Forum Settings
       
This Forum is Read Only

Comprehensive Content of Upcoming Large-Scale Version UpdateFollow

#52 Nov 11 2010 at 6:56 AM Rating: Decent
*
164 posts
"
In the hopes of providing players with opportunities to engage in such content as soon as possible, the November version update will see a reduction in the amount of skill points required to reach rank 20. By effectively reducing the amount of time necessary to reach rank 20, players will sooner be able to gain access to class quests and high-rank guildleves.

"

Um, I hate to be such a pain, but.

I read this as "we know we screwed you R25+ players with the SP system, unfortunately, we don't know how to fix it."
#53 Nov 11 2010 at 7:00 AM Rating: Default
Scholar
43 posts
My question is, will there be a retroactive awarding of SP we already gained that would have exceeded these new ranks.
____________________________


#54 Nov 11 2010 at 7:00 AM Rating: Decent
Scholar
**
685 posts
Wow

That's awesome.

I wonder where the company buildings will go. I'm thinking they'll be like Moghouses, not actually visible, but rather an instance. Probably same with the boats. Still, sounds very fun.
____________________________

Crafter Consortium Craftsman/Gatherers Linkshell
#55 Nov 11 2010 at 7:02 AM Rating: Excellent
leomike35 wrote:
My question is what if im past certain sp values but not quite 20? Does that equal and auto lvl up?


If it works as it did with the EXP decrease in FFXI a few years back for leveling, it will take your total SP vs your needed SP and bring it just below that.

Example:
Pre-update you have 8,634/10,000 SP.
Post-update you now have 7,999/8,000 SP.

That's how it was for their EXP adjustments in FFXI, if your total EXP was over what the new needed total was it reduces it to 1 point until your next level-up. I have a pretty good feeling that's what we're going to see here as well.

EDIT: There's something I just thought about with this... If they do decrease the needed SP per level until 20 after this then what can we expect to see after 20?

I think it's about 20,000 or 22,000 for R19 to 20. Say they reduce it to like 16,000 to R20, from R20 to 21 are we going to see a sudden jump to what currently is? I think it's a little hard to balance the SP requirements from 1-20 without changing the entire SP requirements from 20 on. May be interesting to see how they plan this, and by how much the overall reduction will be.

Edited, Nov 11th 2010 5:14am by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#56 Nov 11 2010 at 8:01 AM Rating: Excellent
Scholar
19 posts
Wow. My eyes kind of glazed over from reading such a huge list. SE gets a cookie.

Quote:
*The addition of hamlet defense battles


What are these I'm wondering? Defending villages from attacking monsters?
#57 Nov 11 2010 at 8:09 AM Rating: Decent
***
3,416 posts
Quote:
What are these I'm wondering? Defending villages from attacking monsters?


Sounds like Besieged/Campaign. Possibly a little bit of Conquest.

The Beastmen tribes will probably be introduced, as well as the regions they reside in.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#58 Nov 11 2010 at 8:14 AM Rating: Excellent
***
2,120 posts
Hyanmen wrote:
Quote:
What are these I'm wondering? Defending villages from attacking monsters?


Sounds like Besieged/Campaign. Possibly a little bit of Conquest.

The Beastmen tribes will probably be introduced, as well as the regions they reside in.


One could only wish it was something like that. I was hoping Behest would be kinda like Campaign stuff, but it falls well short on the fun factor. Something like Campaign/Besieged would be an awesome addition for me to be interested in a new, fun way of skilling up.

Though hamlet makes me think of those small towns that serve no purpose currently. Maybe it involves some small sidequests with those?
____________________________

#59 Nov 11 2010 at 8:18 AM Rating: Decent
***
1,422 posts
Well, that's certainly quite the list of grand promises, but I think I'll wait to pop the champagne, and rush out to Best Buy (not necessarily in that order) until they actually follow through on said promises. And yes, I am well aware of what an ungrateful, unreasonable, and spoiled prick I am for that.
____________________________
FFXIV: Raji Skybrand (Leviathan)
Give a man a fish, he'll be fed for a day. Teach a man to fish, and he'll scream "F*** off noob, I know what I'm doing!" and continue to do it wrong.
#60 Nov 11 2010 at 8:19 AM Rating: Good
***
3,416 posts
Quote:
Though hamlet makes me think of those small towns that serve no purpose currently. Maybe it involves some small sidequests with those?


Oh, I was thinking of the Tragedy of Hamlet. Now that I looked up the meaning of the word, some sort of small scale besieged in those places sounds likely. They are closer to the beastmen strongholds anyway, iirc.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#61 Nov 11 2010 at 8:19 AM Rating: Decent
**
401 posts
Let men know when they toss out the need to hammer the 1 key and put in a que system for attacks.
____________________________




#62 Nov 11 2010 at 8:37 AM Rating: Good
**
568 posts
We're going to get all this and the king of Denmark?

My socks have officially been blown off.
#63 Nov 11 2010 at 8:38 AM Rating: Decent
Scholar
*
237 posts
Quote:
Market Retainers:
*Changes to how players access the market wards
*Adjustments to retainers
*A feature allowing players to change their retainers' equipment
*Changes to the retainer interface
*The addition of a default display of prices next to each item in a retainer's bazaar
*The implementation of icons for bazaar statuses (buying, selling, looking for repairs, etc.)
*An increase in the number of employable retainers
*The addition of an item search feature


O_o dare I say... this looks very similar to an AH!
#64 Nov 11 2010 at 8:40 AM Rating: Good
Scholar
**
685 posts
seiferdincht wrote:
We're going to get all this and the king of Denmark?

My socks have officially been blown off.


Prince of Denmark, Hamlet's father was king before the play. Hamlet's uncle killed the king and married the queen and became the new king. Which is why everything happened in the play :)
____________________________

Crafter Consortium Craftsman/Gatherers Linkshell
#65 Nov 11 2010 at 8:51 AM Rating: Decent
Sage
**
534 posts
Nice list....and knew it was coming. Waiting until after the 22nd would have been quite a mistake.

Adjustment to SP...I sure hope it means no more random SP. A nice flat rate based on mob difficulty would sure be nice. Gosh...where have I seen that before?

And NMs with gear drops...YEA!! Fun factor +1
____________________________
Amos Fin - Ultros

#66 Nov 11 2010 at 8:52 AM Rating: Decent
***
1,674 posts
Let me preface my questions and concerns by first saying that, yes, this all is very much exciting and interesting to me. About 90% of what I was hoping to hear about has been mentioned, and leaves me with a bit of hope for the future. That being said, I'm concerned about a few things:

*They mention new guildleves, but I just don't see anything on adding non-guildleve quests in the traditional sense (non-class or main story related). The kind that make you actually give a **** about the NPCs, and feel immersed in the setting.

*In the case of those additional main story and class-related quests, I wonder; what about if you're already at a point in the progression where you missed out on some of these new ones, since so far the progression seems very linear without branching off? Are you SOL and forced to either make a new character, or just suck it up?

*I didn't see anything pertaining to the text limit explicitly, and that is a major concern. Like, ten degrees of 'major', since it is probably the biggest curtail to communicating with people over any other issues to me.

There are a few other issues I am also curious about. Chocobos are one of them, as is the lack of any sort of mention of future implementation of player (not Company, player) housing.

I'm sure there are some who will consider this post a "Will you ever be pleased!?" sort of entry, but really, I'm just going at this from my own point of view and what I, personally, had been anticipating information on. Again, all this stuff is all awesome and great to see, but I still have concerns.
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#67 Nov 11 2010 at 8:53 AM Rating: Good
Avatar
*
80 posts
Osarion, Goblin in Disguise wrote:
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2

Gameplay Improvements

As part of the version update scheduled for November, areas within the game will be partitioned across several servers to mitigate load-balancing issues and increase response times. In addition, a general restructuring of user interface (UI) operations will lessen lag and sluggish response times.

The UI will also be undergoing several additions and adjustments aimed at creating more intuitive and user-friendly controls. Furthermore, a new UI geared towards users playing with a mouse and keyboard is currently being designed, and will hopefully be ready for implementation in a coming version update. The current in-game UI will remain available for those users who prefer to play via controller, while the newly designed UI will be available as an option for those who wish to use a mouse and keyboard.

User feedback will continue to play a major role as we further address issues and make ongoing improvements in these and future version updates


This alone caused me to re-activate my subscription.
#68 Nov 11 2010 at 8:54 AM Rating: Good
***
1,755 posts
**** now that is an awesome list guess I will hang on a bit longer and see if they can pull it off allow me to use a mouse and have my target change to a mob kicking my *** when I dont have a target would be a huge start lol....
____________________________
....::: All Jobs 99 but GEO and RUN :::....
Genbu [O] Suzaku [O] Seiryu [O] Byakko [O] Kirin [O] In Loving Memory of Kirin RIP 3/6/05
xXIEOSIXx Forums on Shiva



#69 Nov 11 2010 at 9:03 AM Rating: Decent
*
106 posts
Osarion, THANK YOU for posting this information!!!
This is the first sigh of relief I've felt towards this potentially amazing game!
Sounds like SE is on the ball and working hard to alleviate the issues!!
Also seems like they are finally getting serious about communicating with the public, instead of keeping us in the dark!
Glad they will be releasing the additional retainers soon!
I need some friggin' storage space, lol!
____________________________


#70 Nov 11 2010 at 9:11 AM Rating: Good
**
401 posts
ResidentLune wrote:
Let me preface my questions and concerns by first saying that, yes, this all is very much exciting and interesting to me. About 90% of what I was hoping to hear about has been mentioned, and leaves me with a bit of hope for the future. That being said, I'm concerned about a few things:

*They mention new guildleves, but I just don't see anything on adding non-guildleve quests in the traditional sense (non-class or main story related). The kind that make you actually give a **** about the NPCs, and feel immersed in the setting.

*In the case of those additional main story and class-related quests, I wonder; what about if you're already at a point in the progression where you missed out on some of these new ones, since so far the progression seems very linear without branching off? Are you SOL and forced to either make a new character, or just suck it up?

*I didn't see anything pertaining to the text limit explicitly, and that is a major concern. Like, ten degrees of 'major', since it is probably the biggest curtail to communicating with people over any other issues to me.

There are a few other issues I am also curious about. Chocobos are one of them, as is the lack of any sort of mention of future implementation of player (not Company, player) housing.

I'm sure there are some who will consider this post a "Will you ever be pleased!?" sort of entry, but really, I'm just going at this from my own point of view and what I, personally, had been anticipating information on. Again, all this stuff is all awesome and great to see, but I still have concerns.


I 100% agree with the bolded. That is really one of my major qualms with the game. Stumbling across an NPC, with them having a quest of some sort, usually with a pretty good side story, was one of the things I particularly enjoyed about FFXI. Its something I really hope makes it here. Also some mention of chocobos or airships would be quite nice.

Aside from that though this list has definitely given me more faith that SE is at least trying to turn things around. I was already going to at least give it until March before canceling sub, but with these and upcoming additions before PS3 release I may not even have to question keeping it come March. No where to go but up from here, and I couldn't be more excited for this game to use the potential it has.

Edited, Nov 11th 2010 9:13am by Ipwnrice
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#71 Nov 11 2010 at 9:13 AM Rating: Good
Scholar
*
247 posts
TheRealLusent wrote:
Let men know when they toss out the need to hammer the 1 key and put in a que system for attacks.


I find it amazing that you reached Lv75 on so many jobs in FFXI and can't figure out how to use a simple macro in this game. Amazing and hilarious, actually. Hammer away...

Anways - Ridiculous list of changes. I am really looking forward to these updates!

-Kash
____________________________
I "BAM!" therefor I AM!
#72 Nov 11 2010 at 9:22 AM Rating: Excellent
**
568 posts
ResidentLune wrote:

*They mention new guildleves, but I just don't see anything on adding non-guildleve quests in the traditional sense (non-class or main story related). The kind that make you actually give a **** about the NPCs, and feel immersed in the setting.



I 3rd this opinion. Bring on the NPC-quests!


Edited, Nov 11th 2010 10:23am by seiferdincht
#73 Nov 11 2010 at 9:25 AM Rating: Decent
**
451 posts
This is good good stuff. Happy to see some of the things they have planned. It's doubtfull this will get people buying the game again, but it will definetly keep alot of people from leaving.
#74 Nov 11 2010 at 9:27 AM Rating: Good
***
3,416 posts
Quote:
(non-class or main story related)


Why is there such a demand for this? What's wrong with class-related quests?
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#75 Nov 11 2010 at 9:35 AM Rating: Good
**
800 posts
Hyanmen wrote:
Quote:
(non-class or main story related)


Why is there such a demand for this? What's wrong with class-related quests?


The only difference between most typical NPC quests and the current leve system is that you have to actually walk to an NPC instead of accepting the quest at a centralized quest giver. I also don't understand why people are so upset about not having typical NPC quests.

NPC quest: Talk to NPC, read flavor text, kill 10 mobs, return for reward.
Leve: Talk to quest-giver, read flavor text, kill 10 mobs, receive reward.

I don't really see a difference besides logistics, but maybe people like having to run around cities finding quest giving NPCs.
#76 Nov 11 2010 at 9:36 AM Rating: Default
*
111 posts
*The further differentiation of actions to enhance class identities

I think this is one of the best features coming and so excited to see it.
While I love being able to add skills to my main there is no feeling of one class sticking out. I mean why can you use skull sunder on ur conj or thm really.

I think one of the most important part of a MMo is the abilty to identify how each class can benfit and help you in party mode and how fun and unique my class is but really i dont get that feeling right now. Its almost like i can use any class to do anything in the game.

So I am pretty excited to see how it pans out or when it comes down to it everyone from every class will have to rank up 2-4class to 40plus so you can be the best at your class
example

glad
I have to rank Mar/pug/lancer/conj and for added measure thm
I can't even imagine taking all of these to lvl 40plus right off the bat
but as the game progress and hardcore players do this it will make my glad useless until i do this







#77 Nov 11 2010 at 9:39 AM Rating: Decent
***
3,416 posts
Quote:
The only difference between most typical NPC quests and the current leve system is that you have to actually walk to an NPC instead of accepting the quest at a centralized quest giver. I also don't understand why people are so upset about not having typical NPC quests.


And even the non-typical NPC quests are there in the form of class quests, so what exactly is the problem here? They will implement more in the upcoming updates and beyond, so it's not like they've abandoned the story content for typical NPC quests. Now the focus is simply on delivering both types, one for mainly the story, and one for repeatables & normal gameplay.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#78 Nov 11 2010 at 9:40 AM Rating: Excellent
***
1,674 posts
Hyanmen wrote:
Quote:
(non-class or main story related)


Why is there such a demand for this? What's wrong with class-related quests?


I never said there was anything wrong with them, nor was my intent to pooh pooh the main storyline or the class quests.

But right now, the game feels utterly barren without a need to talk to NPCs unrelated to either those, or when you're picking material up for craft-related leves. I feel no care or concern or attachment to any of these city-states because most all of the NPCs available to be spoken to around them are no more enjoyable than pylons that I have to walk around.

FFXI's quests were fun. They may have had some of the worst quest rewards known to any MMO, but they were enjoyable, and they helped you to feel like you were a part of the game. Not only that, they expanded on the universe's lore by giving you information on a variety of things from an in-world standpoint.

Oh, and unlike many other MMOs, they also had cutscenes and enjoyable moments to watch just like your main story.

I should add, I am also not turning up my nose at guildleves either. They add incentive to grind beyond just the normal grind, give you reason to party up for fast, efficient skill points, as well as toss in the occasional nifty reward (I was seriously pumping my fist when I finally got a Tarred Walking Hat from a ~10 fieldleve in Skull Valley), not to mention are a steady stream of gil if you don't want to deal with the markets and making items to sell.

But they're simply not a replacement for the traditional, immersive quest that lets you get to know the different characters around the world; not just the ones that have importance to the main story or classes.

Edited, Nov 11th 2010 10:42am by ResidentLune
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#79 Nov 11 2010 at 9:43 AM Rating: Good
*
222 posts
Hydragyrum wrote:
Hyanmen wrote:
Quote:
(non-class or main story related)


Why is there such a demand for this? What's wrong with class-related quests?


The only difference between most typical NPC quests and the current leve system is that you have to actually walk to an NPC instead of accepting the quest at a centralized quest giver. I also don't understand why people are so upset about not having typical NPC quests.

NPC quest: Talk to NPC, read flavor text, kill 10 mobs, return for reward.
Leve: Talk to quest-giver, read flavor text, kill 10 mobs, receive reward.

I don't really see a difference besides logistics, but maybe people like having to run around cities finding quest giving NPCs.


Those npc's usually have a story and reason for killing x amount of mobs. Makes the city seem more alive.
____________________________


#80 Nov 11 2010 at 9:45 AM Rating: Decent
*
52 posts
Awesome list. I'm glad I stuck around and have a lot to look forward too.

I really am not sure what else I could have asked for (other than that they would have had this all in at launch). Only disappointment I have is that inventory sort isn't coming late November.

I want it. Badly.

Brandon
#81 Nov 11 2010 at 9:46 AM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#82 Nov 11 2010 at 9:46 AM Rating: Good
**
401 posts
Hydragyrum wrote:
Hyanmen wrote:
Quote:
(non-class or main story related)


Why is there such a demand for this? What's wrong with class-related quests?


The only difference between most typical NPC quests and the current leve system is that you have to actually walk to an NPC instead of accepting the quest at a centralized quest giver. I also don't understand why people are so upset about not having typical NPC quests.

NPC quest: Talk to NPC, read flavor text, kill 10 mobs, return for reward.
Leve: Talk to quest-giver, read flavor text, kill 10 mobs, receive reward.

I don't really see a difference besides logistics, but maybe people like having to run around cities finding quest giving NPCs.


Actually yes, I like running through cities finding quest giving NPC's. It gives them a reason for them to even be there. As it stands now, what reason is there to even talk to them? I still do for whatever little tidbit of story I can squeeze out of them, but a real joy was getting a request from an NPC (doesn't have to be marked with a gigantic yellow glowing object/symbol above its head mind you) that offers a reward and (in FFXI's case in particular) a nice little side story that made the NPC's seem "alive". I don't mind the leve system, but I would like to add NPC given quests along side, or at the very least more interaction/story between the person requesting the leve and the people (our characters) doing the jobs.

Edited, Nov 11th 2010 9:48am by Ipwnrice
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#83 Nov 11 2010 at 9:52 AM Rating: Good
**
401 posts
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup


Don't get me wrong, despite the small things I would like to still be implemented (and i'm very optimistic that they still will just maybe not in the upcoming changes) I am **** impressed with whats laid out on the upcoming changes. I am one that still logs in and enjoys the game, and the upcoming changes have me very excited regardless of what things don't make it in that I still would like to see. I know this may not be directed at me in particular, but just adding my two gil...
____________________________
FFXI: Server Ifrit
Licksthekitty - 68THF/41WHM/37NIN/30BLM/20COR Mithra Retired

WoW: Realm Darkspear
Claybosmash - 80 Orc Warrior Retired
Ipwnrice - 70 Undead Rogue Retired


#84 Nov 11 2010 at 9:56 AM Rating: Excellent
Scholar
***
1,842 posts
Three different examples of an NPC quest

FFXI: http://www.youtube.com/watch?v=p-hRgWRVqRo
FFXIV: http://www.ffxivinfo.com/images/screenshots/ffxiv-533.jpg
The other guys: http://addon.hotwow.com/upload/2009-4/DamnQuestIcons_1.jpg

See the difference?
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#85 Nov 11 2010 at 9:59 AM Rating: Good
**
711 posts
Quote:
*Adjustments to gathering balance


I smell a small nerf on exp gain by Gathering. The amount of physical exp gain from DOL jobs are pretty disproportional compare to DOH and DOW/DOM jobs.
____________________________
春天不是讀書天,
夏日炎炎正好眠,
等到秋來冬又至,
收拾書包好過年。

#86 Nov 11 2010 at 10:00 AM Rating: Decent
***
1,408 posts
Osarion, Goblin in Disguise wrote:
Aurelius wrote:
I just reactivated my account, and will be happy to throw a few bucks SE's way for the next few months and see how things work out.


I'm very happy to see that, and I hope others will follow suit. I really do want the game to succeed, in spite of it's disastrous launch. I think SE is feeling the sting of their own hubris with XIV.



Will this finally shut up the endless amount of complaint threads. As I said over.. and over again SE was working on it... and look two updates which fix 95% of all the complaints.
____________________________


If my velocity starts to make you sweat, then just don't
let go
#87 Nov 11 2010 at 10:01 AM Rating: Good
***
3,416 posts
Quote:
FFXI's quests were fun. They may have had some of the worst quest rewards known to any MMO, but they were enjoyable, and they helped you to feel like you were a part of the game. Not only that, they expanded on the universe's lore by giving you information on a variety of things from an in-world standpoint.


But what I don't understand, is why you think the class quests can not be similar (aside from having better rewards)?

A good fix, in my opinion, would be to have the first class quests become available at rank 1 rather than rank 20. That way you have 20 quests to do right off the start, and let's say they add one more quest for rank 10... after rank 30-40 they could start sharing the quests a bit between classes since people won't level too many classes that much, but with these simple changes (which are partly dealt with by lowering the grind to rank 20) the world would become filled with "normal" sidequests, that you unlock by progressing in the game.

It should be clear that since they are dividing the quest-related content between 3 "different" features, it will be barren at the beginning (which it was in XI too), but it all adds up: say, after few years they may have implemented 10 quests per class, which can be more than 200+ sidequests (considering there'll be more classes released).

I would just watch and see what happens at this point, as it's not likely that they're going to abandon the story for gameplay. I'd even go as far as to say that doing sidequests in this game will be more worthwhile than it ever was in XI, aside from few exceptions.



That's like showing a pic of a Fields of Valor/MMM objective. A better comparison would be a youtube vid of an AF quest in XI and a class quest in XIV.

Edited, Nov 11th 2010 7:03pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#88 Nov 11 2010 at 10:03 AM Rating: Decent
Scholar
28 posts
A lot of positives yes, but not enough, it looks like there implementing enough features to keep there base. But there still not doing what needs to be done to get more people to play like having an auction house and fixing the party search, there is way to much running around and why can you only get these quests in the city? This is just more confirmation for people wanting to play but refusing to until these key features are fixed and implemented in the game.

Edited, Nov 11th 2010 11:08am by aldenpark
#89 Nov 11 2010 at 10:04 AM Rating: Decent
Sage
**
534 posts
There will always be plenty of complaints...but it will be nice to get threads talking about game content and strategy instead of market ward, UI, and sorting features.
____________________________
Amos Fin - Ultros

#90 Nov 11 2010 at 10:04 AM Rating: Default
*
111 posts
http://www.mmorpg.com/discussion2.cfm/post/3905672/Comprehensive-Content-of-Upcoming-LargeScale-Version-Updates-11112010.html#3905672

A good thread for once on XIV people on mmropg.com defending the game have not seen this in a while.
#91 Nov 11 2010 at 10:09 AM Rating: Good
***
1,142 posts
GenzaiKawakami wrote:
It seems there is an error:

Quote:
The forthcoming November and December version updates will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.


But:

Quote:
First 2011 Version Update
[...]
Communication:
*The addition of "companies" (player-run guilds)


And french text doesn't mention companies for 2010.

Edited, Nov 11th 2010 7:29am by GenzaiKawakami


I noticed that too. :/
____________________________
-Zenoxio (FFXI)
-Zeno Silverberg (FFXIV)
The Dunes, circa 2003
@redditFFXIV
#92 Nov 11 2010 at 10:09 AM Rating: Default
*
164 posts
As a developer, would you have released FFXIV in it's current state? Would you be able to sleep at night knowing you took peoples money for said game? Would you reply "I helped write the game FFXIV", if someone asked what you do for a living, and not feel embarrassed?

But, on to the main topic. The list is nice, but it omits a lot of things that people have been asking for, and is a bit too generic with some topics:

not much being done with regards to transportation
no mention of party search improvements
no mention of fix to battle regimens
no mention on removing the limit to chat length

There are a lot of other minor things I could mention, but I'll leave it as is, for now. (I want my /panic motion NOW)
#93 Nov 11 2010 at 10:10 AM Rating: Decent
Scholar
*
247 posts
That is a huge list of things that should have happened during beta. In fact, I have seen lists exactly like that during other betas I have played. It is a shame it took SE months after release to fix things that should have been done in early beta.

Hopefully these fixes are enough to bring folks back. If they get these things in place by PS3 release, there is still hope for FFXIV.

Of course listing a bunch of planned fixes and actually accomplishing them are two completely different things.

We will see.
#94 Nov 11 2010 at 10:12 AM Rating: Excellent
***
3,416 posts
Quote:
As a developer, would you have released FFXIV in it's current state?


Are you trying to imply that developers have any say on that? LOL
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#95 Nov 11 2010 at 10:14 AM Rating: Good
Scholar
Avatar
*
165 posts
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup


As I said before, you can change everything to what players want, and they will be one step ahead complaining for something else. You can't have everyone happy, indeed. It's a big list of things, and there are still some that say it's not enough...

And yes, I hope this big cookie calm the kids. It's a long list of changes and most of them is what players were asking for. Btw, I thought "Leves" is what they call "quests" in this game...
____________________________
"Make something idiot proof... someone will create a better idiot"
#96 Nov 11 2010 at 10:14 AM Rating: Good
Scholar
***
1,842 posts
Hyanmen wrote:
Quote:
FFXI's quests were fun. They may have had some of the worst quest rewards known to any MMO, but they were enjoyable, and they helped you to feel like you were a part of the game. Not only that, they expanded on the universe's lore by giving you information on a variety of things from an in-world standpoint.


But what I don't understand, is why you think the class quests can not be similar (aside from having better rewards)?

A good fix, in my opinion, would be to have the first class quests become available at rank 1 rather than rank 20. That way you have 20 quests to do right off the start, and let's say they add one more quest for rank 10... after rank 30-40 they could start sharing the quests a bit between classes since people won't level too many classes that much, but with these simple changes (which are partly dealt with by lowering the grind to rank 20) the world would become filled with "normal" sidequests, that you unlock by progressing in the game.

It should be clear that since they are dividing the quest-related content between 3 "different" features, it will be barren at the beginning (which it was in XI too), but it all adds up: say, after few years they may have implemented 10 quests per class, which can be more than 200+ sidequests (considering there'll be more classes released).

I would just watch and see what happens at this point, as it's not likely that they're going to abandon the story for gameplay. I'd even go as far as to say that doing sidequests in this game will be more worthwhile than it ever was in XI, aside from few exceptions.



That's like showing a pic of a Fields of Valor/MMM objective. A better comparison would be a youtube vid of an AF quest in XI and a class quest in XIV.

Edited, Nov 11th 2010 7:03pm by Hyanmen
Except we aren't talking about class related quest are we? This is just straight NPC given quest that you find everyday.
____________________________
FFXIV Dyvid (Awaiting 2.0)
FFXI Dyvid ~ Pandemonium (Retired)
SWTOR Dy'vid Legacy - Canderous Ordo
#97 Nov 11 2010 at 10:15 AM Rating: Decent
***
3,416 posts
Quote:
Except we aren't talking about class related quest are we? This is just straight NPC given quest that you find everyday.


Why are we not?
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#98 Nov 11 2010 at 10:22 AM Rating: Excellent
*
178 posts
Ponderosa wrote:
Sorry Psi, you posted too soon. I forgot to mention the following:

No mention of changes to the party search functionality, and no mention of fixes to the auto translator.

The broken auto translator, I can work around. But, the party search feature is horribly implemented, hardly anyone uses it. And at R25+, it is a requirement.


The party search functionality in itself is actually a very useful function and I don't see any need for SE to make changes to it whatsoever. What they need to do is make a tutorial for it so more people understand and learn to use it appropriately. And since they are adding more tutorials into the game with the patches, I'm hoping some of them will elaborate on basic functions of the game, such as the party search function.

Lots of good things to look forward to in the next few months. I'm really hoping with the changes to the market system the economy will start to pick up again because as of now, it is completely stagnant (more so probably due to a lack of players rather than the broken system). So i guess i'm more hopeful that more players will start re-activating their accounts soon and give this game another shot! At the very least, the game looks like it is heading towards a successful PS3 release.





#99 Nov 11 2010 at 10:22 AM Rating: Good
**
923 posts
Looks good but I won't rejoice until I see these fixes implemented, I can definitely see the potential in this game and I want it to succeed!
#100 Nov 11 2010 at 10:23 AM Rating: Excellent
***
1,674 posts
Hyanmen wrote:
Quote:
Except we aren't talking about class related quest are we? This is just straight NPC given quest that you find everyday.


Why are we not?


Well, it's largely because it's not really a fair comparison.

FFXI Nation Missions/RoZ/CoP/ToAU/WotG Missions = FFXIV Main Storyline
FFXI Artifact Quests = FFXIV Class Quests
FFXI NPC Quests = FFXIV Guildleves

See? Given, that is just my own opinion on what the proper method of comparison is. I respect if you see it differently.

Also (unrelated to you, Hyanmen, just mentioning this in this post), I can't help but feel I am being dug at a wee bit by a certain few posts on this page bemoaning "complainers". I said that the whole shopping list of upcoming updates and changes was a great thing, and definitely gave me hope. But does that mean I can't also be constructively criticizing at the same time? It isn't like I am heralding the doom of the game like some others have been in other threads.

Edited, Nov 11th 2010 11:24am by ResidentLune

Edited, Nov 11th 2010 11:28am by ResidentLune
____________________________
Final Fantasy XI Character(s)
Name: Satisiun
Server: Carbuncle (RIP Gilgamesh)
Jobs: 99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60
~Retired.~

Final Fantasy XIV Character(s)
Name: Satisiun Desain
Server(s): Sargantas (primary)
DoW/DoM/DoH/DoL: 50
#101 Nov 11 2010 at 10:23 AM Rating: Good
***
1,408 posts
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup


Yeah you was right, was obvious they wouldnt be happy. Then on the other hand thats the difference to people who are complaining now and to the people who used to complain.

Those who used to complain knew these updates were coming and have been quiet for weeks, everyone else was still complaining.

I love these new updates and cant wait, means I will be spending more time in XIV.
____________________________


If my velocity starts to make you sweat, then just don't
let go
This forum is read only
This Forum is Read Only!
Recent Visitors: 20 All times are in CST
Anonymous Guests (20)