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#1 Nov 07 2010 at 7:29 PM Rating: Excellent
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So I don't know if it's just me, but despite the fact that I really like the crafting system, there are times where I just start cussing at my monitor and pounding my desk in a fury because I fail 5 standards in a row. Once the craft has busted, I feel like I'm back to normal, but while that **** ball of light is pulsating and changing color, I have steam coming out of my ears and blood vessels are ready to pop.

I'm not complaining about the fact that the game does this, just mad about it happening. Apparently my brother is the same way, as he told me he likes crafting but it's so **** stressful. Maybe it just runs in the family?
#2 Nov 07 2010 at 7:33 PM Rating: Good
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I had some choice four letter words for my monitor this morning when I failed both of the rank 20+ armorer leves I was offered today. One was for Assault Sallets. I have one that I made. I sold a bunch that I made. Could I make even one for the leve today? ****, no. The other was for silver rings. I have a half stack of them sitting on my character that I made. I failed 3 out of 6 synths. The 6th synth was the make-or-break one and there was a certain amount of angst-driven cursing when it exploded.
#3 Nov 07 2010 at 7:34 PM Rating: Excellent
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Pikko I know I'm causing the same reaction in another thread but I just want to say I 100% <3 this post.

I got the same way in leather crafting. I would even bring it on my self. I know it says I need common facility but **** it I'm 20 levels higher then the synth! *Explosion!*


Argggghhhhhhhhhhhh! As I walk over to a repair npc in shame.
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#4 Nov 07 2010 at 7:34 PM Rating: Excellent
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Pikko wrote:
So I don't know if it's just me, but despite the fact that I really like the crafting system, there are times where I just start cussing at my monitor and pounding my desk in a fury because I fail 5 standards in a row. Once the craft has busted, I feel like I'm back to normal, but while that **** ball of light is pulsating and changing color, I have steam coming out of my ears and blood vessels are ready to pop.

I'm not complaining about the fact that the game does this, just mad about it happening. Apparently my brother is the same way, as he told me he likes crafting but it's so **** stressful. Maybe it just runs in the family?



I wish there were a way to cancel a synth, possibly with a chance to save materials. It's annoying, frustrating and discouraging when you fail the first 4-6 actions, making it impossible to finish the synth yet you have to pound out the rest anyway just so you can try again.
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#5 Nov 07 2010 at 7:36 PM Rating: Good
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Depends.. It can be REALLY stressful when you've got rare items that you're crafting that is a HUGE PITA to get mats for.. Most of the time, I mass produce simple items such as bone horas or dodoskin shoes so it's not stressful for me at all.

If you fail twice in a row, you should be WAITING and not trying to synth standard again.. Even if the ball is a solid color, two fails in a row, don't try to do anything unless you're bright white.. The more you fail in a row, the faster your synth is going to fail each try and the more likely the next try is going to fail compared to the previous try (that already failed!). After two or more fails in a row should be doing a wait on EVERY color except bright white, IMO.. This works to prevent your synth from spiraling down the toilet.




Edited, Nov 7th 2010 8:37pm by Sidicas
#6 Nov 07 2010 at 7:36 PM Rating: Good
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I just try to take it in stride when I get some anomaly synth that seems intent on failing. I've yet to have it happen on a really valuable synth, so.. Maybe if that happened, and I felt it should've succeeded, then I'd have a few choice words for my computer monitor.

@Aurelius, jinx.

Edited, Nov 7th 2010 8:39pm by Coyohma
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#7 Nov 07 2010 at 7:37 PM Rating: Good
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Yeah, this happens to me as well. What's really annoying is when I'm doing a synth that is at my rank, or lower than my rank, and I hit Maker's Muse then fail several Standard synths.
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#8 Nov 07 2010 at 7:37 PM Rating: Decent
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mistrik wrote:
Pikko wrote:
So I don't know if it's just me, but despite the fact that I really like the crafting system, there are times where I just start cussing at my monitor and pounding my desk in a fury because I fail 5 standards in a row. Once the craft has busted, I feel like I'm back to normal, but while that **** ball of light is pulsating and changing color, I have steam coming out of my ears and blood vessels are ready to pop.

I'm not complaining about the fact that the game does this, just mad about it happening. Apparently my brother is the same way, as he told me he likes crafting but it's so **** stressful. Maybe it just runs in the family?



I wish there were a way to cancel a synth, possibly with a chance to save materials. It's annoying, frustrating and discouraging when you fail the first 4-6 actions, making it impossible to finish the synth yet you have to pound out the rest anyway just so you can try again.


I've actually thought on more than one occasion that the option to abort a synthesis in progress would be a welcome addition, even if you couldn't salvage the mats. Like when you start a synth and aren't given the option to use any of your equipped abilities for your first two actions, and both of those actions are Standard Synthesis on a white orb, and both of them are failures for 22-30 durability loss. That was me today with one of my Assault Sallet synths.

Oddly enough, on the last synth attempt I decided to just spam Bold hoping to blast through the durability that much faster and I failed the synth with 70% progress and 130 quality.
#9 Nov 07 2010 at 7:37 PM Rating: Good
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Hahaha, my fiancee and I were talking about this the other day, we both end yelling to the screen everytime the "all fails" craft happens. It's very funny... and sad... Since we use skype to talk while we are playing, everytime I hear the WTF! 5 times in a row!! I know it was a failed synth... lol
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#10 Nov 07 2010 at 7:37 PM Rating: Excellent
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Yeah, I tweeted that exact same vent yesterday. lol!
#11 Nov 07 2010 at 7:37 PM Rating: Excellent
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I have a feeling that the game will randomly cause you to fail a few crafts on purpose - no matter your skill or crafting methodology. Maybe the devs wanted players to fail easy crafts from time to time like in FFXI where crafting was a lot more random.
#12 Nov 07 2010 at 7:38 PM Rating: Good
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I think I rage just because synths take so long and you never recover any of it if you fail. However, I rage less when I realize I do get a generous amount of SP for failing >.>
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#13 Nov 07 2010 at 7:39 PM Rating: Excellent
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I was beginning to wonder if I have anger management issues I didn't know about. As a level 12 leatherworker I was making Squirrel Fur Shoulder Guards for the Cotton Robes I sell. I was making them fairly consistently but was failing a bit more than I was comfortable with. So I spent a few hours leveling leatherworker to 15. I got it there and was thinking that making the guards will be easy now. I proceeded to botch three in a row and I was freaking out. Hours of work and 100 wind shards spent for this?

Crazy.
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#14 Nov 07 2010 at 7:40 PM Rating: Good
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Sometimes I feel that the game just wants to make us fail a synth.. failing 5 standards with Maker's Muse, Preserve and correct facilities makes me want to tear my hair out in frustration lol.. and yes, I'm higher ranked than the synth requires..

But after that I'd calm down and I know its probably just a freak chance with the number generator. Life is not always smooth even with favourable conditions and we learn to get by and move on.
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#15 Nov 07 2010 at 7:40 PM Rating: Excellent
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Believe me, I have failed on white, white, white, yellow, pulse. The white/white/white is what gets me started. And since I usually go standard on those three types when it's not something I'm over in rank, well, that's why I have busted 5 standards.

Edited, Nov 7th 2010 3:41pm by Pikko
#16 Nov 07 2010 at 7:53 PM Rating: Excellent
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So-and-so botches the synthesis!

-=-=-=-=-=-=-=-=-

And that's all I'll say.
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#17 Nov 07 2010 at 7:59 PM Rating: Excellent
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I also rage when at first attempt it fails, you lose 29 durability and element unstable.... but then you have also the opposite, the synth its going so bad, and then bam! you complete it, and with an HQ!.. I also yell on those... but happy yells...
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#18 Nov 07 2010 at 8:10 PM Rating: Excellent
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There are times where I can tell the game has decided I will fail a given synth no matter what. Even if it's a Rank 15 class trying to Standard spam through a Rank 1 recipe with Preserve, it will fail all actions.
#19 Nov 07 2010 at 8:45 PM Rating: Excellent
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RdeLeo wrote:
I also rage when at first attempt it fails, you lose 29 durability and element unstable.... but then you have also the opposite, the synth its going so bad, and then bam! you complete it, and with an HQ!.. I also yell on those... but happy yells...


Yup, I've had quite a few moments where the 12 seemed to give a miracle assist. Happened twice for me today while making velveteen halfgloves. An LS friend wanted a red pair so I got a red dye & a black one for me. The red attempt looked doomed from the start, but somehow succeeded in the end. The next attempt looked even worse and I'm cussing the screen saying things like "Oh of course it screws me on MY pair!", but that one came through too! Then it's like "**** yea! Who's the greatest weaver in all the land?!"(Knowing full well both should've blown up)
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#20 Nov 07 2010 at 9:43 PM Rating: Excellent
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I love it when I pop Maker's Muse and proceed to fail...fail...fail...fail and keep failing until it blows up. I usually have a few choice words that I say too loudly. My son will come into the room and ask me whats wrong. Its hard to explain to a 7 year old exactly why failing to make a pretend piece of whatever in a game is such a big deal. Sometimes I think if I let him try he can not have any worse luck than me.
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#21 Nov 07 2010 at 10:13 PM Rating: Decent
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I hear you, all of you.

This is a perfect example of the tuning issues this game has, right along with all its other problems.

This. crap. should. not. happen.

Weapon wear. Anima regen rate. Crafting failures. XP/SP gain. 1000 other small things.

The game is just as broken in these regards as it is with any of the other common complaints about it, and to not have it fixed at this point for any reason at all is a slap to the face of their most loyal fans.
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#22 Nov 07 2010 at 10:24 PM Rating: Good
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Today was indeed a bad day for crafting. I'm 21 GS and seldom get offered so many r20 leves. But today was a good day; I had 6 of them. Then I failed 2 of them completely. I had even just made 5 cotton bandanas for the previous leve, but couldn't successfully make 1 of them with just the difference in color.

And I can't begin to tell you how many times I fail that very first synth on the solid white! WTH?
#23 Nov 07 2010 at 10:38 PM Rating: Decent
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Quote:
So I don't know if it's just me, but despite the fact that I really like the crafting system, there are times where I just start cussing at my monitor and pounding my desk in a fury because I fail 5 standards in a row. Once the craft has busted, I feel like I'm back to normal, but while that **** ball of light is pulsating and changing color, I have steam coming out of my ears and blood vessels are ready to pop.

I'm not complaining about the fact that the game does this, just mad about it happening. Apparently my brother is the same way, as he told me he likes crafting but it's so **** stressful. Maybe it just runs in the family?


I hesitate to say this as familiar with you as I am, but I really don't know you as a person or a player...

It could be that you have a compulsion or at least a strong extrinsic motivation to level crafting even if you don't enjoy it. If you've entertained any of my recent psychobabble on the forum I explain how this is occurs for gamers, and it's actually quite common.

Or it could easily be an exceptional and rare frustration, but if it's a common occurrence, I'd stop and think about whether or not you're actually enjoying crafting, or if you're just really motivated to do it.

Particularly with game mechanics where a degree of failure is statistically built in, frustration can also be predictable. For example, in XI, you had a 5% chance of failure on any synth. So if you allowed yourself to be frustrated by this statistical imperative, then you were really just kicking yourself for nothing, as there was no skill involved. And it sounds as if there was nothing you could have done in this instance either, which is generally indicative of bad game design (when you make failure an inevitability regardless of the application of skill).
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#24 Nov 07 2010 at 11:03 PM Rating: Good
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Funny thing is sometimes yelling at the monitor actually helps.

I know its coincident but it just happens.

Lost count how many times I failed standard synthesis 5,6 time straight no matter Preserve or Maker's Muse are on, getting myself into a rage and yell at the screen, smashing the button without looking at the orb's color yet gaining chain success, turning a 30/30 into 8/100. It really make me smile.

Its the ups and downs(plus the silly thing we do) that make the game interesting.
#25 Nov 07 2010 at 11:06 PM Rating: Good
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You're not alone Pikko, you're not alone :)
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#26 Nov 07 2010 at 11:19 PM Rating: Good
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I just wish there was some consistency lol

Today I attempted a Blacksmith leve. The first synth succeeded with about 60 durability left, just when I felt I had a chance, the last 3 synths failed miserably . . .
:/

. . . and I keep craftin on . . .
#27 Nov 07 2010 at 11:20 PM Rating: Good

I am the same although i know it's the 2-3% fail rate you have even on Rank 1 synths. Same as in FF11.
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#28 Nov 08 2010 at 6:50 AM Rating: Decent
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The title alone brought back memories of my own episode of rage crafting.

With approx. mid 30s durability and at 95% completion on an important craft, I got the dreaded 4% fail ON WHITE. This left me with 4 durability and a chaotic element...you can pretty much guess what happened next ><

It happened again a few nights later, but it was my fault for not waiting on a flashing globe. I called it just before it blew up, and when it did I still raged a little, mostly at myself, lol.
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#29 Nov 08 2010 at 7:07 AM Rating: Good
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everyone realizes this is an SE crafting mechanic, its supposed to make you rage(insert random reason for raging)

between this and XI I swear and i will always say SE are sadists in how they design things. lol

I am actually scared to start crafting for that sole reason. Anywho this is the type of game it is and personally
the crafting system does need some tweaking. Its just going to take some time to sort everything out.

Patience is the key here guys, and sorry to hear it :( big ssd face.


Pikko, in XI I was doing 6 adahauberks when they costed about 10+ mill a synth and broke 5/6 at 99+2 smithing and 61+1 gs. That monitor was put into the garbage that very day :P
#30 Nov 08 2010 at 7:25 AM Rating: Good
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I so feel with you people. The crafting system is awesome and I really love it but on the other hand nothing has made me more angry during the last months than the crafting system. :)

It is probably the insane randomness that sometimes happens when you try a synth that is 15 levels below yours and for whatever reason you have no chance at all to complete it.

But in any case it is a great system.^^
#31 Nov 08 2010 at 7:31 AM Rating: Decent
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Oh oh, I know. Maybe the Devs who worked on the crafting system, maybe they're those energy based lifeforms from "Day of the Dove" of the original Star Trek series. The ones that feed off of negative emotions, so they tried starting a big conflict between the Enterprise and some Klingons. If we're all very nice to each other and love the crafting system, even when we get lots of breaks, we can drive out the negativity feeders!
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#32 Nov 08 2010 at 10:42 AM Rating: Decent
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so add a 3% FAIL at 96% completion to my list above. chaotic element with 4 dura left, botchamania ensured.

*bangs head on desk*

edit: it was on yellow with 25 total durability left. lesson: you are never safe, even at 96% ><

Edited, Nov 8th 2010 11:43am by mradc
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#33 Nov 08 2010 at 10:54 AM Rating: Excellent
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Crafting to like 80% smoothly then fail, fail, fail and botched at 97-100% ---> I explode like a supernova :(
And then I get mad and start hitting rapid on next craft only to, of course, fail miserably. After that I crawl under my bed, curl into a ball and weep silently so no one can hear me.
#34 Nov 08 2010 at 10:59 AM Rating: Good
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Yup, the f-bomb is dropped regularly in my household.
My girlfriend and I both play FFXIV - she has stopped crafting all together (prefers to kill stuff anyways).

From the outside, i'm certain one would think I have torrettes, sitting at my PC.

The books definately have an effect on being able to synth anything - so i've read. Without proper support, some ingots-to-wire in armourer are random to say the least. Level 28 Armourer synthing a level 15 item shouldn't fail 50% of the time.. (yes, the tool was at 100%, yes my crafting clothes were all fixed up) >.>

Don't even get me started on people talking about moon phases and junk again.
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#35 Nov 08 2010 at 11:05 AM Rating: Decent
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Briker wrote:
Crafting to like 80% smoothly then fail, fail, fail and botched at 97-100% --->


I've had just the opposite happen on several occasions and it's just as frustrating. I'll something down to about 25% and then lose no more than 10 durability total on the next 3 or 4 successful standards. Atleast I get the sp, but I feel like an idiot for being so angry.

I'm really, "glad" to see I'm not alone in this level of frustration with crafting. Overall it's fine, but SE found a way to hit me where it really hurts.
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#36 Nov 08 2010 at 11:09 AM Rating: Good
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In FFXI you can break 3 in a row when you are 60 levels above the synth, so SE's philosophy hasn't changed all that much. The difference is the degree to which you participate in it. It's the difference between watching a train wreck happen and reading about it in the newspaper the next day.
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#37 Nov 08 2010 at 11:24 AM Rating: Decent
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My wife is the same way (and sometimes, when I get really stubborn, I too go the way of rage).

There appears to be at least three outside forces with crafting I have identified so far.

1) Day. I can have incredible success consistantly for several hours, however, I can start up the same craft I was getting 460 exp on, and fail like mad. Or even worse, I can get 300+ exp on one craft, switch to another (I haven't determined if it was the craft or class that needs to change to trigger this) and fail on a craft that only gives me 80 exp on success. This has appeared to be linked to the game day I craft on.

2) Craftsmanship. This appears to be a hidden stat on crafting. It is broken down to craftsmanship and magical craftsmanship. Craftsmanship appears to be the rate in which you can create more of an item, magical craftsmanship is the quality of the item you create. When you perform a touch-up at the end of a synth, you are increasing the craftsmanship of your synth, rather than the quality, and you are increasing it based on your quality. With this theory being true the next item makes more sense

3) Quality/Control. While quality is an obvious stat that is displayed, there is a hidden (and I think obvious to any die hard crafter) effect. The quality directly impacts your success and stability. It also is the modifier for your craftsmanship on each synth attempt. So, the higher the quality, and the more you synth, the better chance of getting an HQ Item. However, the higher the quality vs your control (which I guess is more accurately the item in question here) the more likely the synth will go unstable.

I am sure every die hard crafter here has had a synth where, it's a little high for their level, and the first attempt not only ends in failure, but the craft goes unstable. At which point, you get frustrated, and just burn the synth in a massive ragecraft (you may even go all bold to end it, or all rapid in a desperate hope to succeed).

Well, by analyzing these effects, I found a way to prevent ragecrafting (for me...)

First, the synth patterns can be maintained based on the difficulty of the craft. While this is handy when it's in your favor, it works against you quite well when it's not. This is literally all it is for low level synths that fail. You are on a bad negative craft cycle. Wait once or twice, try again. Wait once or twice try again. Keep repeating until you find a synth pattern you like. You want to do two to three synth attempts to determine if you are developing a pattern, as random failures can give you false negatives. Also, abilities like Tender touch and Preserve are invaluble for fixing this. I have found that with preserve, triggering it, and then waiting once has always shifted the pattern in my favor. Don't get me wrong, if I am working on a synth I shouldn't it still will not necessarily fail me. But, with this single strat, I have never failed on a synth below my level.

With that being said, there is also the option of rapid. If you can get a feel of when your are succeeding and when you are failing on a hard synth. A single rapid properly timed and bring back a synth you were destined to fail. Doesn't always work (rarely works), but if you are going to fail (e.g. you are siting at a progress of 43, and a durability of 37%, one good rapid can bring you back in the game, but without divine intervention, your are going to fail)

Now back to the day thing. Similiar to 11 for me, where, if I am having a bad day I will literally go and level something else for the day and come back. I should be logging this information, but I would rather play the game than over-analyze it. The pattern seems to be gradual, so it's not like, ok this day is bad, wait for the game day to change and everything is better. It seems (and again, I have not been spending more then about 5 minutes on a craft after I start having a bad or difficult run) that by waiting for the game day to change it can get a little worse, or a little better. I have never seen a drastic improvement.

On a side note, I would be curious if anyone else has seen that the highest level of synth support tends to fail more on high level synths (e.g. if I am doing a synth 5 levels above me, I succeed more with the standard guild support most frequently, and fail more with guild mastery than if I don't have support at all).

This last bit is an observation that my family has made, and I have gone out of my way to avoid mastery for some time now unless it is a craft I am at or above.
#38 Nov 08 2010 at 11:47 AM Rating: Good
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rfolkker wrote:


On a side note, I would be curious if anyone else has seen that the highest level of synth support tends to fail more on high level synths (e.g. if I am doing a synth 5 levels above me, I succeed more with the standard guild support most frequently, and fail more with guild mastery than if I don't have support at all).

This last bit is an observation that my family has made, and I have gone out of my way to avoid mastery for some time now unless it is a craft I am at or above.


After Aur here suggested that guild support is worthless unless it is a craft that specifically calls for it I have stopped using it unless the game says "this synthesis requires larger facilities" or whatever. My rate of success has not gone down. In fact it is still remarkably high. I don't do a lot of leves but I haven't failed even 1 synth so far on R20 or R25 alchemy leves - as a R23 alchemist.

I mean - I was getting 400-535 SP on the R25 alchemy leve. On that one I used camp facilities (but the recipe called for basic support) I almost broke one when I got a bit cocky and tried bold - but I squeaked through without a smash.

Yeah, sometimes you get an unstable element after going Preserve - standard at the VERY beginning of a synth. Times like that it is hard not to think that the RNG is out to get you... but with alchemy at least, I can often pull the synth through regardless. It is pretty awesome to have that much control.

Anyway - moral of the story is I think Aur is correct with his assertion that synthesis support is a waste unless the recipe calls for it.
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#39 Nov 08 2010 at 12:20 PM Rating: Decent
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I almost went through this earlier today. Had 30 minutes before work so figured Id make an iron haub. (Takes nearly 30 minutes starting from wires)

Got to 72% and was at 25D, hit standard.
89%, 12D, hit standard and start cussing..
success... but wait 99%, 3D red orb... cussing gets more intense.. hit standard
success, 100% 1D finished.
#40 Nov 08 2010 at 12:34 PM Rating: Decent
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Also, try to avoid crafting during new moon or moonless, or you will cursing in a way that made drunk sailors blush.
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#41 Nov 08 2010 at 1:05 PM Rating: Good
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I use Master Support for pretty much every synth...but as a Blacksmith most of the synths I was doing requires varying levels of support and it's a lot easier on me to just keep getting Master, in terms of mindless re-buffing. ^_^

For example, in the time over the weekend that I was able to actually log in and play, I went from 23-25 on leves ranging from 15-25 and crafting Iron Chaser Hammer Heads (3/6), Iron Doming Hammer Heads (12+ @ ~90% success rate, 1 HQ), Iron Claw Hammer Heads (5/5), Ornamental Bronze Hammer Heads (12+ @ 100% success rate), Bronze Spatha Blades (12+ @ 90% success rate, 1 HQ), Ornamental Bronze Hammers (3/3) and Iron Claw Hammers (2/5, one +1). Rather than reminding myself which one to get, I just mindlessly grabbed Master whenever it wore off and went back to hammering away. =X

The fact that HQs are popping up on recipes much higher rank than me keeps me from ragecrafting as a result, but that could just be my own temperament kicking in instead. =X

#42 Nov 08 2010 at 1:08 PM Rating: Excellent
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Of course I'm happy when I actually do succeed in crafting a piece I was just telling to go fk its mother, but then I feel really dumb for saying that to my computer in the first place. Sometimes, when Mr. Pikko is feeling particularly prodding, he'll make some snarky comment about why I play. I just slowly turn my head in his direction and bore holes into his brain with my eyes.
#43 Nov 08 2010 at 1:13 PM Rating: Default
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Pikko wrote:
So I don't know if it's just me, but despite the fact that I really like the crafting system, there are times where I just start cussing at my monitor and pounding my desk in a fury because I fail 5 standards in a row. Once the craft has busted, I feel like I'm back to normal, but while that **** ball of light is pulsating and changing color, I have steam coming out of my ears and blood vessels are ready to pop.

I'm not complaining about the fact that the game does this, just mad about it happening. Apparently my brother is the same way, as he told me he likes crafting but it's so **** stressful. Maybe it just runs in the family?


I think we are twins.

Crafting is so based on range its not funny.
#44 Nov 08 2010 at 1:18 PM Rating: Excellent
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I ragecraft when I'm doing a leve that has an item I've been grinding on for the last 3 levels at an 85-90% success rate, but the leve makes it **** near impossible to complete.

I also ragecraft when it takes 3 weeks to get a leve to give me some **** guild points. I'll be getting the quest points for rank 30 before I have enough to buy one **** thing from the guild.
Nothing more frustrating than getting 70-100+ appraisals on 20+ leves only to get zippo every time for guild points.

Also getting a bit tired of 1/2 my available leves being rank 1-5. Why would I want or need to do a rank 1-5 at rank 28? For the exp? Nope won't get any, the SP? Nope won't get any. The 3 copper ingots? I had to npc 12 stacks of them last week to clear up space. Devs really need to tweak that.

Edited, Nov 8th 2010 2:19pm by Restyoneck
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#45 Nov 08 2010 at 1:34 PM Rating: Decent
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I like how the last ask the devs they stated you are more likely to go unstable near the end of a synth.

Explains the huge rage fits synthing Bronze Scale Mail. Get to ~80% with like 45 durability left then crunch BOOM unstable chaotic rageface.
#46 Nov 08 2010 at 1:53 PM Rating: Excellent
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I know that as you get higher, the lower leves give you better base rewards. Still, I hear you, it ****** me off to be offered a Rank 1 leve when I'm rank 14. It sucks that it keeps happening as you say too. :(
#47 Nov 08 2010 at 2:22 PM Rating: Good
xellosalpha wrote:
Also, try to avoid crafting during new moon or moonless, or you will cursing in a way that made drunk sailors blush.


^ +1 this sorta. It's a botch fiesta for me every full moon.

Quote:
I use Master Support for pretty much every synth...but as a Blacksmith most of the synths I was doing requires varying levels of support and it's a lot easier on me to just keep getting Master, in terms of mindless re-buffing. ^_^


I do this on BSM too. Something odd I noticed is that I can easily forge iron nuggets in the field with common forge access in the LL or Ul'dah area. Around Gridania, even at the repair npc, it's crafting rodeo time. I fail 1 out of 5 in Grid and have yet to fail in LL or Ul'dah.
#48 Nov 08 2010 at 2:30 PM Rating: Good
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Pikko, I feel for you. So I offer you a {/comfort}

I enjoy crafting in this game as long as it's not a chronic fail-fail-fail 'fest. I almost always grab my maximum limit of 8 local leves and go through them all because it's one of the fastest way for me to make some progress in this game and to level up my physical EXP. The extra gil and items earned from successful local leves doesn't hurt either.

I've leveled all crafts (except Culinary) to 10+ and I've experienced and felt every crafter's pain when we fail standard synthesis after standard synthesis, botching a synth with 100% Progress with 0 Durability, and having that icky feeling when an element becomes destabilized or seeing those red aetherial sparks flying out of the glowing ball.

SE has released some pretty good information in regards to our STATS and how they affect each craft main and sub tool. I'm sure there is someone out there testing how increasing these stats work out in terms of favoring progress and success rates during synthesis. I also reread what they wrote on synthesis and how +Craftmanship, +Mag. Craftmanship, and +Control work. Which brings up to mind, why do some people craft naked when cheap, affordable, craft-oriented clothing can be made or bought, to help increase your chances at success during synthesis? A few inventory spaces lost and some maintenance in terms of repairs is a small price to pay for less frustration when crafting.

I'm probably gonna work on some Culinary sometime in the near future to make boiled eggs to eat for that +5 Craftmanship boost.

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#49 Nov 08 2010 at 2:59 PM Rating: Good
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lol, I do that also.

Like you, its just during the actual craft and Im usually over it once its over. I also get a huge rush of anxiety and excitement when crafting a new synth, especially if I know its going to be a tough one.
#50 Nov 08 2010 at 4:16 PM Rating: Decent
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Quote:
Of course I'm happy when I actually do succeed in crafting a piece I was just telling to go fk its mother, but then I feel really dumb for saying that to my computer in the first place. Sometimes, when Mr. Pikko is feeling particularly prodding, he'll make some snarky comment about why I play. I just slowly turn my head in his direction and bore holes into his brain with my eyes.


That actually would be a strong indication that you don't enjoy crafting. Other people are often far better judges of our enjoyment of something than we are, because we are generally poor at assessing our own emotional responses midstream. When we are working towards a goal, we frequently go through a process sort of like this:

Set a goal-- "This will make me happy." (We often don't stop to really think about whether or not this will really make us happy. In the case of MMOs, people often set this goal well before they know much of anything about the game at all!)

Work towards the goal. If the work towards the goal is fun itself, all is well. If it isn't, we ignore it and focus on the goal (and checkpoints to the goal or the rewards on the way). Or we give up on the goal. The people who give up basically reason that, "This isn't worth it." The people who ignore it never really reason through their decision... at best they figure, "It will be worth it." Essentially, they can endure many many hours of frustrating or boring work for sparse and fleeting moments of satisfaction.

Then, if they weigh their accomplishments in retrospect, the nostalgia bias kicks in, and as they recall, they really enjoyed it. Meanwhile, objective measures find that, no, they really didn't enjoy it overall. This is evident in situations where other people observe that you aren't enjoying yourself.

Essentially, we all have a mechanism that allows us to delay gratification, and we frequently employ this mechanism to allow us to put up with ******** in the hopes that it will be worthwhile later. However, we often do NOT calculate whether or not we're getting a good return on our investment. Further, we typically don't stop to consider other potential uses of our time, and ultimately we don't consider giving up an option. In these cases, the culmination is that we make poor use of our free time.

Normally, there's nothing wrong with enduring some frustration to reach a goal. In most cases of leisure, these are opportunities for personal growth. However, in most of these cases, that's because we are developing a personal skill, and failures are indications of our own ability (compared to MMO/RPGs, where it's often an indication of our character's level). When a computer randomly doles out victory or defeat, that is taken away-- sometimes there is simply no way you can win. This not only manufactures frustration, but takes away one of the primary benefits of leisure activity-- the development of competence and the positive psychological benefits, such as self esteem and self efficacy, that tend to accompany it.

In the end, the same useful psychological mechanic that allows someone to become a great athlete because they have amazingly single-minded perseverance, leaves another person with the same ability with a level 99 character and some knowledge and skills of a video game that eventually falls to the wayside. Ultimately, the tool that normally allows us to make positive investments gets used in a context that provides very few lasting benefits.

And to top things off, the players who actually use a wise leisure approach and just "play for fun," are often branded as "scrubs" and belittled for using their free time in a healthy manner, rather than taking the game seriously.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#51 Nov 08 2010 at 4:21 PM Rating: Decent
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Oh yeah, before I got started on that dissertation, I was simply going to point out that crafting in XIV is very much like a simplified JRPG. i.e., imagine that each synth is a mid-boss encounter early in a JRPG (where you have one character with only a few basic commands).

In that sense, it's deeper than a lot of other crafting systems, but at it's core, is still an unimpressive game.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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