Haha, ResidentLune, I'm with you all the way on quests, but the whole thing about chat length being "10 degrees of major". We'll have to agree to disagree there. It sucks, but there are like 500 things more important to fix than that imo.
That's cool, Pikko. Also bear in mind I come from the perspective of a writer and someone who dabbles in a little roleplay here and there, and so at least from my own perspective the text limitations in chat are painfully constraining. But I admit that also puts me in the minority, too.
A friend of mine did some digging and told me that apparently back in FFXI, the limit was 185 characters. I'd be lying if I said my first thought wasn't, "... so did someone just forget to add a '1' to the start of that numeric variable in the code?"
Anyway, I just think it'll be something that, as the game goes on, more and more people will find it a persistently annoying issue. Not just RPers, but when the game starts getting older, and more players are in end-game. Strategizing about raids or NMs (HNMs, perhaps, if they're implemented) will become an issue. As will all this talk about PvP-esque events between companies or groups of players, as were hinted at in videos prior to the official launch.
They say brevity is the soul of wit. But in this case I don't even got enough text to [Enter key]
be witty! Edited, Nov 11th 2010 1:36pm by ResidentLune
____________________________Final Fantasy XI Character(s) Name:
Carbuncle (RIP Gilgamesh) Jobs:
99DRG, 99PLD, 99RDM, 99WHM | Everything else: 50-60 ~Retired.~ Final Fantasy XIV Character(s) Name:
Satisiun Desain Server(s):
Sargantas (primary) DoW/DoM/DoH/DoL: