Something I always bring up is Campaign & Besieged from XI. When I first heard of Behests I thought they would be kinda similar, but the fun factor on those is much lower than I hoped.
They mentioned adding something like "hamlet invasions" and also improving Behest so maybe that's what I'm looking for. I'll have to see how that turns out. Other than that, more content that allows me to skillup and do something different would be greatly appreciated. More than just the same grind parties. I'd like multiple options of accomplishing my goals of skilling up. Even if it means less SP/hr than a party, I'll be happy to do it once in a while if it's fun and gives me a change of pace.(But the SP can't be horrible either = D)
Edited, Nov 16th 2010 12:59pm by TwistedOwl
I'll put in another vote for a Campaign/Besieged system.
I absolutely loved Campaign to death in XI, to the point where I replaced normal exp parties with it. I think what I liked about it was that it gave me a bit more of a purpose (storyline wise) to fight. Going and out grinding enemies was all well and good, but it didn't have a purpose outside of gaining exp. In Campaign, even though I was still technically still grinding, it gave a bit more of a purpose with fighting battles against the beastmen armies. I think that's really what I'm looking for in this game, more of a sense of purpose.
Another aspect I liked about it was that I could play it on my own time. I didn't need to gather up a group, I could just head out to any area with a battle going on and jump right in with whoever was around and trash some beastmen. I was very sad though to see Campaign die on my server once the Abyssea expansions came out. Having 100+ players in Beaucidine Glacier [S] all fighting together is something I greatly miss.
Variety is the spice of life. Except on Dune, where it's worm poo.