Aion is one of the biggest flops actually out 6mnths in NA and only got 4 US servers.
Amd that game got more content then ffxi. :)
Actually, the point of it all flew right over your head on that one.
I never seen a mmo launch great.
I have. Several in fact.
It being 2010 don't mean anything.
Wrong. It means that SE has had well over 10 years of MMO's being on the market to research and digest. They also have one major MMO under their belt (FF11). What does this mean? They have the experience in making MMO's and plenty of experience in what doesn't work in an MMO. Sadly, they dont seem to want to learn.
It takes (lost in translation comment..something about balls?) , SE never made any mistakes actually. They just had issues, and are sorry for it.
That is incorrect. They made a lot of mistakes in the design of the game itself. Gameplay and interface design is a critical factor in any MMO and SE simply made horrible mistakes here. Sorry? Of course they're sorry. They're sorry their multimillion dollar venture is going down the toilet and taking their biggest brand name product down with it. That's what they're really (REALLY) sorry about.
They can apologize and accept mistakes were made as much as they want, it does not regain trust. Words mean little, actions mean everything. So far their actions only show desperate damage control (free months) and their words, for all they're worth, are heavy with evasive answers, blame avoidance (just read the interviews with the devs and their CEO.. its dripping with it) and promising things that almost all MMO's since the 1990's have had as standard upon launch (AHs, working interface, etc).
since no one understand how mmorpg are made, I suggest look it up.
Believe it or not, I do not need to be an architect, an engineer or a mason to know that a building that collapses on itself on its inauguration was simply not built right. An MMO like FF14 simply was not built right. It looks pretty but thats all it got for it.
ALSO do look up the beta for ffxiv, do understand server stability issues hinder the game a tad. You can't add content if the servers keeps shutting down.
I was in the beta and yes there were software bugs and glitches.. not anywhere near as many as any other MMO i've beta tested in the past 10 years I'll give them that. The one constant complaint and feedback to SE during the entire beta was precisely about the user interface, the horrendous lack of things to do and the overall sense that all you need to do with any combat class was simply spam one or two attacks ad naseum to win a fight. All that feedback was tossed aside in favor of 'is the frog on the rock in the river S of bentbranch hovering above the rock or is it ON the rock?' reports.
So really did they release ffxiv to early?.. no
did se make mistakes with the game?... no.
Yes, it was released at least 6 months early. We now know it was released early to pad their financial reports for the last fiscal quarter of 2010.
Yes they made big mistakes with the game. The design of it was so flawed those of us on beta from day 1 were pointing out the horrendous issues it had. When you build a game around a flawed design you get a flawed game. Hence what we have now. They can fix it probably but it will take them at least 8 months of constantly tweaking and changing the core design to do it.
mmorpg are all trial and error.
They are massive investments and the trial and error phase is called BETA. After launch the trial and error takes place in the production of new content to keep the players hooked. SE decided to ignore the gameplay related feedback from beta players and launched the game to pad their financial reports. The result of that is what you see now: 3 free months (so far), the Final Fantasy brand name tarnished (irreparable damage) and almost guaranteed low sales of the PS3 version due to the horrendous publicity the game has received.