I think having an absoulute number for the ability to repair is somewhat odd and ... dumb.
I would like to see a percentage of minimum ranks, for example like item X which has optimum rank of 20, and can be repaired when you are within 70% of the rank, meaning you can repair item X at rank 14.
The reason I say this is that, while it might be easy and fun to easily repair items into the 20s, it gets increasingly harder. leveling crafting job to 10 can be done in literally 2 days, but the rank 30 to rank 40 stretch may take 2 weeks with considerable dedication.
What I am trying to say is that 10 levels between 0-10 requires so much different rank points compared to 10 levels between 40-50. Why would they just slab a number 10 in there and pretend this absolute 10 is the same?
Why wouldn't a percentage work more fairly?
And going to Osarion's observation, I think the recipe levels are a little strange as well. You can make the whole thing from scratch, but you can't repair a little blemish? that's so incredibly unintuitive.
Edited, Nov 8th 2010 11:25pm by triangold
-of all the things i have lost, i miss my mind the most...