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#202 Nov 12 2010 at 2:06 AM Rating: Good
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nick2412 wrote:


If you want that to happen.. then please by all means go to FFXIVCORE.. I heard it's like communism over there..


Rated down because you clearly don't understand what the word communism actually means.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#203 Nov 12 2010 at 2:14 AM Rating: Good
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Chat text limit? Sounds like a database constraint to me, and there are repercussions any time you monkey with the database.


This kind of thing seems to emphasize the importance of getting it right the first time. If it's something that could potentially be very difficult to change later, why just hazard a ballpark guess? At the very least, err on the side of player freedom, or have contingencies that allow the features to be changed easily by simple value changes.

Quote:
Sure is amazing seeing how many people ITT assume SE is just blatantly lying with their patch outline. Maybe I don't keep up on everything, but has SE said something will happen they haven't delivered on or aren't still planning on delivering?


Blatantly lying? Debatable. Many months after promised and extremely disappointing? Almost every time.

If nothing else, this fiasco has shown that there's a serious lack of communication between Wada and the development team, so why should we believe Wada now when he makes comically big promises about what the developers will do?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#204 Nov 12 2010 at 2:22 AM Rating: Excellent
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Quote:
Rated down because you clearly don't understand what the word communism actually means.


Granted totalitarianism/authoritarianism/dictatorships or a general lack of freedoms is what he should have compared it to, if anything (communism is an economic system and there's nothing inherently bad about it), the context of his point is good. If you don't want to put up with people being critical of the game, FFXICore happily bans people who are too vocal with their complaints. They also have some pretty fancy smileys over there. Though if you ask me, their community isn't nearly as good as this one, even forgetting the fact that they'd probably ban me before my post count got in the double digits.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#205 Nov 12 2010 at 2:37 AM Rating: Decent
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Kachi wrote:
Quote:
Rated down because you clearly don't understand what the word communism actually means.


Granted totalitarianism/authoritarianism/dictatorships or a general lack of freedoms is what he should have compared it to, if anything (communism is an economic system and there's nothing inherently bad about it).


Precisely. I don't care one way or another about his opinion of FFXIVCore but it bothers me to see people so blatently misuse language (especially when it is clear they are just badmouthing something they learned as a trigger word). It doesn't bother me if people think that communism as an economic system is undesirable (I myself think it has a troubling lack of ecological consciousness and too much of a focus on industry and factory jobs to be palatable). It does bother me to see the shadows of McCarthyism. Calling something "communist" when it is completely outside the economic sphere and has nothing to do with the economic system in question reminds me too much of bad talk radio shows from the deep south.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#206 Nov 12 2010 at 2:46 AM Rating: Excellent
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Come on SE, don't let us down:

This is what gets me pumped, if a little:


*Adjustments to physical and magical accuracy rates. (I hate missing so much with my GLD, don't know if it is my weapon but I miss a lot even with it repaired to the fullest).

*Adjustments to how skill points are awarded. (Will they get rid of the random SP gains?)
*Adjustments to monster population and territory
*Improvements to the targeting feature, ( thanks God, targeting sucks right now).

*The addition of an item search feature ( this better be good).

*Improvements to synthesis controls ( I wonder if this is about the great string of random failures you can get even with the white orb of safety, stressing gameplay!).

*All of the user interface for mouse and keyboard looks awesome, but you know it SE who we are talking about here, can't get my hopes up eve if I wanted :p.

*All of the communication systems.

That's all good, but I don't see anything about the party system. I know it works but we need a way to push people to use it. I have found parties this way, but yesterday, for example, I was the only guy recruiting for party for the whole hour I was online. Needless to say I wasn't able to set up a party! It sucked big time.

Well let's keep our fingers crossed.

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#207 Nov 12 2010 at 2:46 AM Rating: Decent
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Olorinus the Vile wrote:
Kachi wrote:
Quote:
Rated down because you clearly don't understand what the word communism actually means.


Granted totalitarianism/authoritarianism/dictatorships or a general lack of freedoms is what he should have compared it to, if anything (communism is an economic system and there's nothing inherently bad about it).


Precisely. I don't care one way or another about his opinion of FFXIVCore but it bothers me to see people so blatently misuse language (especially when it is clear they are just badmouthing something they learned as a trigger word). It doesn't bother me if people think that communism as an economic system is undesirable (I myself think it has a troubling lack of ecological consciousness and too much of a focus on industry and factory jobs to be palatable). It does bother me to see the shadows of McCarthyism. Calling something "communist" when it is completely outside the economic sphere and has nothing to do with the economic system in question reminds me too much of bad talk radio shows from the deep south.


I couldn't possibly care less if you rated me down (please rate me down more.. because there are simply way too many people with decent ratings lately.. I don't feel special anymore.. If I get overall account sub-defaulted I will give you a cookie) .. or catch my mistake but stop derailing the thread and stay on topic..

As for experience points if anything.. they should just allow the sp points as experience to spread evenly in a party... this exp per hit or lack of.. is an extremely bad and inconsistent system.. Perhaps even limit the radius in which you must stay near a pt member to gain exp... and a exp scaling factor so power leveling would be nigh impossible.. so kill a level 65 when ur level 3 will still yield low level mob kill exp..

Edited, Nov 12th 2010 3:46am by nick2412

Edited, Nov 12th 2010 3:49am by nick2412
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WoW: we want to give players a more fun time with less grinding and generic quests
GW2: we want the player to feel like they are leveling while doing something fun
Final Fantasy XIV: we want less fun and more grinding
#208 Nov 12 2010 at 5:19 AM Rating: Good
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I don't get why people keep complaining even though all of these updates are coming.
Yes, the game was released too soon for whatever reason.
Yes, these updates and improvements are needed.
No, I don't care about what others say. I like every single point listed in these version update notes.

I have no doubt these updates will come in Nov/Dec just as SE "planned" them. People can say alot about SE but, and please forgive me if i'm wrong, as far as I know they always kept their word. If they clearly tell us that these things will come at the stated time, they will.
I don' know much about programming except that it's complex and time intensive, so making all these changes takes time.

SE recieved alot of negative feedback regarding FFXIV since release and even before. Their efforts of telling us how things work (Ask the Devs) and what is planned in the future is a clear step forward and shows that they do care about their players.
Releasing an unfinished game was a bad decision but that's not the fault of the people who actually make the game. The development team is trying to get things working and give us players what we want. What more could we ask of them at this point?

Well, what's done is done and we won't change that by complaining on and on. That doesn't mean we shouldn't let them know if there is something that needs to be fixed but we should also appreciate their efforts.
Komoto is doing a good job and I think he's a good choice as director of XIV. He's young and has new ideas, experience and he's not secretive about how the game works and future development.

I for my part am very very ecxited about these "planned" updates and can't wait for them. I like the game even in its current state, mainly because I do lots of crafting so content isn't that much of a problem for me at the moment.
The list pretty much covers everything we players complained about and I'm more than willing to give them the chance to make this game the game I've been looking forward to.

Regarding battle regimen...I'd say they haven't decided on what to do with the current system yet. We might see an improved version of the current system, but I think they are looking into other ways of implementing skillchains too at the moment.

A bit off topic:
People saying they'll wait for the next big MMO (Star Wars, Guild Wars,...) or for Cataclysm shouldn't get their hopes too high either. There are already signs these games won't be as great as people thought either. At least not at start.
I'd like to see more good and unique MMOs out there but there won't be for some time.
Whatever MMO you chose to play, don't get discouraged if it doesn't turn out the way you thought it would and give it some time.
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#209 Nov 12 2010 at 5:36 AM Rating: Decent
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Quote:
I have no doubt these updates will come in Nov/Dec just as SE "planned" them. People can say alot about SE but, and please forgive me if i'm wrong, as far as I know they always kept their word. If they clearly tell us that these things will come at the stated time, they will.
I don' know much about programming except that it's complex and time intensive, so making all these changes takes time.


They haven't broken any promises because they never promise anything. I don't think they have promised anything now either, but people are of course treating this post as such.

When ToAU came out, they gave us a timeline of the content being planned. It didn't go the way they thought, but it was a timeline for the whole year instead of just 4-5 months to the future.

They have been late on content few times before (Dyna-Tav, Pankration, Einherjar update) but those features came around a month later. I have no reason not to believe if they say these things will be implemented at the start of 2011, it will happen. Maybe not in just one update, maybe a bit later than initially planned, but all of it is going into the game "at the start of 2011."
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#210 Nov 12 2010 at 5:39 AM Rating: Good
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Aurelius wrote:
I just reactivated my account, and will be happy to throw a few bucks SE's way for the next few months and see how things work out.


It's interesting ot hear players are willing to give money because SE said they are 'going to' fix stuff and not because they actually fixed what was worng. I'm personally waiting until these fixes are in the game. I think this may just be a PR blitz praying people won't cancel when the 2nd free month is done in several days.

I would have prefered the November portion of the November/December update. I thought that Notorious Monsters were coming in either November or December to give us something to do? It turns out they will be out in Q1 2011? So ...2+ months? In the meantime, we get more guildleves. Or rather more variety in guildleves but the same 8 per 36 hours eh?

That's not so good in my eyes as I'm already a 42 conj and within maybe 2 weeks I'll be level 50 and looking for something to do. I have my Thaumagature at rank 22 and don't know how much time I want to spend leveling my Thaumaturgy skill since I find the targetting to cure as a thaumaturgy is awful and the debuffs don't help that much during fights.
#211 Nov 12 2010 at 5:44 AM Rating: Decent
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Hugus wrote:
Overall I'm feeling really excited about all this information, of all this the only thing that I don't agree with is the lowering of Skill Points required to reach 20 as it doesn't feel fair to everyone that spent their time getting multiple classes to 20 (not my case but still dont find it fair) and it "seems" a lot like the WoW Sindrome of making things easier.


This might be an attempt to get people to the 'I need ot party' phase faster to increase the sense/feeling of community in this game. At rank 20, you need to find a party to level reasonable efficiently as soloing mobs or the sp gained from soloing mobs takes a fairly steep decline.

The sooner you have to party with others, the sooner you start looking for parties, joining ls and interacting with the community perhaps?
#212 Nov 12 2010 at 6:21 AM Rating: Decent
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Quote:
It's interesting ot hear players are willing to give money because SE said they are 'going to' fix stuff and not because they actually fixed what was worng.


People think too highly of this kind of fluff. It doesn't matter what they say, what matters is what they do.

But if it helps them retain the "trust", it's a good thing to do since the updates won't be here any sooner.

Personally I won't resubscribe because of what was said in the notes. But then again, I'm not asking for them to communicate with us either. I just want them to fix the game.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#213 Nov 12 2010 at 7:14 AM Rating: Good
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I love the idea of all the updates they present, and looking forward to this.

I've spent quite some time playing during the last 2 months, and spread my effort around several jobs, now having one 24, 21, 20, 18, 3x16 and 3x15.
If they are to "greatly reduce the amount needed to reach rank 20", I will consider this a punishment to those that have actually made a good effort reaching rank 20 to be able to do the class quests and so.
This seems like a way to easy way to give the game "more" content early on, just making it easier to reach the content that already exists, in stead of adding new content.

I reckoned that they would greatly reduce the amount needed come the PS3-release to balance out so that new players where able to catch up at some time, but I never saw it coming as early as it does. And once again: I see this as a way of punishing those that have put down a lot of effort during the last 2 months.
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#214 Nov 12 2010 at 7:31 AM Rating: Decent
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xgargoylesx wrote:
Community: Alpha sux, game feels to grindy, characters lack character, there is no real content to be seen, we want an auction house and chocobos and my game crashes on startup.

SE: Wait til beta.

SE: Based on community feedback (Which we didn't allow from most players during open beta) We changed the lighting in limsa lominsa, is that not good enough? Wait til the real game comes out.

Community: We like the lighting you did a great job but what about the game feels to grindy, characters lack character, and there is no real content to be seen, we still don't haVe an auction house or chocobos and I still get a black screen a little more often now.

SE: You need to just get a few ranks higher and things will open up. We patched all the major bugs, and just wait til december.
By the way, we are going to fix the lack of content from rank 0-20 by eliminating it, we are also going to fix the lag across the serVers by partitioning the "Seemless game" and ******* off the few people that still play the game. More good news, we are going to fix the menu system by adding a few menus.

Community: That sounds awesome, less menus, less content and the work we did to get to rank 20 for the last month ate by an ant on the way to Drybone. What are we doing about the game feels to grindy, characters lack character, there is no real content to be seen, we want an auction house and chocobos and my game crashes on startup?

SE: Wait til next year, we haVe plans.

*SE has a plan and its to string you out as long as possible for $$$$$

Edited, Nov 11th 2010 9:33pm by xgargoylesx



/clap
So true
#215 Nov 12 2010 at 9:02 AM Rating: Good
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Lots of things coming...

Though it seems that significant content updates aren't coming anytime soon.
#216 Nov 12 2010 at 9:48 AM Rating: Default
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xgargoylesx wrote:
Community: Alpha sux, game feels to grindy, characters lack character, there is no real content to be seen, we want an auction house and chocobos and my game crashes on startup.

SE: Wait til beta.

SE: Based on community feedback (Which we didn't allow from most players during open beta) We changed the lighting in limsa lominsa, is that not good enough? Wait til the real game comes out.

Community: We like the lighting you did a great job but what about the game feels to grindy, characters lack character, and there is no real content to be seen, we still don't haVe an auction house or chocobos and I still get a black screen a little more often now.

SE: You need to just get a few ranks higher and things will open up. We patched all the major bugs, and just wait til december.
By the way, we are going to fix the lack of content from rank 0-20 by eliminating it, we are also going to fix the lag across the serVers by partitioning the "Seemless game" and ******* off the few people that still play the game. More good news, we are going to fix the menu system by adding a few menus.

Community: That sounds awesome, less menus, less content and the work we did to get to rank 20 for the last month ate by an ant on the way to Drybone. What are we doing about the game feels to grindy, characters lack character, there is no real content to be seen, we want an auction house and chocobos and my game crashes on startup?

SE: Wait til next year, we haVe plans.

*SE has a plan and its to string you out as long as possible for $$$$$

Edited, Nov 11th 2010 9:33pm by xgargoylesx

/clap x2
#217 Nov 12 2010 at 12:01 PM Rating: Decent
I could not Agree More SP gain are horrible takes for ever to gain even a level.

Lets hope change is on the way

Old
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#218 Nov 12 2010 at 12:20 PM Rating: Excellent
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Quote:

I have no doubt these updates will come in Nov/Dec just as SE "planned" them. People can say alot about SE but, and please forgive me if i'm wrong, as far as I know they always kept their word. If they clearly tell us that these things will come at the stated time, they will.


Oh, I wouldn't go this far. Go chat with Mellowy over on the FFXI forums if you want to hear some heated thoughts about SE and keeping their word......... They failed to deliver on a lot of promises over the years, and the best example that comes to mind was the promise to give PUP an A in H2H which turned out to be a B instead when the update was released(I guess MNK cried enough). SMN is definitely the worst with Avatar promises for years that were only recently delivered on, but there's a lot of examples that folks who played XI remember.

Quote:
Chat text limit? Sounds like a database constraint to me, and there are repercussions any time you monkey with the database.



I don't think this is a database issue - because something like chat isn't dumped to a database it's dumped to a log (maybe). Could you imagine how large the DB would get if it had to store every player conversation, ever? No, this is some other kind of oversight limitation. A variable somewhere that's set to an incorrect or limited data type.

Edited, Nov 12th 2010 1:21pm by Torrence
#219 Nov 12 2010 at 12:39 PM Rating: Decent
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EvaUnit01 wrote:

I have my Thaumagature at rank 22 and don't know how much time I want to spend leveling my Thaumaturgy skill since I find the targetting to cure as a thaumaturgy is awful and the debuffs don't help that much during fights.


Off topic a little, but REALLY? I love the conal AOE - I didn't before but wow - it helps me stay out of aggro range since the cone is pretty huge. The only tough part is curing archers. A good party would prolly want a conjurer and a thaumaturge to get max coverage.

Also THM gets to wear way better gear.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#220 Nov 12 2010 at 2:08 PM Rating: Decent
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Torrence wrote:
Quote:

I have no doubt these updates will come in Nov/Dec just as SE "planned" them. People can say alot about SE but, and please forgive me if i'm wrong, as far as I know they always kept their word. If they clearly tell us that these things will come at the stated time, they will.


Oh, I wouldn't go this far. Go chat with Mellowy over on the FFXI forums if you want to hear some heated thoughts about SE and keeping their word......... They failed to deliver on a lot of promises over the years, and the best example that comes to mind was the promise to give PUP an A in H2H which turned out to be a B instead when the update was released(I guess MNK cried enough). SMN is definitely the worst with Avatar promises for years that were only recently delivered on, but there's a lot of examples that folks who played XI remember.


As a long time player of FFXI, this is very true. However as I have mentioned in another thread earlier I believe, Square Enix's track record so far on FFXIV has been vastly different on everything from speed of response to overall honesty. Everything we have seen from the actual development team (not from marketing or management) has been spot on and released on time or before schedule. Using FFXI as a measure works to a point, but for all of it's failings, so far the FFXIV team seems to at least be pretty good about not promising more than they can deliver, unlike their predecessors.

Edit: Nope it was this thread, man my attention span is short.

Torrence wrote:
Quote:
Chat text limit? Sounds like a database constraint to me, and there are repercussions any time you monkey with the database.



I don't think this is a database issue - because something like chat isn't dumped to a database it's dumped to a log (maybe). Could you imagine how large the DB would get if it had to store every player conversation, ever? No, this is some other kind of oversight limitation. A variable somewhere that's set to an incorrect or limited data type.

This has always been something that bugged me, since there is no logical reason for the chat limit. At first I thought it might be to keep bandwidth down, but considering all of the handshaking going on with the absurd amount of back-checking FFXIV does, that seems unlikely. You are right that it is not going to be a database thing. If they are adding a backlog of logs to the database, it would be with pointers to files, which won't take up any more information if it's 85 characters per line or 85 hundred characters per line. The only thing I can think of is that the design was based on Kanji, which can compress an entire statement into a very small number of characters. Actually that makes a lot of sense now that I think about it; a serious oversight since they don't only have a Japanese population, but plausible. Eighty-five characters in Japanese can easily fit four to five sentences, or two to three complex sentences. Unless the 85 character limit is actually a limit on the number of bytes, which would still allow a lot more characters in Japanese, but a little more limiting since the Japanese character set takes up more bytes.

Edited, Nov 12th 2010 3:12pm by Hulan
#221 Nov 12 2010 at 4:19 PM Rating: Decent
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Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.

Quote:
Key developments for SQUARE ENIX HOLDINGS CO LTD (9684)

11/5/2010

Square Enix Holdings Co., Ltd. expected to report Q3 2011 results on January 24, 2011. This event was calculated by Capital IQ (Created on November 5, 2010).


Here's the link:
http://investing.businessweek.com/research/stocks/snapshot/snapshot.asp?ticker=9684:JP

Just like they rushed the game out so the box sales would pad their financials for the last quarter, they're using the subs of those who pay while waiting for the updates to pad the next.


Edited, Nov 12th 2010 5:22pm by Zorvan
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#222 Nov 12 2010 at 4:55 PM Rating: Good
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Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.
#223 Nov 12 2010 at 5:03 PM Rating: Excellent
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Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


This.
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#224 Nov 12 2010 at 6:05 PM Rating: Good
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Wint wrote:
Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


This.


I do not believe we can blame the community for being cynical. To believe that SE is not out for profit and would do anything for a few more dollars to please investors would be ignorant. That is their job. Fortunately for the community, the only way for SE to make real money and have any hope of redemption is to make this game work. Question is, can they make it work (Be not only innovative and have a niche but also fun) before all the other MMORPG betas and releases take the customers that pay for the servers and the development?
#225 Nov 12 2010 at 6:27 PM Rating: Decent
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While I question SE's ability to put in all the changes in time, this list at the very least shows they're waking up and getting their *** in gear.

Olorinus the Vile wrote:
Kachi wrote:
Quote:
Rated down because you clearly don't understand what the word communism actually means.


Granted totalitarianism/authoritarianism/dictatorships or a general lack of freedoms is what he should have compared it to, if anything (communism is an economic system and there's nothing inherently bad about it).


Precisely. I don't care one way or another about his opinion of FFXIVCore but it bothers me to see people so blatently misuse language (especially when it is clear they are just badmouthing something they learned as a trigger word). It doesn't bother me if people think that communism as an economic system is undesirable (I myself think it has a troubling lack of ecological consciousness and too much of a focus on industry and factory jobs to be palatable). It does bother me to see the shadows of McCarthyism. Calling something "communist" when it is completely outside the economic sphere and has nothing to do with the economic system in question reminds me too much of bad talk radio shows from the deep south.


While Communism has nothing to do with what he was talking about, and this is all off topic, I'd like to point out that I've studied the history of Communism in detail and its absolutely horrific. Its as bad as National Socialism and was far more destructive, and its not "just" an economic system; the economic system requires a certain type of government by definition, and its also brought about by revolution, by definition. And yes, I have actually lived under a communist government, too.

Bad radio talk shows or not, it bothers me when people try to be hip and its "cool" to pretend nothing was that bad about communism. Seriously, read up on the Great Leap Forward, the Cultural Revolution, the Killing Fields, the Cheka, War Communism, the Holodomor, and many other events. McCarthyism was like an ant in comparison to these elephants. If you haven't heard of most of those then you don't know enough.
#226 Nov 12 2010 at 6:30 PM Rating: Excellent
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xgargoylesx wrote:
Wint wrote:
Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


This.


I do not believe we can blame the community for being cynical. To believe that SE is not out for profit and would do anything for a few more dollars to please investors would be ignorant. That is their job. Fortunately for the community, the only way for SE to make real money and have any hope of redemption is to make this game work. Question is, can they make it work (Be not only innovative and have a niche but also fun) before all the other MMORPG betas and releases take the customers that pay for the servers and the development?


I'm not placing blame, the community is cynical regardless of reason, and makes discussing the game less than fun right now for those of us who are still hopeful.
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#227 Nov 12 2010 at 7:01 PM Rating: Excellent
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zoltanrs wrote:
Xentok wrote:
I hope they get it right this time, however I'm not too excited, it's like I have lost all trust in SE :(



What else could you possibly want from the situation? Not even the games most consider the best have been able to clearly set a course of action and get it on the field this fast. ****, Even WoW which everyone sings about had the same sorry *** game breaking problems for 2 years before they even had balls enough to acknowledge them much less fix them.

That being said this looks great. I'm looking forward to more of this as time goes on. I hope it starts to bring more good players into the game.


Name the "same sorry *** game breaking problems" that wow had for the first 2 years? You can't becuse its BS. Rant off.

Its a nice looking list there but I don't know if it will save the game for me. Gess Ill wait and see how they play out.
#228 Nov 12 2010 at 7:15 PM Rating: Excellent
3 posts
Wint wrote:
xgargoylesx wrote:
Wint wrote:
Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


This.


I do not believe we can blame the community for being cynical. To believe that SE is not out for profit and would do anything for a few more dollars to please investors would be ignorant. That is their job. Fortunately for the community, the only way for SE to make real money and have any hope of redemption is to make this game work. Question is, can they make it work (Be not only innovative and have a niche but also fun) before all the other MMORPG betas and releases take the customers that pay for the servers and the development?


I'm not placing blame, the community is cynical regardless of reason, and makes discussing the game less than fun right now for those of us who are still hopeful.


I still play the game and do my daily grind in hopes of a better tomorrow as well. The pessimism and sarcasm on the forums does depress a person. Every day I log in and see no one from a once 50 man strong linkshell. If anyone does log in its a tirade of bitterness and disdain for Square Enix. I will say that for Square Enix it is well deserved and their company should feel the pressure of a dissatisfied customer.

But again, I play as well and posts like these do make me depressed as well. I would love to see Eorzea florish with huge companies, lovable chocobos (FFVII made me go black and well you know the saying), airships to make my characters flowing beautiful high-def hair blow around, and skills that blow the mind..... SQUARE ENIX LISTEN AND MAKE THE FAT RED GUY WITH THE BEARD GIVE ME THE GOODIES FOR CHRISTMAS. Hmm I should post an all I want for Christmas thread. Someone prolly beat me to it.
#229 Nov 12 2010 at 7:40 PM Rating: Good
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I like the changes slated, however i wish that they were more specific on some things other than "adjustments".

That said, i will still hold my resub until i see how these things play out. It is nothing against SE, its just that implementation warrents my money more than patch notes.
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#230 Nov 12 2010 at 7:45 PM Rating: Good
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Sorry for continuing the OT.

Quote:
While Communism has nothing to do with what he was talking about, and this is all off topic, I'd like to point out that I've studied the history of Communism in detail and its absolutely horrific. Its as bad as National Socialism and was far more destructive, and its not "just" an economic system; the economic system requires a certain type of government by definition, and its also brought about by revolution, by definition. And yes, I have actually lived under a communist government, too.

Bad radio talk shows or not, it bothers me when people try to be hip and its "cool" to pretend nothing was that bad about communism. Seriously, read up on the Great Leap Forward, the Cultural Revolution, the Killing Fields, the Cheka, War Communism, the Holodomor, and many other events. McCarthyism was like an ant in comparison to these elephants. If you haven't heard of most of those then you don't know enough.


Communism is not by definition brought about by revolution, and while a certain political system is required to enforce the economic nature of communism, you have likely never lived in or even read of a communist system that wasn't totalitarian. A communist nation can be a democratic one. Revolution is not necessary by definition-- it has simply been an inevitability in the political situations in which it has occurred. The turmoil of those revolutions in addition to the regimes that implemented the system have also largely to blame for the negative ramifications of communism, not the economic system itself.

I don't advocate for communism... I don't think it's an ideal system, but it's not as inherently evil as people tend to associate it with. It depends wholly on the government that enforces it. China, for example, is clearly a country with problems... but they do pretty well for a communist nation in an industrial revolution. And they don't have anywhere near an ideal form of communism. ****, if you can even call it communism.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#231 Nov 13 2010 at 11:55 PM Rating: Good
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Quote:

Oh, I wouldn't go this far. Go chat with Mellowy over on the FFXI forums if you want to hear some heated thoughts about SE and keeping their word......... They failed to deliver on a lot of promises over the years.... SMN is definitely the worst with Avatar promises for years that were only recently delivered on, but there's a lot of examples that folks who played XI remember.


Geez yes, as a full time summoner it just raises my blood pressure to remember how many times SE said they would be adding summons or fixing summoner issues and it wasn't until 5 years later that summoner got a new summon and the summoner issues they promised would be taken care of were band-aid fixed on the 2nd abyssea release JUST as they were killing the game off with before mentioned abyssea garbage. Thats a horrendous track record.


Quote:
However as I have mentioned in another thread earlier I believe, Square Enix's track record so far on FFXIV has been vastly different on everything from speed of response to overall honesty. Everything we have seen from the actual development team (not from marketing or management) has been spot on and released on time or before schedule.


I think you're confusing desperate damage control with actual competence. This 'response' would never had happened if the publicity FF14 had received wasn't 100% negative. Its hurting their sales and will drastically hurt their PS3 sales and THAT is why they have fire under their butts to do something, ANYTHING , to change that publicity. If you think SE spontaneously developed competent community relations or (funnier yet), a competent decision making structure (management) to fix the game then you're sadly deluded.



Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


Its not cynicism .. its BUSINESS. If you had any experience in higher management you'd understand how every company cooks its books (legally) with underhanded tricks like these in order to get better numbers for the quarterly report. Its what determines the worth of their stock, future investments and yes, even their very jobs. Unfortunately, whatever airhead they have at SE making this decision, blundered big time by risking their biggest asset, the Final Fantasy brand name, in order to pad their earnings report.

You can see the result quite clearly. Its a flop of gigantic proportions. It doesn't matter whether you think the game is functional but needs polishing the fact of the matter is that in the first 2 critical weeks of release the game received such horrendous reviews that even hard core Final Fantasy fans are thinking twice before touching the game at the store. That will seriously hurt their sales on the first quarter of 2011 as their PS3 sales will floor ...and the PS3 release in Japan is their biggest source of revenue. It doesn't matter if SE fixes the game the damage is done and the wound is deep.

But hey, it did make their final 2010 quarter report not look as bad as it would've otherwise but it very well may be a death bell for the company in 2011. Funny how that logic works.
#232 Nov 14 2010 at 11:47 AM Rating: Good
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Quote:
*The addition of chat filters for synthesis and harvesting


For the love of God! Why wasn't this here already?

Quote:
*The implementation of a feature allowing players to lower levequest difficulty after activating the leve


Finally, an answer to "what to do if somebody crashes and can't log in for 10 minutes."

Quote:
*An expansion of viewable character information


Ooh, shiny!
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#233 Nov 14 2010 at 12:03 PM Rating: Decent
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EvaUnit01 wrote:
Aurelius wrote:
I just reactivated my account, and will be happy to throw a few bucks SE's way for the next few months and see how things work out.


It's interesting ot hear players are willing to give money because SE said they are 'going to' fix stuff and not because they actually fixed what was worng. I'm personally waiting until these fixes are in the game. I think this may just be a PR blitz praying people won't cancel when the 2nd free month is done in several days.


Unlike the people who cry rivers of salty tears in forums SE doesn't read and thinking they're contributing to forcing SE to fix the game, the loudest message I send to SE is with my subscription money. You'd better believe SE has been keeping a close eye on new subscriptions and canceled subscriptions, and you'd better believe someone is pulling up a report after every major announcement to gauge the impact of the devs' communication with the players. So when I hit that wall that said I would in no way be willing to pay any more money for the game in its current state, I didn't come here and start three new threads about it and **** up existing threads with cynicism and crap.

And when SE releases a clear plan for the coming weeks/months that addresses the lion's share of my concerns, I again send a message by reactivating my account. And if they don't follow through with what they've said they're going to be doing, I'll be sending yet another message. Money talks. ******** walks. Or at least, I wish ******** would walk. It tends to get rather stinky around here.
#234 Nov 14 2010 at 12:17 PM Rating: Decent
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11,576 posts
Skyfaller wrote:
Aurelius wrote:
Zorvan wrote:
Well, I know the real reason SE has stretched the updates to 2011, thus hoping for people to sub while waiting:.


That would be an assumption on your part. And a cynical assumption, at that.

You know, it's not the state of the game that's likely to drive me away. It's the goddam community. Cynicism at every turn sucks the fun out of anything.


Its not cynicism .. its BUSINESS. If you had any experience in higher management you'd understand how every company cooks its books (legally) with underhanded tricks like these in order to get better numbers for the quarterly report. Its what determines the worth of their stock, future investments and yes, even their very jobs. Unfortunately, whatever airhead they have at SE making this decision, blundered big time by risking their biggest asset, the Final Fantasy brand name, in order to pad their earnings report.


You're complicating the **** out of something that's extremely simple. You think SE has all these updates ready and waiting to push live but they're sitting on them trying to drag out things hoping players are going to stick around for 3 more months? Are you off your meds? They've given us a timeline based on anticipated development time for the changes, nothing more, nothing less. Hence, cynicism. There's an entirely plausible explanation for why they're talking changes over three updates spanning into 2011 but you jump all in on this conspiracy theory that SE is actually trying to manipulate their customers and rah rah rah and THAT, my conspiratory friend, IS...CYNICISM. When your first response to anything is to set aside plausible alternatives in favor of the one that casts the least favorable light on something, you're a CYNIC.

PROVE MEH WRONG.

What do you think will create more profit for SE in the long run? Pushing the updates they supposedly have ready to go now and hopefully making more people happy and generate some positive press, or string along the players they do have who are on the verge of leaving the game thinking that if they can get just some of them to hang out through the New Year that they'll be stellar? Ya didn't think that one through too far, did ya? No. You didn't. Don't even.

And if your first response is to say anything along the lines of, "I didn't say the patches are ready..." then STOP. STOP RIGHT THERE, MONKEY BOY! Because if they're not ready now, but they'll be ready end of November/December and into 2011, then cooking the books has no ******* influence on anything SE is doing right now. Manipulating players in some hairbrained scheme only a retarded would-be fan could concoct has nothing to do with anything SE is doing right now.

CYNIC!!

"Ya, we've got all these updates our players are screaming for ready to go. We can have it all patched up by the end of November. Hopefully the players appreciate this."

"No, hold off."

"What?"

"Wait. Release them over the course of three months. If you release them now, people on the fence might stay. If you wait three months, all we'll have left are the truly dedicated. TELL them we're going to be making the changes, but don't push them live yet."

"Are you nucking futs?"

"It's part of our plan. First, we weed out the undesirables. Namely, all but the fanboi-est of the fanbois. Then we recruit whoever is left into our army. We march on Berlin in August once we've done the same to our PS3 players."

"Ummm...WWII is over dude. All that's left of Berlin are peace loving Germans and some **** tasty sausages and saurkraut."

"LIES!! We march! Hold the patches! Besides, we'll make MORE money if we don't have to support server load for all those people on the verge of quitting. Yes, we could push the patches now and appease them and earn more subscription dollars, but this isn't about gaming or business! This is about WAR!"

Yer going to want to just stop a second, step back, find a clue and cling to it. Hold on to it for dear life, because you obviously let your last one go and look where it left you. Behave, monkey boy.
#235 Nov 14 2010 at 1:05 PM Rating: Decent
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Lol, its funny reading all this posts. It's like living in a movie, with all this schemes and evil plans over the poor enslaved players by the plots of SE.
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#236 Nov 14 2010 at 1:07 PM Rating: Default
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<Insert a generic comment about "lol, that's exactly what SE would do since they never listen QQ">

Rate u...whops!
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#237 Nov 14 2010 at 9:54 PM Rating: Decent
7 posts
I loved FFXI and I only left that because of PlayOnline. Squenix dumping them has done much to convince me to try this one, that and the praise given by the fellas at my local Gamestop. But honestly, Squenix almost killed it for me yet again with the obscenely diffcult and user unfriendly registration process I had to go through just to get online last night! I swear, it's like the policies and proceedures to register and create accounts and submit billing info were all concieved by Satan/Cthulu/your mother in-law themselves and done simply to drive people away. Now that I have it one, sure, it's easy. But something that may chase people away is if more people have gone through what I did last night. Squenix should look into making the process simpler and giving clearer and more helpful information on how to do things... and for gods sake, either dump "Click and Buy" as a payment service or make it easier and more available to use Paypal(which is hidden at the moment, under a payment option via Playspan). CnB is only open monday through fri, 8-5, and they require you call them to activate your account! Since Squenix makes it seem like this is your only option to purchase Crysta without use of a prepaid card, I nearly dispaired as I was attempting to activate on a Saturday night!
#238 Nov 15 2010 at 12:36 AM Rating: Default
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personally Smn issues wasn't game issues but community. I played smn before and after changes. People didn't like smn doing spell dmg. They liked their huge mp pool and forced them to heal. I still play ffxi. And never had an issue. The only issues I had were with how the community acted to mages/ semi mages.
mages: whm blm
semi mages: rdm, smn, sch, blu. the community made the list as such.
mages: smn whm rdm blm sch
semi mages- blu.
My examples are as followed: SE desinged rdm to melee and cast spells. their main focus of rdm is enchancing as defensive and enfeebling as offensive. the community made rdm not melee, be forced to main heal (their worst magic skill) and just sit and do nothing much.
Same goes for smn. smn can use avatars nicely even before the updates, but the community forced them to be main healers due to their mp pool.
Alot of ppl also catagorize scholer as a mage when its not a mage. the main point of a scholer isn't be a caster persay, but to well put it bluntly maximize casting.
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#239 Nov 15 2010 at 10:04 AM Rating: Decent
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I'm hoping that they do what they say they're going to do with these updates. It is good to hear something a bit more concrete from them. Better than them being vague and saying, "We are going to have updates in November, December, and in 2011. Here are a few things we are going to fix in these updates." When they say that, you have no clue what is going to be in which update. Yet, some people started assuming what was going to be in the November update. Even though they didn't specifically say what was going to be in the November update. I can understand if you don't catch on to this if you're new to how SE works. But, if you know SE then you should know how they are with information. I think they were trying to play it safe until they knew with more surety what is going to be in which update.

Yeah, SE has royally messed up with releasing a product in this state, no doubt about it for me. They are actually working on it though, at least I think so. Whatever the circumstances as to why they are trying to fix the issues, it doesn't matter. Does it really matter if they are listening to us to save their game or because they actually care about us and want us to have an enjoyable time playing this game? I really don't care if they are working on these things just because they are trying to make their stockholders happy. If they make this game enjoyable for me, I don't care if it's because they care for me or not. I want this game to work, it has a lot of promise. I don't want to have to leave this game for another MMORPG. But, I won't hesitate if they don't deliver with their promises. My money can be better spent elsewhere.

That being said, I really like the companies they are talking about. Get to have a building and a ship. The search for the market ward is going to be really nice. I would prefer the AH for many different reasons. Being able to get all items at one place is nice. But like one person said, I loved the atmosphere more than anything. It was a huge gathering spot for people. I saw so many friends there and would have cool random encounters as well. Can't wait to see what they are going to do to make the classes more distinct from each other. That will be interesting.
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#240 Nov 15 2010 at 10:52 AM Rating: Excellent
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Quote:
Personally Smn issues wasn't game issues but community. I played smn before and after changes. People didn't like smn doing spell dmg. They liked their huge mp pool and forced them to heal. I still play ffxi. And never had an issue. The only issues I had were with how the community acted to mages/ semi mages
I didn't much like the way Summoners played. You pay MP to cast the summon, MP to use their abilities (on only two timers, originally only ONE timer for all), and all the while eating MP as you keep the avatar out.

Add to this the sheer randomness of avatar damage on XP targets, the fact we only really used a handful of our avatars skills and the long recharge between skills and you had one messed up class. The problem was you needed your support job as a crutch, not merely as a bonus.

Take a black mage, for example. Now remove her support job. Okay, she no longer has Stoneskin or Cure, but she can still do her primary function. That is, to nuke enemy targets and deal heavy damage. Take a white mage with no support job. Cures are still fine, she can still Raise, she can still buff and do a reasonable job in a party. In fact, virtually every job could with perhaps the exception of Ninja which relied heavily on its support job for gaining aggro.

Take a support-less Summoner and you have a player who can only do two actions per minute with some weak melee in-between and is constantly depleting their mana bar the whole time. The problem wasn't the community, it was that Summoners had nothing else to do in between blood pacts. Filling the gaps with white magic healing was the only logical thing to do besides resting your MP back.

And also bear in mind that early in a Summoners career (pre level 65) they don't have access to any major attacks worth mentioning other than perhaps Meteorite (Lvl 55) and their spells for magic bursts. And seriously, who uses those anymore?

If they ever add Summoners into FFXI (and I pray they do) I hope they learned from FFXI and build a class that can truly stand on its own two feet rather than lean on healing roles because it's main job isn't up to snuff.

Edited, Nov 15th 2010 11:53am by Glitterhands
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FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#241 Nov 15 2010 at 10:59 AM Rating: Decent
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I don't mind the game being grindy... let's face it; everyone who played XI had upward of 5-6 classes they took to at least 75, and are already used to the necessity of having situational subjobs. But at least in XI, you KNEW that every mob you killed was furthering you in some way. XP were awarded based on the difficulty of the encounter, and that's really the meme they need to maintain for XIV.

When I kill something, I want a number... or a bar... or a shiny happy radiant angelic face to appear and say, "Great job... you're *THIS* much closer to levelling!!!" Even if that amount is like 0.000984% of what I needed for the next level, I want to know.

When I successfully block 3-4 attacks from a nice bright red with my shield for NO GAIN, that makes me frustrated. When I pop Blood Rite + Profundity and Scourge some nasty for a billion damage and get my 11 xp points and NO SKILL GAINS, that is a broken system.

I think the cap on sp gain at 500 is ok, but never should there be a fight where your sp is 0. More and more as I climb past rank 20, this is happening... or I'll go toe to toe with a yellow con for 5 minutes and end up with one crappy gain of 30ish points. Put a base per/mob allowance into play: If you best an even-con mob, you're guaranteed 250sp, and you may get up to, say, 100 extra sp based on how well you used the abilities at your discretion. You're a gladiator with THM/CON/MRD backup abilities, but this mob, you killed with pure sword/shield tanky awesomeness? +100 sp to your sword and/or sentinel. Nice job.

I hope this is what comes with the "Adjustment to how SP is awarded." :)

Edited, Nov 15th 2010 12:01pm by Haizel

Edited, Nov 15th 2010 12:04pm by Haizel
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#242 Nov 15 2010 at 11:31 AM Rating: Good
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Haizel wrote:
I don't mind the game being grindy... let's face it; everyone who played XI had upward of 5-6 classes they took to at least 75, and are already used to the necessity of having situational subjobs. But at least in XI, you KNEW that every mob you killed was furthering you in some way. XP were awarded based on the difficulty of the encounter, and that's really the meme they need to maintain for XIV.

When I kill something, I want a number... or a bar... or a shiny happy radiant angelic face to appear and say, "Great job... you're *THIS* much closer to levelling!!!" Even if that amount is like 0.000984% of what I needed for the next level, I want to know.

When I successfully block 3-4 attacks from a nice bright red with my shield for NO GAIN, that makes me frustrated. When I pop Blood Rite + Profundity and Scourge some nasty for a billion damage and get my 11 xp points and NO SKILL GAINS, that is a broken system.

I think the cap on sp gain at 500 is ok, but never should there be a fight where your sp is 0. More and more as I climb past rank 20, this is happening... or I'll go toe to toe with a yellow con for 5 minutes and end up with one crappy gain of 30ish points. Put a base per/mob allowance into play: If you best an even-con mob, you're guaranteed 250sp, and you may get up to, say, 100 extra sp based on how well you used the abilities at your discretion. You're a gladiator with THM/CON/MRD backup abilities, but this mob, you killed with pure sword/shield tanky awesomeness? +100 sp to your sword and/or sentinel. Nice job.

I hope this is what comes with the "Adjustment to how SP is awarded." :)

Edited, Nov 15th 2010 12:01pm by Haizel

Edited, Nov 15th 2010 12:04pm by Haizel



I agree. As I stated numerous times SE had taken the grind and upped it 10X with 'broken' SP gain. When I kill a green Dodo I want to make sure I'm getting a set amount of XP, when I fight a higher level mob I should get more EXP, otherwise there is no incentive to kill higher level things.

I like your suggestion that any 'extra' skill gains should be in addition to a base SP per mob.

Conversely SP gains in parties should be the same only magnified.

I hope this is (or something like it) what SE means when talking about SP fixes.
#243 Nov 15 2010 at 12:41 PM Rating: Excellent
Haizel wrote:

When I kill something, I want a number... or a bar... or a shiny happy radiant angelic face to appear and say, "Great job... you're *THIS* much closer to levelling!!!" Even if that amount is like 0.000984% of what I needed for the next level, I want to know.



Anyone else have a Tommy Boy moment just now? Smiley: tongue

Quote:
But there's a problem.
There's no guarantee on the box.

If they break down, you can call
me at home, even if i'm watching TV.

Callahan has guaranteed
every part sold since .

Maybe so, but it's not on the box.
It should always be on the box.
Comforting you, calling out
"I'm good. I'll never let you down."
"But if i do, i'm gonna
make all things better."


#244 Nov 16 2010 at 7:36 PM Rating: Good
7 posts
Haizel wrote:
I don't mind the game being grindy... let's face it; everyone who played XI had upward of 5-6 classes they took to at least 75, and are already used to the necessity of having situational subjobs. But at least in XI, you KNEW that every mob you killed was furthering you in some way. XP were awarded based on the difficulty of the encounter, and that's really the meme they need to maintain for XIV.

When I kill something, I want a number... or a bar... or a shiny happy radiant angelic face to appear and say, "Great job... you're *THIS* much closer to levelling!!!" Even if that amount is like 0.000984% of what I needed for the next level, I want to know.

When I successfully block 3-4 attacks from a nice bright red with my shield for NO GAIN, that makes me frustrated. When I pop Blood Rite + Profundity and Scourge some nasty for a billion damage and get my 11 xp points and NO SKILL GAINS, that is a broken system.

I think the cap on sp gain at 500 is ok, but never should there be a fight where your sp is 0. More and more as I climb past rank 20, this is happening... or I'll go toe to toe with a yellow con for 5 minutes and end up with one crappy gain of 30ish points. Put a base per/mob allowance into play: If you best an even-con mob, you're guaranteed 250sp, and you may get up to, say, 100 extra sp based on how well you used the abilities at your discretion. You're a gladiator with THM/CON/MRD backup abilities, but this mob, you killed with pure sword/shield tanky awesomeness? +100 sp to your sword and/or sentinel. Nice job.

I hope this is what comes with the "Adjustment to how SP is awarded." :)

Edited, Nov 15th 2010 12:01pm by Haizel

Edited, Nov 15th 2010 12:04pm by Haizel


I'm not quite sure what you're talking about here... granted, I'm just starting the game, but if you pull up your character menu that shows all the info, skills, inventory and such, in the top left corner of my screen, my character info appears, complete with 2 bars: xp until next level and skill points till next skill level. 2 things it looks like you're saying you wished were in the game. As far as numbers, my chat window has shown me exp and skill gains for every kill and even skill gains I recieve during fights.

I think skill caps for every fight are a good thing. In every rpg, every mmorpg I've ever played, once you outlevel an area or creature, they stop giving you xp/skill points. If you're doing a billion points of damage to something(and yes, I realize the number is an exaggeration used only as an example), you've definitely outleveled any gains you should be recieving from that mob. A weight lifter capable of benching 200 pounds doesn't gain anything from benching 20 pounds. If there were base gains that are guaranteed on a mob no matter what your level is, we'd have the South Park WoW episode recreated in which a team could farm pigs in a level 1 area and eventually reach level 200. That, to me, is a broken system.

As for bonus skill gains, my diety bonus gives skill gain bonuses during guildleves and I managed to get a bonus item with my game which is a pair of goggles that gives skill bonuses as well.

Again, I'm just starting the game and I'm not near lvl 20 nor am I as experienced in the game as you are, but these are just my observations.
#245 Nov 16 2010 at 8:58 PM Rating: Good
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Kierk wrote:
Haizel wrote:
I don't mind the game being grindy... let's face it; everyone who played XI had upward of 5-6 classes they took to at least 75, and are already used to the necessity of having situational subjobs. But at least in XI, you KNEW that every mob you killed was furthering you in some way. XP were awarded based on the difficulty of the encounter, and that's really the meme they need to maintain for XIV.

When I kill something, I want a number... or a bar... or a shiny happy radiant angelic face to appear and say, "Great job... you're *THIS* much closer to levelling!!!" Even if that amount is like 0.000984% of what I needed for the next level, I want to know.

When I successfully block 3-4 attacks from a nice bright red with my shield for NO GAIN, that makes me frustrated. When I pop Blood Rite + Profundity and Scourge some nasty for a billion damage and get my 11 xp points and NO SKILL GAINS, that is a broken system.

I think the cap on sp gain at 500 is ok, but never should there be a fight where your sp is 0. More and more as I climb past rank 20, this is happening... or I'll go toe to toe with a yellow con for 5 minutes and end up with one crappy gain of 30ish points. Put a base per/mob allowance into play: If you best an even-con mob, you're guaranteed 250sp, and you may get up to, say, 100 extra sp based on how well you used the abilities at your discretion. You're a gladiator with THM/CON/MRD backup abilities, but this mob, you killed with pure sword/shield tanky awesomeness? +100 sp to your sword and/or sentinel. Nice job.

I hope this is what comes with the "Adjustment to how SP is awarded." :)

Edited, Nov 15th 2010 12:01pm by Haizel

Edited, Nov 15th 2010 12:04pm by Haizel



I agree. As I stated numerous times SE had taken the grind and upped it 10X with 'broken' SP gain. When I kill a green Dodo I want to make sure I'm getting a set amount of XP, when I fight a higher level mob I should get more EXP, otherwise there is no incentive to kill higher level things.

I like your suggestion that any 'extra' skill gains should be in addition to a base SP per mob.

Conversely SP gains in parties should be the same only magnified.

I hope this is (or something like it) what SE means when talking about SP fixes.


I also agree. Obviously if you are casting MEGA-ICE-BOMB on star marmots you shouldn't get any SP but what is the harm of adding base SP based on a con system with the same sort of exp drain for overleveled party members that existed in FFXI to prevent inside party powerleveling?
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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