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Fatigue FAILFollow

#1 Nov 06 2010 at 5:05 PM Rating: Default
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Since the start of this game i have sttod by it in every way, even saying in time it will be rocking, however something came to my mind -

Recently i started a few days off work and figured i would grind hard to get as close to 50 as i can, so off i went, and withing 24 hours i hit fatigue, yet i believe that my SP gain was not all that amazing to mean i deserved to hit it.

I then learned its 8 hours of combat and has nothing to do with the SP gain, so

if i fight one fight for 8 hours straight and get 0 SP bamn thats it i hit fatigue!

This is the single biggest **** up i have ever heard of, it basically rapes casual players and soloers and even softcore parties. the ONLY people this benefits are these cheating 15man partys that only 5 of them grind!

since the combat is fast and 500SP a kill it means they can get literally 5+ levels before hitting fatigue! and im not talking 1-5 i mean 40-45.

Im sorry SE but that is nothing short of an abortion! It needs fixing!
#2 Nov 06 2010 at 5:10 PM Rating: Decent
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I dont want them to fix the fatigue system, but I DO want them to even out the SP gain to be alot more regular and fair.
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#3 Nov 06 2010 at 5:16 PM Rating: Decent
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wallace87 wrote:
Since the start of this game i have sttod by it in every way, even saying in time it will be rocking, however something came to my mind -

Recently i started a few days off work and figured i would grind hard to get as close to 50 as i can, so off i went, and withing 24 hours i hit fatigue, yet i believe that my SP gain was not all that amazing to mean i deserved to hit it.

I then learned its 8 hours of combat and has nothing to do with the SP gain, so

if i fight one fight for 8 hours straight and get 0 SP bamn thats it i hit fatigue!

This is the single biggest **** up i have ever heard of, it basically rapes casual players and soloers and even softcore parties. the ONLY people this benefits are these cheating 15man partys that only 5 of them grind!

since the combat is fast and 500SP a kill it means they can get literally 5+ levels before hitting fatigue! and im not talking 1-5 i mean 40-45.

Im sorry SE but that is nothing short of an abortion! It needs fixing!


Fatigue ranks go by amount of SP, not by hours. They calculated the maximum amount of SP you can get within an hour (and honestly, that's ******** too).

It's something like:
Fatigue: 100,000SP
10%: 10,000SP
20%: 30,000SP
30%: 30,000SP
etc. It's not by hours of grinding at all, it's a set amount that doesn't change.
#4 Nov 06 2010 at 5:29 PM Rating: Good
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Reebie wrote:
I dont want them to fix the fatigue system, but I DO want them to even out the SP gain to be alot more regular and fair.


Amen to this, Disciples of Magic SP gain is broken
#5 Nov 06 2010 at 5:40 PM Rating: Default
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from what iv seen its timed that makes sense, how do people get 40-44 in 1 day? without hitting red
#6 Nov 06 2010 at 5:43 PM Rating: Decent
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aye I thought it was timed also, and went down in two stages. 8 hours, and 15 hours. but someone told me that back in beta stage so it may have changed *shrugs*
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#7 Nov 06 2010 at 5:44 PM Rating: Good
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wallace87 wrote:
Recently i started a few days off work and figured i would grind hard to get as close to 50 as i can, so off i went, and withing 24 hours i hit fatigue, yet i believe that my SP gain was not all that amazing to mean i deserved to hit it.


That's the biggest problem in your case, a normal casual player wouldn't have 24 hours play straight, at least in SE's sense.
I've hit r28 LNC yesterday, most that I ever do was grind in party only one hour ONCE a week, the rest just do battlecraft leve that is available to me every reset. Have never hit Surplus with LNC, ever. Fairly sure that's more than 8 hours a week though, because the higher ranks leves in higher difficulties do take 15-20 mins average to complete, at least for me.
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#8pixelpop, Posted: Nov 06 2010 at 6:11 PM, Rating: Sub-Default, (Expand Post) first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.
#9 Nov 06 2010 at 6:26 PM Rating: Good
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pixelpop wrote:
first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.


You're wrong, and thats never been confirmed by a dev. You get 8 hours *worth* of SP, whatever that was estimated to be. On release they actually upped it aswell. Fatigue is not, and never has been affected by time spent in combat.
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#10 Nov 06 2010 at 7:35 PM Rating: Good
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pixelpop wrote:
first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.


Right, ok then. Easy test: Go draw your weapon, go to sleep, go to work the next day. When you come back, according to what you're saying, you will be at full fatigue.

Go ahead and do it on a level 1 job to prove it to everyone.
#11 Nov 06 2010 at 7:43 PM Rating: Decent
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Ilmoran wrote:
pixelpop wrote:
first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.


Right, ok then. Easy test: Go draw your weapon, go to sleep, go to work the next day. When you come back, according to what you're saying, you will be at full fatigue.

Go ahead and do it on a level 1 job to prove it to everyone.


Drawing your weapon doesn't equate to being in combat with a mob. You can do that in the cities. You'd have to actually be engaged with a mob and probably have it attack you. I doubt anyone is willing to do that for 8 hours, but either way... SP is broken.
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#12 Nov 06 2010 at 7:56 PM Rating: Decent
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Quote:
first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.


No. Completely wrong. It's EXP/Skill based, and absolutely independent from the time you spend on a job, no matter whether it's fighting or standing around in town or crafting. Wherever that "everywhere" where you have your facts from is, it's not from this planet. The only thing "timed" about is is the reset to normal.
#13 Nov 06 2010 at 8:06 PM Rating: Default
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didnt they fix it where you have to do things in the party to get SP?
#14 Nov 06 2010 at 8:23 PM Rating: Default
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I'm not going to pretend to know how fatigue works, but I can say with absolute certainty it DOES NOT simply track some pre-defined amount of SP and start there. The first week the game was available, there was a wide variety of levels people began to first hit fatigue--ranging from 14 all the way up through 21 or 22.
#15 Nov 06 2010 at 8:44 PM Rating: Decent
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Furia wrote:
I'm not going to pretend to know how fatigue works, but I can say with absolute certainty it DOES NOT simply track some pre-defined amount of SP and start there. The first week the game was available, there was a wide variety of levels people began to first hit fatigue--ranging from 14 all the way up through 21 or 22.


(still uncertain about the timed-vs-SP thing but...)

the reason why people reached it at different levels is that if you switch class and play that for a few hours, that then takes away a few hours from the class that was nearing fatigue before.

MRD gains 15,000 SP and may be 500 from fatigue
then changed to PUG and gains 6,000SP
15,000 SP - 6,000SP = 9,000 SP and therefore can get alot more SP in before fatigue

edit: http://www.ffxivblog.com/content.php/361-FFXIV-Tactics-Understanding-the-Fatigue-System this was my source

Edited, Nov 6th 2010 10:45pm by Reebie
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#16 Nov 06 2010 at 8:47 PM Rating: Default
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samosamo wrote:
Reebie wrote:
I dont want them to fix the fatigue system, but I DO want them to even out the SP gain to be alot more regular and fair.


Amen to this, Disciples of Magic SP gain is broken


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#17 Nov 07 2010 at 1:29 AM Rating: Decent
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Reebie wrote:
(still uncertain about the timed-vs-SP thing but...)

the reason why people reached it at different levels is that if you switch class and play that for a few hours, that then takes away a few hours from the class that was nearing fatigue before.

MRD gains 15,000 SP and may be 500 from fatigue
then changed to PUG and gains 6,000SP
15,000 SP - 6,000SP = 9,000 SP and therefore can get alot more SP in before fatigue

edit: http://www.ffxivblog.com/content.php/361-FFXIV-Tactics-Understanding-the-Fatigue-System this was my source

Edited, Nov 6th 2010 10:45pm by Reebie


Or so SE's damage controlling rhetoric goes. In practice though, if you followed CE week, you'll probably recall that the people beating fatigue to 20's were the power grinders that got there by day 2 or 3. In spite of SE themselves stating you shouldn't expect to hit fatigue until 20, the slower multi-class levelers (who weren't hit with fatigue until the tail end of the week) were the ones getting smacked with it in the mid teens. Obviously this is the direct opposite of what yourself and SE tries to put forward. Speaking from personal experience, by the end of the first week I had like 5 or 6 jobs around R10 and was fatigued on my main at R16. I can't really come up with anything that explains all that away besides SE falsifying certain aspects, and the system being more than some pre-defined SP ticker.
#18 Nov 07 2010 at 2:13 AM Rating: Decent
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Someone already posted a link to FFXIV Blog and understanding the fatigue system. I'll just be going then.

Edited, Nov 7th 2010 3:18am by MisterBigglesworth
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#19 Nov 07 2010 at 2:14 AM Rating: Good
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Furia wrote:
Reebie wrote:
(still uncertain about the timed-vs-SP thing but...)

the reason why people reached it at different levels is that if you switch class and play that for a few hours, that then takes away a few hours from the class that was nearing fatigue before.

MRD gains 15,000 SP and may be 500 from fatigue
then changed to PUG and gains 6,000SP
15,000 SP - 6,000SP = 9,000 SP and therefore can get alot more SP in before fatigue

edit: http://www.ffxivblog.com/content.php/361-FFXIV-Tactics-Understanding-the-Fatigue-System this was my source

Edited, Nov 6th 2010 10:45pm by Reebie


Or so SE's damage controlling rhetoric goes. In practice though, if you followed CE week, you'll probably recall that the people beating fatigue to 20's were the power grinders that got there by day 2 or 3. In spite of SE themselves stating you shouldn't expect to hit fatigue until 20, the slower multi-class levelers (who weren't hit with fatigue until the tail end of the week) were the ones getting smacked with it in the mid teens. Obviously this is the direct opposite of what yourself and SE tries to put forward. Speaking from personal experience, by the end of the first week I had like 5 or 6 jobs around R10 and was fatigued on my main at R16. I can't really come up with anything that explains all that away besides SE falsifying certain aspects, and the system being more than some pre-defined SP ticker.


You got it wrong, the people who hit r20-21 was the one who hit final fatigue, they DID NOT stop when they hit the first fatigue barrier. The people who hit midteen were the one who stop when they hit the FIRST fatigue barrier, which only slightly reduce your SP gain.
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#20 Nov 07 2010 at 8:23 AM Rating: Decent
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FilthMcNasty wrote:
Ilmoran wrote:
pixelpop wrote:
first off no game should tell you how much exp you can get in a given time perid (given realistic-ness) but anyway, from everywhere ive ever read since beta fatigue IS TIMED, its not determined by the actual amount of SP you gain. the timer starts when you draw your weapon and ends when you put it away. end of discussion, its even be confirmed by developers more than once.


Right, ok then. Easy test: Go draw your weapon, go to sleep, go to work the next day. When you come back, according to what you're saying, you will be at full fatigue.

Go ahead and do it on a level 1 job to prove it to everyone.


Drawing your weapon doesn't equate to being in combat with a mob. You can do that in the cities. You'd have to actually be engaged with a mob and probably have it attack you. I doubt anyone is willing to do that for 8 hours, but either way... SP is broken.


Not according to the person I quoted. Read it again:
"the timer starts when you draw your weapon and ends when you put it away. end of discussion".
He's full of it, and that's my point.
#21 Nov 07 2010 at 8:41 AM Rating: Decent
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Hmmm.. I've been playing since day one of CE release, and haven't hit fatigue once. I play at least 4-6 hours per day. Maybe 'cause I keep changing classes and doing all kind of things and not focusing on one single class?
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