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FFXI & FFXIV release comparisonFollow

#52 Nov 09 2010 at 9:39 PM Rating: Good
ITT: FFXIV lets you teleport to camps. FF1 never had that. FFXIV is a success!

Edited, Nov 9th 2010 7:39pm by digitalcraft
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#53 Nov 09 2010 at 9:50 PM Rating: Excellent
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Just to warm up yesterday's stew:
***** those stupid "battle regimens" and give us back our Skillchains.
Including the graphical effects.

Quote:
ITT: FFXIV lets you teleport to camps. FF1 never had that. FFXIV is a success!



Outpost warps? Tele-Whitemages?
...but you are right. FF *1* never had those, hahaha!

Edited, Nov 9th 2010 10:51pm by Rinsui
#54 Nov 09 2010 at 9:58 PM Rating: Excellent
**
429 posts
MajidahSihaam wrote:
Just the people raging over the game, it seems.


When a large majority of your customers complain about feature X, it's objectively bad. The fact that they're raging, or being calm, or laughing, or however way they're displaying their dissatisfaction is not important.

Quote:
SE said they are going to fix server lag in the next two big updates. PS: This has nothing to do with the system's design.


It's still unrefined. NEXT.

Quote:
You obviously haven't played the game long enough.
- At higher levels spamming your basic attacks is the least effective way to gain SP.


No, instead they do it by sitting in AOE and spamming heals.

Quote:
- While targetting is indeed awkward it has been announced to be changed on the next patch.


Means the system is unrefined.

Quote:
- You probably can't cancel because your spell is already ready to go off, blame this on server lag if it won't let you.


I can start running the moment I click the button and it doesn't stop. If it's lag, it's a **** system. If it's not lag, it's a ******** system.

Quote:
- Timers on buffs and debuffs? They have timers on recast, and they start blinking before wearing off. This is a step up from XI.


This is taking one step in 10 minutes while the rest of the competition has been sprinting full speed.

Quote:
- Server lag again on the freeze. Its not "chaining", its spam button mashing. Play the game calmly and you won't have to deal with this.


No, it's not spamming. You literally cannot follow up a cure with Damnation unless you pause for 5 seconds, or you will be locked out of your other skills.

Quote:
- Switching from mode to mode isn't laggy or buggy.


Yes it is. It takes 2-4 seconds to switch between them, and sometimes key presses don't register for the switch. I also can't cast buffs on myself without entering combat mode.

Quote:
- Yes please, go on. I still haven't seen a serious complain other than battle regimes being broken. Battle regimes, however, do make sense. XIV is a lot more intensive than XI battle wise, so you'd be accidently mixing up your actions with other player's if it worked the same way as skill chaining on XI.


You haven't seen any "serious complain" because you are infatuated with the game or the brand to the point where you can no longer look at something objectively. Never mind the fact that half the **** on your bar doesn't work like it's supposed to, there's strange locking of skills and awkward combat. If SE says they'll fix it (which they've been saying since early Beta test), THEN IT'S AS IF THE PROBLEMS WEREN'T EVEN THERE.

Quote:
Weapon skills -are- different. Damnation looks awesome actually, iron tempest summons a gust around the weapon which you spin around and turn into a tornado that explodes. A lot of archer skills look awesome too... Do the low level nukes all look similar? What did you expect? You are causing a small fire. You are causing a small gust. And you're probably never going to be touching these spells again later on in the game.

These spells have always looked similar on pretty much every final fantasy. ****, the animations hardly vary much from FF to FF. If you don't like XIV's, you don't like any. Simple as that.


You clearly haven't played FFXI or any other big name MMO. The combat effects in FFXI were fantastic, fall-down-to-your-knees-crying compared to FFXIV. I think only Aion manages to top FFXIV for boring combat effects.

But let me ask you this as a philosophical question: if the first X levels of leveling were full of boring, ******, unorganized combat, why the **** would anyone want to stick around for the rest?
#55 Nov 09 2010 at 11:40 PM Rating: Decent
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86 posts
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.
#56 Nov 09 2010 at 11:40 PM Rating: Default
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315 posts
MajidahSihaam wrote:
Carbi wrote:
The fact that FFXI's release was similar to it's successors release 8+ years later only compounds how pathetically bad it is.

Just because FFXI had a bad rough release doesn't mean FFXIV's release is 'normal' or 'okay'. FFXI was SE's first step into the MMO world, it makes sense that it started rough. WOW wasn't even out then I believe. There were a lot of mistakes to be made. We needed mistakes back then to get to where we are today.

But today, FFXIV's release is unaccetable. When you upgrade you don't start from scratch all over again, you take what you learned, improve the good and revise the bad, and go from there.

Your logic is disgustingly flawed.


Correct me if I'm wrong, but the FFXI development team is NOT the same as the one on FFXIV.
FFXIV is NOT an upgrade from FFXI. Its an ENTIRE different and new game. People need to get this in their head.

Edited, Nov 9th 2010 8:14pm by MajidahSihaam

this applies to all games. don't matter anything. new games use different "engines". Like bioshock 1 isn't the same as 2, and infinate will not be the same. Also new games are new games. You gotta learn with everygame. it being 2010 don't matter. ffxi being released in 2002 don't matter. nothing in gaming has changed much since the 1980s. Better graphics over the years, but basics are the same. ffxiv is completely different from ffxi new races, (based of ffxi's), new movement and control of the characters/ npc. You create games from the ground up. Just because some stuff worked in ffxi/WoW don;t mean it works for ffxiv. Each of these games have different themes and lore and require new design. Stop being an mmo vet with expecctation of similar stuff from past mmo. New games are new games period. Each new game you get you gotta learn to play.
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#57 Nov 09 2010 at 11:45 PM Rating: Default
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315 posts
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.
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#58 Nov 10 2010 at 12:04 AM Rating: Excellent
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137 posts
Irishclass777 wrote:
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.



1. The ward is overflowing with crap. It is just noone knows who is selling what crap.
2. WHo needs money when it is so easy to make giles with just leve. Seriously, what do you need gils for in this game. To want to make gils means there are items you would want to buy but going by your crazzy logic they don't want people to buy anything. Yet people are suppose to be stock piling gils..so they can over inflate an item when an "AH" is implemented down the road. One of the stupidest economic reasoning I've ever heard of.
3. What false rumors. Ward is where you sell and buy items. What part of that is false. Can you elaborate?
4. If they are porting people to place holder zone to help out lags then this game is doomed to never ever get high population.
5. yea those succesful games that don't have a viable AH. Can you please name one. Please name me one MMORPG.
#59 Nov 10 2010 at 12:11 AM Rating: Default
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315 posts
doubleax wrote:
Irishclass777 wrote:
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.



1. The ward is overflowing with crap. It is just noone knows who is selling what crap.
2. WHo needs money when it is so easy to make giles with just leve. Seriously, what do you need gils for in this game. To want to make gils means there are items you would want to buy but going by your crazzy logic they don't want people to buy anything. Yet people are suppose to be stock piling gils..so they can over inflate an item when an "AH" is implemented down the road. One of the stupidest economic reasoning I've ever heard of.
3. What false rumors. Ward is where you sell and buy items. What part of that is false. Can you elaborate?
4. If they are porting people to place holder zone to help out lags then this game is doomed to never ever get high population.
5. yea those succesful games that don't have a viable AH. Can you please name one. Please name me one MMORPG.

Mabinogi
Perfect world international
Maple story

all 3 are good and succsessful mmorpg (yes f2p but that beside the point) and have been running a good 4+ years.
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#60 Nov 10 2010 at 1:24 AM Rating: Decent
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73 posts
Nearly all new mmo's have have horrible launches but FF14 is suppsed to be the exception to the rule for some magical reason?

Expect the worst when you play any new mmo. Most mmo's fix the problems and go on to be fantastic games, however it hurts their subscrition base for the life of the game because most people wont give the game a second shot.

Oh and I'm not even defending the game , it's a piece of **** but realistically most new mmo's are, so Im not going to cry about it.
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#61 Nov 10 2010 at 1:37 AM Rating: Default
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315 posts
over flowing items means say 2000 bronze sword forsale. there is not enough demand for supple. Since crafting is say 70% of armor/weapons ppl will make more then What is sold. Meaning no craft will turn a profit. Then no one crafts because no one turns a profit.
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#62 Nov 10 2010 at 3:23 AM Rating: Decent
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TC this is a fascinating read thank you, i plan to make a detailed look at this post and maybe analyze some of it and put together a nice post explaining to everyone here who clearly didn't read it some of the points where FFXIV is in better standing than FFXI and some where it is worse.

Some stuff i found interesting after a quick run through.
Beta didn't have jeuno and any end game what so ever.
Their were only a handful of NM's not the impressive list of over 100 that FFXI boasts now.

Other stuff i found interesting was that people already hit level 50 cap by the first month FFXI was out of beta. Anyone else smell the reason why the exp cap is so insane?

I gotta say i love reading this, this really is getting me excited for the future of FFXIV, i had no idea the magnitude FFXI expanded.

I don't think it makes it okay that FFXIV is so terrible but can you guys really deny the evidence of how fast SE can expand an mmo?
#63 Nov 10 2010 at 4:55 AM Rating: Default
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602 posts
Wolfums wrote:
MajidahSihaam wrote:
Just the people raging over the game, it seems.


When a large majority of your customers complain about feature X, it's objectively bad. The fact that they're raging, or being calm, or laughing, or however way they're displaying their dissatisfaction is not important.


People who play the actual game instead of just log onto forums to QQ about how much they dislike the game aren't really complaining about the battle system to my understanding. We have complains, but the battle system? Not one of them.

Wolfums wrote:
Quote:
SE said they are going to fix server lag in the next two big updates. PS: This has nothing to do with the system's design.


It's still unrefined. NEXT.


You sure like to toss that word around. The system's design is fine, its not running as intended due to lag. That is not unrefined.

Wolfums wrote:
[quote]You obviously haven't played the game long enough.
- At higher levels spamming your basic attacks is the least effective way to gain SP.


No, instead they do it by sitting in AOE and spamming heals.[/quote]

Actually, its not. Man, have you played the actual game? First of all, if you are a DoW this is not an option because healing doesn't translate well enough to be effective in more than one aspect. Second, healing SP is in a different category than debuffing and offensive SP. If you are in a regular party I assure you that the most effective way to play mage is to do a bit of all THREE activities to hit the 500 SP cap.

Wolfums wrote:
[quote]- While targetting is indeed awkward it has been announced to be changed on the next patch.


Means the system is unrefined.
[/quote]

You're beating an old horse there man. SE already said they are fixing it and you're whining about it still. Targetting doesn't change the mechanics of a system.

Wolfums wrote:
[quote]- You probably can't cancel because your spell is already ready to go off, blame this on server lag if it won't let you.


I can start running the moment I click the button and it doesn't stop. If it's lag, it's a sh*t system. If it's not lag, it's a sh*ttier system.
[/quote]
That's NOT how you cancel a spell you pinhead. You press the spell button again while its being casted. Also I believe that facing the opposite side will get you "you are not facing the target".

Wolfums wrote:
[quote]- Timers on buffs and debuffs? They have timers on recast, and they start blinking before wearing off. This is a step up from XI.


This is taking one step in 10 minutes while the rest of the competition has been sprinting full speed.
[/quote]

I'm sorry, but if I get a cold I don't get a timer on top of my head telling me when it'll be gone. Why would buffs or debuffs give you that? Because you really really want them to? Play the game it was handed to you. When it starts blinking you know its about to be gone. Stop throwing thantrums over anything.

Wolfums wrote:
[quote]- Server lag again on the freeze. Its not "chaining", its spam button mashing. Play the game calmly and you won't have to deal with this.


No, it's not spamming. You literally cannot follow up a cure with Damnation unless you pause for 5 seconds, or you will be locked out of your other skills.[/quote]

This is in fact wrong.

Wolfums wrote:
[quote]- Switching from mode to mode isn't laggy or buggy.


Yes it is. It takes 2-4 seconds to switch between them, and sometimes key presses don't register for the switch. I also can't cast buffs on myself without entering combat mode.
[/quote]

No, it doesn't take 4 god damned seconds to change mode. Get a timer and take a look. It has always registered for everyone I've played with and it is the POINT you have to enter battle mode to buff yourself. But whats the problem with that? You DO realize that you can just hit the spell and it does so automatically without wasting any time right? It sounds to me that you enter battle mode with a separate button and THEN cast buffs on yourself with the actual spell icon, which is pretty **** dumb.

Wolfums wrote:
[quote]- Yes please, go on. I still haven't seen a serious complain other than battle regimes being broken. Battle regimes, however, do make sense. XIV is a lot more intensive than XI battle wise, so you'd be accidently mixing up your actions with other player's if it worked the same way as skill chaining on XI.


You haven't seen any "serious complain" because you are infatuated with the game or the brand to the point where you can no longer look at something objectively. Never mind the fact that half the sh*t on your bar doesn't work like it's supposed to, there's strange locking of skills and awkward combat. If SE says they'll fix it (which they've been saying since early Beta test), THEN IT'S AS IF THE PROBLEMS WEREN'T EVEN THERE.[/quote]

I can look at it objectively. I'm just not throwing a fit because I didn't like the god damned gme (because in fact, I do like the game). A serious complain would be the design of the wards, the lack of icons and excess of text in the game and the steps you need to take in order to repair an equipped item.

You don't like the game? Too bad for you man, but loads of people do. Stop wasting your god damned life going into a forum of a game you do not like to complain about its core mechanics.

Wolfums wrote:
[quote]Weapon skills -are- different. Damnation looks awesome actually, iron tempest summons a gust around the weapon which you spin around and turn into a tornado that explodes. A lot of archer skills look awesome too... Do the low level nukes all look similar? What did you expect? You are causing a small fire. You are causing a small gust. And you're probably never going to be touching these spells again later on in the game.

These spells have always looked similar on pretty much every final fantasy. ****, the animations hardly vary much from FF to FF. If you don't like XIV's, you don't like any. Simple as that.


You clearly haven't played FFXI or any other big name MMO. The combat effects in FFXI were fantastic, fall-down-to-your-knees-crying compared to FFXIV. I think only Aion manages to top FFXIV for boring combat effects.
[/quote]

Actually, I have played many MMORPGs pretty much since they started being released boy. It seems to me this is the first time you've joined a game on its release date and you want to mold it into your idea of a game instead of accepting the fundations of whats being offered.
If you don't like a game's core you don't sit and whine about it, you go and find a game you do like. Because you aren't crying over some details or bugs or missteps in design, you are ******** about what fundamentally makes and defines the game.

The combat effects were equally impressive on XI oas they are in XIV. In fact, there weren't even as many things to do at these levels. Let me guess, you just bought a level 75 character off the interenet and jumped right in don't you?

Wolfums wrote:
But let me ask you this as a philosophical question: if the first X levels of leveling were full of boring, sh*tty, unorganized combat, why the **** would anyone want to stick around for the rest?


You didn't play FFXI at all then, did you? The first 10 levels are auto engaging a mob, then sitting to heal, then rinse and repeat. How did the latter levels turn out of you?
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#64 Nov 10 2010 at 4:59 AM Rating: Decent
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602 posts
Messed up the quotes but I'm running late and I've had enough with that quote tree tbh. Later.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#65 Nov 10 2010 at 8:38 AM Rating: Good
*
137 posts
Irishclass777 wrote:
doubleax wrote:
Irishclass777 wrote:
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.



1. The ward is overflowing with crap. It is just noone knows who is selling what crap.
2. WHo needs money when it is so easy to make giles with just leve. Seriously, what do you need gils for in this game. To want to make gils means there are items you would want to buy but going by your crazzy logic they don't want people to buy anything. Yet people are suppose to be stock piling gils..so they can over inflate an item when an "AH" is implemented down the road. One of the stupidest economic reasoning I've ever heard of.
3. What false rumors. Ward is where you sell and buy items. What part of that is false. Can you elaborate?
4. If they are porting people to place holder zone to help out lags then this game is doomed to never ever get high population.
5. yea those succesful games that don't have a viable AH. Can you please name one. Please name me one MMORPG.

Mabinogi
Perfect world international
Maple story

all 3 are good and succsessful mmorpg (yes f2p but that beside the point) and have been running a good 4+ years.


successful? Keep telling yourself that these Free To Play with no AH are successful. They are FREE for a reason and they are not a sucess in NA.
#66 Nov 10 2010 at 9:11 AM Rating: Default
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257 posts
doubleax wrote:
Irishclass777 wrote:
doubleax wrote:
Irishclass777 wrote:
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.



1. The ward is overflowing with crap. It is just noone knows who is selling what crap.
2. WHo needs money when it is so easy to make giles with just leve. Seriously, what do you need gils for in this game. To want to make gils means there are items you would want to buy but going by your crazzy logic they don't want people to buy anything. Yet people are suppose to be stock piling gils..so they can over inflate an item when an "AH" is implemented down the road. One of the stupidest economic reasoning I've ever heard of.
3. What false rumors. Ward is where you sell and buy items. What part of that is false. Can you elaborate?
4. If they are porting people to place holder zone to help out lags then this game is doomed to never ever get high population.
5. yea those succesful games that don't have a viable AH. Can you please name one. Please name me one MMORPG.

Mabinogi
Perfect world international
Maple story

all 3 are good and succsessful mmorpg (yes f2p but that beside the point) and have been running a good 4+ years.


successful? Keep telling yourself that these Free To Play with no AH are successful. They are FREE for a reason and they are not a sucess in NA.


F2P doesnt mean fail, I know its not a MMO but take farmville on facebook, do you pay to play that? is it a failure?

And an AH is not needed once they fix the wards they will be just as good also its not SE making the wards fail its the **** players i go to the battlecraft ward and see retainers will all bazaar slots full of crafting mats, is that SE's fault? no its the community messing things up.

Yes it can take ages to find things but thats where the **** ward search which will be implemented soon will come into play so stfu about no AH.

They might add one sometime but they dont want to just yet, if you dont like the game you dont need to waste your life complaining about it on forums that SE will never even read go get a job, get laid and you might find somthing to do rather than spend your life in your parents basement cutting your wrists bc you dont like ffxiv.
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FFXI (Long since retired)
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FFXIV
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#67 Nov 10 2010 at 9:43 AM Rating: Excellent
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137 posts
scrish wrote:
doubleax wrote:
Irishclass777 wrote:
doubleax wrote:
Irishclass777 wrote:
Skyfaller wrote:
papajay wrote:
So, a lot of people out there are griping so much about the release of FFXIV, refund this, free gil that(what's up with that by the way, gil in FFXIV is way easy to come by.) A lot of people tend to look back on FFXI's NA release and use that for the template of how this one should be, but a large fact gets overlooked, the Japanese release of FFXI was riddled with problems which are very similar to FFXIV.

I spent a good amount of time this morning looking for patch notes, or something similar, and finally found what I was looking for:

http://www.jpbutton.com/?page_id=113

Zam's patch notes only go back to '03, but these one's go back to '02. There was no AH back at the beginning either, you couldn't see pt members on the map. Give FFXIV some time to come into its own. If you don't like it now, take a break, come back in a couple of months after some updates and see how you feel.




The real question is.. how does SE as a company make the same gameplay/design mistakes on the sequel to the MMO that has been running for over 10 years had at its launch?

Seems to me they don't have a very smart management team. Or one too detached from reality to notice.

not having an AH at start isn't a mistake. It a smart move. If we had an AH at launch it would be over flowing with items. No one would really be making money. And also false rumore was that wards replaced AH. Wards just "tried" to keep the towns free from bazaar lag. Or rolanmart lag. SE will add an AH, but i seen games run w/o one and no one complained.



1. The ward is overflowing with crap. It is just noone knows who is selling what crap.
2. WHo needs money when it is so easy to make giles with just leve. Seriously, what do you need gils for in this game. To want to make gils means there are items you would want to buy but going by your crazzy logic they don't want people to buy anything. Yet people are suppose to be stock piling gils..so they can over inflate an item when an "AH" is implemented down the road. One of the stupidest economic reasoning I've ever heard of.
3. What false rumors. Ward is where you sell and buy items. What part of that is false. Can you elaborate?
4. If they are porting people to place holder zone to help out lags then this game is doomed to never ever get high population.
5. yea those succesful games that don't have a viable AH. Can you please name one. Please name me one MMORPG.

Mabinogi
Perfect world international
Maple story

all 3 are good and succsessful mmorpg (yes f2p but that beside the point) and have been running a good 4+ years.


successful? Keep telling yourself that these Free To Play with no AH are successful. They are FREE for a reason and they are not a sucess in NA.


F2P doesnt mean fail, I know its not a MMO but take farmville on facebook, do you pay to play that? is it a failure?

And an AH is not needed once they fix the wards they will be just as good also its not SE making the wards fail its the **** players i go to the battlecraft ward and see retainers will all bazaar slots full of crafting mats, is that SE's fault? no its the community messing things up.

Yes it can take ages to find things but thats where the **** ward search which will be implemented soon will come into play so stfu about no AH.

They might add one sometime but they dont want to just yet, if you dont like the game you dont need to waste your life complaining about it on forums that SE will never even read go get a job, get laid and you might find somthing to do rather than spend your life in your parents basement cutting your wrists bc you dont like ffxiv.


If your going to **** into this conversation then please read the context of what was written before you tell someone to STFU about AH. Learn to Fing read before you spew crap out of your ***. This is a discussion. That is what happens in a forum. The arguments was about the intention of leaving the AH out, not whether or not it will be coming soon. The very fact that your *** is on here responding to this thread makes you out to be the same person as the one your trying to insult. I quote "get laid and you might find something to do rather than spend your life in your parents basement cutting your wrists bc you don’t like what someone said" anything negative about your precious ffxiv.

Oh yea now lets also start and compare a FTP to a PTP MMO. Lets not compare this to other PTP MMO. Even better, lets throw games in like Farmville on Facebook into the mix.

There is no failure when you give something away for FREE. Do you not understand FREE. Whether 1 person or a million people use something that is free is irrelevant to it being successful because it is FREE. Whether it has options that people would pay for is also irrelevant because you can’t complain about something someone is giving away for FREE. Do you get the FREE part yet? You can’t compare FFXIV to any game that is FTP.


Edited, Nov 10th 2010 11:32am by doubleax
#68 Nov 10 2010 at 11:09 AM Rating: Good
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86 posts
You do realize 'free' games are designed to make you pay for upgrades otherwise you simply can't do much in the game. The free play is there to hook you, much like handing out free crack to 'future' junkies works.

The no-AH thing is something that I believe SE had the right idea but terrible implementation. Star Wars Galaxies pre-nge had its economy running almost exclusively out of non-AH enviroment (it did have an AH but it was a limited-item point of sale place and had a very high tax rate to use so most people rarely bothered with it) and that was possible because the game had an incredibly well designed harvesting+crafting+npc vendor point of sale system. SE could simply adapt their system to FF14 and it would work just as well...they already have all the things the SWG system had its just they havent tied them together.

No AH cripples RMT ability to dominate a market. RMT will always be present no matter what and thats what game designers need to realize and rather than head-on try to block them (and ruin the game's gameplay in the process...like FF14 has done) they need to work around them.

But.. it is indeed SE and ever since the true developers for the final fantasy series left squaresoft (after FF10) their quality has gone down faster than white house interns during the clinton admin.



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