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Ask the Devs! (11/19/2010)Follow

#1 Nov 19 2010 at 6:30 AM Rating: Good
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Lodestone wrote:
Following the Topics post of November 17, entitled New Features and User Interface Improvements, the FINAL FANTASY XIV community has expressed interest in and provided feedback regarding several of the changes planned for the coming version updates.

In today's post, the development and management teams address some of the most prominent questions and concerns in an ongoing FAQ series.

Changes to User Interface
Q.
I see that the inventory space for PCs and retainers is going to be expanded. Will this require me to complete a quest of some sort like the item-fetch gobbiebag quests of FINAL FANTASY XI?

A.
Not at all. The inventory expansion will take effect for all players and retainers immediately following the version update on November 24.

Q.
What is the difference between the automated and manual item sort features that are planned for release?

A.
The automated item sort feature will organize a player's inventory by grouping together items of the same kind. Within these groupings, items will further be listed alphabetically. By using the manual sort option, however, players may arrange the items in their inventories however they see fit. Additional sort options will be added in future version updates, as well.

Q.
What kind of features will be added to the Keyboard Settings section of the Configuration menu?

A.
The new commands that can now be mapped to the keyboard are listed below.

Targeting Functions
Target Party Member 1
Target Party Member 2
Target Party Member 3
Target Party Member 4
Target Nearest PC
Target Nearest NPC

Other Mappable Functions
Open Attributes window
Open Gear window
Open Actions & Traits window
Open Point Allotment window
Open Loot window
Open Inventory
Open Journal
Open Bazaar
Examine target
Begin Synthesis action
Begin Gathering action

Enemy Distribution
Q. The before and after screenshots in the previous Topics post illustrating the changes to the distribution of enemies made absolutely no sense to me whatsoever. What changed exactly? And why are they gazing into my soul?
A. What the pictures come up incredibly short of depicting is an approximately 50% increase in the number of enemies. This figure is subject to some variation across areas. Soul-gazing may or may not be addressed in a future Topics post...


http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=fb5439c2f0056b1261fc12ea1dc76f5930c5f286

Glad they clarified it. They are increasing the number of enemies by 50%. Although that last screenshot only showed like a 33% increase didn't it? lol

Edited, Nov 19th 2010 7:32am by MajidahSihaam
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#2 Nov 19 2010 at 6:36 AM Rating: Decent
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New keyboard mappings are very promising & useful, though very standard in the genre as well.

Increase to the mob population may help to make some of the vast landscapes seem less barren.

And more room is always an improvement; I filled up my bag and my retainer in my second day of playing. Mostly because I can only sell so few items at a time.
#3 Nov 19 2010 at 6:43 AM Rating: Excellent
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Quote:
Q. The before and after screenshots in the previous Topics post illustrating the changes to the distribution of enemies made absolutely no sense to me whatsoever. What changed exactly? And why are they gazing into my soul?
A. What the pictures come up incredibly short of depicting is an approximately 50% increase in the number of enemies. This figure is subject to some variation across areas. Soul-gazing may or may not be addressed in a future Topics post...


Why do I get the feeling this was not written by the same person who took that screenshot. Haha...
I'm starting to think they no longer have to get permission from the JP team before they can publish their stuff.
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#4 Nov 19 2010 at 6:50 AM Rating: Good
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ditx wrote:


Why do I get the feeling this was not written by the same person who took that screenshot. Haha...
I'm starting to think they no longer have to get permission from the JP team before they can publish their stuff.



Good - because the industry is going to hold them to whatever is printed this time around, and the more they put out there, the more they have to live up to.

The soul-gazing comment was cute, anyway.

Very glad they are updating the keyboard\mouse interface, but as others have expressed in this thread, it's more bringing the game up to date for the year 2010 than anything revolutionary.

Does anyone know where they are taking this feedback\questions from?
#5 Nov 19 2010 at 7:14 AM Rating: Good
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I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.
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#6 Nov 19 2010 at 7:19 AM Rating: Default
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Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


Yeah, now that I think about it this is just lazyness from SE. I mean, 80 slots is plenty for a player who is just starting. Later on you get a retainer, thats 80 extra.

So you'll be needing even -more- than that when you're in a decent level. Why not make a quest out of it?
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#7 Nov 19 2010 at 7:40 AM Rating: Excellent
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Glad to know it wasn't my imagination my soul was being stared at in that picture. Thanks for the confirmation, SE! XD
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#8 Nov 19 2010 at 7:52 AM Rating: Good
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MajidahSihaam wrote:
Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


Yeah, now that I think about it this is just lazyness from SE. I mean, 80 slots is plenty for a player who is just starting. Later on you get a retainer, thats 80 extra.

So you'll be needing even -more- than that when you're in a decent level. Why not make a quest out of it?


I don't see this as laziness. I am sure that I am not the only person who as lost items that they really want when they had crap they didn't need harvesting. Considering everything that is going on, and all the changes occuring, this sounds more like them coming up with a little thing that was a pain point for people, and to relieve the pain for now.

It's not like they can instantly drop in the increase into some scripted quest logic (since there does not appear to be any open quests period), I am sure they wanted to just get it in, and hopefully they will continue to work on completing the quests (which is now what I am assuming is why they have not yet put chocobo's in the game, is that they don't have the logic for quests, and they probably didn't test them yet either...)
#9 Nov 19 2010 at 7:54 AM Rating: Excellent
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MajidahSihaam wrote:
Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


Yeah, now that I think about it this is just lazyness from SE. I mean, 80 slots is plenty for a player who is just starting. Later on you get a retainer, thats 80 extra.

So you'll be needing even -more- than that when you're in a decent level. Why not make a quest out of it?


Only here would someone complain about free inventory. I've now seen it all...
#10 Nov 19 2010 at 8:32 AM Rating: Excellent
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Try playing every crafting job, carrying around not only your clothes, but the primary and secondary tool for 8 jobs (We're at what? 20-25 items there, 1/4 of current inventory). Then there all the various raw materials you could have, all the intermediate, crafted materials, and so on and so forth. Depending on how long it's been since I've done gathering, I typically only have 2-10 spaces open.
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#11 Nov 19 2010 at 8:33 AM Rating: Decent
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Hydragyrum wrote:

Only here would someone complain about free inventory. I've now seen it all...

Yep there's no pleasing everyone.
#12 Nov 19 2010 at 8:35 AM Rating: Good
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MajidahSihaam wrote:
Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


Yeah, now that I think about it this is just lazyness from SE. I mean, 80 slots is plenty for a player who is just starting. Later on you get a retainer, thats 80 extra.

So you'll be needing even -more- than that when you're in a decent level. Why not make a quest out of it?


This is proof that people will complain no matter what Square-Enix does. I'm sure there will be quests for optional inventory increases in the future, but as other posters have said, this is to get rid of player frustration more than trying to come up with a devised story behind it.
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#13 Nov 19 2010 at 8:38 AM Rating: Excellent
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Yeah, crazy isn't it?
My guess is they will give an instant increase, then have Gobbiebag like quests later. I am so happy about this. I carry mining, botany and conjuror gear about, materials to repair those items and tools for the 3 or 4 crafts I am levelling at the time through local leve quests. Normally leaves me 20 to 30 spare inventory slots, which isn't enough.

I'm more than happy with the changes they've announced and chuffed to bits to get another free month.
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#14 Nov 19 2010 at 8:42 AM Rating: Decent
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ditx wrote:
Quote:
Q. The before and after screenshots in the previous Topics post illustrating the changes to the distribution of enemies made absolutely no sense to me whatsoever. What changed exactly? And why are they gazing into my soul?
A. What the pictures come up incredibly short of depicting is an approximately 50% increase in the number of enemies. This figure is subject to some variation across areas. Soul-gazing may or may not be addressed in a future Topics post...


Why do I get the feeling this was not written by the same person who took that screenshot. Haha...
I'm starting to think they no longer have to get permission from the JP team before they can publish their stuff.


Um?

It's a translation of the JP Q&A where the Q&A is as follows...

The Lodestone wrote:
[quote]Q. モンスター追加配置についての「バージョンアップ前」と「バージョンアップ後」の画像の違いがわかりませんでした。どのくらい増えるのでしょうか?
A. エリアにもよりますが、エリア単位で比較した場合、モンスター数は1.5倍程度増える予定です。


The only difference is the English version has some humor in it, showing that the community staff has been actually reading the forums. And to answer the question regarding "Where are these questions coming from?" they're just the community staff asking the development team questions, whatever questions they feel like - some of them are pulled more or less from community sites, but there's no "submission form" or anything on the Lodestone.
#15Ponderosa, Posted: Nov 19 2010 at 8:59 AM, Rating: Sub-Default, (Expand Post) Damage Control.
#16 Nov 19 2010 at 9:09 AM Rating: Good
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Ponderosa wrote:
Damage Control.

Everything SE has done recently, and will continue to do for the next few months is nothing but damage control. The majority of players, reviewers and even SE know they screwed up big time. Their decision to release the game in the state it is, is gonna hurt them for a long time. They are gonna need a "miracle" patch to salvage this game.


These pretty much are the 'miracle' patches.

edited for clarity.

Edited, Nov 19th 2010 10:11am by Lukky
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#17 Nov 19 2010 at 9:16 AM Rating: Decent
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Ponderosa wrote:
Damage Control.

Everything SE has done recently, and will continue to do for the next few months is nothing but damage control. The majority of players, reviewers and even SE know they screwed up big time. Their decision to release the game in the state it is, is gonna hurt them for a long time. They are gonna need a "miracle" patch to salvage this game.

You speak as if damage control is bad thing.
#18 Nov 19 2010 at 9:22 AM Rating: Good
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Ponderosa wrote:
Damage Control.

Everything SE has done recently, and will continue to do for the next few months is nothing but damage control. The majority of players, reviewers and even SE know they screwed up big time. Their decision to release the game in the state it is, is gonna hurt them for a long time. They are gonna need a "miracle" patch to salvage this game.


Thank you for your inspired, wholly original, never-before-seen insight into the state of this game! This post was a life changing experience for me!

#19MajidahSihaam, Posted: Nov 19 2010 at 9:30 AM, Rating: Sub-Default, (Expand Post) You get 160 inventory slots right as you start the game. If you aren't managing fine with them you are either accumulating too many misc items you don't need, or you're chewing more than you can handle.
#20 Nov 19 2010 at 9:41 AM Rating: Excellent
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MajidahSihaam wrote:


I'm sorry if plot and quests get in the way of sitting all day inputting materials into a grid before mashing standar synth a couple of times or running from tree to tree to play hot and cold, but I do enjoy quests and content.


So do I, when I can enjoy it without having to spend anima warping back to town to manage my space and enjoying a lag free area. Fix some of the more glaring issues first, and the content will follow.
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#21 Nov 19 2010 at 9:42 AM Rating: Excellent
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MajidahSihaam wrote:
You get 160 inventory slots right as you start the game. If you aren't managing fine with them you are either accumulating too many misc items you don't need, or you're chewing more than you can handle.
It should only become more than a burden by level 20. The perfect moment for an inventory expansion quest.

Am I complaining about the extra slots? No, not really, I do need more room in my inventory.

What I'm complaining is that FFXIV has close to no content, and this is a perfect opportunity to implement something.

Its like mob placement when traveling from city to city. Is it easy to hit auto run and watch tv? Sure. But it'd be a lot better if they'd place more aggresive mobs so it'd add more depth to the distance between cities as they did on XI.


I'm sorry if plot and quests get in the way of sitting all day inputting materials into a grid before mashing standar synth a couple of times or running from tree to tree to play hot and cold, but I do enjoy quests and content.


First of all, considering the +1/2/3 system and crafters needing multiple colors of materials as well as +1/2/3 versions of materials, it's not that hard to max out on inventory by leveling a few different jobs.

Secondly, an inventory quest would be a very poor choice of content at this stage in the game, let me explain:

It's clear that inventory is a problem and the first step to alleviating it is to increase it. This is how SE is starting to balance the game. If you develop this inventory increase as a quest it must be a low rank quest so that the change affects most people. It must also be an easy quest so that no one is discouraged from completing it. Remember this is a balancing change, not a perk. If SE makes it even remotely difficult they undermine the purpose of the update.

So to reiterate, this would have to be a low-rank, non-repeatable, easy quest in order to have the desired impact on gameplay. This is exactly the wrong type of content FFXIV needs right now. We need content that will last more than an hour or two after the update. We need something more MMO like, not a one time 20-minute fetch quest. I would much rather the devs spend time developing real content then unnecessary roadblocks towards game balance.

Later on when we have real content, sure, make inventory perks a quest. Right now, however, it would be a bad idea.
#22 Nov 19 2010 at 9:52 AM Rating: Excellent
Gadhelyn wrote:
Try playing every crafting job, carrying around not only your clothes, but the primary and secondary tool for 8 jobs (We're at what? 20-25 items there, 1/4 of current inventory). Then there all the various raw materials you could have, all the intermediate, crafted materials, and so on and so forth. Depending on how long it's been since I've done gathering, I typically only have 2-10 spaces open.


+1 this. I play every crafting job except cooking, have gear sets and tools for fighting, gathering and crafting and carry various mats for repairs or synths or gathering drops. I usually have 2-4 spaces free. I actually just dropped/gave away a bunch of stuff and am up to 12 spaces free, which makes me positively giddy.

Edited, Nov 19th 2010 7:52am by SkinwalkerAsura
#23 Nov 19 2010 at 9:54 AM Rating: Excellent
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Quote:
+1 this. I play every crafting job except cooking, have gear sets and tools for fighting, gathering and crafting and carry various mats for repairs or synths or gathering drops. I usually have 2-4 spaces free. I actually just dropped/gave away a bunch of stuff and am up to 12 spaces free, which makes me positively giddy.


I play every job (magic, war, crafting, and gathering), so I usually have to sell everything before I can go out and play.

More inventory spaces pleases me.
#24 Nov 19 2010 at 10:07 AM Rating: Good
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Keylin wrote:
Quote:
+1 this. I play every crafting job except cooking, have gear sets and tools for fighting, gathering and crafting and carry various mats for repairs or synths or gathering drops. I usually have 2-4 spaces free. I actually just dropped/gave away a bunch of stuff and am up to 12 spaces free, which makes me positively giddy.


I play every job (magic, war, crafting, and gathering), so I usually have to sell everything before I can go out and play.

More inventory spaces pleases me.



i'm with you guys i've virtually given up on grinding due to having no spaces and only do leves that won't give more items.
i remember reading somewhere (that i don't wanna look for to provide a link) that they are considering removing the +1 and +2 items to alleviate inventory space woes as well.
and it would be awesome if they'd let us dye the armor after making it and do away with all the multi-colored sub combines too.

Edited, Nov 19th 2010 8:10am by gerwenscalebane
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#25 Nov 19 2010 at 10:07 AM Rating: Good
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Nice, I liked the pictures comment. I found it funny and refreshing.
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#26 Nov 19 2010 at 10:09 AM Rating: Good
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Being soul-gazed by goats is going to be a new meme for me... I broke down in tears at work when I read that.
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#27 Nov 19 2010 at 10:32 AM Rating: Excellent
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I'm starting to like the ask the dev stuff more and more as time goes on. I honestly wasn't expecting a q&a on this topic, much less a q&a being made the day after the original topic. Seems like they are really serious about this, I hope that SE keeps this up.

Though, there is a truly pressing matter that was mentioned, but not addressed fully. The soul gazing is no laughing matter. Being constantly stared at while hacking at a monsters can drive one to insanity. I can see them judging me, their eyes burning holes in the back of my head. I don't stare at them for hours on end, I just chop em' up and make kabobs out of them >_>

Lol, what I just said may be corny, but w/e. If SE keeps doing stuff like this, I don't know what I'm going to do lol.
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#28 Nov 19 2010 at 11:25 AM Rating: Excellent
Docent42 wrote:
Being soul-gazed by goats is going to be a new meme for me... I broke down in tears at work when I read that.


Seriously. I read that and was like 'wut, wait that's part of the official Q&A? Thats... new.' Then I looked at the picture, and I was like 'ahh!' They are!
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#29 Nov 19 2010 at 12:49 PM Rating: Decent
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Only increasing the number of mobs by 50%? I was expecting at least +100%~150%, based on how completely barren huge chunks of the map can be.
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#30 Nov 19 2010 at 12:52 PM Rating: Decent
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They have similar plans for March update as well.
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#31 Nov 19 2010 at 1:07 PM Rating: Good
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nice keyboard mapping - too bad you can only map a few party members... may make me want to keep the party to 4 players plus myself as a healer. I could do more targeted heals and get better SP.
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#32 Nov 19 2010 at 1:13 PM Rating: Excellent
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I swear someday I'll open my window,or open my eyes after sleeping, and a goat will be there gazing at me...
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#33 Nov 19 2010 at 1:25 PM Rating: Good
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I checked the web address twice, I though it was a fake address, however, it was in the lodestone.
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#34 Nov 19 2010 at 2:11 PM Rating: Excellent
Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


I was hoping for a Gobbiebag-type quest as well. Smiley: bah

Still, it'll be very nice to have.
#35 Nov 19 2010 at 2:42 PM Rating: Good
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MajidahSihaam wrote:
Frebaut wrote:
I liked having to do a quest to increase the inventory size like in FFXI. Looks like their will be no quests for this we just get the inventory spaces after the update.


Yeah, now that I think about it this is just lazyness from SE. I mean, 80 slots is plenty for a player who is just starting. Later on you get a retainer, thats 80 extra.

So you'll be needing even -more- than that when you're in a decent level. Why not make a quest out of it?


When they get rid of the +1 and +2 along with a lot of the useless shop food and get the search feature implemented so the retainers are halfway usable to me, then I'll actually stock items to sell rather than vendor everything I loot (rare or not) and then they can start adding fluff quest for all the "gobbie bags" they want. As it stands, I became so frustrated with the lack of space and the retainer situation that I dismissed the retainer and only sell crystals/shards; and those I only sell from my bazaar to those lucky enough to catch me standing still long enough, as I will not tie up my computer or leave it running overnight just to use a "game feature".


bsphil wrote:
Only increasing the number of mobs by 50%? I was expecting at least +100%~150%, based on how completely barren huge chunks of the map can be.


If their idea of increasing mobs equals putting 20 reds in the middle of 3 greens/blues, I'm going to personally send a bag of flaming dog poo to Tanaka's office. When they said "mob distribution", I had been hoping they were going to make the mob placement more "level appropriate", rather than just increase the number of spawns.



Edited, Nov 19th 2010 3:44pm by Zorvan
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#36 Nov 19 2010 at 2:45 PM Rating: Good
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I like having a mix of different leveled mobs around...
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#37 Nov 19 2010 at 4:21 PM Rating: Good
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Olorinus the Vile wrote:
I like having a mix of different leveled mobs around...


Its nice to have a wider distribution rather than having every level 30 dude in the same area. But since I don't see anyone killing the ant-men who kill me regularly on the way to drybone, I'm not sure its working as well as I'd like.
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#38 Nov 19 2010 at 5:24 PM Rating: Good
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Think this is the first time when an update has made me happy they are giving us better functions and improvements.

Instead of it being content :D
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#39 Nov 19 2010 at 5:39 PM Rating: Decent
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So they made it possible to target up to party member #4, what about the next 10?
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#40 Nov 19 2010 at 8:03 PM Rating: Decent
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RamseySylph wrote:
The only difference is the English version has some humor in it, showing that the community staff has been actually reading the forums. And to answer the question regarding "Where are these questions coming from?" they're just the community staff asking the development team questions, whatever questions they feel like - some of them are pulled more or less from community sites, but there's no "submission form" or anything on the Lodestone.


Sure there are:
Suggestion and feedback: https://support.na.square-enix.com/form.php?id=902&la=1&p=0&fo=288

Bug report: https://support.na.square-enix.com/form.php?id=902&la=1&p=0&fo=279


gerwenscalebane wrote:
i'm with you guys i've virtually given up on grinding due to having no spaces and only do leves that won't give more items.
i remember reading somewhere (that i don't wanna look for to provide a link) that they are considering removing the +1 and +2 items to alleviate inventory space woes as well.
and it would be awesome if they'd let us dye the armor after making it and do away with all the multi-colored sub combines too.


Did you mean that interview from 4Gamer? http://www.4gamer.net/games/092/G009287/20101112024/index.html

I agree with increasing the inventory space update --- the Armoury system + 160 item slots + variants of high-ranked items backfired...years from now, we will laugh it off, I hope.
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#41 Nov 22 2010 at 5:46 AM Rating: Good
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I welcome the more space and the sort function, thumbs up SE.
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