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FFXIV punishes those who dislike craftingFollow

#102 Nov 23 2010 at 2:25 AM Rating: Default
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156 posts
tylerbee wrote:
@OP

It does not punish those who dislike crafting, it rewards those who take up crafting.

Saying this is a punishment is ridiculous.

but it actually does. Why does my time in game have to be harder because i dislike repetitive little mini games while making something that is useless to one day make something worth making. I would rather lvl all my dow. The only i enjoy about not crafting is i get to shaft crafters on crystal and shard prices, helps dull the pain
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KitsurubamiSouzahara wrote:
This is all just a fanboy civil war. Some are hurt that SE gave them such a crap game, the others are hurt that anyone would call it crap.
#103 Nov 23 2010 at 3:08 AM Rating: Good
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11,576 posts
BriktheImmortal wrote:
tylerbee wrote:
@OP

It does not punish those who dislike crafting, it rewards those who take up crafting.

Saying this is a punishment is ridiculous.

but it actually does. Why does my time in game have to be harder because i dislike repetitive little mini games while making something that is useless to one day make something worth making. I would rather lvl all my dow. The only i enjoy about not crafting is i get to shaft crafters on crystal and shard prices, helps dull the pain


You guys are misusing the **** out of the word "punish".

Someone is punishing you if they are taking something away from you be it freedom, currency, or property. Nothing is taken away from you for not crafting. You aren't given the rewards for crafting, but nothing is being taken away.

Ergo, you are not being punished.
#104 Nov 23 2010 at 4:25 AM Rating: Excellent
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2,120 posts
FFXIV punishes DoMs...

A month or so ago there was this cool post on Lodestone called Battle Regimens and Incapacitation. I was really excited because a lot of that stuff sounds fun. Then I find out, DoMs don't have abilities to knock the head off of a skeleton mobSmiley: frown. All I want to do is be the one who knocks the head off, but I can only live that moment vicariously through the stories of my heroic DoW LSmates. Maybe they'll let me come out and heal them while they do it one day. I can only hope...

Recently I found that Archer has a trait called Out of Sight that reduces enmity of your actions. This sounded like a great trait to have for a mage so of course I wanted it. Why do I have to waste my precious in-game time leveling archer to 20 and doing the guild quest just to purchase it?? Why must I take it further to 24 or level other DoWs to have some fun and knock the heads off of skeles? Why does SE punish me so harshly??

Yea, it's ridiculous. But the bottom line of it sends the same message. If something in-game is that important to you, you find the best way of achieving that goal and do what it takes to get it...

Edited, Nov 23rd 2010 5:42am by TwistedOwl
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#105 Nov 23 2010 at 5:05 AM Rating: Decent
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1,608 posts
I'm going to send feedback to SE, proposing that to help balance the game for everyone, for more the individual's DoW/M's combined ranks is to DoH/L there will be a depriciation of SP returns gained and if vise versa, a sharp decrease in XP gains.

I think they'll love it :D
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#106 Nov 23 2010 at 7:38 AM Rating: Good
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FFXIV punishes those who dislike battlecrafts

Crafters seriously get shafted here. First off, there's all these materials and crystals we have to get. In order to get them as DoH/DoL, you have to get a DoH high enough to get guild marks to purchase a skill that then only sometimes gives you crystals. And materials, the animal skins, reagents and such, have to get them from the DoM/DoW class. Don't they get enough gil from their guildleves? Why must they charge such an exorbitant price on some of these items? Then they want to buy gear and have things repaired for cheap? You know how much gil I've spent to level up enough to make/repair that? Gil don't grow on the trees in my forest! Toss me some love!

< /sarcasm >
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#107MajidahSihaam, Posted: Nov 23 2010 at 7:45 AM, Rating: Sub-Default, (Expand Post) You are a god damned idiot.
#108 Nov 23 2010 at 8:05 AM Rating: Excellent
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2,120 posts
Quote:
The problem is that they jumped through all these hoops in order to avoid making DoH into the underdog that they turned the table around. There's no real reason for crafters to get more physical experience than DoW. If anything they should get less as all they do is sit on their *** pushing maker's muse, standar synth and preserve a couple of times over and over. How does that raise your physical conditions?


Judging from many complaints on these forums, fighting is boring because all you have to do is "press 1"Smiley: grin No need to get into that whole debate about "my button pushing is more important than yours". Coming out of beta I never intended to craft as much as I have. When I started the game and dabbled a bit in everything, I quickly realized what would give me better gains on physical experience. I decided that's something I wanted and I did it. And now it turns out I enjoy crafting much more than fighting so far, so I've continued to do it. I also appreciate that I don't have to stop and level my DoMs up to where my weaving is just to continue in the main storyline.

Maybe leave some feedback that the physical experience that fighting yields should be more. The whole punishing bit comes off really whiny though...
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#109 Nov 23 2010 at 8:18 AM Rating: Good
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Really? Is that your gripe? If two people start out completely even and one goes DoH and another goes DoW and progress through ranks at the same rate, the DoH will have higher physical level? Didn't SE say they are going to adjust that tomorrow? Why is it you are unable to keep the updates in mind when ranting? I mean really, most of your rants on here are about either small things that don't really bug anyone or about things SE already has said they'd change.
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#110 Nov 23 2010 at 9:52 AM Rating: Decent
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MajidahSihaam wrote:
Cyrus11 wrote:
westsidepatone wrote:
Let me explain more clearly what the OP I think is trying to say and what everyone else is seemingly oblivious to. I can understand because I am in the same boat and haven't played in weeks for the same reason.

Quote:
Difference is that they like crafting and that I don't


Let me point out the @#%^ing title of this post "FFXIV punishes those who dislike crafting". DISLIKES CRAFTING.

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It takes like 20 minutes of your time to do 8 crafting leves every couple of days. Just doing that alone can yield thousands and thousands of experience points. It's not like you have to worry about farming the items or go through some daunting task.

There's nothing to complain about. Crafters get more benefit because the game runs on crafters. Besides, there are DoW benefits to leveling crafters anyway


Did you even read the post before mindlessly spouting your irrelevant solution. "Oh, you don't like pizza? Why don't you eat a pizza then."

Regardless of how much more xp his friends are getting and if it's fair or not the OP DOES NOT WANT TO CRAFT!!!!!!!!!!!!!!!! If the OP wants to grind let him grind(btw he is being penalized for not wanting to craft since his friends have a higher physical level). Why the **** would he spend even 20 minutes a day doing something he hates? This is supposed to be a recreational game not some dead end job you need to trudge thru to pay your bills. Majidah, if you don't want to craft don't. It's that simple. Don't listen to people whose suggestions to solve your problem involve you participating in what you have a problem with in the first place. It's frigging asinine. SE screwed the pooch on the implementation of the crafting system and made it way way too integral to the basic gameplay of FFXIV.


If OP doesn't like crafting, why did he buy a game that is based largely on crafting?

If you hate farming, would you buy harvest moon? If you hate RTS games, would you go buy starcraft 2? Sounds to me like the TS is just an idiot... I assume SE was trying to make a unique MMO that took crafting in a different direction. I happen to like it, as do others. I knew what to expect because I read reviews before I bought the game.

But hey, if you think your approach makes more sense then by all means, go buy the latest SIMS game then complain that there aren't enough monsters to kill. Idiot.



You are a god damned idiot.

This isn't final craftasy XIV. This is a medieval fantasy MMORPG. So don't you go effing comparing it to a gme that's mostly based in a single aspect like harvest moon is.
I have not once taken a craft above 11 in final fantasy XI and not once has it placed me in disadvantage with someone who had a 60 craft or whatever. In fact, I have never been forced to craft in any MMORPG I have ever played.

SE screwed many aspects of FFXIV's design. They obviously focused more in crafting content than DoW.

Or are you dense enough to think they are meaning to make a mmorpg that revolves around crafting?
You think the only point in killing monsters is gathering materials for those who play DoH don't you?

Case in point: SE made it so even DoH can get through the battles in the main storyline. What does this mean? That SE's intention is for the player to play as he pleases and not force him to level something he hates.

The problem is that they jumped through all these hoops in order to avoid making DoH into the underdog that they turned the table around. There's no real reason for crafters to get more physical experience than DoW. If anything they should get less as all they do is sit on their *** pushing maker's muse, standar synth and preserve a couple of times over and over. How does that raise your physical conditions?

EDIT // PS:

And for those who are saying that this is just a result of people leveling more jobs than me: this statement is WRONG. If one player levels a DoW and the other levels a DoH the one with DoH will end up with a much higher physical level by 20. And if a player levels two DoW and one levels a DoW and a DoH the second one will end up with a higher physical level.

How is this fair? How does this make any sense?

Edited, Nov 23rd 2010 8:50am by MajidahSihaam


hahaha, I'm the idiot? You fail to realize THIS IS NOT FFXI #2. I am not trying to say this game is supposed to be like harvest moon, I am using that to illustrate that you should not expect a game to be something that it isn't. THIS GAME IS BASED LARGELY ON CRAFTING, stop expecting it to be like other games that aren't. Maybe your idea of a final fantasy game doesn't include crafting, but clearly SE has a different idea. SE tried to make this game unique, it is not like all of the other MMO's you played where you didn't have to craft, get that through your thick skull. This is final craftasy if SE says it is, and in a lot of ways they have done just that.

How is it not "fair" if DoH gets a higher physical level? Because that's not your idea of what this game should be? Well too bad. It's pretty clear to me that raising DoH along with DoW/M is a good way to keep your physical level up. That's the way SE made this game, that's how this game works, you need to realize that and quit crying and trying to change it. If you want to ignore DoH and just raise DoW then go ahead, but your physical level will be lower. You know this, so don't cry about it if it happens.

I hate repairing my armor/weapons in games, maybe I should just stop doing it and then ***** about how I'm at a disadvantage because I don't repair my gear? Same logic you're using. The bottom line is that this game has a larger crafting focus than any other MMO I can think of. If you hate that, then you need to find a new game to play that isn't based on crafting. Or you can keep crying and see how far that gets you.
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