Just the people raging over the game, it seems.
When a large majority of your customers complain about feature X, it's objectively bad. The fact that they're raging, or being calm, or laughing, or however way they're displaying their dissatisfaction is not important.
People who play the actual game instead of just log onto forums to QQ about how much they dislike the game aren't really complaining about the battle system to my understanding. We have complains, but the battle system? Not one of them.
SE said they are going to fix server lag in the next two big updates. PS: This has nothing to do with the system's design.
It's still unrefined. NEXT.
You sure like to toss that word around. The system's design is fine, its not running as intended due to lag. That is not
[quote]You obviously haven't played the game long enough.
- At higher levels spamming your basic attacks is the least effective way to gain SP.
No, instead they do it by sitting in AOE and spamming heals.[/quote]
Actually, its not. Man, have you played the actual game? First of all, if you are a DoW this is not an option because healing doesn't translate well enough to be effective in more than one aspect. Second, healing SP is in a different category than debuffing and offensive SP. If you are in a regular party I assure you that the most effective way to play mage is to do a bit of all THREE activities to hit the 500 SP cap.
[quote]- While targetting is indeed awkward it has been announced to be changed on the next patch.
Means the system is unrefined.
You're beating an old horse there man. SE already said they are fixing it and you're whining about it still. Targetting doesn't change the mechanics of a system.
[quote]- You probably can't cancel because your spell is already ready to go off, blame this on server lag if it won't let you.
I can start running the moment I click the button and it doesn't stop. If it's lag, it's a sh*t system. If it's not lag, it's a sh*ttier system.
That's NOT how you cancel a spell you pinhead. You press the spell button again while its being casted. Also I believe that facing the opposite side will get you "you are not facing the target".
[quote]- Timers on buffs and debuffs? They have timers on recast, and they start blinking before wearing off. This is a step up from XI.
This is taking one step in 10 minutes while the rest of the competition has been sprinting full speed.
I'm sorry, but if I get a cold I don't get a timer on top of my head telling me when it'll be gone. Why would buffs or debuffs give you that? Because you really really want them to? Play the game it was handed to you. When it starts blinking you know its about to be gone. Stop throwing thantrums over anything.
[quote]- Server lag again on the freeze. Its not "chaining", its spam button mashing. Play the game calmly and you won't have to deal with this.
No, it's not spamming. You literally cannot follow up a cure with Damnation unless you pause for 5 seconds, or you will be locked out of your other skills.[/quote]
This is in fact wrong.
[quote]- Switching from mode to mode isn't laggy or buggy.
Yes it is. It takes 2-4 seconds to switch between them, and sometimes key presses don't register for the switch. I also can't cast buffs on myself without entering combat mode.
No, it doesn't take 4 god damned seconds to change mode. Get a timer and take a look. It has always registered for everyone I've played with and it is the POINT you have to enter battle mode to buff yourself. But whats the problem with that? You DO realize that you can just hit the spell and it does so automatically without wasting any time right? It sounds to me that you enter battle mode with a separate button and THEN cast buffs on yourself with the actual spell icon, which is pretty **** dumb.
[quote]- Yes please, go on. I still haven't seen a serious complain other than battle regimes being broken. Battle regimes, however, do make sense. XIV is a lot more intensive than XI battle wise, so you'd be accidently mixing up your actions with other player's if it worked the same way as skill chaining on XI.
You haven't seen any "serious complain" because you are infatuated with the game or the brand to the point where you can no longer look at something objectively. Never mind the fact that half the sh*t on your bar doesn't work like it's supposed to, there's strange locking of skills and awkward combat. If SE says they'll fix it (which they've been saying since early Beta test), THEN IT'S AS IF THE PROBLEMS WEREN'T EVEN THERE.[/quote]
I can look at it objectively. I'm just not throwing a fit because I didn't like the god damned gme (because in fact, I do like the game). A serious complain would be the design of the wards, the lack of icons and excess of text in the game and the steps you need to take in order to repair an equipped item.
You don't like the game? Too bad for you man, but loads of people do. Stop wasting your god damned life going into a forum of a game you do not like to complain about its core mechanics.
[quote]Weapon skills -are- different. Damnation looks awesome actually, iron tempest summons a gust around the weapon which you spin around and turn into a tornado that explodes. A lot of archer skills look awesome too... Do the low level nukes all look similar? What did you expect? You are causing a small fire. You are causing a small gust. And you're probably never going to be touching these spells again later on in the game.
These spells have always looked similar on pretty much every final fantasy. ****, the animations hardly vary much from FF to FF. If you don't like XIV's, you don't like any. Simple as that.
You clearly haven't played FFXI or any other big name MMO. The combat effects in FFXI were fantastic, fall-down-to-your-knees-crying compared to FFXIV. I think only Aion manages to top FFXIV for boring combat effects.
Actually, I have played many MMORPGs pretty much since they started being released boy. It seems to me this is the first time you've joined a game on its release date and you want to mold it into your idea of a game instead of accepting the fundations of whats being offered.
If you don't like a game's core you don't sit and whine about it, you go and find a game you do like. Because you aren't crying over some details or bugs or missteps in design, you are ******** about what fundamentally makes and defines the game.
The combat effects were equally impressive on XI oas they are in XIV. In fact, there weren't even as many things to do at these levels. Let me guess, you just bought a level 75 character off the interenet and jumped right in don't you?
But let me ask you this as a philosophical question: if the first X levels of leveling were full of boring, sh*tty, unorganized combat, why the **** would anyone want to stick around for the rest?
You didn't play FFXI at all then, did you? The first 10 levels are auto engaging a mob, then sitting to heal, then rinse and repeat. How did the latter levels turn out of you?