(non-class or main story related)
Why is there such a demand for this? What's wrong with class-related quests?
I never said there was anything wrong with them, nor was my intent to pooh pooh the main storyline or the class quests.
But right now, the game feels utterly barren
without a need to talk to NPCs unrelated to either those, or when you're picking material up for craft-related leves. I feel no care or concern or attachment to any of these city-states because most all of the NPCs available to be spoken to around them are no more enjoyable than pylons that I have to walk around.
FFXI's quests were fun. They may have had some of the worst quest rewards known to any MMO, but they were enjoyable, and they helped you to feel like you were a part of the game. Not only that, they expanded on the universe's lore by giving you information on a variety of things from an in-world standpoint.
Oh, and unlike many other MMOs, they also had cutscenes and enjoyable moments to watch just like your main story.
I should add, I am also not turning up my nose at guildleves either. They add incentive to grind beyond just the normal grind, give you reason to party up for fast, efficient skill points, as well as toss in the occasional nifty reward (I was seriously pumping my fist when I finally got a Tarred Walking Hat from a ~10 fieldleve in Skull Valley), not to mention are a steady stream of gil if you don't want to deal with the markets and making items to sell.
But they're simply not a replacement for the traditional, immersive quest that lets you get to know the different characters around the world; not just the ones that have importance to the main story or classes. Edited, Nov 11th 2010 10:42am by ResidentLune
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