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New Classes for 2011 update? what will it be??!Follow

#1 Nov 14 2010 at 7:16 AM Rating: Default
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I'm sure some of us have already read the "Ask the Devs! (11/12/2010)" So there stated that there will be new classes quest added in. So which class do you think they'll add? one of my guess is the existing musketeer's guild in limsa.
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#2 Nov 14 2010 at 7:20 AM Rating: Excellent
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They don't mean they will add new classes. Just new quests for existing classes.

I still think we'll get Arcanist, as that class is the most complete in the .dats currently.
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#3 Nov 14 2010 at 7:22 AM Rating: Excellent
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Well, one of the NPCs says she is the seller for things for Botany, Mining and Herding... or something like that. Can't remember exactly what phrase she used.
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#4 Nov 14 2010 at 8:16 AM Rating: Excellent
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It's not going to be new classes. It's going to be new quests for existing classes.
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#5 Nov 14 2010 at 9:20 AM Rating: Decent
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Gadhelyn wrote:
It's not going to be new classes. It's going to be new quests for existing classes.


Yes there are going to be new classes. It is just not sure when.
#6 Nov 14 2010 at 9:36 AM Rating: Good
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Aujade wrote:
Gadhelyn wrote:
It's not going to be new classes. It's going to be new quests for existing classes.


Yes there are going to be new classes. It is just not sure when.


It's not going to be new classes in these updates. Don't be pedantic.
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#7 Nov 14 2010 at 9:37 AM Rating: Good
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On the topic of new classes, I saw a guy with a rifle in game today. Am I seeing things or are guns already in the game?
#8 Nov 14 2010 at 10:25 AM Rating: Good
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Wolfeinstein wrote:
On the topic of new classes, I saw a guy with a rifle in game today. Am I seeing things or are guns already in the game?


Most likely it was a fishing rod... some of them look like guns.
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#9 Nov 14 2010 at 2:52 PM Rating: Excellent
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volta1 wrote:
Wolfeinstein wrote:
On the topic of new classes, I saw a guy with a rifle in game today. Am I seeing things or are guns already in the game?


Most likely it was a fishing rod... some of them look like guns.


"That's one helluva rod, Bill."
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#10 Nov 14 2010 at 3:01 PM Rating: Decent
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Gadhelyn wrote:
Aujade wrote:
Gadhelyn wrote:
It's not going to be new classes. It's going to be new quests for existing classes.


Yes there are going to be new classes. It is just not sure when.


It's not going to be new classes in these updates. Don't be pedantic.



wink wink
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#11 Nov 14 2010 at 3:38 PM Rating: Default
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new classes after they fix the game i know, maybe in the first expansion at best
#12 Nov 14 2010 at 4:05 PM Rating: Decent
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They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.
#13 Nov 14 2010 at 4:25 PM Rating: Decent
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LordBalrog wrote:
They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.


Your reasoning for that is? Clearly those who have gotten DoL to 20+ disagree and it's those who take the time to do so that will be making a killing. I can't even imagine why you think they are any more useless then crafters. Please elaborate sir.
#14 Nov 14 2010 at 4:29 PM Rating: Good
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I'm not bashing the game, but they have way more important things to focus on rather than adding a new class to the game
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#15 Nov 14 2010 at 4:59 PM Rating: Decent
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LordBalrog wrote:
They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.


Within the current system, they pretty much have to be their own class because your equipped weapon/tool defines your class. And even if they were to change it so that equipping what are now DoL tools just makes you an extension of your previously set class (???) they'd still have to have some sort of skill progression system in place.

I find mining and botany to be dull at this point (23 miner, 21 botanist) and I just can't get into fishing (9 fisher) but I don't know what more SE could do with such basic gathering functions. I'll tell you what, though...the overwhelming majority of the ore/dust that went into making the 9.5 stacks of iron nuggets I have tucked away for when I get back to armorer/bs tell me that DoL classes aren't quite so useless as you seem to want to say they are.
#16 Nov 14 2010 at 5:00 PM Rating: Excellent
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lets hope the new class is Auctioneer.
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#17 Nov 14 2010 at 5:07 PM Rating: Decent
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Aurelius wrote:
LordBalrog wrote:
They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.


Within the current system, they pretty much have to be their own class because your equipped weapon/tool defines your class. And even if they were to change it so that equipping what are now DoL tools just makes you an extension of your previously set class (???) they'd still have to have some sort of skill progression system in place.

I find mining and botany to be dull at this point (23 miner, 21 botanist) and I just can't get into fishing (9 fisher) but I don't know what more SE could do with such basic gathering functions. I'll tell you what, though...the overwhelming majority of the ore/dust that went into making the 9.5 stacks of iron nuggets I have tucked away for when I get back to armorer/bs tell me that DoL classes aren't quite so useless as you seem to want to say they are.


I can tell you mining and botany in real life are not much funner. Seeing as how this is a game though they could do with adding more of a game to the process. DoL are incredibly useful though. Anytime a crafter needs a resource they will require a DoL to gather it.
#18 Nov 14 2010 at 5:15 PM Rating: Decent
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If/when they add new classes, Arcanist and Musketeer will certainly be some of the earliest.

As for gathering, I'm extremely disappointed in the gameplay and the interface. I mean, come on SE. You put better minigames than this in virtually every other game you've ever made.
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#19 Nov 14 2010 at 5:29 PM Rating: Good
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On one hand, the Musketeer and Arcanist guilds are already in the game. On the other hand, there is also the Fencer skill "Pierce" which some lancers are accidently equipping.

So I'd imagine Arcanist and Musketeer will go in game first, followed by Fencer and Mystic which would be located in Ishgard along with the opening ishgard patch. Probably get a Herder when that happens too
#20 Nov 14 2010 at 7:19 PM Rating: Decent
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pierce is a guild mark ability for lancer
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#21 Nov 14 2010 at 10:26 PM Rating: Good
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Wloire wrote:
LordBalrog wrote:
They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.


Your reasoning for that is? Clearly those who have gotten DoL to 20+ disagree and it's those who take the time to do so that will be making a killing. I can't even imagine why you think they are any more useless then crafters. Please elaborate sir.


I say this because they aren't fleshed out as a class. Now if SE implements more class development with DOL then sure they can stand alone but I'm just judging from what I'm seeing now. DOH can repair and make new items, DOL only gathers. The leve selection is very poor compared to all other classes, they don't have an ability that supports their secondary equipment (node searching). Pikko made a good post about DOL somewhere, which is the reason we merged the DOL forums.
#22 Nov 15 2010 at 9:25 AM Rating: Decent
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Further down the Line I hope that SE releases new classes in FFXIV. There are so many possibilities (Summoner, Musketeer, ChocoboKnight!!! Ninja?!!) that I hope they consider. Powerful classes with requirements from "starter" classes would be a way to go. Sort of a FFT feeling to it :) That's all saying if SE can improve the gameplay to keep their players long enough to. (Waiting on the Auto-Sort function and inventory increase myself)
#23 Nov 15 2010 at 9:54 AM Rating: Good
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LordBalrog wrote:
Wloire wrote:
LordBalrog wrote:
They need to address the current classes first before anything. As of now I think DOL are completely useless as a class and should just be integrated as an ability with any other class.


Your reasoning for that is? Clearly those who have gotten DoL to 20+ disagree and it's those who take the time to do so that will be making a killing. I can't even imagine why you think they are any more useless then crafters. Please elaborate sir.


I say this because they aren't fleshed out as a class. Now if SE implements more class development with DOL then sure they can stand alone but I'm just judging from what I'm seeing now. DOH can repair and make new items, DOL only gathers. The leve selection is very poor compared to all other classes, they don't have an ability that supports their secondary equipment (node searching). Pikko made a good post about DOL somewhere, which is the reason we merged the DOL forums.



since my main class type is DoL i disagree, I really enjoy doing botany(25)/mining(24) I find it really relaxing. and without DoL, DoH are pretty screwed and in turn DoW/DoM is screwed.
I would imagine new classes come out come june/july or something, will be exciting to see what they come up with once officially confirmed
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#24 Nov 16 2010 at 12:53 AM Rating: Decent
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volta1 wrote:
Wolfeinstein wrote:
On the topic of new classes, I saw a guy with a rifle in game today. Am I seeing things or are guns already in the game?


Most likely it was a fishing rod... some of them look like guns.



Unless the "guy" was an NPC in LL... they have guns there. It's my hometown so I even got to hold one and look all badazz in a cutscene... Anyway, it would make some sort of musketeer a likely candidate for a future job.

And I've seen the vendor that says "herding"... almost makes me think of FFXIs Beastmaster class... but it's a DoL shop... so I don't know if that would quite be right.
#25 Nov 16 2010 at 8:40 AM Rating: Decent
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Arcanist makes the most sense to balance out the three cities. LL right now doesn't have a magic profession. They do have the guild for it. (They also have an AH where people loose their souls.)
#26 Nov 16 2010 at 3:28 PM Rating: Good
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Seeing FF14 borrows a lot from FF11 I would predict the first expansion to have classes that will mirror FF11's first expansions worth of additional jobs:

Summoner (a call-magical pet class)
Beastmaster (a use in-game mobs as pets class)
Paladin (hybrid healmage+tank)
Dragoon (light armor heavy damage with a a twist).
Dark Knight (antithesis of the paladin..hybrid DDmage+DDmelee)

So... I would predict FF14 will have something like this:

Summoner as a Discipline of Magic class. Using the Gridanian elementals storyline elements and the 12 gods as foundation for their stuff.

Arcanist as a Discipline of Magic class. Arcanists would combine both magic and technology in ways similar to the puppetmaster in FF11.

Herder/Shepherd as a Discipline of the Land class. Rather than using animals to fight, this class would tame wild animals, transform them into 'cards' (like chocobo raising cards in FF11) and use them to raise animals for resource gathering or making eye candy and combat pets for others (sort of how Genetic Engineers made pets for others in the defunct SWG MMO).

Templar as a Discipline of War class. As FF14 is heavily themed on ancient and medieval European history, the Templar would likely wear the heaviest +DEF armor and have = affinity to healing and damage mitigation spells as the conjurer and theu's have..but only for self.

Rake as a Discipline of War class. Rakes combine THF and Ninja qualities from FF11. High evasion, high directional damage, stealing and hate control.They have a high affinity to use alchemical tools.

Musketeers as a Discipline of War class. Musketeers I guess would be the equivalent of Corsairs...they use guns and instead of chance based abilities they would be specialists in the attacks that cripple opponents (aka those that break parts off mobs).

Builder as a Discipline of the Hand class. They dont make components but rather use components from all other crafts to make buildings, airships, ships, etc. If its BIG they build it.


#27 Nov 16 2010 at 3:38 PM Rating: Good
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Skyfaller wrote:
Builder as a Discipline of the Hand class. They dont make components but rather use components from all other crafts to make buildings, airships, ships, etc. If its BIG they build it.


Dare I say...

(Not a premium member so someone insert a picture of Bob the Builder)
#28 Nov 16 2010 at 3:39 PM Rating: Good
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http://i.imgur.com/AStLh.png

Here's the leaked list of classes. I thought you guys were speculating about the list of classes that were implimented next.

I don't know if ^ was proven incorrect or not.
#29 Nov 16 2010 at 3:44 PM Rating: Good
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Skyfaller wrote:

Builder as a Discipline of the Hand class. They dont make components but rather use components from all other crafts to make buildings, airships, ships, etc. If its BIG they build it.




I find this unlikely. I think building airships and things is what they have ear-marked for group crafting.
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#30 Nov 16 2010 at 3:55 PM Rating: Decent
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The first two I think we'll see are musketeer and fencer. Fencer, because there are fencer traits in the game already and musketeer because there is already a musketeer's guild.

I'm willing to bet we won't see them for a while however. There are vastly more important fish to fry.

Edited, Nov 16th 2010 4:58pm by Jefro420
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#31 Nov 16 2010 at 8:37 PM Rating: Default
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LMAO you really think will will give new classes???? Dude the game is still free their fixing all the broken **** still. Maybe, maybe.. next X-Mas you might get a new class but i doubt it.
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#32 Nov 16 2010 at 8:57 PM Rating: Good
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That class list has been around a while, and I fully believe it was stuff that was data mined. But as to how complete and realistic any of those classes are, no idea. That list could have stuff thats ready and waiting, classes that never panned out, classes that they are still working on.

I still think the way they did classes this time around was pretty akward. Being based on weapons, it makes things hard to really define class abilities, opposed to just things you use weapons for. Classes all feel pretty boring because of it.
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#33 Nov 16 2010 at 9:02 PM Rating: Good
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Arcanist and Muskateer already have guilds in the game. I've also met an arcanist in a class mission already. Bards are coming since one of the main characters in the Ul'dah story is a bard and there is a very bard looking zone in Grid (the stage).
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#34 Nov 16 2010 at 9:11 PM Rating: Good
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As hopeful as I am for a deadline like that, I very much doubt that any new classes will be coming out without an expansion.
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#35 Nov 16 2010 at 9:16 PM Rating: Good
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Kachi wrote:
If/when they add new classes, Arcanist and Musketeer will certainly be some of the earliest.

As for gathering, I'm extremely disappointed in the gameplay and the interface. I mean, come on SE. You put better minigames than this in virtually every other game you've ever made.


The least they could do would be to change the mini-game up for each new resource node level.
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#36 Nov 17 2010 at 4:05 AM Rating: Decent
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Olorinus the Vile wrote:
Bards are coming since one of the main characters in the Ul'dah story is a bard and there is a very bard looking zone in Grid (the stage).



without adding any spoilers there is a use for that stage already if you reside in gridania
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