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When to accept higher ranked local leves..Follow

#1 Nov 15 2010 at 2:50 AM Rating: Excellent
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Hi all.. I have been playing almost every crafting class in-game now, and I really enjoy this aspect of the game, although sometimes it can be quite frustrating to fail the occasional 5 standard synths in a row (White orb) thing. I've noticed that some of my LS mates are telling others, never to accept higher ranked leves as it will result in mostly failure. While that may be the case sometimes, there are exceptions, and I hope this thread will serve as useful information for those who want to try their hand out at crafting higher ranked items.

Take note:
This is not a beginner's crafting guide. It is assumed you already have some knowledge of crafting, and you want to take it to a higher level.

Abilities:
All crafters will tell you the same thing. Make sure you get BSM and ALC levelled to 10!! Maker's Muse and Preserve will go a very long way in helping you with that successful standard synth.

Crafting Gear:
Don't craft nekkid if you can help it. Try to get your hands on crafting gear appropriate to your level. Cotton gear is a good start as hempen tends to become obsolete fast since the 1st 15 levels or so tend to zoom by quickly.

Food:
I have been using very basic food for crafting, that can be made easily at Cul lvl 1. Boiled egg ftw! I am pretty sure there are other foods out there that will grant +Craft but this is the easiest to make.

Choose the correct leve:
Personally, I would try higher ranked leves when I'm closer to the leve recommended rank itself. E.g, lvl 17 LW for a lvl 20 LW leve. I've however also tried when lvl 16 for a lvl 20 leve with success. But this is not the key point here. The key issue would be to choose a synth, that DOES NOT REQUIRE training of any sort if possible.

EXAMPLE:
ARM: Buckles
TAN: Belts, Harnesses
BSM: Weapon **** ends

The chance of failure gets higher when a synth requires training that you have not acquired. It is not impossible to complete the leve, but it is definitely way harder.

EXAMPLE:
ARM: Sallets (Hatting training), Rings (Chainweaving training)
TAN: Boots (Cobbling training)

The above examples are by no means exhaustive.. Make sure you KNOW your synths well. Normally if I'm attempting a synth that requires training, I would aim for closer levels. E.g, lvl 18 for a rank 20 leve.

Conclusion
And there you have it, a short guide on how you can have more success with higher ranked local leves. Please let me know if you think on how I can improve this guide and I'll try to add it in. There is nothing more satisfying than seeing the msg:

You gain 520 woodworking skill points.
You gain 2044 experience points.

One last note:
Tender touch, a lvl 10 Carpenter ability can sometimes be very useful. Unlike most of the abilities that require 4 points, tender touch only requires 3, and hence is useful when your ability slot is capped at 11, 15, etc. Also, tender touch will reduce durability loss in a successful or failed synth hence allowing you for higher chance of keeping the synth going.











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#2 Nov 15 2010 at 4:28 AM Rating: Decent
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Always check the recipe you have to make. A rank 20 recipe for a rank 20 leve is easy to complete at rank 18, but if the recipe is rank 25, you are looking at a low succes rate.

Gear (and food to a lesser degree) is also very important, since recipes have invisible requirements for craftmanship and magic craftmanship. Get below them and failure rate goes up very fast. It's fine to remove gear that has no purpose, but keep in mind that +STAT gear is usefull for some tools.

Lodestone wrote:

Class | Main Hand Tool |Off Hand Tool
Carpenter | VIT | DEX
Blacksmith | STR | MND
Armorer | VIT | STR
Goldsmith | DEX | INT
Leatherworker | VIT | INT
Weaver | DEX | MND
Alchemist | INT | PIE
Culinarian | MND | PIE
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#3 Nov 15 2010 at 8:21 AM Rating: Decent
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Okay, I have noticed needing specific training for leves...how do I get that training? And from where? I am doing ARM, BSM, and Tanner.
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#4 Nov 15 2010 at 8:21 AM Rating: Decent
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Okay, I have noticed needing specific training for leves...how do I get that training? And from where? I am doing ARM, BSM, and Tanner.
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#5 Nov 15 2010 at 8:36 AM Rating: Decent
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LillithaFenimore wrote:
Okay, I have noticed needing specific training for leves...how do I get that training? And from where? I am doing ARM, BSM, and Tanner.


You have to buy them with guild marks which are only rewarded (sporadically) from rank 20 or higher leves for that DoH class.
#6 Nov 15 2010 at 9:30 AM Rating: Decent
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That is silly. So basically you are below Rank 20 and should try to avoid the synths that require special training? Why on earth would SE give the DoH the ability at a lower level to make items that they are most likely going to fail at w/o having that training? Makes no sense to me :o
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#7 Nov 15 2010 at 9:35 AM Rating: Decent
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LillithaFenimore wrote:
That is silly. So basically you are below Rank 20 and should try to avoid the synths that require special training? Why on earth would SE give the DoH the ability at a lower level to make items that they are most likely going to fail at w/o having that training? Makes no sense to me :o


No, you only start to see the negative effects of trying to synth recipes that recommend training that you don't have when you get into the 20+ stretch. Prior to that point, it's tuned to not have an enormous impact. Crafting in general below rank 20 is a fair bit easier than it is above rank 2 which sort of balances out the negative impact of trying to make something that recommends training you don't have.

Edit: The most spectacular failures I've ever seen for a local levequest was one I got out of Gridania that was for rank 30 armorer (Iron Sollerets). I was rank 28 with 20 or so leatherworking. The recipe I was given recommended Cobbling Training, Chainweaving Training, and had a rank 25 leatherworking subcraft as well. Standard Synthesis failures for 30+ durability loss do not make for a happy Aurelius.

Edited, Nov 15th 2010 7:37am by Aurelius
#8 Nov 15 2010 at 10:21 AM Rating: Decent
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Aurelius does make a good point about training becoming more important in the higher levels. Which brings me back to the point again about choosing synths that require no special training.

I remember doing ARM 25 leve "Sallets to the See" or something like that, making Assault Sallets. I did lose a good 24 dur on a failed standard synth. However the same "Sallets to the See" that is ranked lower making Bronze Sallets, I recall only losing at most 20 dur.. with an average of maybe about 15.
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#9 Nov 15 2010 at 4:48 PM Rating: Good
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As a 23 armorer, I have problems w/ Assault Sallet, often times not making a single one.

However, i can safely make iron buckles, which according to the Lodestone is ranked "higher" than Assault Sallets.

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BTW, which 2 abilities do you guys typically use? I had forgotten about Tender Touch since I obtained it after I got Maker's Muse & Preserve.. but I sorta like all three.
#10 Nov 15 2010 at 7:26 PM Rating: Decent
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As a 16 BSM I just completed my first R20 local leve for Bronze Spearheads out of Gridania. These are easy enough to make at 16 (3 out of 4), if you are wearing crafting gear and go to Limsa for the appropriate level of support (Guild I think). I've been making them since 14 or 15 for use in Bronze/Brass Spears. I use Maker's Muse and Tender Touch. Preference goes towards Makers Muse for the first half of the synth to get a few successful standards complete and then using Tender Touch / Bold if I have sufficient durability left or just Tender Touch / Standard if I am low on durability.
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#11 Nov 15 2010 at 7:39 PM Rating: Decent
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How do you actualy use the abilities? I have a couple; at the moment not sure what they are and I have a couple for DOL. For DoL they automatically activate every once in awhile, but I have never seen anything happen with the DoH ones. Is there a way to manually activate them? I'm still a little low to discuss anything 20+, but most of my Trades are 10+ or close to, except culinary which i haven't done anything with.

I did do a lvl 15 local leve with my then lvl 11 BSM which actually turned out good, way better then expecting. The recipe turned out to be a lvl 11 item so I prolly got lucky.

When I do leves I usually have a couple trades that I'm planning on doing at the time so i just take what they give me.
#12 Nov 15 2010 at 7:53 PM Rating: Good
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LillithaFenimore wrote:
That is silly. So basically you are below Rank 20 and should try to avoid the synths that require special training? Why on earth would SE give the DoH the ability at a lower level to make items that they are most likely going to fail at w/o having that training? Makes no sense to me :o


Because DoW/DoM also share the same problem, some of the Battlecraft leves just totally decimate your solo play even at 1 star. I doubt any person can solo Antling Worker at r23 or Blotched Mongrel/Fellbite Peiste at r33, especially those stupid Mongrels and their Sanguine Bite. It doesn't matter that much if you're closer to the required rank, or higher. Remember that the r25 local leve item does not instantly equal to r25 recipe, they may be lower, they may be higher. Some of them like the Planks for Carpenter leves are rather easy, most likely because their true rank is lower than the leve.
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#13 Nov 16 2010 at 12:31 AM Rating: Decent
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Quote:
How do you actualy use the abilities?


The abilties must first be equipped in the action/abilities slot, and then the choice to use them randomly appears after the "wait" command.
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#14 Nov 16 2010 at 12:37 AM Rating: Good
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Aurelius wrote:
You have to buy them with guild marks which are only rewarded (sporadically) from rank 20 or higher leves for that DoH class.

Rank15 leves also seldom grant marks.

Khornette wrote:
I doubt any person can solo Antling Worker at r23

My Gla21 humbly disagrees with you.

Edited, Nov 16th 2010 1:39am by Docent42
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#15 Nov 16 2010 at 1:11 AM Rating: Good
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Docent42 wrote:
Khornette wrote:
I doubt any person can solo Antling Worker at r23

My Gla21 humbly disagrees with you.


Forgot about Punishing Barb :P
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#16 Nov 16 2010 at 3:09 AM Rating: Decent
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People often overlook one other major recommendation for synths: guild support. It is just as important as training. If guild support is recommended and you don't get it, expect huge durability losses on fails.
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