Forum Settings
       
This Forum is Read Only

Rank/SP Guide (Pre-Patch)Follow

#1 Nov 19 2010 at 8:05 AM Rating: Good
*
106 posts
Hello, all. I went through Lodestone yesterday and looked up a few hundred random characters and was able to gather enough information to put this together. This shows your current rank and how much SP is needed to achieve the next rank.
The necessary SP needed is the same for DoW, DoM, DoH, etc..
To clarify:
A rank 21 Pugilist needs 22,000 SP to achieve the next rank.
A rank 21 Leatherworker also needs 22,000 SP to achieve the next rank.
I have seen no exceptions. This rule stays true across the board.

The only rank I never saw was 49. If anyone knows a character that has a rank 49 class, relaying the SP needed to achieve 50 to me would be much appreciated.
At this time, rank 50/phy lvl 50 is the cap. I am sure down the road they will increase the cap, especially as new expansions come out.

So, here it is. It is shown as current rank/necessary SP to achieve the next rank.

Rank 1: 570
Rank 2: 700
Rank 3: 880
Rank 4: 1,100
Rank 5: 1,500
Rank 6: 1,800
Rank 7: 2,300
Rank 8: 3,200
Rank 9: 4,300
Rank 10: 5,700
Rank 11: 7,300
Rank 12: 8,500
Rank 13: 9,600
Rank 14: 11,000
Rank 15: 12,000
Rank 16: 14,000
Rank 17: 15,000
Rank 18: 17,000
Rank 19: 18,000
Rank 20: 20,000
Rank 21: 22,000
Rank 22: 24,000
Rank 23: 26,000
Rank 24: 28,000
Rank 25: 30,000
Rank 26: 32,000
Rank 27: 35,000
Rank 28: 37,000
Rank 29: 39,000
Rank 30: 42,000
Rank 31: 45,000
Rank 32: 47,000
Rank 33: 50,000
Rank 34: 53,000
Rank 35: 56,000
Rank 36: 59,000
Rank 37: 62,000
Rank 38: 65,000
Rank 39: 68,000
Rank 40: 71,000
Rank 41: 74,000
Rank 42: 78,000
Rank 43: 81,000
Rank 44: 85,000
Rank 45: 89,000
Rank 46: 92,000
Rank 47: 96,000
Rank 48: 100,000
Rank 49: 100,000 (confirmed by Shijou)
Rank 50: MAX

I personally confirmed each sp needed. I took no guesses, but I if you see a discrepancy here when comparing it to your numbers, feel free to let me know and I'll investigate/make changes if I'm wrong.

Also, the necessary SP for ranks 11-31 will be reduced with the upcoming major patch. (Thanks, Viperdance)
I'll make any adjustments I find post-patch.

Enjoy!!
EDIT: Edited from feedback.
---------------------------

Pure Insanity -- Karnak




Edited, Nov 22nd 2010 11:13am by ThinkDeeply

Edited, Nov 27th 2010 6:47pm by ThinkDeeply
____________________________


#2 Nov 19 2010 at 8:31 AM Rating: Decent
*
70 posts
Is it just me or does it take quite a bit longer to get to 50 than it did in FFXI? And it seems the exp curve is way steeper, too.

#3 Nov 19 2010 at 9:23 AM Rating: Decent
7 posts
Actually they are reducing it all the way up to 31, and doing it easier 11-20, seems like 1-10 will not get any difference.

"Square Enix" wrote:
To further facilitate the process of ranking up, the amount of skill points required to attain ranks 11 through 31 has been reduced. The reductions are most significant for the rank range of 11 through 20, as we would like to enable players the ability to engage in more goal-oriented content, such as the hunting of notorious monsters, at an earlier stage of play. Further information regarding these changes will be released in the version update details Topics post of November 24
____________________________


#4 Nov 19 2010 at 10:35 AM Rating: Excellent
Sage
*
94 posts
Wolfeinstein wrote:
Is it just me or does it take quite a bit longer to get to 50 than it did in FFXI? And it seems the exp curve is way steeper, too.



It definitely is. The harsh curve at the high thirties killed off most of the friends I started the game with and met in game.
Also have a lot of LS mates struggling in their mid twenties... :(
I'm very happy for this new patch. I wish they would reduce the exp needed for all levels.

To the OP: R49 is also 100,000.
____________________________
Alice White @ Fantaji

#5 Nov 19 2010 at 10:39 AM Rating: Good
*
106 posts
Ahh!! My missing piece of information. Thank you!

Edited, Nov 19th 2010 11:40am by ThinkDeeply
____________________________


#6 Nov 19 2010 at 11:47 AM Rating: Excellent
Scholar
**
364 posts
FFXI 235,550 XP to 50. Early day's accepted average was 3k/HR. Roughly 79 hours of pure grinding to 50.

FFXIV 1,840,450 SP to 50. Accepted average seems to be 10k/HR. Roughly 184 hours of pure grinding to 50.

Pretty astounding they openly set out to make a game much more "casual" friendly and ended up making core progression over 2 times slower than their previous game--which was widely berated for being far too grindy. This has to be intentional. They must have had a plan to significantly pare down TNL's from the very beginning. Sucks to be us, soldiering through their artificial road block. Seems like they would actually lose more players to these seemingly insurmountable numbers though Vs. just letting people reach cap and discover the lack of high level content.

Edited, Nov 19th 2010 12:57pm by Furia
#7 Nov 19 2010 at 12:07 PM Rating: Good
*
213 posts
idk guys, if people are already rank 50 just 2 months after the game is released, how is it too steep of a curve? >.> Also, I sure hope they increase the level cap soon... anyone know anything about this?
____________________________


#8 Nov 19 2010 at 12:07 PM Rating: Good
Cool to see all levels laid out like that thank you for your efforts T.D.



Quote:
FFXI 235,550 XP to 50. Early day's accepted average was 3k/HR. Roughly 79 hours of pure grinding to 50.

FFXIV 1,840,450 SP to 50. Accepted average seems to be 10k/HR. Roughly 184 hours of pure grinding to 50.


:O
____________________________

#9 Nov 19 2010 at 12:38 PM Rating: Decent
***
3,416 posts
They had a plan to make it casual friendly... that plan was called surplus system.

But the hardcore whined. They whined, and for that reason did SE make the whole system completely irrelevant... and up the grind instead.

Mission accomplished, my fellow Internet Warriors.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#10 Nov 19 2010 at 12:42 PM Rating: Excellent
Scholar
**
364 posts
BadJoRed wrote:
idk guys, if people are already rank 50 just 2 months after the game is released, how is it too steep of a curve? >.> Also, I sure hope they increase the level cap soon... anyone know anything about this?


Too steep is the point people start quitting over it. There are a few hundred super nerds that would plow through a 5,000,000 SP requirement, that doesn't mean it's reasonable or acceptable, or that you could maintain a successful and healthy population with such a barrier.
#11 Nov 21 2010 at 5:21 PM Rating: Decent
7 posts
I find all pretty slow at the moment. Too slow on SP. 42k sp from 30 to 31 BS is crazy. I doesn't have time to farm shards/crystals, not Iron Needle skill up help me make gils for buy shards, plus is really boring. SE is pretty crazy.I'm losing the fun, know that have to spend weeks or months for make a level. Only because some nerd like exp hard. No wonder people leave. But is useless talk about it, SE never listen casual players. Thanks for the info, even if make me want stop to SP.
#12 Nov 21 2010 at 6:28 PM Rating: Good
Sage
**
393 posts
I knew I would regret clicking on this thread...Still such a long way to go...

Hopefully the upcoming patches will making ranking up easier. :)
____________________________
Smilies for premium users only? Bah, I'll just...oh wait.
へ へ
の の
 も
 へ

#13 Nov 21 2010 at 7:15 PM Rating: Decent
29 posts
Hella weak i just hit rank 31 last night >.>
#14 Nov 21 2010 at 7:20 PM Rating: Good
*
116 posts
BadJoRed wrote:
idk guys, if people are already rank 50 just 2 months after the game is released, how is it too steep of a curve? >.> Also, I sure hope they increase the level cap soon... anyone know anything about this?


thats a joke right?
#15 Nov 21 2010 at 7:23 PM Rating: Decent
*
64 posts
BadJoRed wrote:
Also, I sure hope they increase the level cap soon... anyone know anything about this?


2 years. Minimum.
#16 Nov 21 2010 at 7:23 PM Rating: Decent
*
116 posts
Shijou wrote:
Wolfeinstein wrote:
Is it just me or does it take quite a bit longer to get to 50 than it did in FFXI? And it seems the exp curve is way steeper, too.



It definitely is. The harsh curve at the high thirties killed off most of the friends I started the game with and met in game.
Also have a lot of LS mates struggling in their mid twenties... :(
I'm very happy for this new patch. I wish they would reduce the exp needed for all levels.

To the OP: R49 is also 100,000.


they call it harsh when ppl already have 2 classes to the cap? srs if thats too hard for you.. crap i think wow takes longer for the cap now actually. i dont know where to send those folks lol. i cant believe theyre dumbing it down already =( woulda paid off to wait a bit, perhaps they'll give the folks who ground out the extra thousands of sp a means to allocate it elsewhere =p /sarcasm off
#17 Nov 21 2010 at 7:29 PM Rating: Good
*
213 posts
Furia wrote:
BadJoRed wrote:
idk guys, if people are already rank 50 just 2 months after the game is released, how is it too steep of a curve? >.> Also, I sure hope they increase the level cap soon... anyone know anything about this?


Too steep is the point people start quitting over it. There are a few hundred super nerds that would plow through a 5,000,000 SP requirement, that doesn't mean it's reasonable or acceptable, or that you could maintain a successful and healthy population with such a barrier.



Not to argue, but it's just a humble opinion. If hardcore players can reach the cap in 1.5 months, and casual players reached it in 4-6months, still, how could anyone complain the curve is too steep? O.o does everyone want to get to cap as a casual player in 3 months? Not a lot of pride in leveling that =\. These types of games aren't for people who want to get highest level and highest gear in 3 months. I know I'm not representing everyone's opinion, but I do hope the majority of people agree with me. I find it very hard to believe the majority of people want to be at max level in 3 months of casual playing.

Would these same people just like to start at rank 40? Why not? That's fun.

EDIT: ! if anyone quit this game because the curve is too steep after 2 months release... that's just amusing. This game is clearly not for them.

Edited, Nov 21st 2010 8:33pm by BadJoRed
____________________________


#18 Nov 21 2010 at 8:09 PM Rating: Good
**
576 posts
I was bored, so I made some graphs in excel charting the curves in FFXI 1-50, FFXI 1-85 and FFXIV 1-50:

http://img842.imageshack.us/img842/708/xpcurves.jpg

FFXIV data came from this thread, FFXI data from ffxiclopedia.

Edited, Nov 21st 2010 9:43pm by Pickins
____________________________
FFXI, Siren: Pickins BST99.:~:.BLM75.:~:.RDM56
FFXIV, Siren: Miss Pickins - Builder of the Realm
#19 Nov 21 2010 at 9:18 PM Rating: Good
*****
11,576 posts
BadJoRed wrote:
idk guys, if people are already rank 50 just 2 months after the game is released, how is it too steep of a curve? >.> Also, I sure hope they increase the level cap soon... anyone know anything about this?


The tragic irony is that the game is currently played by primarily former (and even some current) FFXI players whose general attitude on these boards prior to launch was that a long grind was a good thing that made the game "challenging" and separated their game from the games played by heathens like WoW.

Guess it was all just talk. I kinda figured it was.
#20 Nov 21 2010 at 9:36 PM Rating: Good
*
213 posts
that's what I was tryin to say, I doubt the majority of my ffxi brethren were the ones complaining. (well, at least the ones that were serious hardcore ffxi players) We knew it should take a bajillion years to level to cap.
____________________________


#21 Nov 21 2010 at 11:29 PM Rating: Decent
*****
11,576 posts
BadJoRed wrote:
that's what I was tryin to say, I doubt the majority of my ffxi brethren were the ones complaining. (well, at least the ones that were serious hardcore ffxi players) We knew it should take a bajillion years to level to cap.


One of the things I've found after having played 3 other MMOs to the cap is that sometimes it's hard to let go of that level capped mindset. Even if I know there will be nothing new to do at the cap compared to what I'm doing now, sometimes I catch myself thinking that it would be nice to be there.

Then I snap back to reality (oops, there goes gravity) and realize...there would be nothing new to do when I got there. Go back and grind other combat classes or focus on DoH classes or...stop playing until SE adds some sort of robust endgame?

All I know is that the number of people I talk to in-game who have never played XI are in the extreme minority. The number of people here on ZAM who haven't played XI are the extreme minority. A year ago it was all about the trash talk and how to rationalize the XI grind as defining them as superior players on account of the "challenge", and now the grind is too much and their fingers are getting sore and...and and...and and and. Double talkin' jive.

The game needs proper group content. I'm sure most would agree on that score. The low rank leveling curve is being softened. SP distribution is being changed. I hate grouping right now with a passion not because of a lack of content but because I can't stand the attitudes of so many of the players, so I'm hoping SE is also taking a close look at the solo process in the rank 20+ range.
#22 Nov 22 2010 at 12:27 AM Rating: Decent
*
120 posts
I'm just hoping they change SP gain to something more reasonable in the upcoming patch. I'm not even gonna bother to level right now because I'm sick of getting crap SP (or sometimes none) unless I'm in a huge group (which I hate cause it lags bad).

Overall, I'm just doing leves with gain good amount of SP through Guardian Aspect.
____________________________
Check out my awesome adventure at http://fantaji.com/-/5Bc . If you don't know about Fantaji then you're missing out!
#23 Nov 22 2010 at 12:56 AM Rating: Good
*
70 posts
BadJoRed wrote:


Not to argue, but it's just a humble opinion. If hardcore players can reach the cap in 1.5 months, and casual players reached it in 4-6months, still, how could anyone complain the curve is too steep? O.o does everyone want to get to cap as a casual player in 3 months? Not a lot of pride in leveling that =\. These types of games aren't for people who want to get highest level and highest gear in 3 months. I know I'm not representing everyone's opinion, but I do hope the majority of people agree with me. I find it very hard to believe the majority of people want to be at max level in 3 months of casual playing.

Would these same people just like to start at rank 40? Why not? That's fun.

EDIT: ! if anyone quit this game because the curve is too steep after 2 months release... that's just amusing. This game is clearly not for them.

Edited, Nov 21st 2010 8:33pm by BadJoRed

Let's put aside the fact that the total amount of time needed to get to cap is 2 times that of FFXI (which is pretty ridiculous), in FFXIV the exp per level is distributed in a way that throws people off when they get into the 10s or 20s level.

For example the amount of exp needed to get to level 10 in FFXIV is 10,950, which is 4.65% of the total experience needed to get to 50 (235,550 exp). Compared that to FFXIV: it takes 12,050 exp to get to 10, which is a tiny 0.65% of the mind-boggling 1,841,450 exp total.

It's the huge increments in the mid-levels that's putting me off leveling.

And what's this about casual players like me wanting to get to cap in 3 months? Let's do a little math, shall we? Let's say I want to take Blacksmith to 50. Assume that I can do a generous 10k an hour on average. That means 184 hours total. I can log about 10 hours of play time a week, half of that is spent on gathering, shopping and other supporting crafting jobs. That leaves 5 hours a week of nonstop hardcore exp'ing. It would take me 36 weeks to get to 50. 9 months. The truth is I think it will take me over a year to get a class to max, as I have been playing for a month and the highest rank I've got is 14.

PS: is there any way to check time played in FFXIV?

Edited, Nov 22nd 2010 2:01am by Wolfeinstein

Edited, Nov 22nd 2010 2:04am by Wolfeinstein
#24 Nov 22 2010 at 1:57 AM Rating: Default
Scholar
**
322 posts
No offence Wolf but if you can only play 10 hours a week an MMO is not the best genre for you to play

Maybe try something like WoW
____________________________


#25 Nov 22 2010 at 2:00 AM Rating: Good
*
70 posts
tylerbee wrote:
No offence Wolf but if you can only play 10 hours a week an MMO is not the best genre for you to play

Maybe try something like WoW

Well I did and found that I could not spend 4-5 consecutive hours in a 10-man PUG raid.

BTW it needs to be said that with what little time I have I still enjoy FFXIV, and my problems with the 10s and 20s exp curve is getting remedied next patch. If the UI is greatly improved then I'm ready to grind my way up.

Edited, Nov 22nd 2010 3:04am by Wolfeinstein
#26 Nov 22 2010 at 2:05 AM Rating: Decent
**
696 posts
Shijou wrote:
Wolfeinstein wrote:
Is it just me or does it take quite a bit longer to get to 50 than it did in FFXI? And it seems the exp curve is way steeper, too.



It definitely is. The harsh curve at the high thirties killed off most of the friends I started the game with and met in game.
Also have a lot of LS mates struggling in their mid twenties... :(
I'm very happy for this new patch. I wish they would reduce the exp needed for all levels.

To the OP: R49 is also 100,000.


If the SP gain was appropriate it would be fine. Let's hope that gets fixed right on the 25th. 100k at 500 a mob... Really that's not terrible. dropping it to 250... Even that starts to make it garbage. I consider that about as decent as SP gets on my archer too. I have my 500 fights but I have my 0 and 100 fights more often. That's fighting efts through the late 20's early 30's in a group of 15.
#27 Nov 22 2010 at 7:56 AM Rating: Good
*
106 posts
Grand Master Tailor SsXTricKeY wrote:
Cool to see all levels laid out like that thank you for your efforts T.D.



Quote:
FFXI 235,550 XP to 50. Early day's accepted average was 3k/HR. Roughly 79 hours of pure grinding to 50.

FFXIV 1,840,450 SP to 50. Accepted average seems to be 10k/HR. Roughly 184 hours of pure grinding to 50.


:O


You're quite welcome, G.M. Tailor. I was happy to do it :)

On another note, I hope this doesn't discourage people. The numbers are massive I know, but when I was looking up those few hundred people on Lodestone to gather this information, I noticed a BUNCH of people already at physical level 50, and quite a few people with classes in the rank 40 range.

Please keep in mind that in just a few days from now, SE is going to reduce the necessary SP needed for ranks 11-31.
____________________________


#28 Nov 22 2010 at 9:40 AM Rating: Good
*
106 posts
Just a heads-up: Post-patch I intend to not only update this guide (or make a new Rank/SP guide for comparison purposes) but I also intend on making a Phy Lvl/XP guide in the same style.
____________________________


#29 Nov 22 2010 at 9:51 AM Rating: Decent
7 posts
Compared to FFXI (after level sync release, and before abyssea release) this game is too much hard to exp (sp) in crafting. Wtf seriously, from 74~75 was like 47k exp in FFXI. 42k is from 30~31 in FFXIV, so absurd. The **** if I have a rank 50 in 1~3 months. When Ihit cap, i move on on another job, or farm and craft or do other stuff, that's doesn't mean the game is end when you reach cap. At the moment, this game is for nerds only in my opinion. Should be a game for fun, not a work like many take it. Too bad if you doesn't live in the game you not gonna do much things, because you are low on rank. Games should be for everyone, not only for nerds. Let's wait for updates anyway and lets see if this rank SP will change. Even if doubt will be a great change -.-
#30 Nov 27 2010 at 5:02 PM Rating: Good
*
106 posts
about to start posting post-patch charts/guides
____________________________


This forum is read only
This Forum is Read Only!
Recent Visitors: 27 All times are in CST
Anonymous Guests (27)