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Faster way to sell to NPCFollow

#1 Nov 21 2010 at 9:55 PM Rating: Excellent
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Don't know if this has been posted anywhere before, and I apologize if it has.
I NPC almost everything that drops off mobs. Not a big fan of wasting other people's time bazaaring crap.


While selling items to an npc, if you ALWAYS sell from the absolute bottom of the list, it is 3x faster. Tested over 20 times, works every time. Just make sure you offload any items you want to keep to your retainer before you start NPCing your leftover loot crap.
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#2 Nov 22 2010 at 2:21 AM Rating: Good
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I've tried this and it works.
#3 Nov 22 2010 at 2:29 AM Rating: Decent
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Thanks for the tip.

What about moving/retrieving items to your retainer?
#4 Nov 22 2010 at 9:59 AM Rating: Decent
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Thanks alot this definitely helps with the lag!
#5 Nov 22 2010 at 10:04 AM Rating: Good
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106 posts
Thank you for the tip! Will definitely utilize from now on!
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#6 Nov 22 2010 at 10:06 AM Rating: Decent
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No time to try it now, but if it is true, you are a bit of a hero.
#7 Nov 22 2010 at 1:23 PM Rating: Decent
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indeed, I've been doing this for a long time.
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#8 Nov 22 2010 at 1:34 PM Rating: Decent
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I do this too, a definate time saver, shame I cant move stuff to the bottom that I want to sell.
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#9 Nov 22 2010 at 1:54 PM Rating: Good
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I, too, have done this for some time now.

Actually, the same can be said for choosing which items to discard. The bottom-most two items will always have a much faster response time to the server compared to everything else, ensuring minimal to no server delay.

Why it works this way, I can only imagine. I reckon it must have something to do with primary/secondary recognition from the server, with the newest items (lowest on your item list) being the quickest to fetch information about.
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#10 Nov 22 2010 at 2:11 PM Rating: Decent
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Satisiun wrote:
I, too, have done this for some time now.

Actually, the same can be said for choosing which items to discard. The bottom-most two items will always have a much faster response time to the server compared to everything else, ensuring minimal to no server delay.

Why it works this way, I can only imagine. I reckon it must have something to do with primary/secondary recognition from the server, with the newest items (lowest on your item list) being the quickest to fetch information about.


You're probably right. Here's hoping their changes fix this stuff.
#11 Nov 22 2010 at 3:22 PM Rating: Excellent
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Sell from the middle and it needs to confirm what then next item in the list is to move it up one row which creates an iterative loop until the last item is moved up. Last item is fast because there is nothing after it (Passes the "is there a next item" test so no loop). It's the "I'll optimize it later" approach to programming. It probably works fantastic inside their building, hopping an ocean, not so much.
#12 Nov 22 2010 at 3:39 PM Rating: Decent
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Yodabunny wrote:
Sell from the middle and it needs to confirm what then next item in the list is to move it up one row which creates an iterative loop until the last item is moved up. Last item is fast because there is nothing after it (Passes the "is there a next item" test so no loop). It's the "I'll optimize it later" approach to programming. It probably works fantastic inside their building, hopping an ocean, not so much.


Wow you're probably right, which means that it's not just the authentication part of the UI that is making it slow because in this case they used an inefficient method of keeping track of character's items. A linked list on the server side would allow for fast deletions and insertions.

Hopefully a bi-product of SE adding inventory sorting in the November patch will also fix this issue of slow list shifting.
#13 Nov 22 2010 at 4:11 PM Rating: Excellent
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Wolfeinstein wrote:
What about moving/retrieving items to your retainer?


I've found this to be true for interacting with retainers as well.
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