Forum Settings
       
This Forum is Read Only

Square Enix On Final Fantasy XIV's Future Follow

#1 Nov 15 2010 at 4:03 PM Rating: Excellent
**
415 posts
Eurogamer: You've announced update details for the game. Is fan feedback the driving force behind the changes you plan?

Hiromichi Tanaka: Precisely. That's very important to us, and that's why we're having these version updates. When we released the first version of Final Fantasy XIV, we noticed some players were unsatisfied. That's why we decided to listen to all the feedback and implement as much as possible, so we can have a more satisfying game experience, as they would like us to do.There are a few main issues we decided to focus on. One is the user interface, we're upgrading that, and also the market system. We're planning to make it more convenient for the players to use.Also, we're going to adjust the battle system so players will know what to do next and get into the game easier.

Eurogamer: Can you tell me more about how the user interface will be improved after all the updates have been released?

Hiromichi Tanaka: First of all, because Final Fantasy XIV is a cross-platform game – you can play it on PC and the PS3 in the future – we made a user interface which can be used on both with gamepads, or the mouse and keyboard on PC. Since FFXI was like that – it was a cross-platform game – the design was more like the PC players can get the same experience with the gamepad as they would with the mouse and keyboard. That's how it was designed. But we do understand the gamepad and mouse and keyboard have totally different grammar – how you make commands. That's something we're really working hard on. We didn't implement it at the start, but we're working on it. We believe the pad side is good enough for the players, but we're working on the mouse and keyboard experience, and we're going to redo the user interface for those players. Another issue we noticed was the speed is a bit slow. When players make commands they notice some lag. We're going to improve that with the November and December patches. We have another patch out early next year. After that people should have a new experience with the user interface, and hopefully that will solve the issues they're experiencing now.

Full Interview here

http://www.eurogamer.net/articles/2010-11-15-square-enix-on-final-fantasy-xivs-future-interview?page=1
____________________________
http://vigilantcitizen.com/?p=3571 - Mind Control Theories Used By Mass Media
#2 Nov 15 2010 at 4:10 PM Rating: Good
Scholar
*
97 posts
jakarai wrote:
Eurogamer: You've announced update details for the game. Is fan feedback the driving force behind the changes you plan?

Hiromichi Tanaka: Precisely. That's very important to us, and that's why we're having these version updates. When we released the first version of Final Fantasy XIV, we noticed some players were unsatisfied. That's why we decided to listen to all the feedback and implement as much as possible, so we can have a more satisfying game experience, as they would like us to do.There are a few main issues we decided to focus on. One is the user interface, we're upgrading that, and also the market system. We're planning to make it more convenient for the players to use.Also, we're going to adjust the battle system so players will know what to do next and get into the game easier.

Eurogamer: Can you tell me more about how the user interface will be improved after all the updates have been released?

Hiromichi Tanaka: First of all, because Final Fantasy XIV is a cross-platform game – you can play it on PC and the PS3 in the future – we made a user interface which can be used on both with gamepads, or the mouse and keyboard on PC. Since FFXI was like that – it was a cross-platform game – the design was more like the PC players can get the same experience with the gamepad as they would with the mouse and keyboard. That's how it was designed. But we do understand the gamepad and mouse and keyboard have totally different grammar – how you make commands. That's something we're really working hard on. We didn't implement it at the start, but we're working on it. We believe the pad side is good enough for the players, but we're working on the mouse and keyboard experience, and we're going to redo the user interface for those players. Another issue we noticed was the speed is a bit slow. When players make commands they notice some lag. We're going to improve that with the November and December patches. We have another patch out early next year. After that people should have a new experience with the user interface, and hopefully that will solve the issues they're experiencing now.

Full Interview here

http://www.eurogamer.net/articles/2010-11-15-square-enix-on-final-fantasy-xivs-future-interview?page=1


So what was beta all about? LOL
#3 Nov 15 2010 at 4:23 PM Rating: Good
**
800 posts
I highly recommend clicking the link and reading the whole interview. It gets much better...


Player created add-ons. :D
#4 Nov 15 2010 at 4:27 PM Rating: Good
**
401 posts
Hydragyrum wrote:

Player created add-ons. :D



SAY WHAT!?!?
____________________________




#5 Nov 15 2010 at 4:28 PM Rating: Good
**
800 posts
TheRealLusent wrote:
Hydragyrum wrote:

Player created add-ons. :D



SAY WHAT!?!?


Quote:
Eurogamer: How exactly will the user interface change?

Hiromichi Tanaka: The version updates we're planning for this November and December are based on the current user interface, and focus on how to improve the current interface and the speed issue.

But when we come to next year's version updates, we're going to focus on the mouse side. For example, you can drag and drop your equipment and then have it on your character. Also, by right-clicking you can make a command to your character and react quickly. It'll be easier for the mouse users.

In the future, we're planning to open this up to the users so they can have add-ons, so they can improve it by themselves. That's the plan for the long term.


Edited, Nov 15th 2010 4:29pm by Hydragyrum
#6 Nov 15 2010 at 4:33 PM Rating: Good
**
821 posts
The whole last paragraph sounds like "PS3 version is on halt right now, til we get done with upgrading the windows version to a playable standard"...if thats the case...they will be getting nerd-rages by the ps3 community like crazy when they announce something official about a release date being pushed back xD
#7 Nov 15 2010 at 4:39 PM Rating: Decent
*
237 posts
They also have a 360 version floating around somewhere.....

Wonder how long they were developing the 3 versions.

Now it sounds like they are focused on the PC version bringing it up to snuff, wonder how much of the PS3 team was diverted to the PC coding. I doubt they will push back the PS3 launch unless Nov/Dec updates don't settle much of the community turbulence.

Also I wonder how user created add on will make their way to the console? maybe you have to submit creations to SE for the community to download?
____________________________
FFXIV has it's first official RMT'r: Zyuu
#8 Nov 15 2010 at 4:40 PM Rating: Good
*
108 posts
Tanaka-san wrote:
We believe the pad side is good enough for the players

See, I don't even agree with this. The controller interface in FF14 is frankly awful. It's unintuitive, inconsistent, and stupidly obstructive. I never know whether I can hit the circle button to exit a pane, or whether I'll be forced to use the menu cursor to select a button to cancel out of it. And who dreamt up the controller implementation of tabbed panes, like the ones that appear in the inventory? I could see it possibly working if S-E had decided to use the shoulder buttons to switch left and right between pages, but no, that's not what they did. You have to do the menu cursor mambo again, moving up through a whole list of entries just to get to the tabs at the top. It's ridiculous. Don't get me started on the macro editor.

Surely these issues were raised during the alpha/beta test--but it's obvious that such concerns were dismissed out of hand either as being unreasonable, or insufficiently important to do anything about.

Given S-E's obvious tunnel vision with regard to their UI design, and their lack of any sort of usability testing, I'm not confident that the forthcoming mouse-and-keyboard UI will actually work in a reasonable manner. However, miracles sometimes happen.
#9 Nov 15 2010 at 4:41 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,363 posts
I wonder if they'll use LUA like WoW or some other in-house SDK. Either way I can't wait to get my hands on it Smiley: grin
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#10 Nov 15 2010 at 4:44 PM Rating: Good
Sage
***
1,675 posts
Hiromichi Tanaka: The game will be different from when you stopped playing. There must be a reason why you stopped playing, but please look for the announcements on the different updates. We hope the version updates will bring satisfaction to you, so hopefully you'll enjoy a new experience with Final Fantasy XIV.

From the community point of view, since we don't have an official forum (because there are different languages our policy is to not have an official forum) that's why, maybe, some players worry their voice isn't reaching the development team. But please be assured we're taking your voice seriously and we're gathering all the feedback from you.

Even if it's a negative voice, please feel free to let us know. We're taking it very seriously.




In their own way, I'm hearing a lot less defensiveness in SE's tone, which is a good thing.

I also like that they may come out with a 360 version.

I still think it's very backwards not to have an official forum, even though the lodestone is a very cool idea.
#11 Nov 15 2010 at 4:55 PM Rating: Good
Scholar
****
9,997 posts
I can definitely appreciate the tone of this interview. I'm at least getting some sense that they aren't just words. I'm still going to be valuing actions over promises, so ultimately my course of action isn't going to change, but it's also nice to feel a little more cautiously optimistic than reservedly pessimistic.

____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#12 Nov 15 2010 at 5:20 PM Rating: Good
Sage
**
551 posts
Hydragyrum wrote:
TheRealLusent wrote:
Hydragyrum wrote:

Player created add-ons. :D



SAY WHAT!?!?


Quote:
Eurogamer: How exactly will the user interface change?

Hiromichi Tanaka: The version updates we're planning for this November and December are based on the current user interface, and focus on how to improve the current interface and the speed issue.

But when we come to next year's version updates, we're going to focus on the mouse side. For example, you can drag and drop your equipment and then have it on your character. Also, by right-clicking you can make a command to your character and react quickly. It'll be easier for the mouse users.

In the future, we're planning to open this up to the users so they can have add-ons, so they can improve it by themselves. That's the plan for the long term.


Edited, Nov 15th 2010 4:29pm by Hydragyrum


Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).
____________________________



#13 Nov 15 2010 at 5:26 PM Rating: Decent
***
2,202 posts
Lmao! If they add add-on's on FFXIV what are you guy's gonna bash wow on from then on ?

"Omfg you got 10 add-ons playing the game for you, wow players are such noobs" oh wait... <.<
____________________________
MUTED
#14 Nov 15 2010 at 5:28 PM Rating: Decent
Scholar
****
9,997 posts
Hopefully they'll appropriate the more useful addons and mods into features for the PS3. We already had problems in XI with people using windower plugins, which allowed them to do all kinds of nifty things.

We can only hope that if SE does allow addons, they'll try to keep the PS3 players on something of an equal footing. i.e., PC players could see party TP with TParty... the feature was already coded in the PS2 version, just disabled.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#15 Nov 15 2010 at 5:29 PM Rating: Good
Avatar
*
80 posts
Zorvan wrote:

Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).


The same thing already happens in FFXI. Spellcast, anyone? In all honesty though, writing my own xml files for my caster jobs was actually pretty fun (aliases made playing WHM and RDM a whole lot less painful as well).
#16 Nov 15 2010 at 5:49 PM Rating: Good
Scholar
Avatar
**
611 posts
jakarai wrote:


Hiromichi Tanaka: Precisely. That's very important to us, and that's why we're having these version updates. When we released the first version of Final Fantasy XIV, we noticed some players were unsatisfied. That's why we decided to listen to all the feedback and implement as much as possible, so we can have a more satisfying game experience, as they would like us to do.There are a few main


/sigh
____________________________
FFXI Ronyn RDM 75 (R.I.P.) -Fairy / BarretJax 95 MNK (Non-Active) - Asura
Ronin Olorin / Ronyn Oloryn (Active) - Ultros Server

"Go placidly amid the noise and haste, and remember what peace there may be in silence." - Max Ehrmann
#17 Nov 15 2010 at 6:00 PM Rating: Excellent
**
429 posts
Zorvan wrote:
Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).


The two addons that WOW has that makes it clearly easier than the default, were DBM and Threat meters. With some clever combat mechanics, SE can remove the need for both of these.

Every other addon was more aesthetics or generic gameplay enhancements that Blizz didn't put in, like mass email deletes/collects, a good AH interface, AIM-style chat windows, etc.
#18 Nov 15 2010 at 6:05 PM Rating: Excellent
***
1,636 posts
Quote:
When we released the first version of Final Fantasy XIV, we noticed some players were unsatisfied. That's why we decided to listen to all the feedback and implement as much as possible


I'm sure its a mistranslation, but I find this quote hilarious. almost says "we didn't care what anyone said, until they refused to continue paying"
____________________________


#19 Nov 15 2010 at 6:09 PM Rating: Excellent
Sage
***
1,500 posts
Seratera wrote:
Tanaka-san wrote:
We believe the pad side is good enough for the players

See, I don't even agree with this. The controller interface in FF14 is frankly awful. It's unintuitive, inconsistent, and stupidly obstructive. I never know whether I can hit the circle button to exit a pane, or whether I'll be forced to use the menu cursor to select a button to cancel out of it. And who dreamt up the controller implementation of tabbed panes, like the ones that appear in the inventory? I could see it possibly working if S-E had decided to use the shoulder buttons to switch left and right between pages, but no, that's not what they did. You have to do the menu cursor mambo again, moving up through a whole list of entries just to get to the tabs at the top. It's ridiculous. Don't get me started on the macro editor.
Not like I don't agree with the main idea of your post (which I believe hit the nail on the head) but the pad interface of FFXIV (besides the lag, and unnecessary confirmation) it's OK, the only real problem that I had with it, and the reason I was forced to switch over mouse and keyboard is the battle speed.

Since FFXI had auto-attack there was enough time between actions to search for the next macro, although in FFXIV you have to hit attack manually forcing you to a specific position on the action bar every couple of seconds seriously reducing your speed to execute other commands. (keyboard users try arrows and enter to get a feel for this)

Wint wrote:
I wonder if they'll use LUA like WoW or some other in-house SDK.
Not like I'm not trilled by the idea too but... I seriously believe they won't put something as powerful available for player customization, I foresee something simpler like xml, although if they can do something like spellcast for the original windower was able to do... man I will be happy.

Ken
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#20 Nov 15 2010 at 6:10 PM Rating: Default
*
169 posts
Wolfums wrote:
Zorvan wrote:
Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).


The two addons that WOW has that makes it clearly easier than the default, were DBM and Threat meters. With some clever combat mechanics, SE can remove the need for both of these.

Every other addon was more aesthetics or generic gameplay enhancements that Blizz didn't put in, like mass email deletes/collects, a good AH interface, AIM-style chat windows, etc.


I never understood the need for Threat Meters. It is something that comes naturally after awhile and was a good indication on how to determine good tanks from bad ones when it came to holding hate/agro.

It was something that you justr got the feel of over time. You knew you were riding the fence with agro as a DPS class or the next crit was going to take agro.
#21 Nov 15 2010 at 6:16 PM Rating: Good
Avatar
*
80 posts
Taemek wrote:
Wolfums wrote:
Zorvan wrote:
Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).


The two addons that WOW has that makes it clearly easier than the default, were DBM and Threat meters. With some clever combat mechanics, SE can remove the need for both of these.

Every other addon was more aesthetics or generic gameplay enhancements that Blizz didn't put in, like mass email deletes/collects, a good AH interface, AIM-style chat windows, etc.


I never understood the need for Threat Meters. It is something that comes naturally after awhile and was a good indication on how to determine good tanks from bad ones when it came to holding hate/agro.

It was something that you justr got the feel of over time. You knew you were riding the fence with agro as a DPS class or the next crit was going to take agro.


Threat meters are never really 100% necessary if you have common sense, but from an endgame perspective it's a necessity if you want to min/max your damage as a DPS class (calling out for Salvation, etc).
#22 Nov 15 2010 at 6:21 PM Rating: Excellent
*****
11,539 posts
Shezard wrote:
The whole last paragraph sounds like "PS3 version is on halt right now, til we get done with upgrading the windows version to a playable standard"...if thats the case...they will be getting nerd-rages by the ps3 community like crazy when they announce something official about a release date being pushed back xD


From a PC user (myself) to all the PS3 users out there, take it from me: If they push your release back because they say it isn't ready, BE GRATEFUL. Based on what they considered "ready for launch" that I paid $75 for two copies of, I shudder to think at the notion of paying for something they DON'T consider ready.

Taemek wrote:
Wolfums wrote:
Zorvan wrote:
Uh-huh.

And exactly how are PS3 users going to use mods/add-ons?

I see the beginning of something else Tanaka hasn't bothered to think through before deciding to do it.

Can't wait to see the PS3 users rage cries of "PC version has unfair advantage".

Console players have learned to accept that the PC versions of singleplayer games are always going to be better because of mods and such, but they rage even now about PC mods in online multiplayer FPS's and such ( and rightly so, in many cases ).


The two addons that WOW has that makes it clearly easier than the default, were DBM and Threat meters. With some clever combat mechanics, SE can remove the need for both of these.

Every other addon was more aesthetics or generic gameplay enhancements that Blizz didn't put in, like mass email deletes/collects, a good AH interface, AIM-style chat windows, etc.


I never understood the need for Threat Meters. It is something that comes naturally after awhile and was a good indication on how to determine good tanks from bad ones when it came to holding hate/agro.

It was something that you justr got the feel of over time. You knew you were riding the fence with agro as a DPS class or the next crit was going to take agro.


Two arguments could be made here. One is that the poor players use those addons because they aren't good enough to "get the feel of it". The other is that it was used by good players to try to get as close as possible to the hate line without crossing it.

On another note, in before "Gear Score".
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#23 Nov 15 2010 at 6:32 PM Rating: Decent
**
602 posts
whats a player created addon? something like windower's plugins?
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#24pixelpop, Posted: Nov 15 2010 at 6:45 PM, Rating: Sub-Default, (Expand Post) wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
#25 Nov 15 2010 at 6:49 PM Rating: Excellent
**
429 posts
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


Well reading that exceeded my daily intake of stupid. Good night, Internet.
#26 Nov 15 2010 at 6:52 PM Rating: Good
**
602 posts
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.



there's this thing called PSN store, you should check it out.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#27 Nov 15 2010 at 6:53 PM Rating: Good
Sage
***
1,500 posts
MajidahSihaam wrote:
whats a player created addon? something like windower's plugins?
Yes more or less, although I bet it'll be fairly more restricted.

Ken
____________________________
"Maybe it means: you're the evil man, and I'm the righteous man, and Mr. Nine-millimeter here, he's the shepherd protecting my righteous *** in the Valley of Darkness." - Jules.
FFXIV: Mabel Rand (Gugnir)
FFXI: Kenage, retired.
K&K forever!,
#28 Nov 15 2010 at 6:54 PM Rating: Good
*
237 posts
Wolfums wrote:
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


Well reading that exceeded my daily intake of stupid. Good night, Internet.


lmfao!
____________________________
FFXIV has it's first official RMT'r: Zyuu
#29 Nov 15 2010 at 6:54 PM Rating: Good
Avatar
*
80 posts
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


Actually, you can use a keyboard and mouse on the PS3 (the latter if the game supports it). Also, it's been shown that it's possible to have player made mods on the PS3 but again, the game has to support it (see UT3). Honestly, the differences between a console and a PC are slowly disappearing (for example, a few days ago I booted up my PS2 emulator on my PC and was playing .hack//GU on my couch + big screen TV) which is why I simply cannot understand why SE would launch an MMORPG for the PC without a strong keyboard and mouse UI in the first place.
#30 Nov 15 2010 at 7:03 PM Rating: Good
10 posts
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


this guy is a waste of oxygen, Little Big Planet is all about user created content, Sony has been very open with that front. Xbox? Not so much.
#31 Nov 15 2010 at 7:11 PM Rating: Excellent
*****
11,539 posts
Numnaydar wrote:
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


Actually, you can use a keyboard and mouse on the PS3 (the latter if the game supports it). Also, it's been shown that it's possible to have player made mods on the PS3 but again, the game has to support it (see UT3). Honestly, the differences between a console and a PC are slowly disappearing (for example, a few days ago I booted up my PS2 emulator on my PC and was playing .hack//GU on my couch + big screen TV) which is why I simply cannot understand why SE would launch an MMORPG for the PC without a strong keyboard and mouse UI in the first place.


It would still be a dumb move, but would at least kind of make sense if XIV was a PS3 port to a PC like XI was for PS2; where the game was designed for a console that used a controller and later put on PC.

It's a totally different matter when it is developed for both consoles simultaneously. I mean, I get that they want it to be controller compatible for the PS3, but it's not logical for them to release it for PC -first- and have it not work properly with the two most common PC input devices.
____________________________
[ffxisig]55836[/ffxisig]

Mikhalia: and FWIW, my posts are 95% helpful, informative, or funny.
Mikhalia: only 5% or less of my posts are utter crap.
Tyapex: 393 posts of utter crap...
Mikhalia: Sounds about right.
#32 Nov 15 2010 at 8:29 PM Rating: Good
Scholar
Avatar
**
520 posts
pixelpop wrote:
wow i personally am shocked by how supportive people are of ps3 MMO players. im 110% against MMOs even being on consoles.
only because even though they are pretty damned close to computers these days, they still dont support a keyboard and mouse, AND lack the ability to keep up with PC players (talking about player DLC). im sorry, but i want my FFXIV with player made add-ons, so PS3 users can suck me.


Did you have some ****** sandwiches for lunch? Wow.
____________________________
FFXI: Nyse - PLD, DNC, DRG
Asura Server

FFXIV: Nyse Celestre - Working on PLD
Ridill Server...for now.
#33mitmystria, Posted: Nov 15 2010 at 8:44 PM, Rating: Sub-Default, (Expand Post) people ******* and moaned it was buggy in the beta forums just like here in ZAM forums. blame 90% of them doing nothing but "this game sucks", and rarely see anything that pointed out a problem in game. SE should of kept it in house people are ******* idiots.
#34 Nov 16 2010 at 12:16 AM Rating: Good
Scholar
****
9,997 posts
Were you even in beta? The feedback forums were 99% feedback. Trust me, the devs got tons of useful feedback. They even say so.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#35 Nov 16 2010 at 1:06 AM Rating: Good
Scholar
24 posts
And they are just now doing something with it! Good for them, and all those hours logged during beta, but updates are still not deployed with only two weeks to go! Here's hoping!
#36 Nov 16 2010 at 1:13 AM Rating: Good
****
6,898 posts
mitmystria wrote:
Quote:
So what was beta all about? LOL

people ******* and moaned it was buggy in the beta forums just like here in ZAM forums. blame 90% of them doing nothing but "this game sucks", and rarely see anything that pointed out a problem in game. SE should of kept it in house people are @#%^ing idiots.


Literally for every thread there was of someone writing something like "this game sucks", there was a thread that was useful and mapped out many of the issues in the game. It's all well and good for them to say that they have been fixing bugs for the last 3 months, but is that really enough? For me, it's really not. If there were that many bugs, they shouldn't have released the game. In fact, after seeing the MASSIVE amount of feedback pointing out the games many flaws and shortcomings, they should have immediately realized the situation and postponed the release.

Would any of you have really been upset if SE had pushed the release back until now, but released the game after the November updates were installed? What exactly would they have lost by doing that? They would have sold even MORE copies of the game, and also gotten it into a state where people would be more satisfied with it. SE saw the dollar signs and ignored everything else.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#37 Nov 16 2010 at 1:15 AM Rating: Excellent
Sage
**
551 posts
BartelX wrote:
mitmystria wrote:
Quote:
So what was beta all about? LOL

people ******* and moaned it was buggy in the beta forums just like here in ZAM forums. blame 90% of them doing nothing but "this game sucks", and rarely see anything that pointed out a problem in game. SE should of kept it in house people are @#%^ing idiots.


Literally for every thread there was of someone writing something like "this game sucks", there was a thread that was useful and mapped out many of the issues in the game. It's all well and good for them to say that they have been fixing bugs for the last 3 months, but is that really enough? For me, it's really not. If there were that many bugs, they shouldn't have released the game. In fact, after seeing the MASSIVE amount of feedback pointing out the games many flaws and shortcomings, they should have immediately realized the situation and postponed the release.

Would any of you have really been upset if SE had pushed the release back until now, but released the game after the November updates were installed? What exactly would they have lost by doing that? They would have sold even MORE copies of the game, and also gotten it into a state where people would be more satisfied with it. SE saw the dollar signs and ignored everything else.


What made me laugh is when Tanaka was asked if it would have helped to have more time, and he replied "If we had more time, we'd have just had to fix more bugs.".
____________________________



#38 Nov 16 2010 at 1:28 AM Rating: Default
*
169 posts
Mikhalia the Picky wrote:
Taemek wrote:

I never understood the need for Threat Meters. It is something that comes naturally after awhile and was a good indication on how to determine good tanks from bad ones when it came to holding hate/agro.

It was something that you justr got the feel of over time. You knew you were riding the fence with agro as a DPS class or the next crit was going to take agro.


Two arguments could be made here. One is that the poor players use those addons because they aren't good enough to "get the feel of it". The other is that it was used by good players to try to get as close as possible to the hate line without crossing it.

On another note, in before "Gear Score".


The thing here is though that alot of people fail to realize is that Dev's caught onto this and have started coding mobs to act to a certain script, for example, Aion, most if not all mobs in there at one point during a fight ethier randomly target someone and attack them regardless of hate OR almost always target the person second highest on the hate list. What they do determines the mob, again another example, a Mage based mob could sleep the Healer, this is intentional and part of its script, the group now has to last the duration of the sleep if it doesn't resist, there is too many other examples I could give, but this is one.

I see your point about min/maxing though and like you said, even good players still can feel the maxing without taking it.

I think that Dev's are on the right track with scripted fights for random trash mobs now along with scripted events for boss fights also. It makes dungeon runs much more exciting then smash your way through 500 misc mobs which you could do in your sleep, then kill the boss.
#39 Nov 16 2010 at 5:50 AM Rating: Decent
47 posts
TheRealLusent wrote:
Hydragyrum wrote:

Player created add-ons. :D



SAY WHAT!?!?



He'll yeah!

Btw we still need

auction house

Better way to sell junks

Faster interface right now it wayyyy to slow

Dunguons low mid highg boss

Tehn I'm happy


#40 Nov 16 2010 at 9:27 AM Rating: Good
**
473 posts
KCZY wrote:
TheRealLusent wrote:
Hydragyrum wrote:

Player created add-ons. :D



SAY WHAT!?!?



He'll yeah!

Btw we still need

auction house

Better way to sell junks

Faster interface right now it wayyyy to slow

Dunguons low mid highg boss

Tehn I'm happy





You realize SE is working on all of this if you read the article. the only thing which isn't mentioned is AH bc at this point I am certain it isn't happening until the devs 100% agree the market system has failed. Everything you pointed out has been mentioned.
#41 Nov 17 2010 at 4:41 AM Rating: Decent
**
315 posts
good read. :)
as For AH ot was smart not to have 1 this early. AH would be full of items and not enough ppl buying them. It would be better to wait and let ppl level up and the game level ratio to be even across the board so that the buying/selling ratio is equal. As is too much supply for demand.
As for anti consule mmo person. SE largest player base is japanese on ps3. the game was first mention as ps3 only. then ps3/pc stim release. Just the pc version was pulled ahead. I personaly play mmo better on my 360/ps2 then PC. I'm faster then most ppl on pc also when playing ffxi.
I'm also using a usb KB on my ps3 right now. :) same 1 I use on my 360 to play on ffxi.
____________________________
can you ware shoes in clown shoes
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)