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#102 Nov 11 2010 at 10:24 AM Rating: Decent
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Looking forward to seeing these things implemented.
#103 Nov 11 2010 at 10:24 AM Rating: Decent
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Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy


Wow, you kinda come off as a prick with this line. See there is a difference between announcing changes and actually implementing changes. If you were around back during alpha there was a huge list of things they were going to fix and finish before beta, which most of it never got fixed and I doubt some of those same issues are fixed to this day, **** some could be on this new list they've announced. If all people wanted was a list of things they were going to fix, anyone could throw one of those together in a heartbeat and would that really put you at ease in a game that has been cast in such a negative light since even early alpha?

P.S. People will be happier if they actually deliever all of these promises, as a dev you should know that it's not what you say it's what you do...

Edited, Nov 11th 2010 11:31am by TheFrozenKing

Edited, Nov 11th 2010 11:52am by TheFrozenKing
#104 Nov 11 2010 at 10:26 AM Rating: Default
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I really hope mostly gameplay fixes and balancing is implemented. The Market Ward stuff is completely pointless. The people that whine about this have already quit and are stupid to begin with. It is not going to effect subscriptions what so ever. You are going to quit the game because you can't buy/sell items? It isn't that bad, and should be at the bottom of the priority list. I would recommend getting past lvl 10 and not trying to buy gear 20+ levels higher than your character. There are PLENTY of ways to get gear, you just have to be social to do it, people want the economy to turn into an a-social AH system ... the game is already a-social enough. This is exactly what SE was trying to do, but people just whine.

Fixing the market system is going to break the economy even more so (as it isn't working now to begin with), and also accelerate people into the other parts of the game faster, and they will start to see the game breaking issues like UI lag and SP gaining in groups. Those are the real game killers, and need to be addressed ASAP.

/rant off

As far as the stated changes from SE. They look good, but I am tired of waiting, and reading your promises. The changes look to mostly be bug fixes, while I think the main thing right now for me, is I am getting bored of the content. And there is nothing coming until next year?! You released too early, lets face it, if there is no content until next year, or even PS3 launch, you can kiss your subs good bye until then. There is simply nothing to do and no goals to shoot for (except grinding to max level).
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#105 Nov 11 2010 at 10:30 AM Rating: Decent
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very happy to see this, but where is my chocobo?
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#106 Nov 11 2010 at 10:34 AM Rating: Excellent
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Starved as we are, we all jump at the mere possibility of some food to nourish our weary bones.

If they really do half as good as they claim to, I will, for the first time in many weeks, be positively impressed.
#107 Nov 11 2010 at 10:34 AM Rating: Decent
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Well, it's largely because it's not really a fair comparison.

FFXI Nation Missions/RoZ/CoP/ToAU/WotG Missions = FFXIV Main Storyline
FFXI Artifact Quests = FFXIV Class Quests
FFXI NPC Quests = FFXIV Guildleves


To me it pretty much seems they replaced FFXI NPC Quests with more FFXI Artifact quests (in the long run at least). I don't think, aside from FoV and MMM, that XI had anything like GuildLeves as quests.

Of course there will be less "Artifact quests" in XIV than there were "NPC quests" in XI, but I think that has to do with some of the resources going into making more Guildleves rather than focusing exclusively on AF quests and main scenario quests.

In the end, I see it as a trade-off. I personally liked the AF quests, but I can understand if you did not for some reason or the other. I would also like to have a bit more meaningful normal gameplay/grinding experience, so I do not mind the shift in priorities going from XI to XIV.

Edited, Nov 11th 2010 7:35pm by Hyanmen
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#108 Nov 11 2010 at 11:01 AM Rating: Decent
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Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey


Wow.... what a way to sound like an utter douche.

Or it could be, you know, maybe, that a lot of people are former FFXI players and are used to the "We plan to implement X, Y, and Z features" that end up getting forgotten because it involved a modicum of effort on their part? Ranger distance comes to mind. If this were any other developer on a different MMO and IP I'd be thrilled as it sounds like a massive, sweeping change to the game as far as the input factor is concerned.
#109 Nov 11 2010 at 11:07 AM Rating: Good
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Lonix wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup


Yeah you was right, was obvious they wouldnt be happy. Then on the other hand thats the difference to people who are complaining now and to the people who used to complain.

Those who used to complain knew these updates were coming and have been quiet for weeks, everyone else was still complaining.

I love these new updates and cant wait, means I will be spending more time in XIV.


I will believe it when I see it. Saying you will do something and actually doing it are very different.
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#110 Nov 11 2010 at 11:11 AM Rating: Excellent
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The only difference between most typical NPC quests and the current leve system is that you have to actually walk to an NPC instead of accepting the quest at a centralized quest giver. I also don't understand why people are so upset about not having typical NPC quests.

NPC quest: Talk to NPC, read flavor text, kill 10 mobs, return for reward.
Leve: Talk to quest-giver, read flavor text, kill 10 mobs, receive reward.

I don't really see a difference besides logistics, but maybe people like having to run around cities finding quest giving NPCs.


Because with NPC quests you're helping a character, a citizen of Eorzea, so it feels much more involved & immersive. There's nothing connecting me to the world now except the main storyline quests that I get once every 5-10 levels (which would have been Missions in XI) and eventually the class quests. The cities don't feel alive because you don't need to go anywhere other than the front desk.

Levequests are anonymous, random and repetitive. I liked having 20 open and different NPC quests in my Quest list in XI, some of them impossible for me to complete until months down the road. In XIV I login, accept eight quests that I've most likely already done before, clear them out, and wait 36 hours to accept eight more. How many times am I supposed to have fun chasing that f***ing Yarzon for five minutes as it "attempts" to flee?
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#111 Nov 11 2010 at 11:12 AM Rating: Decent
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StrijderVechter wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey


Wow.... what a way to sound like an utter douche.

Or it could be, you know, maybe, that a lot of people are former FFXI players and are used to the "We plan to implement X, Y, and Z features" that end up getting forgotten because it involved a modicum of effort on their part? Ranger distance comes to mind. If this were any other developer on a different MMO and IP I'd be thrilled as it sounds like a massive, sweeping change to the game as far as the input factor is concerned.


I was a FF XI player. What was it that they said was going to be implemented, but wasn't? Rng distance was changed several times. That was called a nerf, not a promised adjustment. When the did promise an adjustment, they did it. Just because it wasn't to your liking, doesn't mean it didn't happen. Therfore
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey
This is a correct statement.
So, to you i say:
Quote:
Wow.... what a way to sound like an utter douche.
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#112 Nov 11 2010 at 11:14 AM Rating: Decent
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StrijderVechter wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey


Wow.... what a way to sound like an utter douche.

Or it could be, you know, maybe, that a lot of people are former FFXI players and are used to the "We plan to implement X, Y, and Z features" that end up getting forgotten because it involved a modicum of effort on their part? Ranger distance comes to mind. If this were any other developer on a different MMO and IP I'd be thrilled as it sounds like a massive, sweeping change to the game as far as the input factor is concerned.


Wow.... what a way to sound like an utter douche. Oh wait...you just said that.

I don't think you can really compare this situation to the situations with FFXI. SE has a all or nothing mentality to get this done. The urgency is at a quite a higher state now considering the the competition that is around them and the higher expectations of today's gamer. FFXIV game is dying. FFXI was not dying. FFXI was a buggy mess at times.

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#113 Nov 11 2010 at 11:15 AM Rating: Excellent
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Seventhblood wrote:
Lonix wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey

Very excited for these changes, quite a few are planned for November, should be a good month Smiley: thumbsup


Yeah you was right, was obvious they wouldnt be happy. Then on the other hand thats the difference to people who are complaining now and to the people who used to complain.

Those who used to complain knew these updates were coming and have been quiet for weeks, everyone else was still complaining.

I love these new updates and cant wait, means I will be spending more time in XIV.


I will believe it when I see it. Saying you will do something and actually doing it are very different.


True, but in retrospect of the condition the game is in what choice do they have? I'd be very surprised if nearly everything they promise doesn't get implemented since the game isn't doing so hot as is. As it stands, its funny that people scream "SE isn't listening to us! They won't even tell us what they are planning on doing", SE posts this, and its "Its not enough or should have been already implemented! Or SE is just blowing smoke up our asses!", when really they HAVE to release these changes to keep the player base they have.
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#114 Nov 11 2010 at 11:24 AM Rating: Decent
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Better late than never they say. But in today's world MMO's don't get a second chance. I have enough crysta for one month, I'll resub when the ps3 version comes out but I honestly don't have that much hope.
#115 Nov 11 2010 at 11:36 AM Rating: Excellent
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StrijderVechter wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey


Wow.... what a way to sound like an utter douche.

Or it could be, you know, maybe, that a lot of people are former FFXI players and are used to the "We plan to implement X, Y, and Z features" that end up getting forgotten because it involved a modicum of effort on their part? Ranger distance comes to mind. If this were any other developer on a different MMO and IP I'd be thrilled as it sounds like a massive, sweeping change to the game as far as the input factor is concerned.


I played FFXI from NA beta until mid last year. I'm familiar with the development cycle.

What I'm referring to is that even though SE is obviously listening and trying to address things in some kind of order of importance, people still feel the need to say "But waaaaah x change that I wanted isn't there!!!11!!". I get the feeling that even if SE some how magically addressed everyone's issues, and had it all done and implemented tomorrow, that people would still be trashing them.

I'm happy they're making changes, there is a lot of good stuff coming, and soon. It signifies a serious effort on their part to listen to the community and can only mean better things to come. So many are blinded by their hatred for a company whose games they continue to buy for some reason that I can't fathom.
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#116 Nov 11 2010 at 11:39 AM Rating: Good
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What was it that they said was going to be implemented, but wasn't?


I think he's talking about when they said they were going to adjust the enmity generated on ranged attacks depending on the distance you shot from (which many rng and cor were looking forward to) but did in fact get cancelled.

http://www.playonline.com/pcd/verup/ff11us/detail/5055/detail.html (very bottom)

Edited, Nov 11th 2010 12:40pm by TheFrozenKing
#117 Nov 11 2010 at 11:42 AM Rating: Good
I'm glad they plan on fixing ALL of this stuff come the end of November/early December. The only thing I kind of wish they had put more emphasis on was the UI. They seem to be fixing it, but not until 2011.

User Interface for 2011:
*Changes to main menu display format
*Changes to inventory list display format
*Improvements to various user-interface layouts
*Improvements to the Interactions menu
*The addition of a help text window
*The reorganization of on-screen information
*The reformatting of existing widgets, allowing for access of multiple windows at the same time
*Improvements to Actions & Traits menu response time
*Improvements to mouse and keyboard controls
*Improvements to character controls
*The addition of drag and drop functionality
*The addition of mouseover popup help text
*The addition of right-click menus
*The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palette

This stuff has been since the start of this game the #1 complaint. My guess is they're doing a total overhaul, that there was no way they could add this to the already growing list of changes for November. Either way, I'm still here, I'm playing the game, all of this stuff can only make it a better experience. Let's keep a positive outlook going here cause a TON of this stuff could be great.
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#118 Nov 11 2010 at 11:45 AM Rating: Good
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I know it was expected/needed but i still have to laugh a litle bit like 80% of that list is UI changes lol.

Quote:
. I get the feeling that even if SE some how magically addressed everyone's issues, and had it all done and implemented tomorrow, that people would still be trashing them.


Some ppl would wint probably the same ppl that played beta hated it and bought the retail game anyways but among all the bashing and whining is a small amount of legitimate complaint personally i'll be very happy once i can search and can use dbox.


Edited, Nov 11th 2010 1:05pm by koromaseraph
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#119 Nov 11 2010 at 11:52 AM Rating: Excellent
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Even WoW which everyone sings about had the same sorry *** game breaking problems for 2 years before they even had balls enough to acknowledge them much less fix them


and WoW was blizzards first MMO. This is not the case with SE. That is why so many people felt confident about purchasing ff14 upon release and why the "Haters" feel betrayed at what was actually received. I do hope this game eventually does well, but seeing the other games coming out I have a feeling these major fixes (which should have been in the game upon release) will come across as too little too late.
#120 Nov 11 2010 at 11:57 AM Rating: Excellent
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Anybody know what this is supposed to be?

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*The addition of a delivery service


I'm wondering: what is this referring to? A mail system? A remote-buying service? I'm stumped.
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#121 Nov 11 2010 at 12:01 PM Rating: Good
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Eske, Star Breaker wrote:
Anybody know what this is supposed to be?

Quote:
*The addition of a delivery service


I'm wondering: what is this referring to? A mail system? A remote-buying service? I'm stumped.


Mail system.
#122 Nov 11 2010 at 12:02 PM Rating: Default
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I'm wondering: what is this referring to? A mail system? A remote-buying service? I'm stumped.


It was a mail system in XI.

1+1! :D
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#123 Nov 11 2010 at 12:11 PM Rating: Decent
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Wow. Someone at SE has given a real rollicking to a few people for them to release this info pre update.
I had faith they were going to improve everything.....didn't expect so much at once though.

Hopefully will improve the mood on the forum. I'm enjoying the game and love Zam.....just getting fed up skimming threads or avoiding them altogether 'cos they just turn into rants.
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#124 Nov 11 2010 at 12:18 PM Rating: Excellent
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Haha, ResidentLune, I'm with you all the way on quests, but the whole thing about chat length being "10 degrees of major". We'll have to agree to disagree there. It sucks, but there are like 500 things more important to fix than that imo.

Very nice list, but I really wish they'd split up November and December. I guess they're still not sure which on the list will be ready. Looks like we'll get a good Christmas update though. :) Awesome, since I'm taking a few days vacation during the break! Smiley: grin
#125 Nov 11 2010 at 12:21 PM Rating: Decent
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FINALLY! that is all
#126 Nov 11 2010 at 12:26 PM Rating: Excellent
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I'm reserving judgement until I actually see what the changes are. Thats practically a list of every feature in the game with 'Adjustments to' next to them. Adjustments may not end up being improvements. I'll be happy when the games good, trying doesn't do it for me.
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#127 Nov 11 2010 at 12:26 PM Rating: Default
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Yes, there are more important things to fix, but, these little annoyances add up. There a tonnes of minor fixes they could implement within a day or 2, that would alleviate some of the frustration people are experiencing.

#128 Nov 11 2010 at 12:27 PM Rating: Excellent
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#129 Nov 11 2010 at 12:29 PM Rating: Excellent
Eske, Star Breaker wrote:
Anybody know what this is supposed to be?

Quote:
*The addition of a delivery service


I'm wondering: what is this referring to? A mail system? A remote-buying service? I'm stumped.


Lala's on chocobos...a FF Pony Express if you will.
#130 Nov 11 2010 at 12:32 PM Rating: Good
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Good to see all the changes. Wonder if they will ever add an LFG feature like in FFXI.
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#131 Nov 11 2010 at 12:33 PM Rating: Excellent
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Pikko wrote:
Haha, ResidentLune, I'm with you all the way on quests, but the whole thing about chat length being "10 degrees of major". We'll have to agree to disagree there. It sucks, but there are like 500 things more important to fix than that imo.


That's cool, Pikko. Also bear in mind I come from the perspective of a writer and someone who dabbles in a little roleplay here and there, and so at least from my own perspective the text limitations in chat are painfully constraining. But I admit that also puts me in the minority, too.

A friend of mine did some digging and told me that apparently back in FFXI, the limit was 185 characters. I'd be lying if I said my first thought wasn't, "... so did someone just forget to add a '1' to the start of that numeric variable in the code?"

Anyway, I just think it'll be something that, as the game goes on, more and more people will find it a persistently annoying issue. Not just RPers, but when the game starts getting older, and more players are in end-game. Strategizing about raids or NMs (HNMs, perhaps, if they're implemented) will become an issue. As will all this talk about PvP-esque events between companies or groups of players, as were hinted at in videos prior to the official launch.

They say brevity is the soul of wit. But in this case I don't even got enough text to
[Enter key]
[Space key]

be witty!

Edited, Nov 11th 2010 1:36pm by ResidentLune
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#132 Nov 11 2010 at 12:43 PM Rating: Excellent
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It's not that I disagree it's not an issue, I find it annoying too, I just don't consider it a top priority. I do wonder too why it was made to be so short.
#133 Nov 11 2010 at 12:45 PM Rating: Good
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Lots of good stuff on those lists. If they accomplish all of that, the game should be quite ready for PS-3 launch.
#134 Nov 11 2010 at 12:45 PM Rating: Excellent
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I use a mouse and keyboard. From the sounds of things, my UI ain't getting fixed till 2011.

/cry

And, rather than start a new post. It seems /sea won't be in until 2011 also.


#135 Nov 11 2010 at 12:47 PM Rating: Excellent
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SE is promising quite a lot, but after how many times I've been let down by them, I'll wait and see how the November patch goes. Hopefully leveling up after like, 14 won't suck so badly.
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#136 Nov 11 2010 at 12:52 PM Rating: Good
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EDIT: Nevermind, I'm just being dumb. I suppose the plan is to have items delivered directly to retainers.

Edited, Nov 11th 2010 1:57pm by Eske
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#137 Nov 11 2010 at 12:56 PM Rating: Good
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I only ask because it's in the "Market Retainers" section of the updates, and I don't really see how a traditional mail system would have anything to do with retainers. You're probably right, it's just that that's throwing me off.


Could it be that while in XI you got your items from your moogle (retainer) and delivered items at the AH, in XIV you can do both by the retainer?

Edited, Nov 11th 2010 9:57pm by Hyanmen
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#138 Nov 11 2010 at 12:57 PM Rating: Good
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Hyanmen wrote:
Quote:
I only ask because it's in the "Market Retainers" section of the updates, and I don't really see how a traditional mail system would have anything to do with retainers. You're probably right, it's just that that's throwing me off.


Could it be that while in XI you got your items from your moogle (retainer) and delivered items at the AH, in XIV you can do both by the retainer?

Edited, Nov 11th 2010 9:57pm by Hyanmen


**** you, I totally just edited my post to say that! Smiley: mad

Side note: Mentioning moogles makes me think back to mog houses. I wonder what functions player housing will serve if they ever add it. Perhaps they'll allow us to summon our retainers to our house, then dismiss them back to the wards. That'd be nice.

Edited, Nov 11th 2010 1:59pm by Eske
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#139 Nov 11 2010 at 1:07 PM Rating: Good
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I confess I let out a rather girly squeal of delight after reading that. It looks like they're trying really hard to address all of the issues raised by their players, and im all the more optimistic about the upcoming updates. While some players might never be happy until a full-blown Auction House is released, the search function offers a suitable alternative, and the addition of new leves and notorious monsters is simply wonderful!

I'm also VERY interested to know about these 'companies'. Part of me thinks there may be some future PvP content involved between different companies, offering to fill the niche that FFXI was missing. Company airships? Buildings? It all sounds extremely enticing and I simply cannot wait to see what is in store for us.

This game will succeed. I am now confident of that. Thank you Square-Enix!
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#140 Nov 11 2010 at 1:19 PM Rating: Decent
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Its too little to late imo.


If SE truly want to retain their already diminished playerbase they'll need to have all those features released by late december AND extend the free period until end of december.

Why? These are FIXES not enhancements to the game. SE sold a defective product and now expects players to pay up to 4 months of subscription for the privilege of seeing them fix this game?
#141 Nov 11 2010 at 1:22 PM Rating: Good
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I'm really excited to see player titles coming back!!

EDIT: It also calms my fears about the PS3 launch being cancelled!!!!

Edited, Nov 11th 2010 11:23am by LebargeX
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#142 Nov 11 2010 at 1:34 PM Rating: Decent
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They are working on everything, they put a plan for it, they aknolewdge their mistakes and are trying to correct them, even to, people is discontent and still complaining and throwing more earth into the hole. Seriously, what do you all want? And don't start with the unfinished, or the this game didnt cover my expectations, or I paid for this, or all those things we already know.

If even with all this the company is doing and trying to do, you still aren't satisfy, just go and play other game and stop whining. Seems nobody will be happy until this game turns into RPG Maker: Final Fantasy Version , or FFXI-2, or WoW: Final Fantasy Version.

Edited, Nov 11th 2010 2:38pm by RdeLeo
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#143 Nov 11 2010 at 1:38 PM Rating: Decent
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I wonder if the Company system will be kinda like the Guild (or whatver it was called, I quit a while back, before the first chapter was free) system in WAR. It was pretty neat. Your "LS" leveled up depending on how many active members you had and then it gave rewards that were helpful in PVE but especially in PVP/RVR situations... well that and a cool cape

And since we get a building and a ship for the company, maybe the upgrades would go to those things... hopefully we'll get our "mog"houses inside our Company compounds? I shouldn't speculate though I guess.
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#144 Nov 11 2010 at 1:51 PM Rating: Good
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*They mention new guildleves, but I just don't see anything on adding non-guildleve quests in the traditional sense (non-class or main story related). The kind that make you actually give a **** about the NPCs, and feel immersed in the setting.

That was the first thing that struck me too. The closest change I spotted was "The addition of item exchange quests," which for some reason is listed under "battle" instead of "quests." Are they talking about fetch quests? It's not great, but it's something. When I was starting out I was wondering where to find all the quest NPCs I could unload my crap onto.

I'm actually pretty shocked at all the UI improvements. It sounds like they're completely redesigning it for keyboard/mouse... even adding right click menus, which will make a world of difference on its own. I never expected them to go that far.

I'm still not playing until this early 2011 update materializes, though. I'm guessing they'll have it ready just in time for the PS3 release in March.

Pikko wrote:
Haha, ResidentLune, I'm with you all the way on quests, but the whole thing about chat length being "10 degrees of major". We'll have to agree to disagree there. It sucks, but there are like 500 things more important to fix than that imo.

Maybe so, but it's also got to be the single easiest change for them to make.
#145 Nov 11 2010 at 1:58 PM Rating: Excellent
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I'm still not playing until this early 2011 update materializes, though. I'm guessing they'll have it ready just in time for the PS3 release in March.



Agreed. Very nice layout of their plan, and this is what people really needed. I won't be re-subscribing to the game *right now*, but come Ps3 release I guess I won't grumble so much at having to buy a brand new copy to access my account on the console.

I wish they had pushed off the entire release until Ps3 - this is almost proof-positive they knew they needed more time and the PC release was just to snatch some money.

At least now I can stop being *so* disappointed in them. Let's hope that the review sites don't let the PC launch affect their next review and actually look at the game as it is come the real launch in March.
#146 Nov 11 2010 at 2:27 PM Rating: Default
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588 posts
I love everythign they are doing. However i feel duped that this is a exact rehash of the OCT15 postings with only a couple lines more explaining about the companies and the ui changes for mouse users.

This lacks one major anouncement tho that is a bit odd...

When is the patch please anounce that not the same thing you told us 30 days ago...
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#147 Nov 11 2010 at 2:33 PM Rating: Good
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While I have to acknowledge that this was a much-needed positive step, the devil's in the details, and I'm actually relieved to see that many people aren't getting their hopes up, because there's still plenty of potential for disappointment.

There are lots of claims of "new content" and "adjustments"... but there's no way of knowing how good they'll be until it's actually done, and SE doesn't have the most impressive track record. Even if they accomplish all that they set out to by 2011 (which is unlikely, and they frequently delivered updates several months later than anticipated in XI), the product might still be an entirely mediocre game. In XI, SE at times would implement very minor class balance adjustments over a year after they announced them (and after years of player suggestions), and then they would be completely underwhelming.

It's true-- they can make all those adjustments and I still might not play. What will the adjustments to the battle system be? They don't get too specific, and that's one of my biggest problems with the game. If they can't make the solo-player aspect more challenging as well as add a fun cooperative system for party play (Battle Regimen seems kind of trashy even if it were working), I'm going to have a hard time getting into it.

For me, the absolute earliest I'll play is after they've eased ranking up to 20, and that's going to depend highly on how much of a grind it remains up to that point, as well as how much of a grind it is afterward. Most likely, I'll not be playing until they've actually implemented all or most of the changes announced, and that assumes that most of them are satisfactory.
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#148 Nov 11 2010 at 3:00 PM Rating: Default
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353 posts
SE lost me, no party search function. I dont care if they fix all these stuff if the core of the game is unplayable because I cant get a party after being on for hours because no one use the crappy party search function in the game.
#149 Nov 11 2010 at 3:09 PM Rating: Good
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Every single one of my complaints is addressed in that list. I was gonna stick it out anyway because I like the game flaws and all, but this makes me much more happy to do so.
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#150 Nov 11 2010 at 3:27 PM Rating: Good
Great news. Now hoping SE put these to work as expected. If they fix the UI and command lag its already another game.
#151 Nov 11 2010 at 4:03 PM Rating: Good
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923 posts
Wint wrote:
StrijderVechter wrote:
Wint wrote:
Reading some of the replies here confirms what I already knew (as a developer): some people will never be happy Smiley: oyvey


Wow.... what a way to sound like an utter douche.

Or it could be, you know, maybe, that a lot of people are former FFXI players and are used to the "We plan to implement X, Y, and Z features" that end up getting forgotten because it involved a modicum of effort on their part? Ranger distance comes to mind. If this were any other developer on a different MMO and IP I'd be thrilled as it sounds like a massive, sweeping change to the game as far as the input factor is concerned.


I played FFXI from NA beta until mid last year. I'm familiar with the development cycle.

What I'm referring to is that even though SE is obviously listening and trying to address things in some kind of order of importance, people still feel the need to say "But waaaaah x change that I wanted isn't there!!!11!!". I get the feeling that even if SE some how magically addressed everyone's issues, and had it all done and implemented tomorrow, that people would still be trashing them.

I'm happy they're making changes, there is a lot of good stuff coming, and soon. It signifies a serious effort on their part to listen to the community and can only mean better things to come. So many are blinded by their hatred for a company whose games they continue to buy for some reason that I can't fathom.


Are there people that will always complain no matter what? yes, but the bigger point here is that the majority of people that have continued to buy SE games throughout time did so because they offered something that appealed to them, in some form or another and lately SE just can't deliver, on many different levels.

This latest release is the straw that broke the camel's back, and most have lost their faith in SE.

Square Enix is communicating with the public and publishing these proposed changes because FFXIV was so badly received, these changes would not have been implemented this soon otherwise. I'm excited for these changes and have hope that they will be implemented in a timely manner, but most posters here don't have your kind of faith, screwed over too much in the past.

The changes people are demanding or whining about are very fundamental and should have been included from the very beginning, I have not seen threads demanding unreasonable features/changes.

SE deserves a thrashing for this release and they have to earn our trust before that will change. I bought FFXIV because I enjoyed FFXI even though I was very unhappy with their billing practices, I though they would change in terms of customer service etc. and I trusted fully in their abilities to produce another MMO hit, I was burned in an entirely different way. That can explain at least partly my reasoning for buying FFXIV.
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