come on I don't take the side of XIV. You always do that. I want direction what to do.
I hate to use a 8year old game as ref but if I use wow you will lock the thread. In FF11
you knew where to go what to do grind for 5-10levels then party in the dunes,crawlers nest in between you would do your fame quest and side quest mean while crafting and just so much to do. What are we suppose to do now in XIV kill squirrels.I felt like there was always a purpose and direction to go in. right now we are all just doing something not to keep us bored is that what you want in your main mmo. I see you dont even play XIV or at least you still haven't changed your SIg like you said you were.
I have multiple ranks 21gld/10 mar/pug 10/10 conj/5 lancer/5 thm oh and 4 carp lol
There was no pre-existing direction from npc's telling you to go level in the Dunes, or Crawlers Nest, or Garlaige Citadel, or Quifim, or anywhere else. Those were all discovered by the community of players as being the "best" places to level at those level ranges, some due to convieniance (Quifim being level 20ish and next to Jueno which you went to at, well, 20ish. Dunes being where most people got their sub job at 18.) others through exploration, trial and error.
Given that the game had been out for just over a year by the time it hit in NA (I think, could be wrong) these places had become common knowledge - even the more obscure ones such as CN, GC or even Yutunga (places that, if other player's hadn't told you about, you'd of never thought to go for parties). XIV hasn't been out long enough for the community of players to A - find those places yet, or B - make them common knowledge, of course it's not helping that partying is so haphazard in this game with almost no organization to it (generally they make Dunes parties look like well oiled military exercises..) but eh.. that's a different topic.
Honestly I was hoping for a more wow-inspired level progression method instead of the XI-esque dependence on simply grinding. Leve's sorta help in that regard at first, but they are simply to short, usually to easy and far too few (not to mention generic). In a year, when people have figured things out, you will find a better guide of player-found camps for level progression like you did in XI I'd wager. But it's still just going to be grinding for grindings sake, if you're looking for something a little deeper then I have a feeling your going to be dissapointed.
Really, as far as purely leveling goes XI didn't have much "content" either. It was not a quest driven, story based, dungeon based system like WoW is where you always have things to do in game that guide you naturally along your level progression from one zone to the next. It was community driven, with players finding where the best places were to grind and what the best mobs to grind were. It's a much more open ended, sandbox style play which unfortunately can lead to a feeling of being somewhat directionless (particularly at this early stage of the game).