Additions and Adjustments to Synthesis Recipes
Released Recipes: November, December
The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.
Reduction of rank requirement for several recipes
Changes to materials required for several recipes
Introduction of alternate recipes for several items
Adjustments to the effect of each synthesis action on durability and quality
Reduction in the number of crystals required for synthesis
Increase in the number of crystals obtained as rewards for local leves
These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.
New Recipes: November, December
In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.
Auto-Selection of Materials: December
To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.
As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.
In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.
Stuff we know prettymuch.