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Alliteratively Announcing Additional Adjustments (22/11/2010Follow

#1 Nov 22 2010 at 5:56 AM Rating: Good
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This Topics post will introduce some of the balancing adjustments coming to in-game movement and the guildleve system in the November 24 version update.

Anima Costs

The anima cost incurred by the Return and Teleport commands has been halved.

This reduction applies to teleportation to the aetheryte plaza within any of the three city-states, as well as to any aetheryte camp set as one of a player's Favored Destinations. Up to three camps may be saved as Favored Destinations.

The cost of the Return command has also been halved, and now requires only one anima.

* Aetheryte plazas within cities cannot be set as Favored Destinations.

Guildleves

The November version update will introduce an option that allows players to change the difficulty setting for levequests that are currently underway. This option will be available only with those levequests for which players were able to assign a difficulty level at the onset, and can only be used to lower the setting. Balancing adjustments have also been made to the strength of enemies targeted by levequests, and the minimap has been reworked to continue to display these enemies regardless of differences in elevation in relation to the player. Furthermore, changes to leve linking will result in larger skill and experience point awards, and give individual party members the option to participate in the link.

With the December version update will come a number of new guildleves, including those that will provide players with the opportunity to face off against notorious monsters.

Still more changes are in store for behests and the loot system. Details will be released in future Topics posts.


http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=31a28687bf0804bab7fd30cea024cb12d347dd85
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#2DogfishEckos, Posted: Nov 22 2010 at 6:00 AM, Rating: Sub-Default, (Expand Post) * Aetheryte plazas within cities cannot be set as Favored Destinations.
#3 Nov 22 2010 at 6:05 AM Rating: Good
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DogfishEckos wrote:
* Aetheryte plazas within cities cannot be set as Favored Destinations.

lolwut?

/facepalm

Because the cost is already halved for them...
#4 Nov 22 2010 at 6:06 AM Rating: Good
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You'll still be able to city hop every leve reset quite easily while gaining anima, which is good.

Before it was 6 + 6 every 36 hours with 12 regenerated (Even)

Now it is 3 + 3 every 36 hours with 12 regenerated (Gain 6)
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#5 Nov 22 2010 at 7:52 AM Rating: Decent
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I don't think this is a good addition IMO
It shrinks the world and lets anyone port any where basically and any time they wish

Why play in a virtual world when it becomes just a port then a leve, gees so boring
#6 Nov 22 2010 at 7:58 AM Rating: Decent
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It shrinks the world and lets anyone port any where basically and any time they wish

Why play in a virtual world when it becomes just a port then a leve, gees so boring


I understand what you mean but before we get access to chocobos and airships this is much needed. Teleports > walking.
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#7 Nov 22 2010 at 9:11 AM Rating: Decent
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tylerbee wrote:
You'll still be able to city hop every leve reset quite easily while gaining anima, which is good.

Before it was 6 + 6 every 36 hours with 12 regenerated (Even)

Now it is 3 + 3 every 36 hours with 12 regenerated (Gain 6)


This was never needed to begin with.

Start in Grid, do your Leve's, port to Ul'dah, do your Leve's, *run* to LL.

Start in LL, do your Leve's, *run* to Ul'dah, do your Leve's, port to Grid.

Rinse/repeat every 36 hours.

From taking the 10 mins to run to Ul'dah OR to LL every 36 hours, you never use up your anima, ever.

Don't worry though, I am sure someone will soon enough whine and ***** about Anima being 2 to port to camps instead of 4.....

Edited, Nov 22nd 2010 10:12am by Taemek
#8welch2008, Posted: Nov 22 2010 at 9:18 AM, Rating: Sub-Default, (Expand Post) if you ask me if this is there BIG update for november im utterly dissapointed. i could honestly give a rats *** about the teleportation issue. hasnt effected me since i farm and travel between areas usally. i want the UI to be fixed and the fricking lag of the UI. also more monster distributuion in areas where you can run and not see a thing for awhile, and make crafting easier at success. the failure ratio seems to dominate.
#9 Nov 22 2010 at 9:22 AM Rating: Excellent
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welch2008 wrote:
if you ask me if this is there BIG update for november im utterly dissapointed. i could honestly give a rats *** about the teleportation issue. hasnt effected me since i farm and travel between areas usally. i want the UI to be fixed and the fricking lag of the UI. also more monster distributuion in areas where you can run and not see a thing for awhile, and make crafting easier at success. the failure ratio seems to dominate.


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http://lodestone.finalfantasyxiv.com/pl/index.html

Hmmm... I wonder what would happen if I scrolled...down...

OH!Oh!Look at that: New Features and User Interface Improvements (11/17/2010), adjustments will be made to the distribution of enemies in all areas.
#10 Nov 22 2010 at 9:27 AM Rating: Excellent
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welch2008 wrote:
if you ask me if this is there BIG update for november im utterly dissapointed. i could honestly give a rats *** about the teleportation issue. hasnt effected me since i farm and travel between areas usally. i want the UI to be fixed and the fricking lag of the UI. also more monster distributuion in areas where you can run and not see a thing for awhile, and make crafting easier at success. the failure ratio seems to dominate.


Did you somehow miss the 100 other posts about the rest of the changes being implemented on the 24th?
#11welch2008, Posted: Nov 22 2010 at 9:31 AM, Rating: Unrated, (Expand Post) i must of then since there is no notice from the SE team about the version update details for november. but even if i did my bad. the game is still sour milk till it is fixed.
#12 Nov 22 2010 at 9:34 AM Rating: Excellent
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This is roughly what they will do for November:

Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues

Why do I bother? Bored, I guess.
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#13 Nov 22 2010 at 9:39 AM Rating: Excellent
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Welch2008: Your foot in mouth skill increases by 59 points.

Quote:
Why play in a virtual world when it becomes just a port then a leve, gees so boring


Really? I'm pretty sure a vast majority of people would tell you that walking everywhere is boring. I don't think anyone in the history of the working world has said "I wish my commute was longer".



Edited, Nov 22nd 2010 10:40am by thejones
#14 Nov 22 2010 at 9:54 AM Rating: Excellent
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welch2008 wrote:
i must of then since there is no notice from the SE team about the version update details for november. but even if i did my bad. the game is still sour milk till it is fixed.

You've got to be kidding, SE has released statements at the rate of about two or three a week for the last several weeks about the updates in Nov and Dec.

The stuff they mentioned today is in addition to what they've already said they are releasing.

Edited, Nov 22nd 2010 10:56am by Jefro420
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#15 Nov 22 2010 at 10:51 AM Rating: Good
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thejones wrote:
Really? I'm pretty sure a vast majority of people would tell you that walking everywhere is boring. I don't think anyone in the history of the working world has said "I wish my commute was longer".


Sorry, I had to A few of these folks would fall in the non-vastness of your majority.

On a serious note, your reply actually made me checkle a bit. Thanks, I needed it.
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#16 Nov 22 2010 at 10:57 AM Rating: Good
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As far as the teleporting goes, this is more of a reduction than SE originally announced. My understanding was that Return cost was being cut to 1 (from 2) and that you'd be able to set the three favorite destinations to halve their teleport cost and that was it. I was planning on setting those favorite destinations to the three cities. Now I don't have to and can set my favorites to some of the more remote camps. This is a big boon to people doing local leves out of each city every reset.
#17 Nov 22 2010 at 10:57 AM Rating: Excellent
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For people who like walking everywhere- it's cool - you can continue to do so. Myself? I will enjoy the fact that I can afford to tele to wherever I want at lunch time and fully enjoy my part-of-an-hour instead of running for most of my lunch break.

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#18 Nov 22 2010 at 11:04 AM Rating: Good
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PerrinofSylph wrote:
thejones wrote:
Really? I'm pretty sure a vast majority of people would tell you that walking everywhere is boring. I don't think anyone in the history of the working world has said "I wish my commute was longer".


Sorry, I had to A few of these folks would fall in the non-vastness of your majority.

On a serious note, your reply actually made me checkle a bit. Thanks, I needed it.


I understand what he's getting at. However, the way the game is designed, the ability to teleport around faster will make the game better. They still need to expand the world to have areas that take awhile to gain access to - just from an adventure stand point. It makes those areas feel remote and unexplored, and it's exciting when you end up there for whatever reasons.

#19 Nov 22 2010 at 11:08 AM Rating: Excellent
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I just can't keep a positive anima rate right now. Probably due to my trying to keep all my jobs inline with each other. And with leves I run into the problem of 4 to get to town, 2 to return to camp to perform leves, 6 to get to next town, and 2 to start leves there. Due to the time that I have, I ussually only do one town per day (obviously I can't maintain a 12 anime leve run). And when I get to town, I try and get as many crafts completed as I can for the guilds in that town, which takes away from my travel time. I ussually only get to do leves about every 2-3 days because of the time and anima shortage (if I include porting for DOH or DOL leves).

Personally I would take an airship and chocos over anima, but you use what you get I guess... And who knows, if they introduce chocobo digging with the new minigame/leveling stuffs... there goes more of my time to digging:P.
#20 Nov 22 2010 at 11:50 AM Rating: Excellent
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welch2008 wrote:
i must of then since there is no notice from the SE team about the version update details for november. but even if i did my bad. the game is still sour milk till it is fixed.


Just stop. Ignorant people like you are what is wrong with the world. You have absolutely no idea what you're talking about and you clearly have no interest in educating yourself. SE has made a lot of ***** ups but letting us know what changes they are making is not one of them. Not only have they told us all of the changes they are making on the 24th, they even outlined many of the improvements they have planned for the december and 2011 updates as well.
#21 Nov 22 2010 at 12:15 PM Rating: Default
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It really is getting silly. I was cool with halving teleport cost for three "favourite" aetherytes but with these adjustments you can effectively teleport anywhere at anytime for no cost. No planning, no budgeting, no intelligence required. Why have we gotten into this mindset where everything has to be given to us as easy as can be? You will actually have to go out of your way to use more anima than the supposed twelve you will be regaining.
#22 Nov 22 2010 at 12:22 PM Rating: Decent
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I hope they give us some Anima after the update too, ive only got 3 left :( Glad to hear about the reduction though.
#23 Nov 22 2010 at 12:22 PM Rating: Decent
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Quote:
Alliteratively Announcing Additional Adjustments and Alterations


I'm guessing someone lost a bet and had to make every word with the letter "A".
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#24 Nov 22 2010 at 12:25 PM Rating: Good
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Why have we gotten into this mindset where everything has to be given to us as easy as can be?


This 'mindset' comes from the bulk of subscribers to MMO's being casual players who can't play for 8 hours a day 4-7 days a week and would like to feel like they accomplished something during the time that they can play. As a game developer you want your customers to feel this way so that they continue to pay you money.

Now, is SE's answer to this right? We'll find out in 3 days! I for one welcome having the ability to be able to gather actual level appropriate leves from the 3 cities w/o having to run for an hour across all 3 before completing a single leve. Does this make the game easier? Not in the slightest. What it makes it is less time consuming, and I can actually play, instead of run marathons.

Taruly yours,
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#25 Nov 22 2010 at 1:22 PM Rating: Good
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Seriously - What's with the complaints? If you don't like that you can TP anywhere free of charge. Run. Simple. The change is not for you. Again, simple.

The change is for the people who do not have a lot of time to play when they log in and have to TP places to meet with friends/LS mates. People who can only get online for maybe an hour and a half where running from place to place would soak up too much fun time in favor of travel time (read: not fun).

What is wrong with people!?

-Kash

Edited, Nov 22nd 2010 2:23pm by Kashius
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#26 Nov 22 2010 at 1:52 PM Rating: Good
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Wuolf wrote:
I don't think this is a good addition IMO
It shrinks the world and lets anyone port any where basically and any time they wish

Why play in a virtual world when it becomes just a port then a leve, gees so boring

I am in Gridania. I am going to Limsa Lominsa.

Oh, wait, no I'm not. That would take an hour.

I guess I'll log out until I have 6 anima again.

Good bye Good bye Good bye
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#27 Nov 22 2010 at 1:59 PM Rating: Excellent
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koromaseraph wrote:
Quote:
Alliteratively Announcing Additional Adjustments and Alterations


I'm guessing someone lost a bet and had to make every word with the letter "A".

I have no idea why they did it, but "Alliteratively" is from "Alliteration" which is a rhyming mechanic in which all words in a statement or line being with the same letter.
#28 Nov 22 2010 at 2:07 PM Rating: Default
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Kashius wrote:
Seriously - What's with the complaints? If you don't like that you can TP anywhere free of charge. Run. Simple. The change is not for you. Again, simple...
What is wrong with people!?


That's like saying, "If you don't like that monster difficulty has been lowered, you can wear worse equipment and play badly!" Pretending something doesn't exist does not solve the problem, and that is exactly what someone would have to do in order to ignore the fact that they could be teleporting everywhere.

The problem people have is that it changes the game, shrinks the world (though many parts are bland/repetitive, I agree), and contributes to the greater presence of goal-oriented, single-minded fragmentation that is quickly usurping open-ended exploration in so many games. It may be "convienient" insofar as you spend less time traveling, but the cost comes at the feeling of cohesion.

While I don't necessarily like long travel times, I like what they do: how they simulate an expansive world, how they enhance the feeling of exploration, and how they require one to interact with terrain instead of menus.

I personally think that it would have been better to add chocobos and airships, thus enhancing the immersion of the game and reducing travel time... but SE saw a much easier, blander way, and they went with it.
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#29 Nov 22 2010 at 2:23 PM Rating: Decent
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koromaseraph wrote:
Quote:
Alliteratively Announcing Additional Adjustments and Alterations


I'm guessing someone lost a bet and had to make every word with the letter "A".


No where near as entertaining as Billionaires crossdressing as flight attendants for a real contental flight... but still amusing.

KaneKitty wrote:
[quote=Kashius]That's like saying, "If you don't like that monster difficulty has been lowered, you can wear worse equipment and play badly!" Pretending something doesn't exist does not solve the problem, and that is exactly what someone would have to do in order to ignore the fact that they could be teleporting everywhere.


I'm sorry, but your analogy doesn't work. Teleporting wherever, while I agree makes the world smaller... well it also enables easier socialization. Parties can be formed quicker etc... For those who like to walk, walk. What does it affect if you walk from camp to camp? If you want to fight in gimp gear, same thing... as long as you are soloing Leves.

Now if we're talking about in a group situation, guess what? If you have the Anima and want to walk... I'm sorry but I'll have to get some one who wants to teleport. How would I find out you prefer to walk? Why, I'd ask if you needed myself or a PT member to come tele you to wherever... and of course you would refuse as not to miss the scenery. And I of course would offer you the ultimatum of whoever gets to the group first gets the slot.

Same with underequipped folks, if you aren't carrying your wieght (and in XI some people in gimp gear DID outperform folks in full uber gear) you will be warned and you will be replaced... but not without advice or even possibly assistance. I gave quite a few people gil or gear to help them overcome their shortfalls in XI. The only difference this time around is we don't know what's what for who yet (with absolute conviction).

I prefer the scenic route myself, but when it comes to a group you can bet I'll be porting.

Edited, Nov 22nd 2010 8:40pm by PerrinofSylph
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#30 Nov 22 2010 at 2:39 PM Rating: Good
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KaneKitty wrote:
Kashius wrote:
Seriously - What's with the complaints? If you don't like that you can TP anywhere free of charge. Run. Simple. The change is not for you. Again, simple...
What is wrong with people!?


That's like saying, "If you don't like that monster difficulty has been lowered, you can wear worse equipment and play badly!" Pretending something doesn't exist does not solve the problem, and that is exactly what someone would have to do in order to ignore the fact that they could be teleporting everywhere.

The problem people have is that it changes the game, shrinks the world (though many parts are bland/repetitive, I agree), and contributes to the greater presence of goal-oriented, single-minded fragmentation that is quickly usurping open-ended exploration in so many games. It may be "convienient" insofar as you spend less time traveling, but the cost comes at the feeling of cohesion.

While I don't necessarily like long travel times, I like what they do: how they simulate an expansive world, how they enhance the feeling of exploration, and how they require one to interact with terrain instead of menus.

I personally think that it would have been better to add chocobos and airships, thus enhancing the immersion of the game and reducing travel time... but SE saw a much easier, blander way, and they went with it.


I think what the opponents of this change are failing to recognize is that there's nothing...and I mean NOTHING...associated with exploring when you're running the same route you've run dozens of times previously. Exploring is going somewhere you haven't been and discovering what's there. Half the time when I'm on my way to/from the three cities and their related camps for leves, I'm only paying attention when I know I'm heading into an area with hostile mobs and to steer. Occasionally I'll look around at the scenery, but most of the time I'm just checking every few seconds to make sure I'm on course and not about to get gibbed and I'm checking things on YG on my second monitor or tabbing out to see what people are talking about on ZAM.

Porting in XIV is still more restricted than most other MMOs I've played since XI. You can port to anywhere you've already been which is a nice feature, but the cost in terms of time required to recharge the anima you spend is huge. Even with the anima cost halved, teleporting between regions will require 3 anima...12 hours worth. Which is not a big deal, right? Most people are going to spend that amount of time sleeping/eating/attending to hygiene/working. Now port to a camp in the same region. Eee...now you're up to 28 hours to recharge the anima you've spent.

Chocobos will be a welcome addition depending on how SE implements them. Airships as well. A little more work involved than tweaking anima costs and adding the interface requirements to set favorite destinations.

This is another one of those cases where the rigors of a process are being reduced in such a way that doesn't affect the people who are fine to bypass that process but represents a benefit to the people who would like to make use of that process a little more often. It's not hurting you.
#31 Nov 22 2010 at 2:47 PM Rating: Good
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welch2008 wrote:
i must of then since there is no notice from the SE team about the version update details for november. but even if i did my bad. the game is still sour milk till it is fixed.


http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524

Or if you don't go to the site SE made just to communicate with the player-base (that's you), you know the one that Zam links to, and SE told you about when you created your account, and is advertised all over anything FFXIV related- then here's the link from Zam itself..
http://ffxiv.zam.com/story.html?story=24027
And if just couldn't be bothered to read anything that didn't start with "SE Fails", then SE themselves sent you a newsletter in the e-mail addy you provided them when you made your SE account. That newsletter told you about the info AND provided a link to Lodestone.

Go back to trollville, troll.
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#32 Nov 22 2010 at 2:51 PM Rating: Excellent
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koromaseraph wrote:
Quote:
Alliteratively Announcing Additional Adjustments and Alterations


I'm guessing someone lost a bet and had to make every word with the letter "A".


Game Designers are quite the fans of Alliteration, FFXI is full of it, speaking of which I miss Taru-Taru speak.

Sense of scale in a world is important, being able to teleport more often will in fact reduce the sense of scale, but it's a welcome change until other alternatives exist. As long as no further reductions take place on requirements to teleport I will be alright with it.

Edited, Nov 22nd 2010 1:32pm by RamseySylph
#33 Nov 22 2010 at 3:28 PM Rating: Good
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I like that they have lowered the cost of anima. I really do not see how this affects the players that like to run around most of the time. I will have a problem if the only way to travel is to teleport. But, that is not the case. Like others have said before, this isn't hurting anyone. They aren't forcing you to use your anima. If they don't lower anima cost, do you know what is going to happen? People are going to still be teleporting and paying for others to teleport them, like they have been doing since this game has started. Some people are always going to find the easiest way to get somewhere. What is so wrong with that? Does it really affect the people that run around more than they teleport?

Answer is no. Unless your the type of person that allows everything to bother them. These types of players have been around since the first mmo implemented a way to travel that wasn't by foot. While these people are knocking out quests and leves at an insane speed, I'm off exploring and doing my own thing. Just like I have always done. Some people don't get into the game to the point of role playing. They don't make a story for their character and they talk OOC all the time. So what? Doesn't bother me. I rp to an extent around people that don't at all and I really enjoy myself. Worse comes to worse, you can just blist all the people that bother you with what they say lol.
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#34 Nov 22 2010 at 3:37 PM Rating: Good
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Wloire wrote:
It really is getting silly. I was cool with halving teleport cost for three "favourite" aetherytes but with these adjustments you can effectively teleport anywhere at anytime for no cost. No planning, no budgeting, no intelligence required. Why have we gotten into this mindset where everything has to be given to us as easy as can be? You will actually have to go out of your way to use more anima than the supposed twelve you will be regaining.


You're right. Why focus on making things like content and quests challenging when you can make everyone run for minutes and hours on end so you can feel the game is "challenging" and "intelligent"? I don't get off on punishment, personally. If you do, that's awesome. Here, put on this ballgag and we'll make sure everyone takes a turn.

*eyeroll*
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#35 Nov 22 2010 at 3:40 PM Rating: Good
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KaneKitty wrote:

The problem people have is that it changes the game, shrinks the world (though many parts are bland/repetitive, I agree), and contributes to the greater presence of goal-oriented, single-minded fragmentation that is quickly usurping open-ended exploration in so many games. It may be "convienient" insofar as you spend less time traveling, but the cost comes at the feeling of cohesion.


Less copy-and-paste and a bigger world worth exploring would have made a difference. However, the world in FFXIV as it exists is bland, boring, and repetitive; thus most would just like to skip it.
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#36 Nov 22 2010 at 4:43 PM Rating: Excellent
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Mejiro wrote:
Quote:
Why have we gotten into this mindset where everything has to be given to us as easy as can be?


This 'mindset' comes from the bulk of subscribers to MMO's being casual players who can't play for 8 hours a day 4-7 days a week and would like to feel like they accomplished something during the time that they can play. As a game developer you want your customers to feel this way so that they continue to pay you money.

Now, is SE's answer to this right? We'll find out in 3 days! I for one welcome having the ability to be able to gather actual level appropriate leves from the 3 cities w/o having to run for an hour across all 3 before completing a single leve. Does this make the game easier? Not in the slightest. What it makes it is less time consuming, and I can actually play, instead of run marathons.

Taruly yours,
Mejiro


Casual players have nothing to do with this. It's the hardcore folks who are tired of running everywhere. Casual players already have plenty of anima for their leves. When I log on it oftens go like this "Hey, I've got 96 anima, who wants to go somewhere, I can pick you all up!"...and it all regenerates before I can play again. If you're not playing the game that much there is plenty of anima for when you can log on. Even then, I don't always use it because it's easy to run to the nearest camp and spend a couple hours running leves and that's my whole night (with no anima spent at all...shocking!!)

It's the folks who can play 8 hours a day that go crazy because it takes them about 2 days to drain all their anima and then they are forced to walk everywhere. I know that'd drive me crazy.
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#37 Nov 22 2010 at 4:54 PM Rating: Good
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Olorinus the Vile wrote:
For people who like walking everywhere- it's cool - you can continue to do so. Myself? I will enjoy the fact that I can afford to tele to wherever I want at lunch time and fully enjoy my part-of-an-hour instead of running for most of my lunch break.



I agree lol... they can continue to walk. I will choose to teleport LOL, then chocobos will be in an will be less walking :)
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#38 Nov 22 2010 at 5:14 PM Rating: Good
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I'm in the process of drinking a gallon of Gatorade.

Lost a lot of electrolytes from all the running and ******* I've been doing.
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#39 Nov 22 2010 at 9:39 PM Rating: Default
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So.. new guildleves in december have been talked about..

But the leves are so boring and if the new leves aside from NM hunting is just the same kill type quest without any backround/story.. Then.. its just simply more of the same junk. :(

OOO but if new guildleves are a little more like faction leves with story.. Well then /login for me
#40 Nov 22 2010 at 10:02 PM Rating: Good
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But the current leves do have backstory, if you bother reading it!
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#41 Nov 22 2010 at 10:21 PM Rating: Default
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oh i suppose that is true huh. ><

Just eh . you don't interact with anyone but i suppose vuturistic point of view its different.. Well there you go :D
#42 Nov 22 2010 at 10:21 PM Rating: Default
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a FEW THINGS
1> SE told everyone Erozea would start out the size of vana'diel @ launch.
meaning japanese launch. the maps in ffxiv are roughly 3-4 ffxi zones as 1 huge zone. like LL+ the area is = to sandy + east and west ron+ la theine platue + 1/2 of valkrum dunes.

2> fast travel isn't needed even for casuals. I used to play ffxi and WoW for 2 hours a day. I had to walk around all that time and still got things done. Only time it effected me was the bigger traveling. Like sandy - jeuno.

What everyone one can do here is walk to camps. You can most likely kill mobs on the way and get exp for them. Getting stuff done "faster" isn't not always better. Having too many tele-ports does make the game world feel smaller.
example fable 3. When you actually start character developement you can fast travel to get get quests done. But you also miss out on killing on the way netting more exp to spend on your character. They even give you a tip on the 360 that says don't try to fast travel a lot.
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#43 Nov 22 2010 at 10:35 PM Rating: Decent
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Unfortunately these anima changes will make the ferry obsolete. :(
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#44 Nov 22 2010 at 10:37 PM Rating: Good
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Pulseczar wrote:
Unfortunately these anima changes will make the ferry obsolete. :(


Unless you're a fisher
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#45 Nov 22 2010 at 11:44 PM Rating: Good
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Thing is further on down the road when more content is added and the world expands people will once again be running out of anima in a few day.

Only difference is there will be other transportation in the game by then. They're making it like this for now since there are no other forms of transpo other than the old foot train express.



Running around to places isn't really a problem but when you have made the same trip the same way for 100th time that week it really starts to get old.


Also some people just don't have the play time to be able to run everywhere and SE is trying to cater to these people as well.



#46 Nov 22 2010 at 11:58 PM Rating: Good
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While im not certain they needed to halve the costs across the whole board, it's a welcome change and makes getting around that much easier. The only question comes with how this favourites thing will work. Will you need to be at the aetheryte to mark it as a favourite, or can you select it from your list of destinations?

My guess is the former, since you could otherwise swap out your 'favourites' to get halved transportation costs to anywhere in the world.
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#47 Nov 23 2010 at 12:52 AM Rating: Decent
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ah how i love the dumbing down of a game. what happened to having to actually plan and incoorporate travel time? oh yea QQ and teleporting. next patch removal of anima costs!

i take that back, this is already the second reduction, as it is i know ill never have to walk again.
#48 Nov 23 2010 at 1:17 AM Rating: Good
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Quote:
ah how i love the dumbing down of a game. what happened to having to actually plan and incoorporate travel time? oh yea QQ and teleporting. next patch removal of anima costs!

i take that back, this is already the second reduction, as it is i know ill never have to walk again.
Countless online games already implement this, so why berate FFXIV for following suit? You still have to visit the Aetheryte crystals in order to unlock areas to teleport to, so the art of exploration isn't entirely lost yet.
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#49 Nov 23 2010 at 2:04 AM Rating: Decent
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edit for double post

Edited, Nov 23rd 2010 3:19am by BriktheImmortal
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KitsurubamiSouzahara wrote:
This is all just a fanboy civil war. Some are hurt that SE gave them such a crap game, the others are hurt that anyone would call it crap.
#50 Nov 23 2010 at 2:18 AM Rating: Default
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Mejiro wrote:
Quote:
Why have we gotten into this mindset where everything has to be given to us as easy as can be?


This 'mindset' comes from the bulk of subscribers to MMO's being casual players who can't play for 8 hours a day 4-7 days a week and would like to feel like they accomplished something during the time that they can play. As a game developer you want your customers to feel this way so that they continue to pay you money.

Now, is SE's answer to this right? We'll find out in 3 days! I for one welcome having the ability to be able to gather actual level appropriate leves from the 3 cities w/o having to run for an hour across all 3 before completing a single leve. Does this make the game easier? Not in the slightest. What it makes it is less time consuming, and I can actually play, instead of run marathons.

Taruly yours,
Mejiro



I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things

1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.

well this was supposed to be 2 but thats all i can really say. I agree it does not make the game easier but no matter how huge the world gets now who cares? Blizzard made this mistake and form what i heard from friends they are going to fix that in cata. I don't want to willy nilly teleport everywhere, SE can shove their anima where the sun don't shine, I want airships, chocobo, **** even a rickety old cart pulled by w/e se puts in front of it. I want to feel like I actually traveled to a different part of the world not just " Gaw I hate LL oh well 'poof'. Like i said I may be in the minority anymore but to feel a sens e of accomplishment I have to actually accomplish something first, not get welfare.

Now yes I understand all mmo's do this and well thats fine and good the one i am currently enjoying does it as well, but this is FINAL FANTASY. The joy is in the journey not the destination. I want to run across the dunes screaming profanities as I try to out run the lizard train in the cave, I want to run across broken floors only to cuss and luagh at myself as i fall through the holes and get eatin by undead, I want to travel the lands of ff14 seeing huge and frightening creatures, avoiding a marlboro, **** I want random encounters on ship again, it made the game fun, nail bitting, you never knew what was going to happen because there are things you just cant kill yourself.

Ok i got off subject sorry but ya.- steps off my soap box giving it a good cleaning-
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KitsurubamiSouzahara wrote:
This is all just a fanboy civil war. Some are hurt that SE gave them such a crap game, the others are hurt that anyone would call it crap.
#51 Nov 23 2010 at 3:11 AM Rating: Decent
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BriktheImmortal wrote:
I will start off saying i am one of those casual players .. at best i get about 3 hours gameplay a weekday and thats if nothing is going on i have to do at the house. That being said i have a few things

1) Do you really feel like you are accomplishing something when someone gives you everything you need to do it, or do you get more accomplishment by actually doing everything yourself. I myself like to get pointed in a direction then leave me alone i got it, but hey I have a good work ethic and feel the need for actual accomplishments, not just putting together a Lego man.


Running from one city to the next gives you a sense of accomplishment? Really?
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