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The addition of company-owned shipsFollow

#1 Nov 12 2010 at 3:20 AM Rating: Good
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How can anyone be complaining?? We are getting SHIPS!

It may be a handful of people in a leaky boat trying to save the world...

but it's still a SHIP!
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#2 Nov 12 2010 at 3:30 AM Rating: Decent
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It sounds nice, but we'll have to see what a ship can actually DO before I get all excited. Hopefully there will be plenty of features to go along with it. I posted a concept some months ago that I think would be really cool, but I'd be surprised if they came anywhere close to that level of design.
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#3 Nov 12 2010 at 3:33 AM Rating: Default
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PvP
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#4 Nov 12 2010 at 3:34 AM Rating: Excellent
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Here we go, found it:

I think they should use airships as guild bases. There is a lot of great potential to flesh this idea out without getting overly technical. I think most people would like a guild headquarters but realize the limitations inherent in placing these structures in the physical world-- a problem shared with airships. I don't envision airships so much as a mode of transportation but as bases in the sky.

Already in Eorzea, we know that there is teleportation via aetheryte. So envision if you could teleport to your guild airship from any aetheryte crystal. The airship itself is tied directly to the guild. Just to hash out a few points:

Ownership: The airship is captained by the designated guild leader/leaders. The ship's upgrades are items that retain ownership with the member that added them. Hopefully if XIV uses a LS-like system, there will be more advanced options such as allowing multilevel hierarchies (more than just shell, sack, pearl-- e.g., co-owned shells), temporary status changes ("you're captain for 30 days or until I reclaim it"), and voting protocols (captain unless voted out) so that all of the guild power is not squarely and indisputably on whoever started the guild (unless that's the way they want to run their guild.)

Features: Access to features would vary based on what your guild position allowed, but general onboard features would be games, music, coffers/vending, maybe barracks and rooms, guild PVE airship fights (fighting airborn enemies that attack your ship), guild vs. guild airship contests (racing and combat minigames), and the ability to drop off all guild members at an area simultaneously (might not be too useful as it would likely just make the captain, for example, send all members on board to the aetheryte rather than everyone going there individually. Of course there could be special airship dropoffs as well.) Not an incredibly useful thing so much as a cool place to cavort with your friends.

Upgrades: All upgrades are items, and when an item is "given" to the airship, the player that gives the item retains ownership. If the player is ever removed, all of those items go with them. Large upgrades would require several items before they could be added. For example, adding barracks to your ship would cost a lot, but the captain might get "Barracks Blueprints" while each other member donates "2 Construction Lumber" and "1 Barracks Bed". Features like rooms would be scaled so that if someone does leave, it won't necessarily take away that feature until the items are replaced, though most features would cease function until all items were there. Some examples:

Card table- a place for members to play the trading card game that we probably won't get :c
Cid Mark II Engine- an upgraded engine that allows for higher ascent where more powerful foes can be found
Port Cannon- a cannon for use in PVE and PVP airship minigames, manned by one or two players
Bar- a room where players can purchased food, drink, and meds stocked by the guild at (potentially) discounted prices, and otherwise hang out
Karaoke stage- I'm just sayin', there are lots of possibilities.

Not all features are "upgrades," particularly cosmetic things. The ship captain can allow or disallow whichever items will be applied to the ship's status.

So that's a semi-brief look at my concept for Guild Airships. Suggestions/criticisms welcome.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#5 Nov 12 2010 at 3:39 AM Rating: Default
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I think they should use airships as guild bases. There is a lot of great potential to flesh this idea out without getting overly technical. I think most people would like a guild headquarters but realize the limitations inherent in placing these structures in the physical world-- a problem shared with airships. I don't envision airships so much as a mode of transportation but as bases in the sky.


They have already shown a concept art of company housing, and it's some sort of tent structure.

Airship fights sound like a possibility, but they will probably focus on PvP on the deck of a normal ship first. Addition of airship combat sounds like an expansion feature, but it's a good possibility considering what they could do in XI already.
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#6 Nov 12 2010 at 4:14 AM Rating: Good
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Even if they didn't add PvP ship combat, mass boarding parties (ala the pirate attacks of FF11 on the ferry), etc...I'll be happy to have a SHIP. I mean...it's a ship, beats a chocobo hands down any day.
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#7 Nov 12 2010 at 4:23 AM Rating: Decent
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They have already shown a concept art of company housing, and it's some sort of tent structure.

Airship fights sound like a possibility, but they will probably focus on PvP on the deck of a normal ship first. Addition of airship combat sounds like an expansion feature, but it's a good possibility considering what they could do in XI already.


Yeah, I actually wrote that in April, back when the possibilities were endless. Got a link to that concept art?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#8 Nov 12 2010 at 4:30 AM Rating: Good
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I really like your ship idea Kachi. I would love a trading card game in FFXIV. It would be especially cool if you could synth the cards into items like in FFXIV. So there would a double collectability to them.
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#9 Nov 12 2010 at 4:40 AM Rating: Excellent
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I am excited too about the possibilities of a ship and hope there's a good amount of, for lack of a better word "stuff" to do with them. I really like Kachi's ideas on how an airship would work, so when they allow only one ZAM member to contribute to designs Kachi gets my vote!

All kidding aside I hope SE makes the ships interesting and fun and not have you get one or make one, but nothing else to do on it except hang with your other members. Kachi's ideas about upgrades and games on board would just be awesome! Here's to hoping SE can do a good job implementing them in a fun manner!
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#10 Nov 12 2010 at 4:59 AM Rating: Default
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Im realy trying not to be excited by this(Currently failing in that task) because it will most likely end up in disapointment, Id rather think SE will fail and be proven wrong than get all excited like I did for release only to be let down by my own fantasy of what ffxiv was going to be. (Dont get me wrong I enjoy playing FFXIV but I was expecting so much more)

But I am hoping its more something you can use and enjoy in mutliple ways than a ferry to take you to quest destinations and nothing more.
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#11 Nov 12 2010 at 5:01 AM Rating: Decent
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something like this maybe ?

Sounds cool, just don't understand where their priorities are, leaving out basic elements like AH and Mail, to be "innovative". Then implementing a recycled idea like this.
#12 Nov 12 2010 at 5:16 AM Rating: Decent
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Sounds cool, just don't understand where their priorities are, leaving out basic elements like AH and Mail, to be "innovative". Then implementing a recycled idea like this.


Depends how it's used, obviously.

Mail is coming at the same time as this thing however.
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#13 Nov 12 2010 at 5:34 AM Rating: Good
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I would love the idea of a guild shop supplied by the company members, then paychecks can be made afterwards if thats the way your company wants to run. I know my ls at the moment we just give people items at low cost, crafters make us our gear, a well oiled machine as you put it. But if you could have it working on your ship that would be awsome
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#14 Nov 12 2010 at 6:22 AM Rating: Decent
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Thanks for the praise. A couple of people said they really liked it the first time I posted it, but then the thread kind of died and I didn't get a lot of feedback.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 Nov 12 2010 at 6:42 AM Rating: Decent
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If any of you have Played D & D online i think it will be along those lines. If it is then that will be your Gil sink. To improve the ship for better bonus on your Character.
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#16 Nov 12 2010 at 6:57 AM Rating: Decent
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That was a good post kachi, I was thinking also our 'Mog houses' (from XI) should be with our LS base, perhaps on the airship? That would stop us needing it transferred if from city to city but then moving from your main LS might be harder but I guess that should happen less often anyway. Don't know if anyone mentioned this already.

What I find even more encouraging from this is that, although there are some complaints that we don't have this or that yet, *hopefully* something even better than we expected could be introduced.
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#17 Nov 12 2010 at 8:12 AM Rating: Decent
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I just hope this doesn't turn into some kind of AV cluster. You need a party of 15 to take down AV in 5 minutes. All players must be involved in a set Battle Regimine to take down his left leg which is actually has to hit his right leg to work. The leg is then used as a level 75 goldsmithing recipe to make your ship's mast.

The boards for the ship are made from a special cactuar that spawns once every 84-178 hours. If the place holders haven't been killed within 2 minutes of his window he doesn't pop for that cycle.

It would be nice if the company opens up a guild mog house with a community chest with different access levels.

#18 Nov 12 2010 at 9:04 AM Rating: Default
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Hyanmen wrote:
Airship fights sound like a possibility, but they will probably focus on PvP on the deck of a normal ship first. Addition of airship combat sounds like an expansion feature, but it's a good possibility considering what they could do in XI already.


Something like Guns of Icarus could actually be fairly entertaining... DoH could run around repairing hull and weapons, DoL could um catch birds or something (ok fine, man the huge guns), and DoW could melee any boarders or man fast but low dmg guns... I know I'm asking for way too much, but it'd still end up way better than what GoI ended up being (from what I've seen and read, haven't played it first hand)
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#19 Nov 12 2010 at 11:32 AM Rating: Decent
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Well.... you have a choice: You can have the boat... or the mystery box: http://www.youtube.com/watch?v=r7HmAPsCj-g
#20 Nov 13 2010 at 7:02 AM Rating: Decent
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Ravida wrote:
Well.... you have a choice: You can have the boat... or the mystery box: http://www.youtube.com/watch?v=r7HmAPsCj-g


The boat's a boat, but the mystery box can be anything! It could even be the boat!
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#21 Nov 13 2010 at 11:00 AM Rating: Good
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klausneck wrote:
It may be a handful of people in a leaky boat trying to save the world...


Rate up for the Mortal Kombat reference.

Gadhelyn wrote:
Ravida wrote:
Well.... you have a choice: You can have the boat... or the mystery box: http://www.youtube.com/watch?v=r7HmAPsCj-g


The boat's a boat, but the mystery box can be anything! It could even be the boat!


Gad's in my LS and wants to name our ship the H.M.S. Your Mom. It's just an excuse to say, "I had fun riding Your Mom last night."
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#22 Nov 13 2010 at 12:32 PM Rating: Excellent
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What im most interested in is whether or not Companies can customise their airships! Imagine being able to pick your own hull, your own decorations and your own amenities. An airship with it's own bar, a crafting facility or perhaps a glass-bottom so you can see the world from above!

Airship combat is something I would dearly like to see. Perhaps it would come in the form of a mini-game where players prime the weapons and fight off invaders in standard combat on the deck. With whole Companies participating in airship combat (PvP or PvE, it matters not) it would be a massive selling point to bring in new players.

Just don't forget the parachutes. It's going to be a long way down!
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#23 Nov 13 2010 at 12:41 PM Rating: Decent
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klausneck wrote:
How can anyone be complaining?? We are getting SHIPS!

It may be a handful of people in a leaky boat trying to save the world...

but it's still a SHIP!


I wouldn't get too het up about ships. It might end up like this.
#24 Nov 13 2010 at 3:20 PM Rating: Good
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Features: Access to features would vary based on what your guild position allowed, but general onboard features would be games, music, coffers/vending, maybe barracks and rooms, guild PVE airship fights (fighting airborn enemies that attack your ship), guild vs. guild airship contests (racing and combat minigames), and the ability to drop off all guild members at an area simultaneously (might not be too useful as it would likely just make the captain, for example, send all members on board to the aetheryte rather than everyone going there individually. Of course there could be special airship dropoffs as well.)

Using airships as PvE arenas is quite clever. It's also probably the most likely use for them, since it would be the easiest thing to implement into the current game. It would essentially be a private BCNM arena.

Were crafted ship upgrades ever confirmed by SE? If they were, I imagine most of them would be battle-related: features that do damage/debuffs to the enemy or healing/buffs to allies at key moments. They could be operated during battle by crafting/gathering classes, giving them a way to contribute.

All of that is easily achievable in the game engine, but even so it would be the most complex system in the game right now. Considering how rudimentary the rest of the content is, it's hard to imagine them going this far with it.

Maybe it's what ships will look like five years from now after a dozen content updates.
#25 Nov 13 2010 at 4:04 PM Rating: Good
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I actually kind of hope the ships need repairs and up-keep...I'd love to be a dedicated DoH-ship hand.
heck, maybe I'll even take up cooking and be the ships cook too.
#26 Nov 13 2010 at 7:38 PM Rating: Good
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My biggest worry about this whole thing is to what effect will these new Companys (Companies) have on existingLinkShells?

Why is S/E creating a completely new guild type setup when we already have one inplace?

What's the point of adding new options and features to LinkShells all while adding Company's which are essentially the exact thing, a player run guild, only with different options/features?

I'm not really sure where the **** they're going with all this....


Edited, Nov 13th 2010 8:46pm by Faaeng
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#27 Nov 13 2010 at 8:50 PM Rating: Excellent
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Faaeng wrote:
My biggest worry about this whole thing is to what effect will these new Companys (Companies) have on existingLinkShells?

Why is S/E creating a completely new guild type setup when we already have one inplace?

What's the point of adding new options and features to LinkShells all while adding Company's which are essentially the exact thing, a player run guild, only with different options/features?

I'm not really sure where the **** they're going with all this....


Edited, Nov 13th 2010 8:46pm by Faaeng


Thing is, Linkshells are only glorified chat channels. They have no tools that a modern guild/clan needs to operate at any level of efficiency. You can't boot or invite people unless you're standing next to them, there's no real record of who was on when, no storage options, no building ownership options, and the list could go on and on.

Companies will hopefully give us the level of efficiency that leaders need. Companies will also provide group-oriented goals that will help create a sense of community and pride, which is extremely important. As a guild leader, I'm looking forward to Companies so much, I can't freaking stand it. Bring it on!
#28 Nov 13 2010 at 8:56 PM Rating: Good
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Linkshells aren't even very good chat channels, either. They provide extremely few administrative or moderation features. The leader can't assign any duties other than inviting/kicking members... can't silence the shell, make co-leaders, allow voting, assign temporary leadership... they're very limited even for chat channels.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#29 Nov 13 2010 at 9:06 PM Rating: Decent
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Faaeng wrote:
My biggest worry about this whole thing is to what effect will these new Companys (Companies) have on existingLinkShells?

Why is S/E creating a completely new guild type setup when we already have one inplace?

What's the point of adding new options and features to LinkShells all while adding Company's which are essentially the exact thing, a player run guild, only with different options/features?

I'm not really sure where the **** they're going with all this....


Edited, Nov 13th 2010 8:46pm by Faaeng


Linkshells are hardly guilds. They're basically chat channels, usually for talking with a group of friends or something. It's basically an in-game walkie talkie/radio system. That's all it is.

Companies are what it sounds like, adventurer companies. Guilds. In fact, I feel it's a lot better than the typical "guild" thing in MMOs. You actually feel like you're a part of something, especially if you get a headquarters and a ship like it said in the update, whereas a guild is just about the same thing as another chat channel.

Companies were planned all along for FFXIV. Linkshells were always supposed to be chat channels for this game. They just weren't able to implement them during this phase of the game due to their issues fixing up other stuff.
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#30 Nov 13 2010 at 10:02 PM Rating: Decent
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I have 1 big question on this boat/ship thingy...

How are we going to get to Grid in it?
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#31 Nov 14 2010 at 1:29 AM Rating: Good
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Yes, i agree, Linkshells are more or less glorified chat channels so you can talk to the people you've met and/or play with, but... aren't guilds essentially the same thing? A group of people you've met while playing and talk to and play together? lol

I don't know, maybe i feel this way because I don't join huge linkshells where I'm just another name in the chatlog and prefer smaller tight knit LSs where everyone knows eachother and everyone talks with and does things with one another. I don't know.

My point is, what is the point of having Linkshells and Companys seperate?

Why not take these Company features that they want to add and add it to Linkshells and make them more then a glorified chat channel?
They are adding new features and management options for LSs aswell as incorporating these new Companys. Why?
Why not take those new Company features and add them to the LS features rather then seperating it? I really don't see a point in it.


Edited, Nov 14th 2010 2:46am by Faaeng
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#32 Nov 14 2010 at 2:10 AM Rating: Good
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Humster wrote:
I have 1 big question on this boat/ship thingy...

How are we going to get to Grid in it?


Chances are they are Airships not sea based ships. Airships have been a mainstay of the series since the begining.
#33 Nov 14 2010 at 8:23 AM Rating: Good
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I don't remember what I had read that gave me this idea, but I have been under the assumption that a company is going to be a collection of linkshells.
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#34 Nov 14 2010 at 8:35 AM Rating: Decent
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Why not take those new Company features and add them to the LS features rather then seperating it? I really don't see a point in it.


At least when I played FFXI, I had many "sub"Linkshells for specific events and such. Only those who were interested in doing them were members, but we still had a "main"Linkshell where everyone gathered for the "main" event of the LS.

I see Companies working the same way, except it is more meaningful to do so with the ships and houses and whatever will come in the future. Many sub LS's designed for specific events, and a "main" company that everyone works for.

If fleshed out enough, it sounds pretty epic.
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#35 Nov 14 2010 at 9:49 AM Rating: Good
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I think the companies will be many linkshells grouped together like some of you have said. They sound definitely interesting, can't wait for them!
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#36 Nov 14 2010 at 11:42 AM Rating: Decent
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Faaeng wrote:
incorporating these new Companys


Har har har. Make sure you consult with a lawyer before setting your guild up.

Because as I said linkshells are chat channels while companies are guilds. You can have a whole bunch of chat channels between a network of friends but you can probably only have one guild. FFXI's guild system was weak, repeating that for this game would be a terrible idea. I don't like the idea of linkshells being guilds, both from a gameplay perspective and a story perspective. Being a part of a company is so much more immersive from a character standpoint that you actually feel like you're doing something. A linkshell is basically a walkie talkie.

You're comparing apples and oranges. FFXIV is not FFXI 2, which I'm sure you understand. Linkshells are not guilds.

Edited, Nov 14th 2010 12:42pm by Rjain
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