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Upcoming LS "Company" systemFollow

#1 Nov 18 2010 at 11:02 AM Rating: Good
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Quote:
The first version update of 2011 will introduce what are known as "companies," a special type of linkshell with more group-oriented progression and goals.

Once estbalished, companies will be able to work towards acquiring their own communal assets, such as buildings that can serve as headquarters, or ships that can be used to access multiplayer content. The system will provide concrete benefits to players who align themselves with a company, as well as motivate already established companies to seek out new recruits. In essence, the focus will be on providing new, innovative content for all players to enjoy. The FINAL FANTASY XIV Lodestone will also offer a number of online services covering both companies and linkshells.



This will probably end up being a solid addition to the game. Hopefully they integrate the currently linkshell system with the company system in some form or another. Having a single large linkshell w/ many companies or a large company with many small cell linkshells... Sounds like these promised benefits and some resourcefulness, the community will eat it up.

What I would focus on:

Communication between LS and Company

Allow access to multiple LS and Company

Company benefit vary based on building/assets/focus(manufacturing/distribution/gathering??)
- Skill/Status boosts
- Items available (prehaps some restrictions being length of time w/ a company so "chromed-out Fusion pickaxe" that is only available to ultra-rich companies or companies with a large amount of people, have availible don't get out all over the place so freely)
Or perhaps tie in some participation exp system for company work and have...
Company system has multiple "departments" or "groups"... worker/supervisor/management/boss/*Board* (if company big enough)~~ allow only % of bonus/benefits apply based on what exp/lvl player is


Company bank and bulk good trade system in place for company -> company transactions

My building and all my assets will be going into my house of ill repute start-up.

What else do people want out of this system?

Edited, Nov 18th 2010 12:57pm by drogier
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#2 Nov 18 2010 at 11:12 AM Rating: Default
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What was wrong with the XI system?
Quote:
Communication between LS and Company

Allow access to multiple LS and Company


Why not just have 1 LS? If you want off shoot socials or random events LS's create em on your own. We can see chat of more than 1 LS so there really isn't a need for this type of separation.

Quote:
Company benefit vary based on building/assets/focus(manufacturing/distribution/gathering??)
- Skill/Status boosts
- Items available (prehaps some restrictions being length of time w/ a company so "chromed-out Fusion pickaxe" that is only available to ultra-rich companies or companies with a large amount of people, have availible don't get out all over the place so freely)


I mean i'm not picking on you personally but why have any of these things? What is the point? Isn't a LS supposed to exist as an endgame vehicle to get gear for members that they can not acquire on their own? So what now we'll have LS's or companies forming to get lame *** "items" based on stuff that has nothing to do with killing mobs?

A true "show" of LS skill is based on their ability to get members gear. And a web-site, word of mouth can do that. I don't need a "Where rich" item to tell me how good/bad a company LS is.

Quote:
Company system has multiple "departments" or "groups"... worker/supervisor/management/boss/*Board* (if company big enough)~~ allow only % of bonus/benefits apply based on what group a member is assigned to


This is stupid, i'm sorry it just is. Nothing positive comes from this. Why do we even have linkshells. Leadership reward in Linkshell is gear. Giving this type of benefit is retarded, we'll all want to be leaders of our own groups.

I personally think this system is stupid and retarded. There is nothing wrong with the current LS system. It worked in XI and it should be able to work in this game. Adding this extra element is really lame.

SE should focus on better things to add to the game rather than Linkshells 2.0

#3 Nov 18 2010 at 11:34 AM Rating: Good
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What was wrong with the XI system?


Umm... nothing EzellLangor. That is a different game.

And you said Zelda 5 times in your post below in that short little bit of comparisoning. Doesn't change the fact it is a different game. Not much about the combat system or the exp system or the equipment system or the leve system is like XI.

EzellLangor, your string of responses throughout this thread are really quite painful to read.

Edited, Nov 18th 2010 3:35pm by drogier
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#4 Nov 18 2010 at 11:40 AM Rating: Default
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drogier wrote:
Quote:
What was wrong with the XI system?


Umm... nothing EzellLangor. That is a different game.


ummm we still have LS's in this game. So in the social sense it's the same. Why change what has worked in the past. Why add an extra layer onto something that doesn't need to be done.

Just because white bread and wheat bread are not the same type of bread does the process to make one or the other need to be radically different because it's a different game?

should RE2 have been radically different than RE? I know this is not FFXI(2) I don't expect it to be. However, it is still a FF game made by the same company and some of the same people. You can take what was successful from XI, i.e controls, targeting, ect.. and put it in this game as well.

SE basically threw the play book for XI out and said lets make a brand new game. It's like the 1st Zelda and the 2nd Zelda on the NES. The 1st Zelda was a classic and the standard now, the 2nd game was like lets take what the 1st game was and do the opposite. It is was the worst zelda game ever, than you had the SNES zelda come out that was similar to the 1st and it was a huge success. New doesn't always have to mean different, it can mean better.
#5 Nov 18 2010 at 11:44 AM Rating: Excellent
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3,416 posts
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Why change what has worked in the past. Why add an extra layer onto something that doesn't need to be done.


Yes why did gaming ever evolve past Pong. Why change what has worked in the past.
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SE:
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#6EzellLangor, Posted: Nov 18 2010 at 11:51 AM, Rating: Sub-Default, (Expand Post) Way to totally change what I was talking about into something it wasn't. I'm not arguing against progress in video games, I'm arguing about backward mobility.
#7 Nov 18 2010 at 11:52 AM Rating: Decent
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462 posts
I'm excited for the company aspects to be introduced.. that being said.. I don't want "bosses, supervisors, boards etc..." I deal with that enough in my real life.. why do I want to go through all of that in a game?

I think maybe have a company that works towards a common goal, like to build an airship would be neat.. so DoL would collect "x" amount of lumber... DoH would craft "x" amount of planks for the deck.. someone would make the propellers, some would make the glass, someone would be in charge of supplying fuel, someone would make a ceremonial cake??

I think something like this could be exciting and fun!! A community goal, acheived by people within the company!!

I dont want to be assigned a dept, and have to report to a supervisor in the game....

Edited, Nov 18th 2010 11:52am by MaverickBG
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#8 Nov 18 2010 at 11:57 AM Rating: Good
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Why has all MGS games since the PS1 release followed a VERY similar style of play and concept. Nothing major has changed in the game besides small aspects that added to the value of the experience. But it's still a 3rd person stealth game.


Except for expanding beyond "fixed camera angle ath the ceiling, no proper aiming" mechanics like in the first MGS.

This is what's happening. The LS system is being expanded. What was wrong with it? Nothing. Nothing was wrong about the fixed camera angles of MGS either. Nothing was wrong with Pong. Or SNES.
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#9EzellLangor, Posted: Nov 18 2010 at 12:21 PM, Rating: Sub-Default, (Expand Post) ok cryptic, done here. obvious you can't think any level higher than SNES was good why make a PS1? Same reason why Cell phones have not changed since they were introduced in 1980 what ever, only the sh*t that you can do with them and their size.
#10 Nov 18 2010 at 12:32 PM Rating: Good
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3,416 posts
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They took something that has been built on and improved upon from EQ -> till today and smashed it to pieces to try and build something totally different. I just ask why mess with a good thing.


This sh*t isn't "totally different". The same core basics are still there. ******* this is hard to grasp.

Quote:
only the sh*t that you can do with them and their size.


Ironyyyy
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#11EzellLangor, Posted: Nov 18 2010 at 2:08 PM, Rating: Sub-Default, (Expand Post) if by core basics you mean, RPG standards than fine. If by game play you are wrong. Lets compare
#12 Nov 18 2010 at 2:17 PM Rating: Good
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3,416 posts
I am talking about Companies, not the ******* battle system.

See the topic? Can you not say anything of value without a derail? If not, shut up.
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#13EzellLangor, Posted: Nov 18 2010 at 2:22 PM, Rating: Sub-Default, (Expand Post) As was I, it's something that doesn't need to be changed the LS system is fine. Everything else was a response to you. Thanks for the default!
#14 Nov 18 2010 at 2:30 PM Rating: Good
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it's something that doesn't need to be changed the LS system is fine.


And I just told you the glaring flaws in your logic.

Only to get an irrelevant "OMG BATTLE SYSTEM" response.

You are so very confused, it makes me sad.
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SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#15 Nov 18 2010 at 3:07 PM Rating: Excellent
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165 posts
Company Housing / Hang Out Place: check!
Company Coffers / Build Stuff Only For Us: check!
Company Bonuses / We're Totally Better Than That Other Company Over There: Soooo all over that!
Company Multiplayer Content / Hey, Let's Go Beat Up That Other Company Over There: Amen, Reverend.

What's not to love?
#16 Nov 18 2010 at 3:15 PM Rating: Good
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6,898 posts
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Same reason why Cell phones have not changed since they were introduced in 1980 what ever, only the sh*t that you can do with them and their size.


I don't think I've ever read a more ignorant comment. Literally EVERYTHING about cell phones has changed. The size, screen resolution, memory size, camera capabilities, increased signal strength, removal of external antennas, mobile gaming... the list never ends.

As for LS/Companies, I'm unbelievably excited about the prospect of being able to work together in a company to achieve bigger goals like housing and ships, and multiplayer content. It isn't changing the way LS's work, it is improving upon and idea that was successful and making it even better. If you can't understand that, you shouldn't be trying to argue about it.
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#17 Nov 18 2010 at 3:25 PM Rating: Good
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jadyness wrote:
Company Housing / Hang Out Place: check!
Company Coffers / Build Stuff Only For Us: check!
Company Bonuses / We're Totally Better Than That Other Company Over There: Soooo all over that!
Company Multiplayer Content / Hey, Let's Go Beat Up That Other Company Over There: Amen, Reverend.

What's not to love?


I'm so looking forward to the potential of companies. It's just more opportunity for cooperative play.

What's bad about that?

Edited, Nov 18th 2010 4:36pm by iForgiven
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#18 Nov 18 2010 at 3:47 PM Rating: Decent
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Why not just call a "Company" what it really is: a guild. Nothing more, nothing less, has been done in every mmo since M.U.D.'s.
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#19 Nov 18 2010 at 3:56 PM Rating: Good
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510 posts
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Why not just call a "Company" what it really is: a guild.


I was thinking the same thing, but then everything in the game would have the word "guild" attached to it somehow.
As long as the system itself is solid and flexible, there are all kinds of good ways they can deliver content to us.

Edited, Nov 18th 2010 4:58pm by drogier
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#20 Nov 18 2010 at 7:27 PM Rating: Excellent
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Same reason why Cell phones have not changed since they were introduced in 1980 what ever, only the sh*t that you can do with them and their size.


Actiually, 'the **** you can do with them and their size' are the key changes to a cellphone.

Changing things pushed for innovation. Some for the better, some for the worse.

If the guys in the 80s feel the cell phone was 'good enough' and doesn't warrant changing, we wouldn't have: SMS, email capabilities, MP3 player, touch screen, games, camera, video call, etc, and we would still be carrying cellphone the size of a brick around. Their main function may not changed, but these new features has already become standard in cellphones.

The main function of LS still hasn't changed (communication), but what SE wants is for more additional features that players (hopefully) may find interesting.
#21 Nov 22 2010 at 4:51 AM Rating: Good
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315 posts
the game does have guild, aka craftsmen guilds. And company fits the theme. Watch pirates of the carribean :) aka the "east inda trading company" was a large group of tradesmen and trades ships that help matain proper trade routes and policed against pirates.
A company differs from an LS, it was to better focus on higher end stuff. It wasn't easy setting up events, and not everyone can access the net all the time to look up a website. Companies main focus on large groups and events. Where Linkshell are more for social. Plus with the housing, it would help plan events/meet and greets better. And offer a place to have it. SE said compamies will have more options then Linkshells have.
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#22 Nov 22 2010 at 11:59 AM Rating: Good
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Ha, now that you mention the EITC... makes me wonder what kind of story lines they will come up with for/if there are company related leve's. Maybe story/arc related items or skills (Yes, Please.) I will gladly take both.
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