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New Items and Balances to Synthesis (11/16/2010)Follow

#1 Nov 17 2010 at 2:51 AM Rating: Excellent
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I didnt see it on the first two pages...

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=35d3978cde9998cedf8b4ef437d9c287d9dc44f5

Quote:
The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.

Additional Items: November, December

The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.

Below are some of the items scheduled for release in the December patch.



Additions and Adjustments to Synthesis Recipes
Released Recipes: November, December

The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.
Reduction of rank requirement for several recipes
Changes to materials required for several recipes
Introduction of alternate recipes for several items
Adjustments to the effect of each synthesis action on durability and quality
Reduction in the number of crystals required for synthesis
Increase in the number of crystals obtained as rewards for local leves

These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.

New Recipes: November, December

In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.

Auto-Selection of Materials: December

To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.

As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.

In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.


Edited, Nov 17th 2010 1:42am by Osarion Lock Thread: dupe thread
____________________________
-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
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-Character Name: Lightpalm
-Asura
-Jobs: WAR54 WHM53 RNG35 SAM70 RUN70
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http://ffxiv.zam.com/wiki/FFXIV_Leveling_Guide

Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#2 Nov 17 2010 at 2:52 AM Rating: Good
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2,120 posts
#3 Nov 17 2010 at 2:53 AM Rating: Decent
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1,017 posts
ah... well its kinda hard to see when the titles arnt the same as the topic name on loadstone lol. specially when theres no date next to it.


lock it
____________________________
-Character Name: Djinnrb (old)
-Server: CaitSith
-Jobs:BLU75 BRD75 THF67 PLD 44 DRG 44 DNC39 NIN37
----------------------------------
-Character Name: Lightpalm
-Asura
-Jobs: WAR54 WHM53 RNG35 SAM70 RUN70
----------------------------------


http://ffxiv.zam.com/wiki/FFXIV_Leveling_Guide

Mithsavvy wrote:
Everything Square Enix does puts out a vibe that says, "I was programmed by someone who read C++ for Dummies after obtaining my degree in MIS"
#4 Nov 17 2010 at 3:41 AM Rating: Excellent
Hehe Djinn....

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