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Just a little bit of hypocrisy.. Follow

#1 Nov 15 2010 at 8:33 PM Rating: Good
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So I just "finished" Lego Universe, that is to say my character is maxed out as far as I can currently take him, I have completed what seems to be all of the achievements and missions in game and other than collecting more blocks to add to my personal creations. I seem to have done all I can do in the game. I started playing on Thursday.

Disclaimer: I love Lego, I enjoyed Lego Universe.

But that doesn't change the fact that the game has at best 5 zones all of which are infinitely smaller then FFXIV's, one of which, Pet Cove, has next to nothing to do. The content took me significantly less time then FFXIV to burn through. The UI is menu based and strikingly similar to FFXIV's (except NPC Buy/Sell oh god did they do that right). There are some pretty glaring, although not game breaking, bugs/flaws (I can't program my door on my creation to open upon contact?).

Now don't get me wrong, there are a couple of reviews, notably by IGN that mention all these problems and score accordingly but overall Lego Universe receives rave reviews while FFXIV does not.
According to Metacritic while Lego Universe sits at and average 66 review score and a stunning 8.1 user rating. FFXIV sits at a 51 review score and dismal 3.8 user score.

So what's the difference between the two games? Is Lego rated more leniently because it's more childish fare? Is it simply our nostalgia for Lego?


Edited, Nov 15th 2010 9:34pm by Wloire
#2 Nov 15 2010 at 8:34 PM Rating: Excellent
Edited by bsphil
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Or that people have higher standards of excellence for a "Final Fantasy" series title?
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#3 Nov 15 2010 at 8:35 PM Rating: Excellent
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As a Lego player myself i must say its the hype

FFXIV got downrated even moreso cuz of the hype behind it

and its amazing how many awards Lego is also winning isnt it....
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#4 Nov 15 2010 at 8:37 PM Rating: Excellent
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bsphil wrote:
Or that people have higher standards of excellence for a "Final Fantasy" series title?


Are you saying that the Lego franchise has no expectations?
#5 Nov 15 2010 at 8:38 PM Rating: Good
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Wloire wrote:
bsphil wrote:
Or that people have higher standards of excellence for a "Final Fantasy" series title?


Are you saying that the Lego franchise has no expectations?


i think what hes saying is that people hyped up 14 so much thats why it looked worse then Lego did.

the game came out as expected, everything in it, as expected, thats why it got rated higher.


but on a side note, reviews vs MMOs in general are always unfair, personaly, theres too much to an MMO to ever give it a fair review as soon as 99% of the sites out there put them out.
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#6 Nov 15 2010 at 8:44 PM Rating: Good
Edited by bsphil
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Wloire wrote:
bsphil wrote:
Or that people have higher standards of excellence for a "Final Fantasy" series title?
Are you saying that the Lego franchise has no expectations?
When it comes to video games? Low expectations, if any at all.

I'm not sure why people are so bothered that FFXIV was rated poorly. If you're enjoying the game, great. From a release standpoint, FFXIV is missing a lot of features that are expected in a MMO in 2010, and it was rated accordingly. Some people have fun despite the flaws, and that's fine. If it really makes you sleep better at night, you can keep telling yourself that the game is actually just fine as it is now and all the negative reviews are just wrong/biased/hypocritical/etc, but I'm not recommending lying to yourself like that. Just be honest. "Yes, there are a lot of issues right now, it deserves the rating it has gotten and still definitely needs some serious work, but I'm enjoying the time in game now, and am looking forward to the improvements slated for the next few months." Is that so hard to admit?

Vedis wrote:
i think what hes saying is that people hyped up 14 so much thats why it looked worse then Lego did.

the game came out as expected, everything in it, as expected, thats why it got rated higher.


but on a side note, reviews vs MMOs in general are always unfair, personaly, theres too much to an MMO to ever give it a fair review as soon as 99% of the sites out there put them out.
No, I'm saying that the franchise has a long history of quality behind it, so to see a game come out that's lacking the same polish and draw of even the other MMO in the franchise, reviewers are going to be very critical of that because they know the company is capable of a better product.

I've never had a problem with MMO reviews because they're only supposed to be about the basics (combat, graphics, music, interface, etc) rather than how much content is available or how the endgame is. You might miss out on a few hundred hours worth of grinding, but that's a lot of the same out of one subject, and you really don't need to spend much time in *any* MMO to get a feel for it.



Edited, Nov 15th 2010 8:57pm by bsphil
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#7 Nov 15 2010 at 8:45 PM Rating: Excellent
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Vedis wrote:

but on a side note, reviews vs MMOs in general are always unfair, personaly, theres too much to an MMO to ever give it a fair review as soon as 99% of the sites out there put them out.

My opinion as well but most would have you believe that a review should reflect a product at it's launch. If that is the case shouldent all reviews be done with the same objectivity following strict guidelines?
#8nick2412, Posted: Nov 15 2010 at 8:45 PM, Rating: Sub-Default, (Expand Post) This here is a good example of how mmo games aren't judged simply because they lack content.. lacking content at initial release does effect reviews but not as much as core mechanics.. I played lego universe at my cousins house last week.. although it's not my cup of tea and severely lacks content.. it was fun (yes nostalgic too) but the core mechanics were solid.. they built upon things that are known to succeed...
#9 Nov 15 2010 at 8:59 PM Rating: Excellent
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nick2412 wrote:


This here is a good example of how mmo games aren't judged simply because they lack content.. lacking content at initial release does effect reviews but not as much as core mechanics.. I played lego universe at my cousins house last week.. although it's not my cup of tea and severely lacks content.. it was fun (yes nostalgic too) but the core mechanics were solid.. they built upon things that are known to succeed...
Whereas Final Fantasy XIV compeltely fail on all fronts.. core mechanics sucks.. content sucks... controls sucks... And the reviews on meta critic, ign, all the big name reviewers all say the same thing..

This also goes to prove that official reviews are always legit most of the time at least :| ...

Edited, Nov 15th 2010 9:46pm by nick2412


Except that the only problem with the game isn't its lack of content. The UI plays almost exactly like FFXIV's. The inventory is much too small being full all the time. Within battle the secondary abilities related to equipment are finicky at best and require me to mangle my hand so as to hit 1-2-3-4 + ALT while also controlling my characters movement during battle.

What is there to do in Lego Universe? Grind out 215 (edit: Oh sorry 215 for the skillbooks, more ontop of that for the equipment) Nexus Faction points for my upgrades. Grind out the blocks and the money to buy blocks. Maybe participate in a footrace?

Or we could talk about the little things. Like how you can't send a message if it has a typo or misspelling in it. Even while you are doing a mission that requires you to smash Maelstrom Beavers you can't send a message saying "Where can I find the Maelstrom Beavers?" presumably because of the various canontations of the term Beaver. Maybe it's how my pet very rarely listens to me when I ask it to dig up some treasure? Oh and nobody talks in the game. Much like FFXIV.

Bsphil - I'm not defending FFXIV so much as saying why are the games judged differently? The Lego franchise has been putting out quality games for a decade now, why are they judged with kid gloves?

Quote:

The only possible way you would enjoy FFXIV if you are
A. A Square Enix/Final Fantasy Fanboy
B. **** hurt because the game was a gift.. and you don't want to hurt the givers feelings
C. Completely in denial that the game sucks.. and refuse to throw away 50+ dollars you spent on the game


How am I supposed to take you seriously when you seem to be completely incapable of accepting that people might actually like this game despite it flaws?



Edited, Nov 15th 2010 10:02pm by Wloire
#10Ostia, Posted: Nov 15 2010 at 11:30 PM, Rating: Sub-Default, (Expand Post) Lmao! Comparing FFXIV to Lego LOL!
#11 Nov 15 2010 at 11:47 PM Rating: Good
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Wloire wrote:
Just a little bit of hypocrisy...So I just "finished" Lego Universe...



Sorry I had to LOL. I was not expecting your first sentence from your title.
#12 Nov 16 2010 at 12:02 AM Rating: Good
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I haven't played the game so I'll have to refrain from offering any deep analysis of it; however, I can tell you right off the bat that the expectations are probably going to be very different. The main thing to note, though, is that a game is never ruined for what it doesn't have. XIV does lack a lot of things that were expected, and that disappointment has hurt it's reputation, but if people are enjoying a game, they aren't going to quit it. Where XIV really suffers is that most people don't enjoy the content that is there.

If nothing else, you were probably motivated by the aforementioned accomplishments and missions, where XIV lacks any especially effective extrinsic motivator.
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#13 Nov 16 2010 at 12:28 AM Rating: Good
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Kierk wrote:
Wloire wrote:
Just a little bit of hypocrisy...So I just "finished" Lego Universe...



Sorry I had to LOL. I was not expecting your first sentence from your title.


*Wooosh* Right over my head.

Quote:
Lmao! Comparing FFXIV to Lego LOL!

How they mighty has fallen ...


Lego is a sixty-one year old institution. Around the world there are at least 4 theme parks dedicated to Lego. How many theme parks are there for FF? The Lego franchise contains 38 video games all released in the past 13 years.

Besides all of the above shouldn't all MMO's be considered on the same scale? Why should one MMO get a freepass while another doesn't?
#14 Nov 16 2010 at 12:50 AM Rating: Decent
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Wloire wrote:
Kierk wrote:
Wloire wrote:
Just a little bit of hypocrisy...So I just "finished" Lego Universe...



Sorry I had to LOL. I was not expecting your first sentence from your title.


*Wooosh* Right over my head.

Quote:
Lmao! Comparing FFXIV to Lego LOL!

How they mighty has fallen ...


Lego is a sixty-one year old institution. Around the world there are at least 4 theme parks dedicated to Lego. How many theme parks are there for FF? The Lego franchise contains 38 video games all released in the past 13 years.

Besides all of the above shouldn't all MMO's be considered on the same scale? Why should one MMO get a freepass while another doesn't?


Does lego has another MMORPG to draw experience from ? like FF does ? did lego had the balls to say their game could compete with WOW ? Is lego a serious MMORGP ? like seriously ? and i mean like SERIOUSLY ?
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#15 Nov 16 2010 at 12:53 AM Rating: Decent
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Minecraft > Lego Universe
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#16 Nov 16 2010 at 1:00 AM Rating: Excellent
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Lego Universe Graphics: 7.5
FFXIV Graphics: 7.0

There are flaws to FF14, but I'm pretty sure Graphics aren't one of them.

Thanks for the opinion, IGN.

Edited, Nov 16th 2010 2:00am by Meowshi

Edited, Nov 16th 2010 2:00am by Meowshi
#17 Nov 16 2010 at 9:40 AM Rating: Good
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Meowshi wrote:
Lego Universe Graphics: 7.5
FFXIV Graphics: 7.0

There are flaws to FF14, but I'm pretty sure Graphics aren't one of them.

Thanks for the opinion, IGN.

Edited, Nov 16th 2010 2:00am by Meowshi

Edited, Nov 16th 2010 2:00am by Meowshi


Wow, I should have actually read the IGN review.

Quote:
This also goes to prove that official reviews are always legit most of the time at least :| ...

Amirite?

Quote:
Does lego has another MMORPG to draw experience from ? like FF does ? did lego had the balls to say their game could compete with WOW ? Is lego a serious MMORGP ? like seriously ? and i mean like SERIOUSLY ?


Lego is a serious MMO, insofar as it has anything Vanilla WoW, or FFXI had at their respective launches. A world, lore, a storyline, a grind, multiple dungeons, a chat interface, crafting, a class system, equipment, mobs to kill, NM type bosses. Why is it that you all seem to think a game based on Lego isn't going to be serious?

No Lego doesn't have another MMORPG to draw from that doesn't mean FFXIV does either. What would you like them to draw? The UI? People hated FFXI's UI just as much as FFXIV's. The AH? They clearly wanted to try something "innovative". Should they have copy and pasted the storyline over? Copy and paste the mobs - oh wait. Square Enix is trying to make a new game not throw pretty graphics on an old one so for better or for worse I'm sure they went into the project fresh.

Indulge me. What experience did FFXI give them? What did they know from A to B? Aside from easing the grind how did FFXI change over the years? They added content. Thats its. The mechanics stayed exactly the same.

edit: When did SE claim they were competing with WoW? I've only seen interviews where they said the exact opposite. Are you sure YOU didn't think this game would compete WoW prior to your inevitable disappointment?


Edited, Nov 16th 2010 10:44am by Wloire
#18 Nov 16 2010 at 10:10 AM Rating: Good
I don't know the lego game, but it seems like the aims would be very different. I didn't sit in front of my legos as a kid and be upset that nobody was giving me quests to build things. I just thought of fun ideas and built them. Isn't that the point of legos? Are lego MMOs different? Do they need a ton of quests and premade environment and content, or are you supposed to be building the stuff yourself with legos?

Edited, Nov 16th 2010 8:10am by digitalcraft
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#19 Nov 16 2010 at 10:40 AM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
I don't know the lego game, but it seems like the aims would be very different. I didn't sit in front of my legos as a kid and be upset that nobody was giving me quests to build things. I just thought of fun ideas and built them. Isn't that the point of legos? Are lego MMOs different? Do they need a ton of quests and premade environment and content, or are you supposed to be building the stuff yourself with legos?

Edited, Nov 16th 2010 8:10am by digitalcraft


exactly, its a totaly different crowd playing the game
you have alot more just overall socialness in lego cuz its a "starter mmo" by some standards where youll see alot of younger kids playing it

and the only real complaints about the game are the chat filters cuz they are uber extreme(but within reason, i mean come on, kids playing!)
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#20 Nov 16 2010 at 10:41 AM Rating: Decent
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Minecraft > Lego Universe


Sooo True. I've been playing for the past few months and it's amazing. It totally brings me back to the days of Lego when I was a kid...Er..Well..the scary as **** dungeons with spiders skeletons and zombies...they're new.
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#21 Nov 16 2010 at 10:43 AM Rating: Excellent
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Vedis wrote:
digitalcraft, Goblin in Disguise wrote:
I don't know the lego game, but it seems like the aims would be very different. I didn't sit in front of my legos as a kid and be upset that nobody was giving me quests to build things. I just thought of fun ideas and built them. Isn't that the point of legos? Are lego MMOs different? Do they need a ton of quests and premade environment and content, or are you supposed to be building the stuff yourself with legos?

Edited, Nov 16th 2010 8:10am by digitalcraft


exactly, its a totaly different crowd playing the game
you have alot more just overall socialness in lego cuz its a "starter mmo" by some standards where youll see alot of younger kids playing it

and the only real complaints about the game are the chat filters cuz they are uber extreme(but within reason, i mean come on, kids playing!)


Pickle you, kumquat! Who are you calling a cootie-queen, you lint licker?

But I digress.
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#22 Nov 16 2010 at 10:46 AM Rating: Excellent
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Didn't know Lego Universe was an actual MMO. I remember seeing something about it but the posters made it out as some kind of a joke (that saying there was a Lego MMO was a joke.) I really enjoy Lego Star Wars. The first Indiana Jones wasn't too bad. The second is.. different.. Almost everything I know of Harry Potter came from the Lego game. lol

Mikhalia the Picky wrote:
Pickle you, kumquat! Who are you calling a cootie-queen, you lint licker?

But I digress.

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Edited, Nov 16th 2010 11:50am by MrTalos
#23 Nov 16 2010 at 10:49 AM Rating: Good
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digitalcraft, Goblin in Disguise wrote:
or are you supposed to be building the stuff yourself with legos?


If that's the point of the game, then they should have bought out minecraft.

I think what the OP is getting at is even excluding the movie franchise games of the past few years, the LEGO brand has had some pretty good PC and Console titles. So there is an assumed expectation of quality and content, which apparantly is lacking on a similar level to FFXIV which is only the second FF title ever created for PC (Two single player PS2 FF games were badly ported and weren't very PC friendly), so theoretically there isn't much history of Square doing right by PC owners other than with XI. Thus the question about the difference in ratings for the two MMOs.
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#24 Nov 16 2010 at 10:50 AM Rating: Good
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tmproff wrote:
Quote:
Minecraft > Lego Universe


Sooo True. I've been playing for the past few months and it's amazing. It totally brings me back to the days of Lego when I was a kid...Er..Well..the scary as **** dungeons with spiders skeletons and zombies...they're new.


I effing love Minecraft. That **** is crack on crack.

minecraft.net for those who haven't tried it yet. There's a free classic version you can try out and if you want to play the full version with monsters and animals and plants and crafting and a virtually infinite, dynamically generated world to explore, all for the cost of 10 Euros (about 13 bucks) to buy the game. It's still in "Alpha" so you're paying for an alpha quality product, but that one payment buys you the game and all of its updates forever.

If you're looking to try something new, take the $13 you were going to spend on FFXIV and buy it!
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#25 Nov 16 2010 at 12:36 PM Rating: Good
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Expectations play a huge part in how a game is viewed. If I go to a movie that the producers spent $200 million to make, I'm going to expect a fantastic movie. If the movie was a low budget film, I'm not going to expect nearly as much. The expectations for each movie is different despite the cost being the same for the ticket. Is that fair for the producers? Maybe not, but what's fair and what's reality are two different things.

1) Despite that, never underestimate what some minor changes or differences can make for games. It's all speculation on my part, but I think FFXIV's launch reviews would have been much different it the market system was easier to grasp and it didn't take so long to find what you were looking for, or sell what you have on hand. Granted, you can simply just NPC your stuff, but people like to feel like they're crafty and smart with their money so just selling your stuff to an NPC isn't fun.

2) Don't underestimate what having a more responsive UI can do for a game. A slow and clunky UI can turn something that is supposed to be fun into a chore.

3) And this is a big one, don't underestimate what having a game that runs well on most computers can do for your launch reviews.

I watched a video on Lego Universe and it looks awesome. The UI looked responsive, the animation was fast, but clean, the battle system looked interesting, and you actually get to see and pickup loot off the ground instead of it just being auto assigned. Going even further, little things help, the animation bump and bubble popping sound when going through the merchant's inventory are reminders that you're playing a game (people love this stuff; that's why Slot Machine's are popular). The fast animations and wacky emotes help bring me into another world; some people don't want to feel limited by the real world, and almost all movement in FFXIV is like that.

Another big thing is how big the time sink is. People don't like to spend months grinding; and you say it's just as much of a grind as FFXIV, but also say you've completed everything the game has to offer already. That means you're getting to see the entirely of the content with less investment of time. I know that's not everyone's cup of tea, but in today's society of fast paced games that don't tether someone to the game for several hours at a time; it's going to be much easier to hook someone when it only takes 1 month to do everything rather than 3 months.

Granted, I don't know a whole lot about Lego Universe, but from watching the videos of it, I'm not even sure how you can possibly compare it and FFXIV other than that they are both MMOs.
#26 Nov 16 2010 at 12:40 PM Rating: Good
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Does Minecraft have gamepad support?

Quote:
Indulge me. What experience did FFXI give them? What did they know from A to B? Aside from easing the grind how did FFXI change over the years? They added content. Thats its. The mechanics stayed exactly the same.

edit: When did SE claim they were competing with WoW? I've only seen interviews where they said the exact opposite. Are you sure YOU didn't think this game would compete WoW prior to your inevitable disappointment?


Just to answer your questions, they got years of feedback from XI. I take it you were being rhetorical, but SE claimed to learn many things, even throughout XI, they would say they could do nothing about because of the base game programming and the PS2 limitations. These would be lessons learned for the future, we were told. And in the future, you can be **** sure that even if everything else gets fixed, people will be asking when we'll get male Miqote.

Wada openly boasted that XIV would compete with WoW. The source has been posted a few times.

So at least in regards to the quoted part, whoever said that was right. These are things that SE is accountable to... claiming that they had learned many things, and boasting that they would compete with WoW.
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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#27 Nov 16 2010 at 1:39 PM Rating: Excellent
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First up: Yes folks Minecraft rocks. Out of our systems? Good.

I think the main point I wanted to address here, which many of you got at is that both games, and indeed all MMO's, enter(ed) the market with a lot of flaws and a lack of content. The only difference is expectations. To most the Lego MMO is just a quirky little game for a couple hours of fun and then some building here and there. I certainly wouldn't pay 12.99 (which is what it costs) dollars a month for it but for the free to play month it's great!

It seems the expectations for FFXIV were on the other side of the spectrum completely. This was supposed to be THE game for a lot of people. This was supposed to be the one that finally topples WoW (which is becoming a disturbingly common failure amongst MMO's). Because these expectations weren't met, because FFXIV was indeed just an average MMO it got blasted.

But is that fair?

Does FFXIV really deserve the lambasting it received (troll bait!)? Not quite this badly I don't think.

Whether or not it's an MMO made for kids or builders or whatever why aren't both games judged on the same merits? Whether it be Gameplay, Functionality, Content whatever? Why do some games receive a free pass because not much was expected of them? There is no way FFXIV could have been released and met the expectations of the disillusioned crowd. Is that Square Enix's fault?

[illegible rant on]
To another point the selective memory of some people leaves me baffled. Who here played EQOA (I was too young for EQ1 release) at release? That game was terrible (it still is) but it got better as it grew. SWG for a brief period before the CU was a great game but I don't think I've ever dealt with a buggier release. I can't even speak for FFXI's Japanese release but we all have heard the horror stories. WoW? The stability issues for one were horrific. AoC? Don't even get me started. Now we face FFXIV and it's the same old thing all over again yet we complain and complain.

[/rant off.]

Edited, Nov 16th 2010 2:40pm by Wloire
#28 Nov 16 2010 at 1:51 PM Rating: Default
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Wloire wrote:
First up: Yes folks Minecraft rocks. Out of our systems? Good.

I think the main point I wanted to address here, which many of you got at is that both games, and indeed all MMO's, enter(ed) the market with a lot of flaws and a lack of content. The only difference is expectations. To most the Lego MMO is just a quirky little game for a couple hours of fun and then some building here and there. I certainly wouldn't pay 12.99 (which is what it costs) dollars a month for it but for the free to play month it's great!

It seems the expectations for FFXIV were on the other side of the spectrum completely. This was supposed to be THE game for a lot of people. This was supposed to be the one that finally topples WoW (which is becoming a disturbingly common failure amongst MMO's). Because these expectations weren't met, because FFXIV was indeed just an average MMO it got blasted.

But is that fair?

Does FFXIV really deserve the lambasting it received (troll bait!)? Not quite this badly I don't think.

Whether or not it's an MMO made for kids or builders or whatever why aren't both games judged on the same merits? Whether it be Gameplay, Functionality, Content whatever? Why do some games receive a free pass because not much was expected of them? There is no way FFXIV could have been released and met the expectations of the disillusioned crowd. Is that Square Enix's fault?

[illegible rant on]
To another point the selective memory of some people leaves me baffled. Who here played EQOA (I was too young for EQ1 release) at release? That game was terrible (it still is) but it got better as it grew. SWG for a brief period before the CU was a great game but I don't think I've ever dealt with a buggier release. I can't even speak for FFXI's Japanese release but we all have heard the horror stories. WoW? The stability issues for one were horrific. AoC? Don't even get me started. Now we face FFXIV and it's the same old thing all over again yet we complain and complain.

[/rant off.]

Edited, Nov 16th 2010 2:40pm by Wloire


I played EQOA at release on the first server, second SK to hit 50, was the game horrible by today's standards ? YES! did it had content at launch ? Yes! Did i had a blast finding out how to get from freeport to neriak running at lvl 8 with a train of mobs behind me chasing to kill me ? Yes i did, EQOA was fun, FFXIV is not well atleast not for me <.<
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#29 Nov 16 2010 at 2:01 PM Rating: Good
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Ostia wrote:

I played EQOA at release on the first server, second SK to hit 50, was the game horrible by today's standards ? YES! did it had content at launch ? Yes! Did i had a blast finding out how to get from freeport to neriak running at lvl 8 with a train of mobs behind me chasing to kill me ? Yes i did, EQOA was fun, FFXIV is not well atleast not for me <.<


From what I've seen you made your own content or fun. You had a blast figuring out how to do the coach run from FP to Neriak? Have you tried running through Mor Dhona for all the aetheiral nodes? Exact same thing except with a giant Dragon corpse wrapped around an airship. If you have done this already why was it no fun? Is it because your previous MMO experience jaded you?

Edited, Nov 16th 2010 3:03pm by Wloire
#30 Nov 16 2010 at 2:08 PM Rating: Excellent
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I guess to me it seems like you're trying to put a spin on it that makes it sound like SE failed because our expectations of them were so high.

To that, I would say that people's expectations of SE have always been a tremendous bonus to them. People have been giving them the benefit of the doubt for a long while now.

Expectations certainly play a role in any emotional response. Expectations are one of the primary variables that affect our emotions, and high expectations can definitely lead to disappointment. But this is not a simple case of disappointment due to unrealistic expectations that players built up in their own minds. This was a case of SE building up a lot of hype for the game, and delivering very little of what was promised. SE has admitted this numerous times now.

The fact is, just because the two games lack content doesn't mean they're remotely similar. I would probably play and enjoy LEGO Universe, because I'll wager that the quality of the content is pretty good. I've played games that I fully beat in 10 hours and loved. I emphasize: quality over quantity. XIV is lacking in both.
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#31 Nov 16 2010 at 2:08 PM Rating: Excellent
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Mikhalia the Picky wrote:
tmproff wrote:
Quote:
Minecraft > Lego Universe


Sooo True. I've been playing for the past few months and it's amazing. It totally brings me back to the days of Lego when I was a kid...Er..Well..the scary as **** dungeons with spiders skeletons and zombies...they're new.


I effing love Minecraft. That sh*t is crack on crack.

minecraft.net for those who haven't tried it yet. There's a free classic version you can try out and if you want to play the full version with monsters and animals and plants and crafting and a virtually infinite, dynamically generated world to explore, all for the cost of 10 Euros (about 13 bucks) to buy the game. It's still in "Alpha" so you're paying for an alpha quality product, but that one payment buys you the game and all of its updates forever.


I don;t usually rate-up or condone advertisements for other games, especially non-MMO games on an MMO forum, but Mikhalia is completely right here. Minecraft honestly is the most fun I've had with a game in a long time, and it is incredibly inexpensive. I wouldn't say take it over your next FFXIV monthly payment, but hey, you just got another month free... Smiley: wink
Quote:
So what's the difference between the two games?

I have not played LEGO Universe, so could you tell us... what is the difference? Is it the same as any MMO, where you craft, fight, and grind levels? Or can you also build buildings, change the world, and play in a basic sandbox environment (a la Minecraft)? Is it some strange amalgamation of the two? I'm not sure what to expect - if it is like any other MMO, I'd imagine the high reviews are just from a low sampling pool.
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#32 Nov 16 2010 at 2:10 PM Rating: Good
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Correct me if I'm mistaken, but isn't lego universe designed for kids? So like 6 year olds can either play with their parents, or alongside? You get away with a few more things when thats the case.

Quote:
Lego Universe Graphics: 7.5
FFXIV Graphics: 7.0

There are flaws to FF14, but I'm pretty sure Graphics aren't one of them.

Thanks for the opinion, IGN.


When IGN gave FFXIV's graphics a 7, it wasn't just on character prettiness (which is easily a 10), but also factoring in all the copy pasted textures, huge zones that look identical, and identical mobs. While everything does look great, its so recycled that it does make things a bit bland.
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#33 Nov 16 2010 at 2:12 PM Rating: Decent
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Wloire wrote:
Ostia wrote:

I played EQOA at release on the first server, second SK to hit 50, was the game horrible by today's standards ? YES! did it had content at launch ? Yes! Did i had a blast finding out how to get from freeport to neriak running at lvl 8 with a train of mobs behind me chasing to kill me ? Yes i did, EQOA was fun, FFXIV is not well atleast not for me <.<


From what I've seen you made your own content or fun. You had a blast figuring out how to do the coach run from FP to Neriak? Have you tried running through Mor Dhona for all the aetheiral nodes? Exact same thing except with a giant Dragon corpse wrapped around an airship. If you have done this already why was it no fun? Is it because your previous MMO experience jaded you?

Edited, Nov 16th 2010 3:03pm by Wloire


Now mind you, EQOA was my first MMO, maybe that has something to do with it, now as for me making my own content, sure i did to some extent, but there where camps of monsters, all across the world, if i wanted to do a dungeon at mid way lvl i could go to DFC and kill named mobs, they also had those quest where i think where at lvl 16+ where you could get gear according to your class, that had you run across all places in the world map etc etc, we even made a raid at lvl 35-46 to kill the named blue dragon in the artic area, where we able to down it ? Nope, but it was there at release for us to die trying to get it down(The nemy raid if you played during those times) and it was a blast, in FFXIV all you do is leavequest, craft, rince and repeat, and the communication interface was horrible at release, in EQOA i could group up as soon as i bough the game and log in for the first time, just the fact that we are comparing things that were done right in a game from the PS2 age and on the infancy of MMO comercialy, speaks legues.
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#34 Nov 16 2010 at 2:18 PM Rating: Excellent
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I played the Lego game in the Lego store for a few minutes and that was pretty much enough for me.
#35 Nov 16 2010 at 2:27 PM Rating: Good
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Kachi wrote:
I guess to me it seems like you're trying to put a spin on it that makes it sound like SE failed because our expectations of them were so high.

To that, I would say that people's expectations of SE have always been a tremendous bonus to them. People have been giving them the benefit of the doubt for a long while now.

Expectations certainly play a role in any emotional response. Expectations are one of the primary variables that affect our emotions, and high expectations can definitely lead to disappointment. But this is not a simple case of disappointment due to unrealistic expectations that players built up in their own minds. This was a case of SE building up a lot of hype for the game, and delivering very little of what was promised. SE has admitted this numerous times now.

The fact is, just because the two games lack content doesn't mean they're remotely similar. I would probably play and enjoy LEGO Universe, because I'll wager that the quality of the content is pretty good. I've played games that I fully beat in 10 hours and loved. I emphasize: quality over quantity. XIV is lacking in both.


I guess it would seem like I'm spinning it that way. Of course not everyone falls under my the description I put out, nor is FFXIV a solid game. It still seems like a large majority of the playerbase who stop at nothing to disparage the game are the same type who 4 months ago thought the game was a god send.

Quote:

I have not played LEGO Universe, so could you tell us... what is the difference? Is it the same as any MMO, where you craft, fight, and grind levels? Or can you also build buildings, change the world, and play in a basic sandbox environment (a la Minecraft)? Is it some strange amalgamation of the two? I'm not sure what to expect - if it is like any other MMO, I'd imagine the high reviews are just from a low sampling pool.

I apologize I haven't described the game much:

You cannot build anything in world minus two exceptions:
-The "Assembler" classes can build generic turrets (think Engineer in TF2).
-At certain points there are quick builds (broken bridges, none Assembler turrets, walls, platforms) to build. These are done much the same way as the franchise lego games take care of building, you hold shift and your minifigure quickly stacks the pieces until they suddenly become an object.

When you want to build your own creations you must go to your "Brick Yard". These are instanced areas where you have a certain amount of land to work with to build whatever you can imagine. When entering the brickyards you are given a list of everybody's public yards with no way to discern what the creation is or if you want to go to it. The "best" brickyards (so far it seems best is classified by total in game expense of the bricks they used) yards are at the top of the list.

Outside of the brick yards the game is an MMO pure and simple. You have your social hub which is the city like zone without enemies filled with vendors and the like. Then you have 3 "content zones" Avant Gardens the tutorial zone, Gnarled Forest the pirate themed second level or sorts, and Forbidden Valley the Ninja themed final level. You also have Pet Cove which is a smaller zone filled with low level pets you can tame.

Crafting is not present aside from building your own creations. Battle is controlled by a 5 key hotbar at the bottom of the screen much like WoW's or FFXIV's. Chat box is sunk into the bottom left hand corner but is rarely ever used by players. Top right is the minimap, bottom right is the menu tabs.

Quests and missions follow the generic "Deliver This" "Kill Ten Rats" variety with a few non-notable exceptions. (The Ninja's only let ninja's through their gate, you have to find a secret path around their gate). There are dungeon's, one notable one containing four dragons you have to kill (actually quite difficult solo, I was surprised).

The storyline is decent and present but not quite up to FFXI standards.

All in all this game is an true blue MMO in the same vein as any other AAA MMO.

EDIT//
Quote:
Now mind you, EQOA was my first MMO, maybe that has something to do with it, now as for me making my own content, sure i did to some extent, but there where camps of monsters, all across the world, if i wanted to do a dungeon at mid way lvl i could go to DFC and kill named mobs, they also had those quest where i think where at lvl 16+ where you could get gear according to your class, that had you run across all places in the world map etc etc, we even made a raid at lvl 35-46 to kill the named blue dragon in the artic area, where we able to down it ? Nope, but it was there at release for us to die trying to get it down(The nemy raid if you played during those times) and it was a blast, in FFXIV all you do is leavequest, craft, rince and repeat, and the communication interface was horrible at release, in EQOA i could group up as soon as i bough the game and log in for the first time, just the fact that we are comparing things that were done right in a game from the PS2 age and on the infancy of MMO comercialy, speaks legues.


EQOA came out after FFXI. Hardly the infancy of MMO's. When I played EQOA all there was too do was grind. I couldn't stand it. Move from camp to camp every couple of levels with my Human Ranger and just grind grind grin. I got pretty good by level 40 too but I couldn't bear it once FFXI came along. The class quests were good until what was it level 10? And then they became fewer and farther in between. And what was the storyline? We were in Norrath prior to EQ1's timeline. Where was the storyline quests? How were we progressing the history of Norrath? Why was the crafting so bloody useless?

Edited, Nov 16th 2010 3:38pm by Wloire

Edited, Nov 16th 2010 3:41pm by Wloire
#36 Nov 16 2010 at 3:11 PM Rating: Decent
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Quote:

I guess it would seem like I'm spinning it that way. Of course not everyone falls under my the description I put out, nor is FFXIV a solid game. It still seems like a large majority of the playerbase who stop at nothing to disparage the game are the same type who 4 months ago thought the game was a god send.


Well, that wouldn't be surprising if true. People who had expectations of the game are going to be the ones that hang around to see if things change. People who had no expectations of the game and found that it was bad probably just moved on, rather than hang around to say, "I knew it/I told you so."

But that doesn't necessarily mean they hang around and complain because they are disappointed. The people who frequent this forum in particular come here to talk about the game. That's all... just talk about the game. When there are good things to say about the game, they say good things. When there are bad things to say, they say bad things. But this is the game that they want to talk about even if they no longer want to play it.

People still engage in lengthy discussion about their favorite FF, which they hated, which was overrated, underrated, dissecting the game elements, plot, etc. For many people, it's fun! Imagine that, talking to other people about video games, fun! Even talking about why you don't like the game... and for the most part people will accept this. Occasionally there will be a person who just doesn't get it to chime in, "If you don't like it, don't play it." And sometimes these discussions turn into absurd arguments, and in those cases the perspective may be warranted.

The point is, until our generation is dead and possibly long after, people will always talk about Final Fantasy games whether they like them or not, the same way people talk about literature, cinema, and music, long after its relevance and without even having any desire to consume it.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#37 Nov 16 2010 at 3:13 PM Rating: Default
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Wloire wrote:
Kachi wrote:
I guess to me it seems like you're trying to put a spin on it that makes it sound like SE failed because our expectations of them were so high.

To that, I would say that people's expectations of SE have always been a tremendous bonus to them. People have been giving them the benefit of the doubt for a long while now.

Expectations certainly play a role in any emotional response. Expectations are one of the primary variables that affect our emotions, and high expectations can definitely lead to disappointment. But this is not a simple case of disappointment due to unrealistic expectations that players built up in their own minds. This was a case of SE building up a lot of hype for the game, and delivering very little of what was promised. SE has admitted this numerous times now.

The fact is, just because the two games lack content doesn't mean they're remotely similar. I would probably play and enjoy LEGO Universe, because I'll wager that the quality of the content is pretty good. I've played games that I fully beat in 10 hours and loved. I emphasize: quality over quantity. XIV is lacking in both.


I guess it would seem like I'm spinning it that way. Of course not everyone falls under my the description I put out, nor is FFXIV a solid game. It still seems like a large majority of the playerbase who stop at nothing to disparage the game are the same type who 4 months ago thought the game was a god send.

Quote:

I have not played LEGO Universe, so could you tell us... what is the difference? Is it the same as any MMO, where you craft, fight, and grind levels? Or can you also build buildings, change the world, and play in a basic sandbox environment (a la Minecraft)? Is it some strange amalgamation of the two? I'm not sure what to expect - if it is like any other MMO, I'd imagine the high reviews are just from a low sampling pool.

I apologize I haven't described the game much:

You cannot build anything in world minus two exceptions:
-The "Assembler" classes can build generic turrets (think Engineer in TF2).
-At certain points there are quick builds (broken bridges, none Assembler turrets, walls, platforms) to build. These are done much the same way as the franchise lego games take care of building, you hold shift and your minifigure quickly stacks the pieces until they suddenly become an object.

When you want to build your own creations you must go to your "Brick Yard". These are instanced areas where you have a certain amount of land to work with to build whatever you can imagine. When entering the brickyards you are given a list of everybody's public yards with no way to discern what the creation is or if you want to go to it. The "best" brickyards (so far it seems best is classified by total in game expense of the bricks they used) yards are at the top of the list.

Outside of the brick yards the game is an MMO pure and simple. You have your social hub which is the city like zone without enemies filled with vendors and the like. Then you have 3 "content zones" Avant Gardens the tutorial zone, Gnarled Forest the pirate themed second level or sorts, and Forbidden Valley the Ninja themed final level. You also have Pet Cove which is a smaller zone filled with low level pets you can tame.

Crafting is not present aside from building your own creations. Battle is controlled by a 5 key hotbar at the bottom of the screen much like WoW's or FFXIV's. Chat box is sunk into the bottom left hand corner but is rarely ever used by players. Top right is the minimap, bottom right is the menu tabs.

Quests and missions follow the generic "Deliver This" "Kill Ten Rats" variety with a few non-notable exceptions. (The Ninja's only let ninja's through their gate, you have to find a secret path around their gate). There are dungeon's, one notable one containing four dragons you have to kill (actually quite difficult solo, I was surprised).

The storyline is decent and present but not quite up to FFXI standards.

All in all this game is an true blue MMO in the same vein as any other AAA MMO.

EDIT//
Quote:
Now mind you, EQOA was my first MMO, maybe that has something to do with it, now as for me making my own content, sure i did to some extent, but there where camps of monsters, all across the world, if i wanted to do a dungeon at mid way lvl i could go to DFC and kill named mobs, they also had those quest where i think where at lvl 16+ where you could get gear according to your class, that had you run across all places in the world map etc etc, we even made a raid at lvl 35-46 to kill the named blue dragon in the artic area, where we able to down it ? Nope, but it was there at release for us to die trying to get it down(The nemy raid if you played during those times) and it was a blast, in FFXIV all you do is leavequest, craft, rince and repeat, and the communication interface was horrible at release, in EQOA i could group up as soon as i bough the game and log in for the first time, just the fact that we are comparing things that were done right in a game from the PS2 age and on the infancy of MMO comercialy, speaks legues.


EQOA came out after FFXI. Hardly the infancy of MMO's. When I played EQOA all there was too do was grind. I couldn't stand it. Move from camp to camp every couple of levels with my Human Ranger and just grind grind grin. I got pretty good by level 40 too but I couldn't bear it once FFXI came along. The class quests were good until what was it level 10? And then they became fewer and farther in between. And what was the storyline? We were in Norrath prior to EQ1's timeline. Where was the storyline quests? How were we progressing the history of Norrath? Why was the crafting so bloody useless?

Edited, Nov 16th 2010 3:38pm by Wloire

Edited, Nov 16th 2010 3:41pm by Wloire


FFXI only came a year before EQOA, the class armor quest where from lvl 15-25, and the class quest where from lvl 20-30-40-50-60 etc etc, the epic quest where at lvl 49, also both games had huge grinds, but the difference was that in EQOA there was content, if you raced to max with your guild or group of friends, you could then chose to farm gear, or go right a head and wipe at wich ever boss you wanted, it was there to do, in FFXI or FFXIV there was no choise, i remember in FFXI just grinding crabs and crabs and crabs and crabs it was pathetic
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#38 Nov 16 2010 at 3:19 PM Rating: Excellent
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Wloire wrote:

I apologize I haven't described the game much:

You cannot build anything in world minus two exceptions:
-The "Assembler" classes can build generic turrets (think Engineer in TF2).
-At certain points there are quick builds (broken bridges, none Assembler turrets, walls, platforms) to build. These are done much the same way as the franchise lego games take care of building, you hold shift and your minifigure quickly stacks the pieces until they suddenly become an object.

When you want to build your own creations you must go to your "Brick Yard". These are instanced areas where you have a certain amount of land to work with to build whatever you can imagine. When entering the brickyards you are given a list of everybody's public yards with no way to discern what the creation is or if you want to go to it. The "best" brickyards (so far it seems best is classified by total in game expense of the bricks they used) yards are at the top of the list.

Outside of the brick yards the game is an MMO pure and simple. You have your social hub which is the city like zone without enemies filled with vendors and the like. Then you have 3 "content zones" Avant Gardens the tutorial zone, Gnarled Forest the pirate themed second level or sorts, and Forbidden Valley the Ninja themed final level. You also have Pet Cove which is a smaller zone filled with low level pets you can tame.

Crafting is not present aside from building your own creations. Battle is controlled by a 5 key hotbar at the bottom of the screen much like WoW's or FFXIV's. Chat box is sunk into the bottom left hand corner but is rarely ever used by players. Top right is the minimap, bottom right is the menu tabs.

Quests and missions follow the generic "Deliver This" "Kill Ten Rats" variety with a few non-notable exceptions. (The Ninja's only let ninja's through their gate, you have to find a secret path around their gate). There are dungeon's, one notable one containing four dragons you have to kill (actually quite difficult solo, I was surprised).

The storyline is decent and present but not quite up to FFXI standards.

All in all this game is an true blue MMO in the same vein as any other AAA MMO.


A very good description, thank you. From the looks of it, it seems like it would probably be the lack of coverage from the media, combined with a different demographic (young crowds). I don't think I would be especially entertained by such a game.
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#39 Nov 16 2010 at 3:44 PM Rating: Good
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Whoa, stop this thread right here.

Pikko wrote:
I played the Lego game in the Lego store for a few minutes and that was pretty much enough for me.


There's a LEGO STORE?

Do want.
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Mikhalia: Sounds about right.
#40 Nov 16 2010 at 3:47 PM Rating: Good
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Mikhalia the Picky wrote:
Whoa, stop this thread right here.

Pikko wrote:
I played the Lego game in the Lego store for a few minutes and that was pretty much enough for me.


There's a LEGO STORE?

Do want.


There are 44 Lego Stores. Thirty four in the U.S. so you have a good chance of finding one. :D
#41 Nov 16 2010 at 3:49 PM Rating: Excellent
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Wloire wrote:
Mikhalia the Picky wrote:
Whoa, stop this thread right here.

Pikko wrote:
I played the Lego game in the Lego store for a few minutes and that was pretty much enough for me.


There's a LEGO STORE?

Do want.


There are 44 Lego Stores. Thirty four in the U.S. so you have a good chance of finding one. :D


THERE'S A LEGO STORE LESS THAN HALF AN HOUR AWAY FROM ME!!!!!!!!!

Nerdgasm. My weekend plans are made.
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Tyapex: 393 posts of utter crap...
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#42 Nov 16 2010 at 3:53 PM Rating: Good
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Mikhalia the Picky wrote:
Wloire wrote:
Mikhalia the Picky wrote:
Whoa, stop this thread right here.

Pikko wrote:
I played the Lego game in the Lego store for a few minutes and that was pretty much enough for me.


There's a LEGO STORE?

Do want.


There are 44 Lego Stores. Thirty four in the U.S. so you have a good chance of finding one. :D


THERE'S A LEGO STORE LESS THAN HALF AN HOUR AWAY FROM ME!!!!!!!!!

Nerdgasm. My weekend plans are made.

I'm glad to have, along with Pikko, done a good deed for the day.
#43 Nov 16 2010 at 5:29 PM Rating: Good
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I think you raise a good point. Should all critics review games objectively? My answer: yes.

However, it's difficult to aggregate a bunch of reviews into an average score and get an accurate portrayal of the game. Reviewers often include caveats that negate the score for huge numbers of people. Different people may come to a consensus about the strengths and weaknesses of a game and then give it different scores.

In reality, games are not held to one objective level of excellence, but as long as a reviewer justifies the score they give a game, then they've done their job. A critic reviewing the Lego game could give a hearty recommendation to parents with kids ages 6-12 and use that to justify a score as high as 8. Meanwhile you would be hard pressed to recommend XIV to any particular group other than FF enthusiasts at this point. In that light, it's difficult to give the game a score higher than 6 or 7, as even FF fans may find something lacking.

Review scores are often more a measure of success than of absolute quality. If you hit your audience with a good product, then you are applauded. If you design the best **** virtual pet game ever and then dress it up and market it as a FF RPG, you will probably get lower scores.

Oh and the Mall of America near me has a pretty bad *** Lego store. Used to be called Lego Land! I think it may have changed into a giant regular Lego shop though.

Edited, Nov 16th 2010 6:32pm by CatPredator
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#44 Nov 16 2010 at 5:44 PM Rating: Decent
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So can we all agree that this game deserves the review scores that it got ?
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#45 Nov 16 2010 at 5:48 PM Rating: Decent
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CatPredator wrote:
I think you raise a good point. Should all critics review games objectively? My answer: yes.

However, it's difficult to aggregate a bunch of reviews into an average score and get an accurate portrayal of the game. Reviewers often include caveats that negate the score for huge numbers of people. Different people may come to a consensus about the strengths and weaknesses of a game and then give it different scores.

In reality, games are not held to one objective level of excellence, but as long as a reviewer justifies the score they give a game, then they've done their job. A critic reviewing the Lego game could give a hearty recommendation to parents with kids ages 6-12 and use that to justify a score as high as 8. Meanwhile you would be hard pressed to recommend XIV to any particular group other than FF enthusiasts at this point. In that light, it's difficult to give the game a score higher than 6 or 7, as even FF fans may find something lacking.

Review scores are often more a measure of success than of absolute quality. If you hit your audience with a good product, then you are applauded. If you design the best **** virtual pet game ever and then dress it up and market it as a FF RPG, you will probably get lower scores.

Oh and the Mall of America near me has a pretty bad *** Lego store. Used to be called Lego Land! I think it may have changed into a giant regular Lego shop though.

Edited, Nov 16th 2010 6:32pm by CatPredator


Very nice post. Caveat: Stay away from MMO hype. It will always lead you astray.

Quote:
So can we all agree that this game deserves the review scores that it got ?

Only if you think the graphics are worth a 7.0.

Edited, Nov 16th 2010 6:51pm by Wloire
#46 Nov 16 2010 at 6:02 PM Rating: Decent
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Wloire wrote:
CatPredator wrote:


[quote]So can we all agree that this game deserves the review scores that it got ?

Only if you think the graphics are worth a 7.0.

Edited, Nov 16th 2010 6:51pm by Wloire


Hmm no not a 7, first time i played the game i was really impressed, and it is it's only saving grace afterall, but overall the game is pretty crappy
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#47 Nov 16 2010 at 6:07 PM Rating: Decent
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Ostia wrote:
Wloire wrote:
CatPredator wrote:


[quote]So can we all agree that this game deserves the review scores that it got ?

Only if you think the graphics are worth a 7.0.

Edited, Nov 16th 2010 6:51pm by Wloire


Hmm no not a 7, first time i played the game i was really impressed, and it is it's only saving grace afterall, but overall the game is pretty crappy


It's fun after all to jump on the hate train. Mob mentality and all that. Do I think the reviews would have been as bad if it weren't for the massive amount of of Trolls spewing hate (not everyone who hates the game is a troll)? No. Does the game still deserve bad reviews? Yes.
#48 Nov 16 2010 at 6:15 PM Rating: Decent
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Wloire wrote:
Ostia wrote:
Wloire wrote:
CatPredator wrote:


[quote]So can we all agree that this game deserves the review scores that it got ?

Only if you think the graphics are worth a 7.0.

Edited, Nov 16th 2010 6:51pm by Wloire


Hmm no not a 7, first time i played the game i was really impressed, and it is it's only saving grace afterall, but overall the game is pretty crappy


It's fun after all to jump on the hate train. Mob mentality and all that. Do I think the reviews would have been as bad if it weren't for the massive amount of of Trolls spewing hate (not everyone who hates the game is a troll)? No. Does the game still deserve bad reviews? Yes.


I dont belive that a lot of potential buyers stayed away from the game, because of the trolls and the flame wars that followed release of the game, i for one was told this game was gonna be horrible(And i did played beta) and i still went and got it, and they where right, the game is pretty horrible right now, at least to me it is, and i'm sure some people out there are having a blast with the game at the state that it is(Wich i admit it annoys me)
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#49 Nov 16 2010 at 6:35 PM Rating: Excellent
Sage
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575 posts
I didn't quit because the game was no fun or any particular issue. I quit because the game was not fun enough to justify the pace of the game. If you want me to spend months or years grinding through your game, spending that much of my free time and a monthly fee, the game better be a blast to play.

Sure, I enjoyed the missions and would have liked to see them through. But, I've learned enough from my years with XI to fall for the trap. It isn't worth hundreds of hours of my time doing boring activities to grind, for a few hours of fun questing content.

A game's quality should not be judged on how long it takes you to accomplish everything. So in that sense, I'd probably had rated the Lego game higher as well (just on your description, I haven't actually played it). I am more willing to stick with a mediocre game I can finish in a matter than I would be to spend months or years on a mediocre game.
#50 Nov 16 2010 at 6:39 PM Rating: Decent
*
169 posts
Wloire wrote:
So I just "finished" Lego Universe, that is to say my character is maxed out as far as I can currently take him, I have completed what seems to be all of the achievements and missions in game and other than collecting more blocks to add to my personal creations. I seem to have done all I can do in the game. I started playing on Thursday.

Disclaimer: I love Lego, I enjoyed Lego Universe.

But that doesn't change the fact that the game has at best 5 zones all of which are infinitely smaller then FFXIV's, one of which, Pet Cove, has next to nothing to do. The content took me significantly less time then FFXIV to burn through. The UI is menu based and strikingly similar to FFXIV's (except NPC Buy/Sell oh god did they do that right). There are some pretty glaring, although not game breaking, bugs/flaws (I can't program my door on my creation to open upon contact?).

Now don't get me wrong, there are a couple of reviews, notably by IGN that mention all these problems and score accordingly but overall Lego Universe receives rave reviews while FFXIV does not.
According to Metacritic while Lego Universe sits at and average 66 review score and a stunning 8.1 user rating. FFXIV sits at a 51 review score and dismal 3.8 user score.

So what's the difference between the two games? Is Lego rated more leniently because it's more childish fare? Is it simply our nostalgia for Lego?


Edited, Nov 15th 2010 9:34pm by Wloire


SE decided not to pay IGN for a rave review? Just sayin....
#51 Nov 16 2010 at 6:43 PM Rating: Good
Scholar
**
991 posts
Taemek wrote:
Wloire wrote:
So I just "finished" Lego Universe, that is to say my character is maxed out as far as I can currently take him, I have completed what seems to be all of the achievements and missions in game and other than collecting more blocks to add to my personal creations. I seem to have done all I can do in the game. I started playing on Thursday.

Disclaimer: I love Lego, I enjoyed Lego Universe.

But that doesn't change the fact that the game has at best 5 zones all of which are infinitely smaller then FFXIV's, one of which, Pet Cove, has next to nothing to do. The content took me significantly less time then FFXIV to burn through. The UI is menu based and strikingly similar to FFXIV's (except NPC Buy/Sell oh god did they do that right). There are some pretty glaring, although not game breaking, bugs/flaws (I can't program my door on my creation to open upon contact?).

Now don't get me wrong, there are a couple of reviews, notably by IGN that mention all these problems and score accordingly but overall Lego Universe receives rave reviews while FFXIV does not.
According to Metacritic while Lego Universe sits at and average 66 review score and a stunning 8.1 user rating. FFXIV sits at a 51 review score and dismal 3.8 user score.

So what's the difference between the two games? Is Lego rated more leniently because it's more childish fare? Is it simply our nostalgia for Lego?


Edited, Nov 15th 2010 9:34pm by Wloire


SE decided not to pay IGN for a rave review? Just sayin....



wouldnt be the first time they did this to someone
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