I needed somethin to tear apart tonight, this will be fun.
As you stated, Your opinion. Who were Mmo's catering to? No job shut ins who live in their parents basements and do nothing but play games all day?
Everyone wants a UI that isn't a pain in the *** to use. This is 2010, we've had this technology for years now >_> Have players been spoiled by features that give you basic information about whats happening to your character? I think not. "You are suffering gear damage," Ok we have that, now can you kindly tell me what piece so I don't have to slowly scroll thru my inventory to find and search every single thing I'm wearing so i can then unequip and repair it? I don't see how asking for something at least as basic as that is asking for too much. Just reacting to a program? Not even playing? If you really wanna be vague and make urself look ridiculous u might as well go all the way and say if everything alive is gonna die, whats the point of life? We are not Living but reacting to the enviornment around us. O.o
We play to enjoy ourselves, we like easy to use UI, and a system that alerts us about important things such as the state of my equips is a valuable tool to have.
You seem to be under the false impression like many others, that you *have* to repair something the moment it is damaged at 75%. In actual fact, the only real time you need to repair is below 40 - 30% at which point the detrimental effects due to repair comes into play, you can barely notice it until that point, which I doubt you will even do daily, as a casual player I am betting more along the lines of 3 days.
When I say UI mods, I mean UI mods like what they did with WoW. Way over board.......that sort of thing should not be allowed to happen to any game when people recruit you to group providing you have ex-type of UI mod etc etc.
I personally hate UI mods, I mean its swell that people are skilled enough to make them and its nice of them to spend thier time doing it, but at the same time, I feel it takes away from the atmosphere of the game, pollutes it and makes it stagnate.
UI skins on the other hand, np. UI skins do not take away your ability to play your class by replacing it with a sense of artifical intelligence where the program does the thnking for you.
Nothin wrong w/ fast paced action. This game is not necessarilly that. DPS race, eh FFXIV is far from becomming that, were still tryin to figure out why our DEX isn't working >_>; Although some games suffer from that more, theres a decent line between sucking and being a Decent player. You don't need the best gear around to be uber, in XIV all you need is a weapon close to ur Rank, and armor well, that doesn't matter as much since there is a lot more to choose from as of now.
You miss my point completely. Fast pased MMO's seem to be the in thing these days because what they lack in soul, depth, they make up for in flashy graphics, cool fighting moves and fast paced action that requires you to be 150% zoned in like a rabbid dog foaming at the mouth at all times which imho is all too exhausting at the end of a hard days work and with such, only become DPS races. I never said FFXIV was that, which is why I like it so much. I have to actually pay attention to what I am doing and read my chat screen and plan my attacks out rather then mash buttons while weaving with my auto attack damage and god forbid if you have over 100 ping, to maximize my DPS potential to race the mob to death before it 1 shots you because you took too long.
Your ability to play your class should not be considered in your ability to do its main role, I mean, yes sure it plays a certain part in it but it shouldn't be the end all variable. It should be considered in how you react during that period of time that you are encountered with the big bad monster.
Actually there is such a thing as a time sink. Ignoring it won't make it go away. XIV deffinitely lacks Soul and depth imo, but i don't see that in all MMOs. I usually stick with 1, theres really no need and my MMO of choice is XI. Tons of well rounded characters, story missions that ask you to care about the world your in. Friendly communities who have to work together to move forward makes for long lasting friendships and a stronger bond w/ the community. Its not every man for himself like many other MMOs which tend to become epeen contests rather than an adventure.
Let me explain what a time sink is. A time sink is an activity or event or something that requires the player, that would be you, to waste a large amount of time doing practically nothing. Most mmos have this just to pad out the game so players dont hit lvl cap and cry about havin nothin to do and in some respects thats something every mmo needs. XI had plenty, World spawn NMs (optional), Long travel times (Boat to aht urghan is a good example), slower battle system (arguably), Grinding in parties, Besieged (which can be fun), Field manuals etc. Did it need all of that? Eh not really, the travel time could have been cut short and would have saved players a lot of time and frustration but eh whats done is done, they fixed most of it w/ teleporting Npcs and what not. XIV on the other hand has only time sinks.
Timesink is all in your head and a very poor way at trying to make a point that doesn't exsist. You play the game, period. Same as a mechanic does repairs on a car, a child plays with his toys or the butcher cuts the meat.
We simply don't use the term, timesink in any real world sceanrio. You don't see people going:
Mum: "Where is Johnny?"
Dad: "Over there playing with his toys, honey."
Mum: "Wow, what a wasted timesink!"
The exact same applies here, there is no timesink, there is people *playing* the game.
Let me elaborate. The main story quests, the driving force behind the game. Are extremely short. Other than the 1st quest you get when picking a nation, most of the quests are about 20min long. Lets look @ Gridania as it is my starting city. I'll try and keep it spoiler free~ After the rather long Opening mission, the next quest in our lineup is Whispers in the wood. You must be rank 8 which is perfectly fine gives you some time to get used to the game. But there is nothing but run here, CS, run there CS, go talk 2 a moogle, come back to the city, go 2 archers guild, ur basically done, come back @ Rank 15. Which consisted of 1 boss fight and was rather short as well. The next quest @ Rank20 was even shorter. Talk to an Npc in Ul'dah yadada talky backstory, pick a Path companion ur done come back @ R26... The inbetween time where your leveling those rank is where the time sink comes into play. You see, there are no other quests beside the R20 Guild quest which is even shorter than the last main story quest ( and there isn't another till R30 o joy) other than Leves. Leves are a time sink in and of themselves. Their boring, short and limited to 8 battle & 8Craft every 36 hours. Other than that, u can craft w/ ur own mats, and grind. Thats it. Those are time sinks while your waiting to do something fun again like the story missions. Some people enjoy it, but no one enjoys it 24/7.
Likely the only thing I will agree on. I play for story lines. My friends call me sadistic cause I read everything, I even stop and talk to every NPC I met several times during my characters life to make sure they have no new quests.
I am a quester by nature and I read every word in every sentance.
I assume with the up and coming patches the story will become much more deeper and thicker. Wrought with danger.
And heres where i stopped taking you seriously. Controlled easily, yeah @ 1Anima per 4 hours thats a total of 6Anima in 1 day. to teleport to another city it is 6Anima. After awhile it wittles away, unless you want to Pay for teleports or run on foot everywhere. Thats another time sink :O Casual players don't want to run 30minutes or longer just to get to another city to do leves, then run to another to do leves, even if they played that long. the majority of their time is spent running to another city.
This is where I help you become an educated MMO player.
Here is what I do and I never go under 90 Anima, ever. First off, this will be hard to believe, but I ran everywhere to open up new locations to teleport too, starting with Ul'dah and Limsa Lominsa. I too started in Gridania.
I tend to ethier begin my rotation in Gridania. I get all the Leve's I want to do in that area, I do them. From Gridania after I have completed my rotation, I advertise that I am teleporting to Ul'dah, I do all the Leve's in Ul'dah I wish to seek out and head over too Limsa Lominsa to finish my rotation here and then I camp the rest of my Leve reset time out here grinding mobs, crafting, looking at the sceanry, etc etc. You know, playing the game. NOTE - I run to Limsa Lominsa cause its a simple and quick run, if you just miss the boat, run back up the hill and kill mobs while you wait. Kill 2 birds with one stone.
Once the Leve timer has reset, I get all the leve's again in Limsa Lominsa cause I am already still here, move back onto Ul'dah by runninng back, advertise that I am teleporting over to Gridania and once again, once I am done here, spend the rest of my time crafting, grinding or checking places out. Rinse/repeat.
As you said, 6 anima = 24 hours, Leve reset time = 36 hours. So my Anima is well and truely regen'd.
There is only con's from doing this, you make alot of Gil from transporting people every 36 hours at the cost of 6 Anima every 36 hours. I teleported a group of 6 people at 15k a pop the other night. Another good thing is, you are swapping Leve plates between regions which is great for bonus rewards and etc Gil.
Micro manage yourself, it's not a hard thing to do. Just because you have a teleport feature, doesn't mean your suppose to use it every time you want to go somewhere. Teleporting to camps is a big no no, run there. Only teleport to cities you can't easily run too.
Some people prefer to play solo, some only have short bursts they can play in. Rank is not an issue? Maybe you havent gotten past 20 but rank Slooooowwwwwssssss down after 20ish. When i t takes 22kSP to get 1 rank and u can go multiple fights on Yellow mobs w/ maybe 200-300 Sp in 5-6 fights? Rank becomes a problem. In this case, there is no sense of accomplishment because its a huge grind. Even in Parties, it takes 3-5 hours to sometimes get a rank or 2. Sometimes not even a full rank, i've seen plenty of CON get only half their rank around 22 in a 4hour party. SP is random and the system sucks no matter how many ppl are in your party. This is old news.
I can't relate cause I am getting 150 - 200+ SP off Dodo's at rank 15, soon to be Rank 16 and I play casually and feel I am leveling too fast. I have been in groups where I was getting 400+ SP......so I can't share in your opinion, I feel for the most part, what your saying, its slightly over exagerated, but conisdering I have only been playing a week and a half and to be 40% through the leveling curve, I am finding it too easy to progress tbh. Then again, I play MMORPG's to group and socialize, not be anti-social and solo. If I wanted that, I'd play a Console game.
You yourself said that games have no sense of accomplishment these days. This is why. Breaking 1 Rank over a week is hardly fun at all. Especially when some players are only in their 20s. On 1 Class? That seems a little ridiculous.
Huh? Where would you expect to be after only playing the game for the last month? Seriously......the leveling curve is fine, it sounds to me you expect to be Rank 50 by now.
As did I, but the market wards are still a mess. I can sell plenty in the clothiers ward, I'm an armorer, and i usually got a stand overnight. Gil is pointless in XIV anyway, if you sell shards/crafted item, and do leves you'll have more than enough gil to buy anything you want. Many people including myself are millionaires in the 1st month.
So your orginal point is moot then?
Just because you disagree doesn't make me wrong. Ignoring RMT and still having them is not the same as NOT having RMT.
Yes it's easy to ignore them, until they bot and /t you every hour. or Spam shouts in whole chat. Its annoying and yes some players do buy gil. Although idk who the heck would need any in XIV seeing as how easy it is to make.
I don't see how running to the Repair Npc to fix my underwear counts as "Wanting to partake in said actions to RMT to begin with" just because i can't help but see their shouts in Whole chat w/o Black listing them. Your not thinking to hard w/ these answers of urs are ya. Also according to your logic when you go to the market wards and find cheap gear and buy it, if the Retainer u bought it from happened to be from an Rmt that makes you involved in RMT activites OMG!!11!1 Get over it, there will always be Rmt in game as long as there are players who actually buy from them. as i said, if SE handles things well the RMT wont be so much of a problem.
RMT, Botting, hacking, cheating. It's all part and parcel of the MMO industry today and more so in the Westernized culture of the world due to peoples need for instant gratification. Your taking what I said out of context or having a hard time grasping at straws for an argument that you know has no point for the sake of being right here.
Again, your derailing from your orginal point......
You didn't read my post did ya? Cuz you basically repeated what i just said. No their wont be an AH, but SE is adding more retainers...yeah i JUST said that.
My retainer cost me nothing is my point, your not too bright are you? You clearly said, "SE want us to *buy* more retainers..." Indicating that we already pay for them, which we don't.
My proverbial (i think thats the word your lookin for) Rear has yet to be disproven. Grinding does not count as content. Its a means to an end. Story, side quests, Named monsters, hidden treasures, Npc characters and environments carefully crafted to give a sense of immersion are content. An intuitive UI and party mechanics aren't technically content but at this point I think we'll take anything we can get.
Actually SE should thank its lucky stars it still has a player base thanks to those extra 30days. If they didn't, myself and a large # of other people would have been gone b4 our 1st 30days were up, instead of our 2nd 30days. They didn't have to if they wanted their game to crash and burn even faster.
The voyage isn't very exciting if its the same old thing everyday. Whats the point of hitting Rank50 if theres no endgame/new content? Well to even Access the little content we have now we need a high rank.
So help me understand this, instead of leaving in your first 30 days free, you stay here for the next 30 days free also and complain and berate everyone who disagrees with you and rank them down just because, well, you can?
Your not rank 50 and according to your experience, you won't be Rank 50 for another 60+ days, so where is your proof there is no endgame content? *Proverbial* rear speaking again for you?
Well after wading thru your blatent fanboyism what I understood of that is "Facts mean you have some kind of proof and I have yet to see any real proof"
Well I don't have access to all the bug reports @ SE headquarters, but we do have a handy complaints thread you could read. The next best thing I would assume is the compiled lists of things that are horribly wrong and in need of fixing.
Underlined and bold for emphasis. You have a complied list of *complaints* based of people *opinions*, is all you got, nothing else.
Sure their not facts as in backed up by a team of scientists but lets look at the word Fact. A fact is ": a piece of information presented as having objective reality" Well lets see. We know for a FACT that the UI is horrendous, general consensus is that it sucks :D, Mobs have this terribly little glitch where they regen HP to nearly full if u pull them quite often, actually, let me just link you to a fantastic little blog that has pretty much everything i can think of listed in a neat & awesome fashion. http://lodestone.finalfantasyxiv.com/rc/diary/entry?e=61205
he has links to the 1st 5 pages of this list. its a good read. (And for some reason this link isnt showing up either o.O)
General consensus does not equal fact. General consensus is a bunch of people agreeing on the same opinion OR share the same opinion. The other thing is, you have no real way of proving that the *majority* hate the game, because the people who enjoy playing the game don't need to come to forums and bag it out, cause they are, you know, playing the game.
The mobs are simply not coded to be pulled over certain distances once engaged in battle, its a simple, standard feature that MMO's have been using for years. There could be many reasons why they are regening HP, still dotted with abilities once combat has been released, still moving back to thier orginal point of engaugement, people chasing it and hitting it while moving back to its orginal point of engaugement. I am sure there is many other examples.
I do get a kick out of how everyone takes potshots @ WoW and probably have never even played it before. Maybe their excuse is they don't like the art style, but then where does that give you the right to criticize one of the most popular MMOs around. Their doing something right if their makin all that money. Then again when the cocaine buckets start gettin low Blizzard pops out a new expansion which brings the fans back and even more to their franchise. In a business standpoint their doing everything right. I've never played WoW but I can at least respect it for what it is.[/quote]
Most popular? By what standards and whose opinion?
So many people are blinded by the fact that Blizzard is so succesful and they try to use WoW as thier argument as to why they are so succesful when the truth is, that no one likes to admit, Blizzard spent years apon years apon years building thier community from the ground up with titles like Warcraft, Starcraft and Diablo before even releaseing World of Warcraft. They already had literally millions upon millions of followers even before they released it. It was guaranteed success from the beginning, any other company in thier same shoes could of pulled it off by using thier community to better themselves. Here is another little tipbit of information, WoW when it hit its peak, sold 12 million copies, nice high figure, right? Lineage 2 sold 14+ million copies, do you see people running around the streets chanting Lineage 2?
No i don't want SE to kneel @ my feet but i would kindly ask them to stop ******* on the playerbase w/ poorly designed titles such as XIV. And take the time to refine their product before they release it, and to show a little humility when the community gets as angry as we did.
And just so you get your facts right, the 60 day free trial ends the 22nd for the CE group, and only little changes have occured since launch. How long do they really think they can make their players wait for the Official release of the game?
Edit: for spelling, its late so i only caught a few obvious ones...[/quote]
Once again, the game is a little over a month old and you seem to be very impatient and not very pratical when it comes to clear thought or discussion and you constantly derial your own points.
Anways, nice debating with you, pitty you had to rank me down though.