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FFXIII Versus would be awesome right nowFollow

#1 Nov 09 2010 at 8:21 PM Rating: Decent
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Anybody know when FFXIII Versus will be released? It would be so nice to play it right now while waiting for FFXIV to be polished.
#2 Nov 09 2010 at 9:39 PM Rating: Decent
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After the first FFXIII and now FFXIV, I'll pass. Same with the PSP "Agito" version, ain't gonna happen.
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#3 Nov 09 2010 at 9:45 PM Rating: Excellent
I think I'm going to go through Dragon Quest VIII again and finally try to beat it. I keep getting to a certain point, have other things come up in RL and end up putting it down until I forget wth is going on and restart.

It's one of SE's better titles for those who haven't played it and have either a PS2 or PS3.
#4 Nov 09 2010 at 10:15 PM Rating: Good
I never really did any of the dragon quest games, I probably should!
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#5 Nov 09 2010 at 10:22 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
I think I'm going to go through Dragon Quest VIII again and finally try to beat it. I keep getting to a certain point, have other things come up in RL and end up putting it down until I forget wth is going on and restart.

It's one of SE's better titles for those who haven't played it and have either a PS2 or PS3.



I played it but couldn't get into it. That was 5 years ago though. Maybe I'll run it on my emu (I have the game on disk still). To be honest I never played any of the Dragon Quest series except for VIII.

I've heard FFXIII Versus was actually going to be good. Mostly because it was going to be a PS3 exclusive. However like Zorvan said, I hated XIII and XIV isn't really inspiring that much hope either.
#6 Nov 09 2010 at 10:45 PM Rating: Decent
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I feel the same way you guys do. If Versus fails, I will forever lose my faith in SE.
#7 Nov 10 2010 at 12:08 AM Rating: Good
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XIII never failed, you just didn't like it. I think SE really needs to sit out and talk about things for a while, they've turned into quite a mess lately and have screwed up big time on such a big title like FFXIV. If FFXIV was just released in March of next year all together, this game would've done real good...I can't believe how they managed to kill a game before it even had a chance.
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#8 Nov 10 2010 at 1:34 AM Rating: Good
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Maybe I'm just a sentimental SoB, but I miss the days that SE couldn't rely on console breaking graphics and FMV's and therefore had to rely on storytelling. Things were simple, but man, you could depend on them to create something you might want to play again after you finished the first time. I mean, after I finished 13, I kinda wanted to play again, but then memories of farming gil to level up my weapons reminded me of leveling from 1 to 50 on Final Fantasy 1 on just imps right outside of the first town and said no.

I think SE lost their minds when they would rather release 13 than the next Chrono game.
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#9 Nov 10 2010 at 3:33 AM Rating: Good
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SolidMack wrote:
XIII never failed, you just didn't like it. I think SE really needs to sit out and talk about things for a while, they've turned into quite a mess lately and have screwed up big time on such a big title like FFXIV. If FFXIV was just released in March of next year all together, this game would've done real good...I can't believe how they managed to kill a game before it even had a chance.


XIII did indeed fail. It failed in the realm of public opinion, same as FFXIV. Unfortunately, people bought it out of blind faith (myself included), so the failure wasn't noticed until SE had already made the bucks off of it, thus it being a "financial" success. FFXIV did the same thing, except SE forgot that unlike FFXIII, FFXIV requires subscription money on top of the original box sales to be successful.
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#10 Nov 10 2010 at 8:11 AM Rating: Excellent
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1,636 posts
Zorvan wrote:
SolidMack wrote:
XIII never failed, you just didn't like it. I think SE really needs to sit out and talk about things for a while, they've turned into quite a mess lately and have screwed up big time on such a big title like FFXIV. If FFXIV was just released in March of next year all together, this game would've done real good...I can't believe how they managed to kill a game before it even had a chance.


XIII did indeed fail. It failed in the realm of public opinion, same as FFXIV. Unfortunately, people bought it out of blind faith (myself included), so the failure wasn't noticed until SE had already made the bucks off of it, thus it being a "financial" success. FFXIV did the same thing, except SE forgot that unlike FFXIII, FFXIV requires subscription money on top of the original box sales to be successful.


It sold 5.75 million copies, thats pretty good. I'll give it to you that reviewers blasted the thing for its linearity, but I thought the game was good enough. If they'd given more freedom with the class system before chapter 9-10, and they'd used a traditional weapon system instead of that level up thing, I'd have been thrilled with the game.
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#11 Nov 10 2010 at 9:19 PM Rating: Default
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441 posts
papajay wrote:
Maybe I'm just a sentimental SoB, but I miss the days that SE couldn't rely on console breaking graphics and FMV's and therefore had to rely on storytelling. Things were simple, but man, you could depend on them to create something you might want to play again after you finished the first time. I mean, after I finished 13, I kinda wanted to play again, but then memories of farming gil to level up my weapons reminded me of leveling from 1 to 50 on Final Fantasy 1 on just imps right outside of the first town and said no.

I think SE lost their minds when they would rather release 13 than the next Chrono game.


this is so true, when i played these game it was'nt cause of the graphical aspect that is toss for eye candy, it was story telling, i like to be immerse in a story that i cant escape from, that i want to see/play to the end and find out what will happen next.

The telling of the story was what had driven me to play every game i own, lately the story telling of characters and the game itself have fallen short and have been taken away from the game experience. oh well time to go retro and play some vagrant story or a legend of legaia which i think had the best fighting interface for an rpg.
#12 Nov 10 2010 at 9:25 PM Rating: Excellent
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I'm reposting this from another thread, because this is a much more appropriate thread for it.

I've always wondered why, from a business perspective, they would almost simultaneously develop for a new franchise. FFXIII, Versus, and Agito were all announced early in the development... all without knowing what the reception of XIII would be.

Conversely, you're almost guaranteed a financial success with sequels and spin-offs to a popular series. It seems like they're content to milk a title like Kingdom Hearts for all it's worth... why not titles like FF6, FF7 (milked, but not for all it's worth)... to at least some degree, 4, 5, 8, 9, and 10 (though maybe not much left for 10)... the first FFT, ChronoTrigger, maybe work with Nintendo on another Mario: Seven Stars... they have so many classic titles that people would instantly kill for even a spiritual sequel of, and instead they milk titles that haven't stood the test of critical reception.
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