I don't see how this game is going to "overthrow" any conventions of the MMO genre. Especially when FFXI, containing the very elements you've mentioned, was already made.
Most elements yes. If any, FFXIV is supposed to be improved from FFXI.
If we notice, FFXI existed in 2002. A time when MMORPGs were still growing with a relatively young market (in comparison to other genre). After which, thanks to the introduction of WOW, the industry
had grew into a very different beast. MMORPGs begun to follow a very linear way of design.
Yes, they have tons of interesting novelties, say: flying, building houses, crazy customizations. However, to me, those are merely gimmicks, as much as they interest me well.
I am looking more into the core of a game. Like economics.
Or them fulfilling moral questions: Square's attempt to encourage casual gaming.
When FFXI first appeared, they tried to encourage inter-nation relationship by allowing Japanese and Americans to play together, unlike most MMORPGs following the region-based servers. It was controversial.
Most games to date have very few support from adults because youngsters are too immerse in hardcore gaming. Of course many will retort that playing less FFXIV doesn't mean they can't play other games later. However, it is a start. I love the pace. I love it when FFXIV tells me if you play somemore, you will be wasting time, take a look in reality for a moment now.
That is just one of the many things to rethink the future of MMORPGs. If I am not wrong, I mentioned that I did not mean future games will follow FFXIV's model, or that FFXIV will become the next MMORPG giant taking over WOW. I meant Coup d'etat where if it succeed, will hopefully encourage future MMORPGs developers to rethink possibilities, instead of re-working on a tried-and-tested model.
I don't think my argument falls flat. I don't even think I am arguing about anything. I am not even saying XIV is a coup, yet. I am just saying it COULD BE
I see potential as I stated, because the game is made by a company that I once respected and trusted to make good games, in addition to the fact that they have made an MMO that I liked. No more, no less.
If that is how you measure potential. Then I am sorry, we are looking at different things.
In addition, I don't see how you guys keep complaining about community. Communities take time to build. If you want a strong community, look at it some half a year later.
You asked me what I thought was fundamentally wrong.
Well... I don't think User Interfaces are considered fundamentals. Even if I were to allow it to be, I already mentioned that they failed in User Interfaces. I am asking what else?
I meant fundamentals as in 'underlying'. Something that you strip away all that graphics, gimmicks and things that could be changed. Leaving just mere numbers and ideas and directions.
I disagree. You can talk to people as you speed level, nothing is stopping you from doing that. You can generate community as well, i know alot of people who make friends with other speed levels in various games. They can also travel back and help lower levels, which alot of them do as well.
You are right. Everything depends on individual.
What I am just saying is that XIV, at least to me, seems to encourage (or force) people to take time and enjoy things around. As much as some people won't regard that as enjoying. There is many way you can play a game. Rush to the end and enjoy, or enjoy the process to the end. Yes, it is 100% players, but I have to give credit to XIV for trying to rethink if there is a possibility to encourage players to slow their leveling process.
And no, rushing to the end is very different. They may play the same content, but the experiences can be very different. On top of that, what if your friends are hardcore and yourself are casual. As much as they love helping you to level to theirs, the casual gamer no doubt feel himself dragging his team down. That is many reason why people dislike racing to the end. Perhaps it reminds them of the rat-race in reality, or they have many other commitment in real life.
quote]That i agree with. The thing is, i can understand not having content for end game at release - that is completely acceptable to me. Having no mid / low level content however is not understandable or acceptable, to me.[/quote] I know it is unacceptable for you and for tons of other people. Which is why I mentioned that it is a rushed release hoping that others have no need to emphasis on that again...
I think overall yeah SE had high ambition and poor execution thus far, however, most of the things they fell short on are being addressed.
The outlines of the world have been drawn, but very few of the colors have been added to the picture. I think that once the world is filled in more, then we could very well get an experience similar to what the OP is discussing.
Yes. That is what I am trying to say. We all know where SE had failed. However, I am discussing about the potential with what they already have. Not lamenting on the fact that it made mistake, but looking at what they did right thus far.