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Do you like being able to equip any rank equipment?Follow

#1 Nov 12 2010 at 1:40 PM Rating: Decent
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1- Yes.
One one side it lets players play the game however the choose to. If they care only about aesthetics they can gimp themselves up and look awesome, and sometimes the scaling lets you equip stuff like rings that still work better than wearing gear your level (stat rings being an example of this) so that's also a plus.

2- No.
It takes away having something to look foward to. I liked working hard to be X level in order to be rewarded by being able to equip X piece of gear. It's also killing the low level gear market since people just equip whatever when leveling their subs. Not to mention it takes the awe like meaning away from seeing someone pass by geared with some awesome looking equipment setup.

3- I don't care either way. I'm gearing the way I see fit.

If someone can turn it into a poll, awesome. If not, vote (1, 2, 3) and discuss!

Personally I'm going with 2.
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#2 Nov 12 2010 at 1:42 PM Rating: Good
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Personally, I don't think the problem is that people are equipping anything at whatever rank. I think the problem is that gear is too CHEAP.

Why does it matter if a rank 1 can equip a shining golden hauburgeon of asskicking +3? If they can afford it, they should be able to equip it, it's not like as you rank up your body contorts in shape or anything.

What DOES matter is the fact that shining golden hauburgeon of asskicking +3 costs 80k, easily obtainable on any salary.

If my armor costed 8m Gil and looked really badass, It'd suck if I couldn't equip it. I know for a fact that not many people would be wearing it though.
#3 Nov 12 2010 at 1:43 PM Rating: Good
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Do you like the fact that you can equip most gear regardless of your rank and job?
Yes:28 (33.7%)
No :55 (66.3%)
Total:83


Please feel free to elaborate on your reasons (pro or con) below.

Edited, Nov 12th 2010 11:44am by Olorinus
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#4 Nov 12 2010 at 1:44 PM Rating: Good
Yes And No for me....

No i don't like being able to equip anything at level 1 for my main...

Yes i like being able to equip all items for my mules they looks Good!!!

Edited, Nov 12th 2010 2:46pm by SsXTricKeY
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#5 Nov 12 2010 at 2:00 PM Rating: Good
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I think its also mass generatic gimp players. Not everyone takes the time to compare what stats the equipment is actually giving when equipping it.
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#6 Nov 12 2010 at 2:01 PM Rating: Excellent
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Honestly speaking?

I think the only reason there is less of a backlash to this system is because were it a hard cap, we would be having the worst time trying to gear ourselves thanks to, in short:

1) The very wacky synthesis recipes that, at an alarming rate, make higher level items easier to craft than their lower level counterparts.

Tell me with a straight face that it should be easier to make and find the material for an Iron Needle (Rank 22) than it is to find the material and make a (Rank 12) Hedgemole Needle (a Hedgemole Spine drops from a level 40+ monster). Or how about the obscene amount of Haubergeons out there compared to some of the lesser armor due to its more simplistic crafting process?

I could go on, but I think all the crafters out there know what I am talking about, with how many higher ranked items are easier to make than lower ranked ones.

As an aside, I'd understand if some of the lower ranked items were "special". For example, Aion had unique recipes for much more rare, and stat-boosting equipment for the lower levels. But right now the equipment in FFXIV is rather basic.

2) The lack of any sort of equipment to use for long stretches of time that "favor" a class, be it weapons or armor.

Weapons and tools are particularly guilty of this. The 26 rank difference, for example, between your nublet secondary craft tool/gathering tool, and the next one up. Or how about the 10 rank difference Lancers and Marauders face at times when it comes to their next weapon?

...

That was a bigger answer than just "Yes" or "No", huh? Sorry. With a topic like this, it requires a little more depth than a brief answer can give.

Edited, Nov 12th 2010 3:04pm by ResidentLune
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#7 Nov 12 2010 at 2:09 PM Rating: Excellent
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No. I don't like it. Nothing to work towards and it effectively makes all gear worthless and irrelevant.
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#8 Nov 12 2010 at 2:33 PM Rating: Excellent
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No, at least not in it's current state. I think the reasoning behind allowing players to equip whatever gear they want has a lot to do with SE encouraging players to play a lot of different classes and this system allows one to buy one piece of equipment that serves a number of classes. A nice idea and all but it still detracts too much from the leveling process and the rewards that should come with it (i.e. being able to equip better looking armors).

The system doesn't need to be done away with completely but some changes would be nice. Perhaps a more severe penalty for being under the optimal rank such as greatly increased rate of durability damage, removing all/part of bonus stats (+STR, +HP, etc) regardless of being a favored class, and maybe even a stamina regeneration penalty for those who try to wear items 5 ranks under the optimal, with the penalty getting worse and worse the further away one is from the optimal rank on top of the already diminished defense and evasion penalties currently in place.

Another possible mechanic could be in the form of a "tier" system. For example, a tier 10 system would be: a rank 22 pugilist would be able to equip any weapons and armor that has an optimal rank of 1-29. He would not be able to equip any rank 30-39 items until he reaches rank 30. Furthermore, if the rank 22 pugilist attempts to equip an item that has a higher optimal rank than that of his current rank, he will still suffer from the penalties above. Rank 50 items should be in a tier of their own, meaning only those who have obtained rank 50 can equip them.

Lastly, there could be a physical level system. On top of the optimal rank system already in place, a physical level restriction will be added that determines if you can wear the item. For example, let's say we have a rank 22 pugilist who also has 30 leatherworking and is physical level 35. This player would be able to equip any equipment that has a physical level requirement of 35 or lower, but he will still be under the optimal rank penalty system if he is under the optimal rank. Any items that have a requirement of physical level 36+ will not be able to be equipped at all. In this way, DoL and DoH players are allowed to wear higher ranked equipment (in this case the player has a higher LW than DoW) when switching to a lower ranked class whereas a player with a low physical rank would not be able to.

It might seem harsh but with the current system I wouldn't be surprised if in a few months lower ranked gear will become nigh impossible to find due to the fact that players would rather just buy the higher rank stuff and level into it with barely any penalty.



Edited, Nov 12th 2010 3:49pm by Redscare
#9 Nov 12 2010 at 2:40 PM Rating: Good
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I don't like it at all in this state. One of my favorite aspects of any MMO is working to equip that next piece of 'leet' gear that I've been holding onto for 3 levels. It really takes away from working towards a goal in this game. I do think though that with the crafting being the way it is right now, having required levels to equip items would be rather difficult. The recipes are just too for some low level items, I think the difficulty in crafting should be more linear.
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#10 Nov 12 2010 at 2:41 PM Rating: Decent
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If anything I wish equipment was limited by your max ranked job. Alot of the exitement in MMOs for me has always been leveling up so I could wear the belt of awesomeness +2 that dropped from a rancid beast during my journey. In XIV I just buy what I think I'll need as soon as I find it, and if my inventory is getting too full I'll often end up wearing something as long as it's within 5-10 ranks.
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#11 Nov 12 2010 at 2:46 PM Rating: Good
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I think it wasn't very well thought out- from an MMO mechanics viewpoint.

One of the driving motivations in an MMO is getting to the level that let's you wear that next new piece of awsome gear.
It also helps decide who gets what when you get into end-game distribution. You can't wear it, you aren't a priority for that item.
I really think it's one of the reasons people who seem to be working hard at a job, and enjoying their time in XIV, all of a sudden say "I'm bored, I can't think of a reason to log on anymore".
The truth is, as unfinished as this game is, there is too much to do to be truly bored already. The fact that people aren't working toward a goal is what's causing that mindset.
The driving force for leveling up in every MMO is access to that next "shiney". XIV has taken that carrot away for reasons that aren't very clear.
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#12 Nov 12 2010 at 3:09 PM Rating: Default
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I have no problems with it. The gear sucks until you're one or two ranks below optimal, I still don't know why it's such a big deal to people.
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#13 Nov 12 2010 at 3:31 PM Rating: Good
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Not to derail, but there's one response that I keep seeing in this topic and the others like this: "It doesn't give me anything to work towards"

How does it affect working towards a goal? Just because there's no hard cap preventing you from putting the gear on whenever you want doesn't mean you're forced to use the gear once you obtain it. If you want to work towards something, work towards the optimal rank of the gear so you get full benefit out of it before putting it on. It's the same exact thing as having to level into capped gear except you could wear it early if you wanted.
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#14 Nov 12 2010 at 4:00 PM Rating: Good
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Quote:

How does it affect working towards a goal? Just because there's no hard cap preventing you from putting the gear on whenever you want doesn't mean you're forced to use the gear once you obtain it.


I think what people mean is that with gear becoming available at a specific level, it gives you that feeling of - "I can't wait to get to 59 so I can improve my performance with that Hauby!" that we all had when leveling in XI. It's like a badge of honor, and its value is diminished somewhat by everyone and their brother running around wearing it at level 3 or whatever, without having "earned" the right to wear it.

It just reeks of laziness and feels like they took the scaling formula they used in XI for level sync just to a silly extreme. Syncing down makes sense. Syncing up?

Just seems silly to me.

Edited, Nov 12th 2010 5:01pm by Torrence
#15 Nov 12 2010 at 5:56 PM Rating: Good
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I sort of like it purely because if I couldn't gear would be hard to find for your level. I suspect that as the game matures and populations grow, the newer players will have a much greater access to a variety of gear levels and more reasonable prices. The result of this will be their ability to equip gear closer to their level.

At the moment gear availability is low due to some components being silly hard to craft. Wouldn't be surprised if they tweak the armour level situation in the future so that its a lot better to wear gear closer to your level.

Edited, Nov 12th 2010 6:57pm by Chnmmr
#16 Nov 12 2010 at 6:05 PM Rating: Decent
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2.

Considering all of the game's faults, this one bother's me the most. It's lame. And I also really enjoy saying to myself "2 more levels until I can wear good gear!!!!"

I'd be happy with a compromise of having to be within 10 ranks to wear it. But not if you are on wrong job.
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#17 Nov 12 2010 at 8:32 PM Rating: Decent
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I like that you can do this. It lets me spot the bad players at a glance. You terribad tanks with less def than my archer and the like because you want to wear gear you have no business wearing.. It makes me happy to have such a no kidding way of putting you in the baddie pile until I find otherwise.
#18 Nov 12 2010 at 8:35 PM Rating: Good
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DilemmaLevi wrote:
No. I don't like it. Nothing to work towards and it effectively makes all gear worthless and irrelevant.
\

Case in point. Clearly doesn't understand the gear.
#19 Nov 13 2010 at 12:15 AM Rating: Decent
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I'm fine with it. Like I said in the previous thread on this, I still have gear on my retainer I'm looking forward to using when it actually benefits me more than my current gear. Both with armor & weapons/tools. So the motivation to rank up and use that new gear is still there for me.

Doesn't concern me that a rank1 person just getting in the game can also wear my new velveteen outfit. Not a big deal to me...

Like zoltanrs mentioned, people doing that @ low ranks do look silly. I don't think this method "reeks of laziness". It gives people the freedom to do what they want. For good or bad...

As for badges of honor...I'm sure more rare gear will be added in the future to satisfy those with the need to sit in town and showoff to others...

Edited, Nov 13th 2010 1:27am by TwistedOwl
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#20 Nov 13 2010 at 6:13 AM Rating: Decent
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MasterOutlaw the Irrelevant wrote:
Not to derail, but there's one response that I keep seeing in this topic and the others like this: "It doesn't give me anything to work towards"

How does it affect working towards a goal? Just because there's no hard cap preventing you from putting the gear on whenever you want doesn't mean you're forced to use the gear once you obtain it. If you want to work towards something, work towards the optimal rank of the gear so you get full benefit out of it before putting it on. It's the same exact thing as having to level into capped gear except you could wear it early if you wanted.


I'm with you here.

Yes, you may be able to equip a R50 gear on a R1 class but you get nothing out of it. Unless you are within a couple of ranks from the optimum rank, chances are you will be better off wearing something closer to your rank. Instead of a hard restriction, this game implement a soft restriction instead for a little freedom.

Back to the vote, I will chose 3, though leaning a little towards 1. I gear myself accordingly for the stats, so a hard or soft limit doesn't matter to me, but I do appreciate the freedom from time to time.


Edited, Nov 13th 2010 12:21pm by Thervius
#21 Nov 13 2010 at 6:21 AM Rating: Good
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Yes and no for me. Yes because then I can get a preview of what the equipment will look like beforehand, but no because it kinda takes away the goal of getting to the next rank to attain the gear.
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#22 Nov 13 2010 at 6:51 AM Rating: Good
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I didn't vote because your choices are not so black and white when it comes to why people are equipping that equipment.

For the most part, I don't see it as an issue in regards to looking forwards to an upgrade. I am the kind of player who likes to get a certain life expectancy out of my gear and I only upgrade if I truely have too because things are getting too tough OR I am not doing the job that is required of me. I have been equipping equipment within 5 Ranks of my current Rank, it allows me something to grow into and also allows me to save up for future upgrades also while getting some wear out of it.

I would assume that regardless of what rank the gear is, that the stat bonuses are capped to your Rank anyway, so if you wearing a Rank 40 peice at Rank 10, then surely it is going to be capped.

The downsides to this is, it is more expensive to repair your gear if using it in lower leve areas as I have noticed that the gear doesn't really ever get a higher durability as the gear gets higher in rank therefore I am under the assumption that the rate it goes down is the same across all ranks until your within the optimal rank boundry at which point I have noticed that my rate of repair slows down and I get full effects from the beneficial stat bonuses.

I don't really think Gear makes a big difference really in this game at low levels, especially if your leveling up an alternative discipline and your physical level is say for example 35 or 40. Certain stats will be capped solely from the points allocated from this and won't become affected by gear what so ever until much later. For example, if I had 130 points in Dex as a Rank 10 from my physical rank being 40, I will have capped out many beneficial stat bonuses on my character sheet just from this, accuracy, evasion etc, so the beneficial gains from wearing that high end ranking gear will be moot and simply put, a waste of money to repair when your simply not reaping any gains to begin with. Same could be said with a high ranking weapon and if you had 130 STR as a Rank 10, obviously your attack will be capped.

Just adopt some self restraint and stop mentally thinking that higher rank gear is always better.

Edited, Nov 13th 2010 7:53am by Taemek
#23 Nov 13 2010 at 7:12 AM Rating: Decent
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I like being able to, but mainly only because I'm very limited on both retainer and inventory space. With that said, there is no way I will use a sword that's above my rank. That's what makes me a Gladiator. I will always be at or above optimal rank on my weapon.

I'm assuming role play players love the ability to wear anything they wish.
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#24 Nov 13 2010 at 9:03 AM Rating: Good
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I'd say both. I like that I can see beforehand how I would look like in certain gear. But I wish that SE could put up a significant penalty for people using gear before optimal rank/class... you know, just to balance things out. :p
#25 Nov 13 2010 at 9:33 AM Rating: Decent
Yes i like this SYSTEM. I follow a different path, always on optimal gear, but this system is extremely flexible on gearing up. How many different pieces a casual or a newbie can buy compared to FF11 at level 12? If people play for looks its not anything new... You see that in FF11 people gimping themselves right and left because they look cooler in that gear.

So what? BE SMART, be a crafter with lots of crafting possibilities and TAKE ADVANTAGE OF THIS. You would be cussing SE here if you could only wear 1 or 2 pieces of gear each 10 levels because everything was absolutely abysmal like in FFXI.



Edited, Nov 13th 2010 10:34am by MclarenTAGPorsche
#26 Nov 13 2010 at 12:49 PM Rating: Decent
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TwistedOwl wrote:
I don't think this method "reeks of laziness". It gives people the freedom to do what they want. For good or bad...


fixed.
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#27 Nov 13 2010 at 3:48 PM Rating: Decent
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I like the system and see it similar to the Level/Rank system.

I earn experience points for everything I do and level as a person. I earn skill points for using a specific skill set. If I've spent years working in 1 job and then go to another, I still have tons of experience, just not the skills of the other job. So why should all my stats be reset?

Same thing now with the armor. Why shouldn't I be able to wear the Bronze Haubergeon? It fits my body. Am I too stupid to realize that I put it on the same way I'd put on my Sentinel's Chainmail? Likewise, is a Conjurer too dumb to know how to put on a Haubergeon because they normally wear robes? No, but they WOULD NOT know how to effectively move in it, causing any special bonuses to be forfeit.

If you're determined to make it so you're limited in when/what you can wear, how about instead of a 'Rank Cap' on equiping, base it off stats?
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#28 Nov 13 2010 at 4:08 PM Rating: Good
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What I would like to be able to do is find the gear/tools/weapons I need for the Ranks I have, but so far it has been near impossible to down right annoying to do so. Rank 10 gear needing Rank 30+ Crafting has made things difficult. Or just as annoying requiring items that have not yet been found by anyone.
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#29 Nov 13 2010 at 4:17 PM Rating: Default
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I don't like it because it makes it harder to sell lower end equipment that I've used previously. Basically, buy whatever you want, throw it away when done.. is what its turning out to be for me.

Mo
#30 Nov 13 2010 at 4:47 PM Rating: Good
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Sir mokatu wrote:
I don't like it because it makes it harder to sell lower end equipment that I've used previously. Basically, buy whatever you want, throw it away when done.. is what its turning out to be for me.

Mo


That is because of the unfortunate lack of new players, and the ever growing amount of crafters don't help as well. How are you going to sell a r10 weapons when the NPC offer it, 1000 other people offer it and only 2 people need it? I doubt it's the optimal system's fault.
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#31 Nov 13 2010 at 5:42 PM Rating: Decent
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AshlarThePaladin wrote:
I like the system and see it similar to the Level/Rank system.

I earn experience points for everything I do and level as a person. I earn skill points for using a specific skill set. If I've spent years working in 1 job and then go to another, I still have tons of experience, just not the skills of the other job. So why should all my stats be reset?

Same thing now with the armor. Why shouldn't I be able to wear the Bronze Haubergeon? It fits my body. Am I too stupid to realize that I put it on the same way I'd put on my Sentinel's Chainmail? Likewise, is a Conjurer too dumb to know how to put on a Haubergeon because they normally wear robes? No, but they WOULD NOT know how to effectively move in it, causing any special bonuses to be forfeit.

If you're determined to make it so you're limited in when/what you can wear, how about instead of a 'Rank Cap' on equiping, base it off stats?


From a roleplayers perspective, it wouldn't be a case of the player being too dumb, it would be the character is simply not powerful enough to wear the magical endowed item that has been empowered with the heart of a Magical Gorgon and beads of Magical Silver from the mines of the Red Dragon and sprinkled with flecks of Magical Fairy dust from the Forests of Ages, any mere individual would surely not be able to handle the power of such an item, after all, its a world of magic and fantasy. 8- )
#32 Nov 13 2010 at 6:22 PM Rating: Good
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An instant classic.

Personally I don't think it really matters in and of itself. The problem is not so much that you can EQUIP armor of any level, but that you can ACQUIRE armor of any level pretty easily. What matters is that wearing the armor actually MEANS something.

If they give it a simple level requirement, then wearing it MEANS that you've reached a certain level.

If they make it difficult to acquire, then wearing it MEANS that you've done whatever you had to do to get it.

Ideally, equipment MEANS that you overcame a difficult challenge-- it represents some ability that you have as a player. But when all it means is that you've been playing for a long time (i.e., grinded on something to be able to wear it), to me that's not really any better than just giving it out for nothing.
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