I have a hard time with this. Mainly because party combat is boring and repetitive in FFXIV. EXP parties were never formed in FFXI around the idea of having as much fun as possible. Getting xp was the fun... and the goal. But the key difference is that the repetitive nature of partying was mitigated in FFXI by efficient automation. It was easier to bear.
In FFXIV, party combat is neither efficient nor able to be efficiently automated and that makes for some tedious button mashing and painful macro executing.
I will agree that soloing is definitely the most exciting and tactical form of sping. Maybe Duoing as well. Taking on really hard mobs - you definitely have to plan your ability moves in advance to survive. With a party its basically a straight button mash zerg which at this point is getting pretty tiring. The majority of blame for this can 'squarely' be placed on ffxiv.
Edited, Nov 20th 2010 3:23pm by rikkuotaku
Nice touch with the closing line. I can't disagree much with that aside from my opinion & personal preference. I was never a big fan of party grinding in XI either. I'd take a fun party or fun content like Campaign with less SP/hr over a grinding party any day.
Like everyone else, I'm hoping the upcoming SP changes help a lot. I definitely wasn't saying it's fine as is in the previous post. What I was gettin' at was everyone being concerned about their SP/fight and that causing a chain reaction in parties. I know that's the main objective for most, but it's also responsible for making it more boring. To keep the group happy, people have to change their playstyle. Or you get threads about parties with conjurers yelling at archers and the like
People are choosing to play a boring way because that seems to be the best way to work the current system for the most SP/hr. Hopefully that will change and we'll see less & less of these discussions... Edited, Nov 20th 2010 4:05pm by TwistedOwl