So you like easy games. That's great! You seem to be the kind of person who would go to the puzzle games section of a site and complain that there were too many puzzles in the games tho.
Before you go and try to read into my preferences. I LOVE puzzle games, and I buy puzzle games. At least I KNOW i'm getting a puzzle game when I buy one. With FFXIV I thought I would be getting an adventure game, that would take me away from my day to day life for a few hours at a time. Not a game where I spend more time wondering how/why things are they way they are instead of actually getting to play. Plus adventure games / RPG's are about WAY more than killing mobs, and pounding on an anvil... Especially in an MMO, there should be MANY MANY different story lines to follow, not just one, which you get a tiny bit ever 5 ranks, and WAY more diverse quest, not this "Go and kill 4 stray dodo's" repeatedly until you can do the next 10 minute story quest.
Plus wow might be easy to get to the level cap, but you try playing PvP arenas or BG's they can be pretty **** hard to win, especially when everyone is geared.
well you can call me defending for FFXIV but I am really enjoying having to figure things out bit by bit with the little clues they give here and there, then experiment with my theories and confirm whether I am right or not along with help from others. I think the major problem for you kick in when your image for "adventure games / RPG" is different from that of SE's. They have an even bigger RPG concept than yours I suppose. Seems to me yours is more like "I am now a mage that can cast fire and kill with my super awesome intellect!"; whereas SE is more like "I want to be a mage, I am a mage with spells, but let's figure out how to get better", which, I think, is an even better and deeper role-playing idea.
Think about it, when I want to improve my badminton skills irl, I pick up my racket, I go practise and do drills for an hour of the same shots, repetitively, just to have my shots 1cm more accurate than yesterday. That's like grinding. Then I have to figure out how to improve my power more. I can have theories, like working out. But I can't confirm this until I try it. And if I am told my my coach which drills and which exercises to do, they learnt it from someone who actually spent their life, literally, on badminton (past world champions). Of course we don't want to spend our life on FF, so we are given hints. Irl, there's no hints, or even, we are given wrong hints (who knew we get energy after eating lots of sugar is actually bad for us). I think SE tried to give a too real RPG, for some people, who just want to escape the real life.
I am not very good at expressing my thought, perhaps someone can help me clear it up for the unfortunate OP. It's too bad SE's model of RPG isn't the type of RPG that you are looking for.
I forgot to add another note. I would scream when I get no SP for 4-5 mobs in a roll (and 300+ the next one). But then, when I calm down and think about it, I don't necessary improve everytime I go do drills for badminton (or other sports) either. It's usually just one shot that I go, "omg I did it", that gives me the correct touch for that shot. Then I will need many more times of "omg" before I can actually learn it. Perhaps I suck and that's why it's like that for me, but then I do find the XIV system to be very very realistic to what I encounter everyday. The touch of some skill at high level (even for when I finally understand the concepts in my 3rd year real analysis class), can be quite random at times. Same goes for scientific research. How to get the breakthrough isn't by just sitting there staring at the monitor/data. We sometimes get the breakthrough step all of a sudden after spending hours of thinking. But the first 3 hours could have no connection to the final realization at all (ie. 0 SP gain). Once again SE probably made this too realistic. Edited, Nov 9th 2010 9:04pm by ZeroGPX