasn't sold a good game since FF13 (lets assume 5.1 million sales makes it a "good" game), that means March 2010, last fiscal quarter. No matter how good FFXIV was it would have never broken 1 million box sales. That along with Kane and Lynch 2 which, again, the first one did not deserve a sequel, and Just Cause 2, would no doubt lead to a drop in profits from their bread and butter single player FF titles, which will for many more years, inflate profits.

Get over yourself OP and stop flaming others for calling you out.


The OP ( me) isn't saying a **** thing. I posted an article for people to discuss. Then I get trolls like you and the two others who can't read, don't understand simple loss/profit, and who decided "calling me out" on something I didn't write in the first place is their only tactic left ( because you obviously can't prove the article wrong, or one of you would have already ).

So no, I'm not going to argue with you idiots anymore, I'm simply going to ignore you like I should have done from the start.


You've said quite a bit and called a lot of names when people decide to challenge you. Why did you post this? To prove FFXIV is the worst game ever created because you hate it? Are you saying you weren't trying to make point?

Im glad you have so much economical experience so tell me this:

At 60 dollars a pop how much net income (approximately) would SE have made from FF13 alone? Lets ignore how much the game cost to make.

Now at 60 dollars each all together how much would 1.12 million copies of K&L2 have brought in? Add 1.28 million Dragon quest boxes, 0.56 million Just Cause 2 and 0.63 million FFXIV.

I'll give you a hint. It's significantly less, and thats only counting FF13 in their last quarter. Go ahead tell me why I'm wrong. If you don't get childish and resort to name calling, maybe throw in some facts I'l listen to you. I generally do listen when people actually make a point.

630 000 box sales for an MMO in 1 month is a great number. Isn't the record set at 750 or some such?
#95 Nov 08 2010 at 2:26 AM Rating: Decent
**
315 posts
Aoc was bad at first, they lost alot of money, fired the guy running funcap or w/e came company it from. Scraped the 360 version of the game, and company nearly went under. Their community site for AoC has never been updated since beta. nor their official site. You will see alot of "may change at retail". There was also the gm sexual harrassment "joke" flying around from AoC. Ive been following the game till recent after finding out the 360 version was scraped. no info was on why found out from players. well former players. But like I said, game is still around.
____________________________
can you ware shoes in clown shoes
#96 Nov 08 2010 at 2:33 AM Rating: Default
**
315 posts
all I aid was it was false info. Which most of it was from 2 articals from ffxivcore.com which were from zam. And i stated how it seemed copy and paste to me. thats not calling op a lier.
____________________________
can you ware shoes in clown shoes
#97 Nov 08 2010 at 3:37 AM Rating: Excellent
Thief's Knife
*****
15,053 posts
preludes wrote:
Quote:
Yes... it's incredible. Basically an above poster is quite right:
It's incredible that a company that once upon a time produced stuff
like Chrono Trigger, Vagrant Story and Secret of Mana could end up
producing something that's so much of an empty shell. It's simply
unbelieveable.


It's more incredible they knew all this and still rushed the release. They should of taken twice and long and not released it till they were sure they were onto a winner given the facts of releasing an MMO that is also a sequel.


Like someone said in another thread the dev team was probably ******* around for 4 years trying to build a modern engine and not being able to keep up with the technology curve until the bosses told them to stop ******** around and make a game already. This theory explains everything from the unfinished state of FFXIV to it's woefully outdated graphics engine.

____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#98 Nov 08 2010 at 3:39 AM Rating: Excellent
Thief's Knife
*****
15,053 posts
Glitterhands wrote:
Does that mean their games are perfect? Of course not, but name a single game that is.


Shadow of the Colossus



Edited, Nov 8th 2010 5:40am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#99 Nov 08 2010 at 10:20 AM Rating: Good
Avatar
*
80 posts
Wloire wrote:
Im glad you have so much economical experience so tell me this:

At 60 dollars a pop how much net income (approximately) would SE have made from FF13 alone? Lets ignore how much the game cost to make.

Now at 60 dollars each all together how much would 1.12 million copies of K&L2 have brought in? Add 1.28 million Dragon quest boxes, 0.56 million Just Cause 2 and 0.63 million FFXIV.

I'll give you a hint. It's significantly less, and thats only counting FF13 in their last quarter. Go ahead tell me why I'm wrong. If you don't get childish and resort to name calling, maybe throw in some facts I'l listen to you. I generally do listen when people actually make a point.

630 000 box sales for an MMO in 1 month is a great number. Isn't the record set at 750 or some such?


This is all irrelevant seeing as how the 630,000 number is not box sales but rather how many copies of the game were shipped off to retailers to be sold. The box sale record for first month of sales goes to Aion with nearly 1 million (970,000 sold in NA and EU - this doesn't count first month sales made by Asian countries) followed by World of Warcraft at 700kish. This obviously isn't counting WoW's TBC and WoTLK expansions, both of which shattered first day sale records (TBC broke the record by selling 2.4+ million copies within the first 24 hours and WoTLK followed up by selling 2.8+ million copies).

Source:

http://www.massively.com/2009/11/09/aion-reports-nearly-1-million-copies-sold-in-north-america-and-e/
http://www.1up.com/news/wrath-lich-king-obliterates-sales


Edited, Nov 8th 2010 11:20am by Numnaydar
#100 Nov 08 2010 at 10:31 AM Rating: Excellent
***
2,815 posts
Quote:


Shadow of the Colossus

As much as i love... LOVE that game, and team ICO. SOtC was not a perfect game.
-Can't turn off 'god hints', which I didn't want.
-Mainly the unwieldy camera, frustrates the fk out of you.
-And the horse drives like a car with a steering wheel that only turns 2 degrees.
-The ending is trash. The one I built up in my head was much cooler

BUT. It is definitely a case where the awesomeness of the game still transcends those problems. I urge everyone to try playing it if you haven't. It's definitely a member of gaming history.

ps:(For the curious, my idea for ending STOC: You revive your chick, but end up turning into a colossus yourself. You play the last level as the girl, who picks up your sword, gets on agro, and decides to kill you out of pity for what you've become. Perfect ironic ending.) Also it would mean all the colossi are people that had come through this ritual before you, and also became part of the eternal collection of colossi. It answers everything:
-1 What are the colossi (People that made a deal with the devil)
-2 Why is this place forbidden (for your own protection)
-3 What happens to the chick? (She kills you and rides off into freedom.)
-4 Whats with the horny baby? (There isn't one, this is an ending that makes sense)

Edited, Nov 8th 2010 11:40am by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#101 Nov 08 2010 at 5:45 PM Rating: Decent
Scholar
**
278 posts
Numnaydar wrote:
Wloire wrote:
Im glad you have so much economical experience so tell me this:

At 60 dollars a pop how much net income (approximately) would SE have made from FF13 alone? Lets ignore how much the game cost to make.

Now at 60 dollars each all together how much would 1.12 million copies of K&L2 have brought in? Add 1.28 million Dragon quest boxes, 0.56 million Just Cause 2 and 0.63 million FFXIV.

I'll give you a hint. It's significantly less, and thats only counting FF13 in their last quarter. Go ahead tell me why I'm wrong. If you don't get childish and resort to name calling, maybe throw in some facts I'l listen to you. I generally do listen when people actually make a point.

630 000 box sales for an MMO in 1 month is a great number. Isn't the record set at 750 or some such?


This is all irrelevant seeing as how the 630,000 number is not box sales but rather how many copies of the game were shipped off to retailers to be sold. The box sale record for first month of sales goes to Aion with nearly 1 million (970,000 sold in NA and EU - this doesn't count first month sales made by Asian countries) followed by World of Warcraft at 700kish. This obviously isn't counting WoW's TBC and WoTLK expansions, both of which shattered first day sale records (TBC broke the record by selling 2.4+ million copies within the first 24 hours and WoTLK followed up by selling 2.8+ million copies).

Source:

http://www.massively.com/2009/11/09/aion-reports-nearly-1-million-copies-sold-in-north-america-and-e/
http://www.1up.com/news/wrath-lich-king-obliterates-sales


Edited, Nov 8th 2010 11:20am by Numnaydar


Thank you for those sites I was looking for some data on the subject. It does not change the fact that 630 000 box sales (whether or not they were bought by players) is a bad number. Once again how many times do I have to say it? WoW post Vanilla is not the norm, it is an outlier. Vanilla wow was actually at 670k last I remember. I know at 700k AoC set the new record of the time.
This forum is read only
This Forum is Read Only!
Recent Visitors: 12 All times are in CST
Anonymous Guests (12)